Pewter is the internal physical pushing metal. An Allomancer burning pewter has increased physical strength, speed, durability, balance, and enhanced ability to heal. It allows the user to push their body far past what they would normally be able to achieve. Feruchemists can use pewter to store physical strength, and when used as a Hemalurgic spike, pewter steals physical Feruchemy.
The pewter used in the Metallic Arts is an alloy of ninety-one percent tin and nine percent lead.
A pewter Misting is known as a Thug or Pewterarm. Pewter's utility is not simply from the increased strength or speed. It grants the user the ability to heal from otherwise deadly wounds, and to recover much quicker. Aluminum in a wound will make it impossible for the Thug to heal the injury around the metal for as long as it remains in the body. Pewter also enhances the body's natural balance, granting almost unnaturally smooth movements. It also increases reaction speed Finally, it increases endurance, letting the body continue on long past when it would have normally shut down.
The increased speed and endurance allows a Thug with a sufficient amount of pewter to perform a "pewter drag;" running at roughly the speed of a galloping horse for extended periods. However, this can require several days rest and sufficient food to replenish the Thug afterwards.
Pewter can be dangerous when it runs out, which is a serious concern since it is the fastest-burning of the eight basic metals. A Thug having just survived a deadly wound, or completed a pewter drag, can die from the resulting effects when the body runs out of pewter to burn. However, the body will naturally burn pewter in an attempt to heal itself, so even an unconscious Thug can be given additional pewter to survive otherwise life-threatening situations.
A pewter Ferring is known as a Brute. Pewter is used to store physical strength. However, as opposed to the simply enhanced body granted to an Allomancer burning pewter, a Feruchemist tapping a pewtermind gains muscle mass and becomes physically larger. The additional muscles allow the Feruchemist to have increased strength. While storing physical strength, a Feruchemist becomes scrawny and weak.
It's possible for a Feruchemist to tap so much strength that their girth makes it difficult for them to maneuver properly.
When used as a Hemalurgic spike, pewter can steal physical Feruchemical powers. All Steel Inquisitors were given a pewter spike charged with feruchemical gold, allowing for their rapid healing.
- The Final Empire chapter 6
- The Alloy of Law Ars Arcanum
- Words of Radiance Philadelphia signing
— Arcanum - 2014-03-21#
- The Final Empire chapter 24
- The Final Empire chapter 26
- The Final Empire chapter 5
- The Final Empire chapter 37
- The Well of Ascension chapter 53
- Alloy of Law 17th Shard Q&A
— Arcanum - 2011-11-05#
- The Hero of Ages chapter 36
|The Metallic Arts|
|Arts||Allomancy · Feruchemy · Hemalurgy|
|Concepts||Metalborn · Snapping · Savants · Metalminds · Twinborn · Compounding · Blessings|
|Constructs||Steel Inquisitors · Koloss · Kandra|
|Base Metals||Iron · Steel · Tin · Pewter · Zinc · Brass · Copper · Bronze · Cadmium · Bendalloy · Gold · Electrum · Chromium · Nicrosil · Aluminum · Duralumin|
|God Metals||Atium (Malatium) · Lerasium · Ettmetal · Trellium · Shardblade|
|Era 1 books||Mistborn: The Final Empire · The Well of Ascension · The Hero of Ages · (Mistborn: Secret History · The Eleventh Metal)|
|Era 2 books||The Alloy of Law · Shadows of Self · The Bands of Mourning · The Lost Metal · (Allomancer Jak and the Pits of Eltania)|
|Shards||Preservation · Ruin · Harmony|
|History||Classical Scadrial · Final Empire · Catacendre · Elendel · Southern Scadrian|
|Magic||Metallic Arts (Allomancy, Feruchemy, Hemalurgy) · Metalborn · Mistborn · Misting · Savant · Ferring · Twinborn · Compounding · Atium · Lerasium · Ettmetal|
|Other Media||Mistborn Adventure Game · Mistborn: Birthright · Mistborn film · Mistborn: House War|