by Isaac Stewart
|Featured In||Mistborn trilogy|
The Final Empire was the major state on Scadrial for over 1000 years.
As the Deepness gained strength and caused more problems, Alendi, considered to be the Hero of Ages, conquered the world then traveled to the Well of Ascension, ostensibly to defeat the Deepness. When Alendi's travelling party was almost at their destination, Rashek killed Alendi and entered the Well of Ascension in his place. When Rashek Ascended, he used to power to remake the world and create a number of new species including the Koloss and the Mistwraiths.
Rashek proclaimed himself the Lord Ruler and founded the Final Empire. He ruled over his empire for about 1024 years.
The Final Empire consisted of several Dominances
The lands surrounding the Central Dominance, which held the capital, Luthadel, contained the seven Ashmounts; Tyrian, Zerinah, Faleast, Doriel, Morag, Kalling and Torinost. These seven mountains spewed ash into Scadrial's atmosphere, cooling the world down. This was the Lord Ruler's solution to his alterations of the planet's orbit.
Canals were used extensively, as the ash built up quickly away from civilization.
The Lord Ruler suppressed most technological advances, killing everyone who discovered gunpowder and the knowledge associated with it. He did allow some advances such as the implementation of canneries, allowing for the easy storage of food. The currency includes Boxings and Clips.
The empire had a standing army around Luthadel including a number of garrisons. The Luthadel Garrison consisted of twenty thousand troops, mostly skaa, and many of the smaller towns in the Central Dominance had smaller Garrisons of their own, such as Valtroux and Holstep. There is also a substantial army of koloss who can be under the control of the Lord Ruler or a remote Inquisitor. The Canton of Inquisition itself are trained and formidable warriors, each one more than capable of overcoming any targets. Presumably the openly Mistborn and Misting Nobles can be required to form a militia under the Lord Ruler's command at any point. The Noble houses themselves operate guardsmen, militias and armies when necessary. In addition to this the Lord Ruler can field any of the kandra as covert operatives with the ability to accurately imitate and replace any target who's skeleton is available.
The ancestors of the people who originally supported the Lord Ruler during his rise to power are now the nobility of the Final Empire. The Lord Ruler and his allies had access to beads of lerasium, and gained Allomantic powers. Because of this, certain nobles gain the use of Allomancy. There is a wide range of nobles, from the high houses to the impoverished, but even the lowest noble is still higher than the highest skaa.
Skaa descend from people who did not support the Lord Ruler. When he ascended, the skaa were changed so they were more fertile. Skaa cannot become Allomancers unless they have noble blood recently in their lineage. Skaa are essentially slaves, property for nobles to exchange between them. The best-off skaa will be craftsmen or tradesmen. Them and their families will live in relative comfort, but this happens very rarely for skaa.
The atium economy acts as one of the many ways the Lord Ruler takes a firm hold on the Final Empire. Its scarcity, along with its godly Allomantical power, makes atium an extremely valuable currency; a small bead being proportional to the cost of living for a skaa over several years. Compared to other precious but practically useless metals, however, it does have one practical use in Allomancy.
The only place atium can be mined is at the Pits of Hathsin, where skaa criminals are sent to work as punishment for their crimes until death. A noble house is in charge of the mining camp, with House Venture being the last House to oversee the operation before the destruction of the mine. Not a single prisoner has escaped before Kelsier, hence his nickname "the Survivor of Hathsin".
A portion of the atium mined at the Pits of Hathsin is secretly transported to Luthadel by the Canton of Resource, mixed into and disguised as Ministry funds. Since metal coins radiate powerful light in the Cognitive Realm, the atium beads, when mixed with other coins, can be transported safely without being discovered by Ruin.
|History of Scadrial|
|Ascension of Rashek||Final Empire||Skaa rebellion|
| Mistborn Era 1|
The Final Empire · The Well of Ascension · The Hero of Ages
|Characters||Vin · Kelsier · Sazed · Elend Venture · Marsh · Spook · Breeze · Ham · Clubs · Dockson · Straff Venture · Zane · Ashweather Cett · Tindwyl · Allrianne Cett · TenSoon · Yomen · Quellion · The Lord Ruler · Alendi · Kwaan|
|Places||Final Empire · The Dominances · Luthadel · Kredik Shaw · Pits of Hathsin · Kandra Homeland · Urteau · Fadrex City · Tathingdwen|
|Ethnicities and Species||Skaa · Nobles · Terrismen · Inquisitors · Koloss · Kandra · Mistwraiths · Southern Scadrians|
|Organizations||Skaa rebellion · Steel Ministry · Keepers (the Synod) · Worldbringers · Noble Houses|
|Mythology||The Deepness · Terris Prophecies · Well of Ascension · Hero of Ages|
|Era 1 books||Mistborn: The Final Empire · The Well of Ascension · The Hero of Ages · (Mistborn: Secret History · The Eleventh Metal)|
|Era 2 books||The Alloy of Law · Shadows of Self · The Bands of Mourning · The Lost Metal · (Allomancer Jak and the Pits of Eltania)|
|Shards||Preservation · Ruin · Harmony|
|History||Classical Scadrial · Final Empire · Catacendre · Elendel · Southern Scadrian|
|Magic||Metallic Arts (Allomancy, Feruchemy, Hemalurgy) · Metalborn · Mistborn · Misting · Savant · Ferring · Twinborn · Compounding · Atium · Lerasium · Ettmetal|
|Other Media||Mistborn Adventure Game · Mistborn: Birthright · Mistborn film · Mistborn: House War|