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|Featured In||Mistborn Era 2|
Hemalurgic chimeras are Hemalurgic creatures that were originally human and created by Bleeder, and were in use by the Set.
The exact method of creation is unknown, but it is the same concept as how the Lord Ruler created kandra and koloss through Hemalurgy, but without the divine knowledge required for such creations. The Set had somehow found a permutation that did not kill the subject, but still left them as a twisted mutation, viable, but grotesque.
Appearance and Behavior
Chimeras' human forms are so twisted that they more resemble canines. They move on all fours "in a distinctly inhuman way". They have joints that bend the wrong way at the elbows and knees and pure black eyes. They retain traces of human traits, such as "fingers that were too long" and hands with opposable thumbs.
The version used by the Set have unnervingly long necks, four elongated legs, and heads that are vaguely canine, but at the same time far too human. The eyes in particular are recognizably human, and are set forward in the skull. They appear incapable of intelligent vocalization, only able to make a sort of hooting sound.
This strain is able to track like a hound, but think almost like a person.
They were given a single Hemalurgic spike of an unknown metal charged with an unknown attribute. Exactly how they were created and what the single spike does is unclear. Due to their single spike, they are not susceptible to Harmony's control.
The strain used by the Set has two spikes, implanted in the shoulders.
They run fast on all four limbs, and mainly attack by biting with sharp teeth or scratching with their nails. Their thickened skulls are resistant to modern firearms; Bleeder likely designed them that way to improve their ability to fight Waxillium Ladrian, though he eventually killed some of them with a close range shotgun blow.
The strain used by the Set has the ability to track like a hound, and retains some degree of mental ability, being able to think almost like a person.
- ↑ a b c d Shadows of Self chapter 21Summary: Shadows of Self/Chapter_21#
- ↑ a b c d e f g The Lost Metal chapter 53Summary: The Lost Metal/Chapter_53#
- ↑ Shadows of Self signing San Jose
— Arcanum - 2015-10-09Cite: Arcanum-7773#
- ↑ Shadows of Self Chicago signing
— Arcanum - 2015-10-12Cite: Arcanum-6300#
|Mistborn Era 2|
The Alloy of Law · Shadows of Self · The Bands of Mourning · The Lost Metal
|Characters||Waxillium Ladrian · Wayne · Marasi Colms · Steris Harms · MeLaan · Miles Dagouter · Ranette · Edwarn Ladrian · Bleeder · Claude Aradel · Telsin Ladrian|
|Places||Elendel · Elendel Basin · Roughs · New Seran · Bilming · Malwish Consortium|
|Culture||Survivorism · The Path · Sliverism · Trellism|
|Organizations||The Set · The Vanishers · The Ghostbloods|
|Broadsheets||The Elendel Daily · The House Record · The New Ascendancy · The Two Seasons|
|Era 1 books||Mistborn: The Final Empire · The Well of Ascension · The Hero of Ages |
(The Eleventh Metal · Mistborn: Secret History)
|Era 2 books||The Alloy of Law · Shadows of Self · The Bands of Mourning · The Lost Metal |
(Allomancer Jak and the Pits of Eltania)
|Shards||Preservation · Ruin · Harmony|
|History||Classical Scadrial · Final Empire · Catacendre · Elendel · Southern Scadrian|
|Magic||Metallic Arts (Allomancy, Feruchemy, Hemalurgy) · Metalborn · Mistborn · Misting · Savant · Ferring · Twinborn · Compounding · Atium · Lerasium · Harmonium · Trellium|
|Other Media||Mistborn Adventure Game · Mistborn: Birthright · Mistborn film · Mistborn: House War|