Difference between revisions of "Savant"

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{{magic
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|related=[[Investiture]]
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|universe=[[Cosmere]]
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|books=[[Mistborn (series)|Mistborn]], [[The Stormlight Archive]]
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}}
 
A '''savant''' is someone who has used an [[Investiture]]-related ability so much that it has changed their physiology; at least [[Allomancy]], [[Feruchemy]],{{wob ref|13393}} and [[Soulcasting]] can lead to savants. The process involves one's spirit becoming infused with Investiture, causing changes in the [[Physical Realm]].{{wob ref|1557}}
 
A '''savant''' is someone who has used an [[Investiture]]-related ability so much that it has changed their physiology; at least [[Allomancy]], [[Feruchemy]],{{wob ref|13393}} and [[Soulcasting]] can lead to savants. The process involves one's spirit becoming infused with Investiture, causing changes in the [[Physical Realm]].{{wob ref|1557}}
   
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With most metals, the effects are quite small. [[Bronze#Allomantic Use|Seeker]]s, for example, often become savants without being aware of it, granting them a boost to the range of their abilities. However, some metals warp the body of savants much more. [[Tin]] savants experience such magnification of their senses that they can become incapacitated by bright light or loud sounds. [[Pewter]] [[Misting]]s often die before becoming savants,{{epigraph ref|mb3|16}} as they feel neither pain nor exhaustion to any great extent and therefore may ignore wounds that later prove fatal. Pewter savants heal quickly, though not as fast as someone tapping health from a goldmind.{{book ref|mb4|17}}
 
With most metals, the effects are quite small. [[Bronze#Allomantic Use|Seeker]]s, for example, often become savants without being aware of it, granting them a boost to the range of their abilities. However, some metals warp the body of savants much more. [[Tin]] savants experience such magnification of their senses that they can become incapacitated by bright light or loud sounds. [[Pewter]] [[Misting]]s often die before becoming savants,{{epigraph ref|mb3|16}} as they feel neither pain nor exhaustion to any great extent and therefore may ignore wounds that later prove fatal. Pewter savants heal quickly, though not as fast as someone tapping health from a goldmind.{{book ref|mb4|17}}
   
[[Spook]] is the most obvious example of a savant in the Mistborn trilogy. He flares his tin for so long that his body literally cannot survive without the tin. Any light becomes too bright for him, and he takes to wearing a blindfold at all times. This does not hamper him, however, because his other senses have become so sensitive that he can feel and hear well enough to make up for the lack of vision.
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[[Spook]] is a textbook case of an Allomantic savant. He flares his tin for so long that he sense things as minute as the wind of a sword's passing. However, his senses are so enhanced that any light is too bright for him, forcing him to wearing a blindfold, and he keeps his ears stuffed with wool to block out noises.
   
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[[Waxillium Ladrian]]'s ability to create a "[[steel#Allomantic Use|steel bubble]]" to deflect metal moving around him{{book ref|mb4|1}} was originally intended to be the result of him being a savant in the [[resonance]] between his [[steel#Allomantic Use|Allomantic steel]] and [[iron#Feruchemical Use|Feruchemical iron]]. Brandon later backed up on that, as he realized Wax was not manifesting the usual consequences of savantism.{{wob ref|1563}}{{wob ref|8115}} It is unclear what this means for the status of savants like Seekers, who were previously described as facing little consequence for savanthood.
[[Wax]] is a [[steel]] savant,{{wob ref|700}} or possibly a savant of the ''combination'' of steel Allomancy and [[iron]] [[Feruchemy]].{{wob ref|8115}} He has an instinctive ability to create a steel bubble that somehow avoids Pushing the metal on his person. He's not sure how it is accomplished.{{book ref|mb5|8}}
 
   
 
If someone were able to burn the amount of [[Lerasium]] needed to become a savant with the metal, they would ascend and become the holder of Preservation, similar to what happens when one consumes the mists.{{wob ref|1248}} This is due to the nature of the metal as the condensed power of Preservation.
 
If someone were able to burn the amount of [[Lerasium]] needed to become a savant with the metal, they would ascend and become the holder of Preservation, similar to what happens when one consumes the mists.{{wob ref|1248}} This is due to the nature of the metal as the condensed power of Preservation.
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== Soulcasting savant ==
 
== Soulcasting savant ==
Soulcasting savants begin to take on the physical characteristics of the substances that they produce with Soulcasting. Some Soulcaster [[ardent]]s take on the appearance of stone or crystal{{book ref|sa2|35}}, and [[Kaza]]'s body starts turning into smoke.{{book ref|sa3|i|4}} Both Surgebinder Soulcasters and users of Soulcaster fabrials can become savants, though the effects are much less pronounced for Surgebinders, due to the [[Nahel bond]].{{wob ref|8742}}
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Soulcasting savants begin to take on the physical characteristics of the substances that they produce with Soulcasting. For example, ardents responsible for construction on the [[Shattered Plains]] begin to look like stone or crystal,{{book ref|sa2|35}} [[Kaza]]'s body starts turning into smoke,{{book ref|sa3|i|4}} and [[Ithi]] and her sister have vines growing under their skin in part from constantly producing food during the [[Siege of Kholinar]].{{book ref|sa3|81}} Both [[Surgebinding|Surgebinder]] Soulcasters and users of Soulcaster [[fabrial]]s can become savants, though the effects are much less pronounced for Surgebinders, as the [[Nahel bond]] offers some protection.{{wob ref|8742}}
   
== Known Savants ==
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== Notable Savants ==
{{for|:Category:Savants}}
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{{for|:Category:Savants|a complete list of savants|Category:Savants}}
* [[Spook]] ([[Tineye]]; former){{book ref|mb3|14}}{{book ref|mb3|epilogue}}
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* [[Spook]] ([[Tineye]], former){{book ref|mb3|14}}{{book ref|mb3|epilogue}}
* [[Wax]] ([[Coinshot]]){{wob ref|700}}
 
 
* [[Rashek]] ([[Allomancy]] and [[Feruchemy]]){{wob ref|4070}}{{wob ref|13393}}
 
* [[Rashek]] ([[Allomancy]] and [[Feruchemy]]){{wob ref|4070}}{{wob ref|13393}}
 
* [[Miles]] ([[Bloodmaker]]){{wob ref|13393}}
 
* [[Miles]] ([[Bloodmaker]]){{wob ref|13393}}
* [[Tarson]] ([[Pewterarm]]){{book ref|mb4|17}}
 
 
* [[Kaza]] ([[Soulcaster]]){{book ref|sa3|i|4}}
 
* [[Kaza]] ([[Soulcaster]]){{book ref|sa3|i|4}}
 
* [[Ithi]] ([[Soulcaster]]){{book ref|sa3|81}}{{wob ref|1557}}
 
* [[Ithi]] ([[Soulcaster]]){{book ref|sa3|81}}{{wob ref|1557}}
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[[Category: Feruchemy]]
 
[[Category: Feruchemy]]
 
[[category: Surgebinding]]
 
[[category: Surgebinding]]
[[category: magic]]
 
 
[[category: Savants| ]]
 
[[category: Savants| ]]

Revision as of 02:36, 2 May 2020

Savant
Related to Investiture
Universe Cosmere

A savant is someone who has used an Investiture-related ability so much that it has changed their physiology; at least Allomancy, Feruchemy,[1] and Soulcasting can lead to savants. The process involves one's spirit becoming infused with Investiture, causing changes in the Physical Realm.[2]

Allomantic savant

An Allomancer who has flared their metal for a long time can become a savant. Generally, savantism gives the Allomancer more blunt power and sometimes grants additional special effects. It is dangerous and harmful to the body. The Allomancer might rely so much on or get so accustomed to the metal that when they extinguish the metal, they experience serious backfire effects.

With most metals, the effects are quite small. Seekers, for example, often become savants without being aware of it, granting them a boost to the range of their abilities. However, some metals warp the body of savants much more. Tin savants experience such magnification of their senses that they can become incapacitated by bright light or loud sounds. Pewter Mistings often die before becoming savants,[3] as they feel neither pain nor exhaustion to any great extent and therefore may ignore wounds that later prove fatal. Pewter savants heal quickly, though not as fast as someone tapping health from a goldmind.[4]

Spook is a textbook case of an Allomantic savant. He flares his tin for so long that he sense things as minute as the wind of a sword's passing. However, his senses are so enhanced that any light is too bright for him, forcing him to wearing a blindfold, and he keeps his ears stuffed with wool to block out noises.

Waxillium Ladrian's ability to create a "steel bubble" to deflect metal moving around him[5] was originally intended to be the result of him being a savant in the resonance between his Allomantic steel and Feruchemical iron. Brandon later backed up on that, as he realized Wax was not manifesting the usual consequences of savantism.[6][7] It is unclear what this means for the status of savants like Seekers, who were previously described as facing little consequence for savanthood.

If someone were able to burn the amount of Lerasium needed to become a savant with the metal, they would ascend and become the holder of Preservation, similar to what happens when one consumes the mists.[8] This is due to the nature of the metal as the condensed power of Preservation.

Feruchemical savant

Since Feruchemy doesn't draw from an external power, it is very difficult to become a savant.[9] If the Feruchemist is able to Compound and draw power from an outside source they could become one.[10][1]

Soulcasting savant

Soulcasting savants begin to take on the physical characteristics of the substances that they produce with Soulcasting. For example, ardents responsible for construction on the Shattered Plains begin to look like stone or crystal,[11] Kaza's body starts turning into smoke,[12] and Ithi and her sister have vines growing under their skin in part from constantly producing food during the Siege of Kholinar.[13] Both Surgebinder Soulcasters and users of Soulcaster fabrials can become savants, though the effects are much less pronounced for Surgebinders, as the Nahel bond offers some protection.[14]

Notable Savants

Trivia

  • Savants look different in the Spiritual Realm compared to a regular human.[18]
  • The extra abilities gained by a savant cannot be transferred through Hemalurgy.[19]

Notes

This article is still missing information. Please help The Coppermind by expanding it.