by Ben McSweeney
Mistwraiths were a species of creatures on Scadrial.
Through the use of Hemalurgy they could regain the sentience they once possessed, becoming kandra after being implanted with two Hemalurgic spikes. MeLaan mentions that removing both spikes brings the kandra back to their "primal state," once again becoming a mistwraith.. The transformation from mistwraith back to kandra is quick, as evidenced when Wayne replaces MeLaan's spikes after she experiences this firsthand, although this could depend on how much time passes between each state.
The transition from mistwraith to kandra requires specific types of Hemalurgic spikes, and not just any kind of spike. For instance, if a mistwraith ate a koloss, they would not become a true kandra, but there would be "very weird side effects".
Like kandra they appeared to be amorphous blobs capable of absorbing bones and tissue of other creatures to gain shape. However, unlike kandra, since they do not possess sentience, their shapes were totally random and mixed many different species into one.
Mistwraiths are people who have a blockage between the Physical Realm and the Cognitive Realm.
|Era 1 books||Mistborn: The Final Empire · The Well of Ascension · The Hero of Ages · (Mistborn: Secret History · The Eleventh Metal)|
|Era 2 books||The Alloy of Law · Shadows of Self · The Bands of Mourning · The Lost Metal · (Allomancer Jak and the Pits of Eltania)|
|Shards||Preservation · Ruin · Harmony|
|History||Classical Scadrial · Final Empire · Catacendre · Elendel · Southern Scadrian|
|Magic||Metallic Arts (Allomancy, Feruchemy, Hemalurgy) · Metalborn · Mistborn · Misting · Savant · Ferring · Twinborn · Compounding · Atium · Lerasium · Ettmetal|
|Other Media||Mistborn Adventure Game · Mistborn: Birthright · Mistborn film · Mistborn: House War|