A savant is someone who has used an Investiture-related ability so much that it has changed their physiology; at least Allomancy and Soulcasting can lead to savants. The process involves one's spirit becoming infused with Investiture, causing changes in the Physical Realm.
An Allomancer who has flared their metal for a long time can become a savant. Generally, savantism gives the allomancer more blunt power and sometimes grants additional special effects. It is dangerous and harmful to the body. The allomancer might rely so much on or get so accustomed to the metal that when they extinguish the metal, they experience serious backfire effects.
With most metals, the effects are quite small. Seekers, for example, often become savants without being aware of it, granting them a boost to the range of their abilities. However, some metals warp the body of savants much more. Tin savants experience such magnification of their senses that they can become incapacitated by bright light or loud sounds. Pewter Mistings often die before becoming savants, as they feel neither pain nor exhaustion to any great extent and therefore may ignore wounds that later prove fatal. Pewter savants heal quickly, though not as fast as someone tapping health from a goldmind.
Spook is the most obvious example of a savant in the Mistborn trilogy. He flares his tin for so long that his body literally cannot survive without the tin. Any light becomes too bright for him, and he takes to wearing a blindfold at all times. This does not hamper him, however, because his other senses have become so sensitive that he can feel and hear well enough to make up for the lack of vision.
Wax is a steel savant, or possibly a savant of the combination of steel Allomancy and iron Feruchemy. He has an instinctive ability to create a steel bubble that somehow avoids Pushing the metal on his person. He's not sure how it is accomplished.
If someone were able to burn the amount of Lerasium needed to become a savant with the metal, they would ascend and become the holder of Preservation, similar to what happens when one consumes the mists. This is due to the nature of the metal as the condensed power of Preservation.
Soulcasting savants begin to take on the physical characteristics of the substances that they produce with Soulcasting. Some Soulcaster ardents take on the appearance of stone or crystal, and Kaza's body starts turning into smoke. Both Surgebinder Soulcasters and users of Soulcaster fabrials can become savants, though the effects are much less pronounced for Surgebinders, due to the Nahel bond.
- Spook (Tineye; former)
- Wax (Coinshot)
- Rashek (Allomancy and Feruchemy)
- Tarson (Pewterarm)
- Kaza (Soulcaster)
- Savants look different in the Spiritual Realm compared to a regular human.
- The extra abilities gained by a savant cannot be transferred through Hemalurgy.
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|The Metallic Arts|
|Arts||Allomancy · Feruchemy · Hemalurgy|
|Concepts||Metalborn · Snapping · Savants · Metalminds · Twinborn · Compounding · Blessings|
|Constructs||Steel Inquisitors · Koloss · Kandra · Chimeras|
|Base Metals||Iron · Steel · Tin · Pewter · Zinc · Brass · Copper · Bronze · Cadmium · Bendalloy · Gold · Electrum · Chromium · Nicrosil · Aluminum · Duralumin|
|God Metals||Atium (Malatium) · Lerasium · Ettmetal · Trellium|
|Era 1 books||Mistborn: The Final Empire · The Well of Ascension · The Hero of Ages · (Mistborn: Secret History · The Eleventh Metal)|
|Era 2 books||The Alloy of Law · Shadows of Self · The Bands of Mourning · The Lost Metal · (Allomancer Jak and the Pits of Eltania)|
|Shards||Preservation · Ruin · Harmony|
|History||Classical Scadrial · Final Empire · Catacendre · Elendel · Southern Scadrian|
|Magic||Metallic Arts (Allomancy, Feruchemy, Hemalurgy) · Metalborn · Mistborn · Misting · Savant · Ferring · Twinborn · Compounding · Atium · Lerasium · Ettmetal|
|Other Media||Mistborn Adventure Game · Mistborn: Birthright · Mistborn film · Mistborn: House War|