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|Featured in||Mistborn, The Stormlight Archive|
Pewter is the internal physical pushing metal. An Allomancer burning pewter has increased physical strength, speed, durability, balance, and enhanced ability to heal. It allows the user to push their body far past what they would normally be able to achieve. Feruchemists can use pewter to store physical strength, and, when used as a Hemalurgic spike, pewter steals Physical Feruchemical powers.
The pewter used in the Metallic Arts is an alloy of ninety-one percent tin and nine percent lead.
A pewter Misting is known as a Thug or Pewterarm. Pewter's utility is not simply from the increased strength or speed. It grants the user the ability to heal from otherwise deadly wounds, and to recover much quicker. Aluminum in a wound will make it impossible for the Thug to heal the injury around the metal for as long as it remains in the body. Pewter also enhances the body's natural balance, granting almost unnaturally smooth movements. It also increases reaction speed and gives them resistance to hot and cold temperatures. Finally, it increases endurance, letting the body continue on long past when it would have normally shut down.
Pewter can be dangerous when it runs out, which is a serious concern since it is the fastest-burning of the eight basic metals. A Thug having just survived a deadly wound can die from the resulting effects when the body runs out of pewter to burn. However, the body will naturally burn pewter in an attempt to heal itself, so even an unconscious Thug can be given additional pewter to survive otherwise life-threatening situations.
Pewter roughly doubles the average person’s strength, and triples it when flared.
By constantly flaring pewter for a long time (pewter dragging), a Thug can achieve incredible things, such as running at roughly the speed of a galloping horse for extended periods. However, this is extremely dangerous and could even be lethal when the Thug stops burning pewter, even disregarding the fact that repeated pewter dragging will lead to savantism, for there is a sudden burst of intense fatigue that had been suppressed by pewter. Several days of rest and sufficient food are required to replenish the Thug afterwards.
If someone were able to burn the amount of pewter needed to become an Allomantic savant with the metal, they would have enhanced physical abilities such as being able to heal more quickly, though not as fast as someone tapping health from a goldmind. Thugs often die before becoming savants, as they feel neither pain nor exhaustion to any great extent and therefore may ignore wounds that later prove fatal.
A pewter Ferring is known as a Brute. Pewter is used to store physical strength. However, as opposed to the simply enhanced body granted to an Allomancer burning pewter, a Brute tapping a pewtermind gains muscle mass and becomes physically larger. The additional muscles allow the Brute to have increased strength. For this reason, pewter metalminds are often designed to be able to stretch wider to accommodate the extra muscles. While storing physical strength, a Brute becomes scrawny and weak.
It's possible for a Brute to tap so much strength that their girth makes it difficult for them to maneuver properly.
When used as a Hemalurgic spike, pewter steals Physical Feruchemical powers (iron, steel, tin, pewter, cadmium, bendalloy, gold, and electrum). All Steel Inquisitors were given a pewter spike charged with Feruchemical gold, allowing for their rapid healing.
A fabrial with a pewter cage will express the element corresponding with the trapped spren, creating an augmentor fabrial. For example, a fabrial with a trapped flamespren will radiate heat. As with its use in Allomancy, this consumes Stormlight more quickly than other fabrials.
- The Final Empire chapter 6#
- The Alloy of Law Ars Arcanum#
- Words of Radiance signing Philadelphia
— Arcanum - 2014-03-21#
- The Final Empire chapter 24#
- The Final Empire chapter 5#
- Calamity Philadelphia signing
— Arcanum - 2016-02-20#
- The Final Empire chapter 26#
- The Alloy of Law chapter 17#
- The Hero of Ages chapter 16 epigraph#
- The Final Empire chapter 37#
- The Well of Ascension chapter 53#
- Alloy of Law 17th Shard Q&A
— Arcanum - 2011-11-05#
- Worldbuilders AMA
— Arcanum - 2015-12-03#
- Alloy of Law 17th Shard Q&A
— Arcanum - 2011-11-05#
- Alloy of Law release party
— Arcanum - 2011-11-07#
- The Hero of Ages chapter 36#
- The Bands of Mourning chapter 24#
- Rhythm of War chapter 9 epigraph#
|The Metallic Arts|
|Arts||Allomancy · Feruchemy · Hemalurgy|
|Concepts||Metalborn · Snapping · Savants · Metalminds · Twinborn · Compounding · Blessings|
|Constructs||Steel Inquisitors · Koloss · Kandra · Chimeras|
|Base Metals||Iron · Steel · Tin · Pewter · Zinc · Brass · Copper · Bronze · Cadmium · Bendalloy · Gold · Electrum · Chromium · Nicrosil · Aluminum · Duralumin|
|God Metals||Atium (Malatium) · Lerasium · Ettmetal · Trellium|
|Era 1 books||Mistborn: The Final Empire · The Well of Ascension · The Hero of Ages |
(The Eleventh Metal · Mistborn: Secret History)
|Era 2 books||The Alloy of Law · Shadows of Self · The Bands of Mourning · The Lost Metal |
(Allomancer Jak and the Pits of Eltania)
|Shards||Preservation · Ruin · Harmony|
|History||Classical Scadrial · Final Empire · Catacendre · Elendel · Southern Scadrian|
|Magic||Metallic Arts (Allomancy, Feruchemy, Hemalurgy) · Metalborn · Mistborn · Misting · Savant · Ferring · Twinborn · Compounding · Atium · Lerasium · Ettmetal|
|Other Media||Mistborn Adventure Game · Mistborn: Birthright · Mistborn film · Mistborn: House War|