by Isaac Stewart
|Featured In||Mistborn Era 1|
The Final Empire was the major state on Scadrial for over 1000 years.
As the Deepness gained strength and caused more problems, Alendi, considered to be the Hero of Ages, conquered the world then traveled to the Well of Ascension, ostensibly to defeat the Deepness. When Alendi's travelling party was almost at their destination, Rashek killed Alendi and entered the Well of Ascension in his place. When Rashek Ascended, he used to power to remake the world and create a number of new species including the Koloss and the Mistwraiths.
Rashek proclaimed himself the Lord Ruler and founded the Final Empire. He ruled over his empire for about 1024 years.
Kelsier's crew planned the Skaa rebellion, resulting in the fall of the Final Empire. The empire fractured into several competing kingdoms, but eventually consolidated under Elend Venture's New Empire.
The Final Empire consisted of several Dominances:
The lands surrounding the Central Dominance, which held the capital, Luthadel, contained the seven Ashmounts; Tyrian, Zerinah, Faleast, Doriel, Morag, Kalling and Torinost. These seven mountains spewed ash into Scadrial's atmosphere, cooling the world down. This was the Lord Ruler's solution to his alterations of the planet's orbit.
Canals were used extensively, as the ash built up quickly away from civilization.
The Lord Ruler suppressed most technological advances, killing everyone who discovered gunpowder and the knowledge associated with it. He did allow some advances such as the implementation of canneries, allowing for the easy storage of food. The currency includes Boxings and Clips.
The empire had a standing army around Luthadel including a number of garrisons. The Luthadel Garrison consisted of twenty thousand troops, mostly skaa, and many of the smaller towns in the Central Dominance had smaller Garrisons of their own, such as Valtroux and Holstep. There is also a substantial army of koloss who can be under the control of the Lord Ruler or a remote Inquisitor. The Canton of Inquisition itself is trained to have formidable warriors, each member more than capable of overcoming any target. Presumably the openly Mistborn and Misting Nobles can be required to form a militia under the Lord Ruler's command at any point. The Noble houses themselves operate guardsmen, militias and armies when necessary. In addition to this the Lord Ruler can field any of the kandra as covert operatives with the ability to accurately imitate and replace any target who's skeleton is available.
The descendants of the people who originally supported the Lord Ruler during his rise to power are now the nobility of the Final Empire. The Lord Ruler and his allies had access to beads of lerasium, and gained Allomantic powers. Because of this, certain nobles gain the use of Allomancy. There is a wide range of nobles, from the high houses to the impoverished, but even the lowest noble is still higher than the highest skaa.
Skaa descend from people who did not support the Lord Ruler. When he ascended, the skaa were changed so they were more fertile. Skaa cannot become Allomancers unless they have noble blood recently in their lineage. Skaa are essentially slaves, property for nobles to exchange between them. The best-off skaa will be craftsmen or tradesmen. Them and their families will live in relative comfort, but this happens very rarely for skaa.
The Steel Ministry and its obligators are the main bureaucracy for the Final Empire. The noble houses also maintain and rule their manors.[expand]
The atium economy acts as one of the many ways the Lord Ruler takes a firm hold on the Final Empire. Its scarcity, along with its godly Allomantical power, makes atium an extremely valuable currency; a small bead being proportional to the cost of living for a skaa over several years. Compared to other precious but practically useless metals, however, it does have one practical use in Allomancy.
The only place atium can be mined is at the Pits of Hathsin, where skaa criminals are sent to work as punishment for their crimes until death. A noble house is in charge of the profitable mining camp, with House Venture being the last House to oversee the operation before the destruction of the mine. The fact that atium is mined here is kept top-secret. Not a single prisoner has escaped before Kelsier, hence his nickname "the Survivor of Hathsin".
A portion of the atium mined at the Pits of Hathsin is secretly transported to Luthadel by the Canton of Resource, mixed into and disguised as Ministry funds. Since metal coins radiate powerful light in the Cognitive Realm, the atium beads, when mixed with other coins, can be transported safely without being discovered by Ruin.
Kandra are known to only accept atium for their service. Their "contract", purchased with steep prices, provides the Kandra's absolute loyalty and their powerful imitating skills. However, the fulfilling of Contracts actually has another purpose. All the atium they earn is brought to their Homeland where it is stockpiled in a metal vault, the Trust. They do this on account of their First Contract with the Lord Ruler. For atium is condensed power of Ruin, by storing it in a place where Ruin has no influence, they deny him access to a part of his power.
With enough atium, a Mistborn with its future-seeing ability is almost invincible. At the time of the Final Empire, the only known way to counter it is to have more atium than your opponent. The result of an atium match is almost always fatal for the one with less amount of atium. Therefore, it is essential for the Noble Houses, especially the Great Houses with one or more Mistborn, to maintain a steady supply of atium. The atium has to be bought from the Lord Ruler with very high prices. Usually, the uncertainty of who has the more atium forms a balance of terror, making none of the sides dare to start burning atium.
Lord Ruler Compounds atium to gain access to near-infinite amount of youthfulness. As he ages, though, he needs more and more atium to keep him stay young. It is unknown how much atium he eventually needs to consume at the last years of the Final Empire.
|History of Scadrial|
|Ascension of Rashek||Final Empire||Collapse|
|Mistborn Era 1|
The Final Empire · The Well of Ascension · The Hero of Ages
|Characters||Vin · Kelsier · Sazed · Elend Venture · Marsh · Spook · Breeze · Ham · Clubs · Dockson · Straff Venture · Zane · Ashweather Cett · Tindwyl · Allrianne Cett · TenSoon · Yomen · Quellion · The Lord Ruler · Alendi · Kwaan|
|Places||Final Empire · The Dominances · Luthadel · Kredik Shaw · Pits of Hathsin · Kandra Homeland · Urteau · Fadrex City · Tathingdwen|
|Ethnicities and Species||Skaa · Nobles · Terrismen · Inquisitors · Koloss · Kandra · Mistwraiths · Southern Scadrians|
|Organizations||Skaa rebellion · Steel Ministry · Keepers (the Synod) · Worldbringers · Noble Houses|
|Mythology||The Deepness · Terris Prophecies · Well of Ascension|
|Era 1 books||Mistborn: The Final Empire · The Well of Ascension · The Hero of Ages · (Mistborn: Secret History · The Eleventh Metal)|
|Era 2 books||The Alloy of Law · Shadows of Self · The Bands of Mourning · The Lost Metal · (Allomancer Jak and the Pits of Eltania)|
|Shards||Preservation · Ruin · Harmony|
|History||Classical Scadrial · Final Empire · Catacendre · Elendel · Southern Scadrian|
|Magic||Metallic Arts (Allomancy, Feruchemy, Hemalurgy) · Metalborn · Mistborn · Misting · Savant · Ferring · Twinborn · Compounding · Atium · Lerasium · Ettmetal|
|Other Media||Mistborn Adventure Game · Mistborn: Birthright · Mistborn film · Mistborn: House War|