|Featured in||Mistborn (series)|
Gold is the internal temporal pulling metal. An Allomancer burning gold is able to see who they could have been in the past, had they made different choices. Feruchemists can use gold to store health. When used as a Hemalurgic spike, gold steals Hybrid Feruchemical powers.
A gold Misting is known as a Augur. An Augur burning gold is able to see a hallucination of who the user could have been, known as a "gold shadow." Due to the emotional stress associated with seeing one's alternate past, gold is not a very useful metal. Furthermore, touching the gold shadow while burning gold causes unpleasant side effects. Each time an Augur burns gold, they see a different image, as it changes depending on their current situation. A gold shadow will also change if a person is stamped with an Essence Mark.
A gold Ferring is known as a Bloodmaker. Gold is used to store health. A goldmind can be tapped to both heal at an accelerated rate or to heal from wounds that would normally be fatal. It is hard to fill a goldmind, due to the fact that it requires the Bloodmaker to spend time sickly and weak. Gold does not heal diseases as efficiently as it heals wounds.
Gold healing works by aligning an individual's Physical aspect to their ideal self as recorded in their Spiritual aspect. This does not prevent them from aging or certain genetic diseases as those are considered part of the ideal.
Gold healing would interact with organ transplants in an interesting way. This can be either beneficial or detrimental depending on the circumstances.
Damage to the soul, such as that caused by Hemalurgy, can be healed by Bloodmakers, though it would take a lot of health, i.e. compounding, to regain the stolen ability. A Bloodmaker would also be able to heal a wound from a Shardblade, or being withered by a shade.
A gold Compounder would be able to use gold to have a nearly infinite supply of health. When Compounding, a Bloodmaker can heal very rapidly, and can survive flaying, decapitations, and point-blank explosions. The recovery from injuries and wounds is almost instantaneous.
If a gold Compounder draws health constantly, this can have several impacts. The Compounder would be immune to most sicknesses and would not experience sore muscles, headaches, or feelings of tiredness. Even when there is nothing for the gold to heal, the Compounder can still feel a faint sense of extra energy from the health they are drawing. By drawing even more additional health, they can eliminate the need to breathe, as they are constantly healing the damage done to their cells from hypoxia. Despite this, a gold Compounder cannot stop their heartbeat or reverse the process of aging. Constantly healing from wounds can also leave the Compounder invulnerable to pain.
During the Final Empire, gold was classified as a higher metal along with atium. The majority of the nobility did not know that gold Mistings existed and believed gold was only accessible to Mistborn, due to gold's high value and the Lord Rulers intentional misinformation that high metals do not have Mistings. After the Catacendre, it was realized that the "high metal" classification was wrong, and gold is actually a temporal metal. Gold mistings, or Augurs, had also come to be known by people.
- The Alloy of Law Ars Arcanum #
- The Final Empire chapter 37 #
- Alloy of Law London signing
— Arcanum - 2011-11-19#
- Arcanum Unbounded Fort Collins signing
— Arcanum - 2016-11-29#
- Shadows of Self chapter 5 #
- Stormlight Three Update #5
— Arcanum - 2016-11-29#
- Words of Radiance signing Philadelphia
— Arcanum - 2014-03-21#
- Skyward Chicago signing
— Arcanum - 2018-11-16#
- Goodreads: Ask the Author Q&A
— Arcanum - 2014-08-13#
- General Reddit 2020
— Arcanum - 2020-11-06#
- Oathbringer Leeds signing
— Arcanum - 2017-12-01#
- Shadows of Self signing Chicago
— Arcanum - 2015-10-12#
- The Alloy of Law chapter 11 #
- The Alloy of Law epilogue #
- The Alloy of Law chapter 13 #
- The Alloy of Law chapter 15 #
- The Alloy of Law chapter 17 #
- Starsight Release Party
— Arcanum - 2019-11-26#
- Hemalurgy Table
|The Metallic Arts|
|Arts||Allomancy · Feruchemy · Hemalurgy|
|Concepts||Metalborn · Snapping · Savants · Metalminds · Twinborn · Compounding · Blessings|
|Constructs||Steel Inquisitors · Koloss · Kandra · Chimeras|
|Base Metals||Iron · Steel · Tin · Pewter · Zinc · Brass · Copper · Bronze · Cadmium · Bendalloy · Gold · Electrum · Chromium · Nicrosil · Aluminum · Duralumin|
|God Metals||Atium (Malatium) · Lerasium · Ettmetal · Trellium|
|Era 1 books||Mistborn: The Final Empire · The Well of Ascension · The Hero of Ages · (Mistborn: Secret History · The Eleventh Metal)|
|Era 2 books||The Alloy of Law · Shadows of Self · The Bands of Mourning · The Lost Metal · (Allomancer Jak and the Pits of Eltania)|
|Shards||Preservation · Ruin · Harmony|
|History||Classical Scadrial · Final Empire · Catacendre · Elendel · Southern Scadrian|
|Magic||Metallic Arts (Allomancy, Feruchemy, Hemalurgy) · Metalborn · Mistborn · Misting · Savant · Ferring · Twinborn · Compounding · Atium · Lerasium · Ettmetal|
|Other Media||Mistborn Adventure Game · Mistborn: Birthright · Mistborn film · Mistborn: House War|