Copper is the internal mental pulling metal. An Allomancer burning copper is able to hide Allomantic pulses emanating from those around him, and is immune to emotional Allomancy. Feruchemists can use copper to store memories, and when used as a Hemalurgic spike, copper steals mental fortitude.
A copper Misting is known as a Coppercloud or Smoker. Other Allomancers near a Smoker are protected from Seekers. With few exceptions of piercing the coppercloud, like Hemalurgicly enhanced Seekers, genetically more powerful Seekers or possibly duralumin/nicrosil enhanced Seekers, it is impossible to sense Allomancy being used inside the cloud. Multiple Smokers burning copper in the same area will make the resulting coppercloud harder to pierce. Smokers are of central importance when Allomancers are trying to hide. If a Seeker is inside of a coppercloud, they will be unable to receiving any pulses from the outside.
Protecting others in the cloud's boundaries from emotional Allomancy is very difficult but not impossible. Copperclouds can also block an Awakener's lifesense and can prevent a singer from attuning a Rhythm.
A copper Ferring is known as an Archivist. Copper is used to store memories. This ability forms the core of the Keepers, a group of Terrismen dedicated to preserving knowledge. Since the memories in a coppermind do not degrade with time (although they are vulnerable to Ruin's manipulation), it is perfect for the collection of enormous quantities of facts. For this reason, Feruchemists were much more likely to be scholars than warriors. When a Feruchemist stores a memory in a coppermind, it immediately disappears from his memory. The best users of copperminds would create indexes to find memories much faster. Finally, the longer a memory sits outside of a coppermind, the more it degrades, though this is due to the brain's own imperfections, not any quirk of the magic. Keepers undergo extensive training in memory retention to make the most of this ability. Copperminds can not store muscle memory.
When used as a Hemalurgic spike, copper steals human mental fortitude, memory, and intelligence. The kandra Blessing of Presence gave the mistwraiths sentience, with the added benefit of mental stability.
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|The Metallic Arts|
|Arts||Allomancy · Feruchemy · Hemalurgy|
|Concepts||Metalborn · Snapping · Savants · Metalminds · Twinborn · Compounding · Blessings|
|Constructs||Steel Inquisitors · Koloss · Kandra · Chimeras|
|Base Metals||Iron · Steel · Tin · Pewter · Zinc · Brass · Copper · Bronze · Cadmium · Bendalloy · Gold · Electrum · Chromium · Nicrosil · Aluminum · Duralumin|
|God Metals||Atium (Malatium) · Lerasium · Ettmetal · Trellium|
|Era 1 books||Mistborn: The Final Empire · The Well of Ascension · The Hero of Ages · (Mistborn: Secret History · The Eleventh Metal)|
|Era 2 books||The Alloy of Law · Shadows of Self · The Bands of Mourning · The Lost Metal · (Allomancer Jak and the Pits of Eltania)|
|Shards||Preservation · Ruin · Harmony|
|History||Classical Scadrial · Final Empire · Catacendre · Elendel · Southern Scadrian|
|Magic||Metallic Arts (Allomancy, Feruchemy, Hemalurgy) · Metalborn · Mistborn · Misting · Savant · Ferring · Twinborn · Compounding · Atium · Lerasium · Ettmetal|
|Other Media||Mistborn Adventure Game · Mistborn: Birthright · Mistborn film · Mistborn: House War|