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Investiture

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Investiture
Related to Shards, Realmatic Theory
Universe Cosmere
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Investiture is a "Cosmere aware" term describing the energy that infuses the cosmere and on which all cosmere magic systems are based.

Terminology[edit]

The term Investiture[1] has only seen in-world use in or by the Seventeenth Shard, Scadrians, Vasher, Riino, the Heralds, and spren. Most who refer to Investiture use terminology specific to the world in which they reside; Feruchemists refer to the process of Investing a Metalmind as 'charging', and Windrunners refer to the process by which they create Lashings as 'infusing'.[2] Most characters using this term understand more cogently that the cosmere encompasses worlds and systems of magic other than their own.

The Nature of Investiture[edit]

Investiture transcends the three realms: Physical, Cognitive, and Spiritual that comprise most of the cosmere. In the Physical Realm, Investiture is known to exist in solid, (i.e. atium and lerasium), liquid (Shardpools), and gaseous material forms (Preservation's Mists, Stormlight, BioChromatic Breath). For some reason, all solid Investiture is metallic, the result of one of the laws governing the cosmere.[3] Most often these appear due to influence by a Shard holder, however some formations occur in a more natural way. Investiture works in a similar fashion to energy in that it follows its own laws of thermodynamics. It is not possible to destroy Investiture; it can only be redistributed.[4] Large amounts of Investiture concentrated in a specific location tend to pierce a hole in the three realms (Spiritual, Cognitive, and Physical) and create a Perpendicularity. Large amounts of Investiture can also create a time dilation.[5]

An interesting thing to note is that the color red has a tendency to manifest when a Shard is "co-opting or corrupting another Shard's magic".[6][7] All Investiture creates some type of emotional reaction in users.[8]

Accessing Investiture[edit]

Many methods of accessing Shardic power have been observed throughout the cosmere, but all share certain cardinal similarities; an established connection or ability to create a connection to a source of power and a way of directing that power. Methods of accessing Investiture can be broadly divided into two types: physical and mechanical; the source of the Investiture (end-positive, end-neutral, or end-negative) also plays a role in the way the power is accessed.

Several end-positive magics share the trait of requiring a Spiritual shift of some kind; Elantrians are more closely attuned to the Spiritual Realm (incidentally, this is why Hemalurgy gets more from them),[9] Allomancers, in Classical Scadrial, had to Snap to access power, and Surgebinders "plug" spren into themselves. This is related to Nightblood's nausea--a bond must be created in order for Nightblood to drain Investiture from its holder to power itself. Once a conduit has been established, a key, such as an Aon, metal, or Command, is used to tell it how to act.

While a key is generally used, Shards can also choose to use their Investiture to power magic: Endowment breaks pieces off itself to resurrect the Returned, and Preservation powers Vin's Allomancy with the Mists; some magics, such as BioChroma and Feruchemy, deal with the use of power that already exists within a human (be that naturally or by Shardic intervention). Others lack an explicit key; instead of pulling power directly from a Shard, Surgebinders draw from the Investiture of highstorms, and direct it through their bond with their spren, similarly to fabrials

Intent of use[edit]

The intent of a user is very important to several magic systems, these magic systems require a mental component to function. Some, like Hemalurgy, simply require that someone intend to make a spike when they do it, and others, like Awakening, require complex images created in your mind with the spoken command to function. Hemalurgy has only one known Mental component and that is the user or Shard Ruin must be trying to do Hemalurgy (It's Ruin's intent when Spook temporarily gains the ability to burn pewter). This mental component if not present renders the spike to a normal metal spike and simply harms the victim. When present it controls what is stolen when used in conjunction to the correct binding point. Awakening is almost as much mental as spoken. If the visualizing of the command is not firm then the Awakened object can behave in a unknown manner or not at all. The more complex the command the more important that mental component is. In Surgebinding, the mental component has varying degrees of necessity depending on the Surge used. Lightweaving requires an extremely clear image in a user's mind to create an illusion with the appropriate appearance, but with Surges like Gravitation the user does not have to have any idea of what they are doing; the Surge will do the same thing regardless. Some Surges do require simply that the user wish it to happen. Often with Surgebinding this can be accomplished by instinctively pushing Stormlight into something.

Healing[edit]

Many magic systems in the cosmere are able to heal a person from damage. This includes physical wounds[10] or sprains,[11] and can even heal fatal damage.[12][13] Limbs and body parts can be regrown as well.[14] Healing can also be used to recover from poisoning,[15] sickness such as a cold or cancer,[16] chronic diseases, such as poor eyesight,[17][18] tiredness,[19] and even damage to the soul.[20] Constantly healing from wounds can leave the user invulnerable to pain.[21] Most forms of extreme healing don't care much about what is done to the physical body, as long as the person's spiritual template is in power at the time.[22] Some magic systems are better at healing than others.[23]

Healing the soul[edit]

When healing the soul, such as a missing piece cut off from a Shardblade, a new patch of soul will be created.[24][25] Healing wounds to the soul is much more Spiritual Realm based.[26] If a magic is strong enough to heal from pieces of a body, it will try to heal from the biggest piece.[27] If the body was perfectly cut in half, a random half would be chosen to heal from. Not every magic system is capable of healing soul wounds.[26] If the soul leaves the body and is then healed, the soul will not return and the physical body will be the only thing healed, leaving the person dead.[28][29][30] If a soul is healed but not reattached properly, the person will leave a glowing afterimage when they move.[31]

Limitations[edit]

While a number of things can be healed, there are certain limitations. Disorders like depression that are a part of a person's personality will not be cured.[32][33] Electrical stimulation of muscles, such as being electrocuted, will not be healed as it's not doing any harm and it's how muscles normally work.[34] Aging and certain genetic diseases can also not be healed.[35] Many, if not all, healing processes are stopped by aluminum. If aluminum is in the body where wounds are, it makes it impossible for wounds to heal around the aluminum until it is removed from the body.[36]

Perception of oneself[edit]

Healing works by using the three versions of the user's self; their Physical, Cognitive, and Spiritual version.[37] Healing typically heals the Physical version by matching it to their ideal Spiritual version, which is filtered through the lens of their minds (Cognitive version). Almost all forms of healing in the cosmere are filtered through the perception of the user.[38][28] This applies to both internal and external forms of healing. When someone is healing someone else, both of their perceptions of the one being healed matters.[39] If a person hasn't accepted a wound as a part of themselves, they can still heal it regardless of how long they've had it.[40] However, even if a wound is recent, if the person has changed their mindset to see it as a part of themselves, they will not be able to heal from it.[41][42] Perception can also have users change their body to match their Identity, such as a transgender person changing genders.[43] There are a few magic systems that are an exception to this rule.[44]

Types of known Investiture healing[edit]

Shards: Shards are able to heal physical and spiritual wounds of other people.[45][46] They can also heal those who have died, within a short amount of time.[47] They can even heal irreversible damage, such as savantism.[30]

Feruchemical Gold: In Feruchemy, heath is stored in gold. A goldmind can be tapped to both heal at an accelerated rate or to heal from wounds that would normally be fatal.[48] It is hard to fill a goldmind, due to the fact that it requires the Bloodmaker to spend time sickly and weak. Gold does not heal diseases as efficiently as it heals wounds.[49] Damage to the soul can be healed by Bloodmakers.[25] A gold Compounder would be able to use gold to have a nearly infinite supply of health. When Compounding, a Bloodmaker can heal very rapidly, and can survive flaying, decapitations, and point-blank explosions.[50][51] The recovery from injuries and wounds is almost instantaneously.[21]

Allomantic Aluminum: In Allomancy, burning aluminum would be able to heal from the withering inflicted by a Shade.[52] If someone were able to burn the amount of aluminum needed to become an Allomantic savant with the metal, it may be possible to cleanse their spirit of unwanted effects of Investiture.[53]

Allomantic Pewter: In Allomancy, burning pewter grants the user the ability to heal from otherwise deadly wounds, and to recover much quicker.[54]

AonDor: In AonDor, the Aon Ien is used as the basis for healing.[55] To maximize its potential, Elantrians require the use of specialized modifiers that can target the part of the body that needed to be healed as well as how the healing should take place.[56]

Elantrians: Elantrian are able to heal quickly and survive fatal injuries, such as decapitation.[57] This ability can be blocked with the dysfunction of the massive Aon Rao of Elantris city. During this process, Reod Elantrains wounds will refuse to heal.[58] Although unable to heal, a Reod Elantrian can only be killed by decapitation or burning, while hunger or most fatal wounds will fail to kill them since the Dor will keep their bodies functioning.

Forgery: A form of Forgery practiced by surgeons is called Resealing.[59] Resealing can effect miraculous healing, even allowing Emperor Ashravan to survive a crossbow bolt to the head, but it doesn't repair spiritual damage, only physical wounds.[60] It is suspected to work in a similar fashion to the Aon Ien.[citation needed] Forgery can also be used to Forge a new soul.[60]

Surgebinding: With Stormlight as a fuel source, Surgebinders are able to heal both body and soul wounds. Almost any kind of injury can be healed, including bad eyesight, scar tissues, or Spiritual damage done by a Shardblade.[61]

Progression Surge: In Surgebinding, the Progression Surge can alter the growth and healing of organisms.[62] Using Growth and Regrowth, the Surgebinder heals the damage done to the body and the soul of other people instantly.[11][63] Because of this, Progression can be considered to be much more effective than normal Stormlight healing.

Surge Fabrial: A Surge Fabrial is able to mimic the Radiant ability of Regrowth. Ancient Radiants possessed fabrials constructed from a large topaz and heliodor that were able to "regrow" and repair injuries through manipulating the Surge of Progression.[64] In the present day, they have been lost; however, the Herald Nale possesses one capable of bringing someone back from the brink of death.[65]

Honorblade: An Honorblade inherently grants the ability to Surgebind.[66][67] This will allow the user to heal with Stormlight, but will not let them heal from a soul wound.[68]

Fused: The Fused use Voidlight to heal themselves.[69] Voidlight does not provide the same healing abilities as Stormlight, however, it appears other healing methods may be accessible to those using Voidlight.[70][42]

Returned: Each Returned is gifted with a single, powerful Breath called a divine Breath. This divine Breath is a Splinter of Endowment.[71] A Returned may give this Breath in an act of self-sacrifice to heal one person.[72] The healing ability can cure diseases, heal almost any wound, and regrow lost body parts.[72] Compared to other forms of healing in the cosmere, a Return's is a supercharged version of healing.[28]

Hoid: Hoid has access to some sort of healing factor that is capable of repairing both the body and the soul.[73] He is able to regenerate any damaged body parts at will, including his head. Hoid is able to repress his healing factor in some way, preventing instantaneous healing, an ability that he makes use of in some of his disguises.[74] This healing factor makes it very difficult to kill Hoid,[75] although he is still at least somewhat vulnerable.[74] The name of the manifestation of Investiture responsible for Hoid's healing is unknown, but it is ancient,[76] likely originating from some Pre-Shattering source. It is uncertain whether or not this healing factor is at all related to Hoid's apparent agelessness, which is known to originate from a remnant of a weapon built to kill Adonalsium.[77]

Bonds[edit]

Bonds are connections between entities in the Cosmere that exist outside the Physical Realm. All bonds are basically the same, with the powers and functions depending on the holders of the bond.[78] Shardworlds can also have an effect on what the bond does. Bonds are typically formed between entities with greater-than-normal Investiture (i.e. Spren) and other entities, allowing them to gain enhancements. It is unknown if a person with only innate Investiture is able to create a Bond.[79] Bonds are not limited to connections of entities with greater-than-normal Investiture to innately Invested entities; they can also be made between two entities with greater-than-normal Investiture.[80]

Types of known Bonding Entities[edit]

Spren: Entities of the Cognitive Realm

Type IV BioChromatic Entities: Intelligent inorganic entities created through the use of Breath.

Seons: Intelligent entities with connections to AonDor

Aviar: Birds infected with symbiotic worms native to the Pantheon

Bonds By Shard World[edit]

Roshar Bonds[edit]

The Nahel Bond: This Bond is between a human and certain types of intelligent Spren. The Nahel Bond gives a human access to the system of magic known as Surgebinding, while granting the spren the ability to maintain their cognition in the Physical Realm. There are ten known forms the Nahel Bond can take, each giving access to two different Surges. See Surgebinding and Nahel Bond for more information.

Listener Bond: The Listeners (Parshendi) can bond with a spren. Doing so grants the Listener a Form (a specific physical and mental change). Not all spren grant a unique Form; most spren give the listeners Dullform. Without a spren, Listeners exist in what is known as Slaveform (Parshmen). Listeners in Slaveform have very little mental capacity and are extremely docile. Dullform gives more free will and a small increase in mental capacity. Slaveform and Dullform are physically similar. Listeners can become Surgebinders, but Forms of power exist that grant them abnormal abilities. See Listener for more information on the various Forms.

Shardblade: Shardblades are able to bond with people through the use of charged gemstones. The gem is placed in the hilt of the Blade and after a week of constant contact, the Blade is bonded and can be dismissed from and recalled to the Physical Realm. Once bonded the blade can be dismissed and recalled by syncing with the user's heart to the blade. Ten heartbeats are required. A person's iris will lighten during the bonding process. Surgebinding is not granted by this bond.

Void Bonds: Nothing is known at this time about Voidbinding.

Lesser Spren Bonds: Non-intelligent spren are able to form bonds with humans.[81] This Bond does not grant Surgebinding.

Other Spren Bonds: Certain spren bond with animals native to Roshar, enhancing those animals and granting them abilities. Animals that are confirmed to have these bonds are chasmfiends, chulls, and skyeels.

Honorblades: Honorblades grant surgebinding abilites to humans who touch them, but this requires dangerous levels of stormlight.[82]

Sel Bonds[edit]

Seons: A seon can create bonds with humans and Elantrians. Little is known of this bond other than that the seon follows and helps the person it is bonded to, functioning as a servant to the owner of the bond. This bond does not give the seon an innate ability to find the human to whom it is bonded. Seons will automatically seek out a new person to bond with following the death of its master; often the new master has been prearranged. During the time of the Reod, while the Shaod was unable to finish transforming a human into an Elantrian, any seon bonded to a Elantrian lost its mind and would float around the city, often near their master.[83] This bond grants new unknown powers to the members of the bond while on Roshar and is very similar to a Nahel Bond.[84][85]

First of the Sun Bonds[edit]

Aviar: Aviars create a bond with a person and grant a specific power based of the type of Aviar bonded. Aviar are granted their ability if raised on one of the pantheon islands and consume a worm native to the island. See Aviar for more information. Has no known effect on Roshar.

Other Worm Infected Animals Other birds besides native island Aviar are able to eat the worms and create a bond with a new effect (i.e. Sak). It is unknown if eating the worms will grant new abilities to other non-bird animals.

Nalthis Bonds[edit]

Sentient Awakened Entities in an Inorganic Host: Also known as Type IV BioChromatic Entities. The only known entity of this kind is Nightblood. Nightblood is a sentient sword made using 1000 breaths and the command to destroy evil. It makes a bond with anyone with whom it wishes to communicate, and it is able to read and speak with minds directly.[85] Distance appears to be a factor, but this may be a limitation of the mind of Nightblood and not its ability. While idle, Nightblood reaches out to other people, tempting them to draw the blade. "Pure" people who cannot be tempted would feel great nausea, even induce vomiting. Anyone who is able to wield Nightblood and survive, bonds with the blade to a greater degree and is no longer repelled by or abnormally drawn to use it.[86] Those unable to control Nightblood are controlled by it, in effect Nightblood wields them killing everyone around and absorbing all of the Investiture from the victim including the spark of life (i.e. the soul). This bond may grant additional powers on Roshar.[87]

Scadrial Bonds[edit]

No Bonds are known of on this Shardworld.

Of note is that by using Hemalurgy, bonds may be stolen and given to a new person.[88][89]

The Known effect of Bonds while on other Shardworlds[edit]

Bonds on some Shardworlds provide the Holders of the Bonds with additional powers.[78]

Roshar[edit]

It has been confirmed that at least one Bond other than the Nahel Bond will provide powers to the constituent entities of that Bond. What these powers are is unknown, and will not be of the ten Surges. At this time only the seon bond is confirmed to do this, as the Nahel bond and the seon bond are very similar.[85]

Categories of Investiture[edit]

In the Alloy of Law Ars Arcanum, the author categorizes the three Metallic Arts.[48] Every type of Investiture can be classified along these categories.[90]

End-positive Investiture[edit]

When practicing an end-positive Investiture, the practitioner draws in power from an external source.[48] The practitioner gains power from the external source. The Investiture is positive in that it adds -- in most cases temporarily -- power to the practitioner. Most types of Investiture are end-positive.[90]

Allomancy draws Investiture from Preservation in a similar way to AonDor pulling power from the Dor; both are considered End-Positive since they add power to the Allomancer or Elantrian. Allomantic Atium draws power from Ruin's concentrated Physical form, but is still considered End-Positive as the power comes from an outside source. Stormlight acts as an external source to the Surges, so the system is also end-positive.

End-neutral Investiture[edit]

For an act of Investiture to be considered end-neutral, power is neither gained nor lost[48]. A practitioner manipulates power that already exists or power that comes from themselves.

Feruchemy is end-neutral, since the amount of Investiture remains constant. Awakening is also considered end-neutral, even though color is lost.[91]

End-negative Investiture[edit]

In the practice of an end-negative Investiture, some power is lost.[48] End-negative Investiture is very rare.[90]

Hemalurgy is end-negative. Investiture held in a spike outside the body decays.

Investiture of Humans[edit]

All living creatures on some level have Investiture. This is called the Spark of Life. All sentient creatures have a slightly greater amount of Investiture than non-intelligent ones. The Spark of Life or soul of a person creates a kind of interference when working with other forms of Investiture. This interference is the reason that metal inside of a person's body is highly resistant to Allomantic steel or iron. To affect something like metal inside a person's body takes a much greater degree of Investiture than most humans are capable of wielding. This is of note because a human's soul does not count as a highly Invested object and a person is not even counted as being innately Invested if they only have the Spark of Life.[79]

Generally, humans are not considered to have Innate Investiture. However, on some worlds, a Shard has Invested humans. For example, Preservation gave part of his power to make sentient humans with the ability to develop Allomancy. On Nalthis, people are born with Breath. Both cases are known as Innate Investiture.[1] For example, on Nalthis every person is born with a breath and has innate Investiture, but a person who has given up their breath is no longer innately Invested while still maintaining their Spark of Life.

Under specific conditions, some humans can become Invested with more power than others. In general, the closer the connection between a human and a Shard, the more powerful the human becomes. A normal human on Scadrial is less connected to Preservation's Investiture than a Misting, who is less connected than a Mistborn, who is less connected than Mistborn who has consumed Lerasium (the direct Physical essence of Preservation), who is less connected than a person using a pool of liquid Investiture like the Well of Ascension. A human who is holding a Shard is basically pure Investiture and cannot really be considered human while holding a Shard.

The conditions required for becoming Invested with a larger amount of power differ from Shardworld to Shardworld. It is assumed that the intent of the respective Shard influences these conditions. On Scadrial Connection to a Shard is determined by genetics. On Sel it's the Shaod that comes to those who live in the correct area and are devoted to something, and on Roshar it has to do with a person's actions and how they live their life.[92]

Investiture of Objects[edit]

Objects are not Invested in their original state. They can become Invested by a Shard or by a human having met the above-mentioned requirements. An Invested object gains magical properties. The more Invested an object is, the more power it has. Examples for Invested objects include:

Invested objects are harder to affect with any magic system, the more Investiture the more difficult to affect.[93][94] Once an object has been Invested it is very hard to Invest it with a different kind of Investiture as well.[95] Sometimes when an object in one of the Realms has a large amount of Investiture it can gain sentience (see, for example, spren and Nightblood).

Investiture of Natural Phenomena[edit]

It is possible for a natural force to become Invested. On Roshar, Zahel states that the highstorms are Invested. Whether this is the result of purposeful design by a Shard, or the continued maintainence of another entity such as the Stormfather, has not been revealed. The Stormfather also states that a central point of Honor’s power is located in the highstorm. This has been theorized to be Honor’s perpendicularity. It is also not clear whether the storm is Invested in and of itself, or if it houses another form of Investiture.

Manifestations of Investiture[edit]

Investiture World Shard Books
Allomancy Scadrial Preservation Mistborn
Feruchemy Scadrial Preservation, Ruin Mistborn
Hemalurgy Scadrial Ruin Mistborn
Awakening Nalthis Endowment Warbreaker
AonDor Sel Devotion, Dominion Elantris
Dakhor Sel Devotion, Dominion Elantris
ChayShan Sel Devotion, Dominion Elantris
Forgery Sel Devotion, Dominion The Emperor's Soul
Bloodsealing Sel Devotion, Dominion The Emperor's Soul
Surgebinding Roshar Honor, Cultivation The Stormlight Archive
Voidbinding Roshar Odium The Stormlight Archive
Old Magic Roshar Cultivation The Stormlight Archive
Sand mastery Taldain Autonomy White Sand
Lightweaving Yolen Unknown Dragonsteel

Notes[edit]

  1. a b 17th Shard Forum Q&A
    Arcanum - 2012-09-25#
  2. Ancient 17S Q&A
    Arcanum - 2010-05-01#
  3. Emerald City Comic Con 2018
    Arcanum - 2018-03-01#
  4. /r/books AMA 2015
    Arcanum - 2015-03-12#
  5. Starsight Release Party
    Arcanum - 2019-11-26#
  6. Oathbringer San Francisco signing
    Arcanum - 2017-11-15#
  7. Oathbringer chapter 117 Summary: Oathbringer/Chapter_117#
  8. Starsight Release Party
    Arcanum - 2019-11-26#
  9. Shadows of Self release party
    Arcanum - 2015-10-05#
  10. The Bands of Mourning chapter 14 Summary: The Bands of Mourning/Chapter_14#
  11. a b Oathbringer chapter 10 Summary: Oathbringer/Chapter_10#
  12. The Bands of Mourning chapter 17 Summary: The Bands of Mourning/Chapter_17#
  13. Oathbringer chapter 72 Summary: Oathbringer/Chapter_72#
  14. Words of Radiance chapter 87 Summary: Words of Radiance/Chapter_87#
  15. Oathbringer chapter 18 Summary: Oathbringer/Chapter_18#
  16. Salt Lake City Comic-Con 2014
    Arcanum - 2014-09-04#
  17. Pocatello signing
    Arcanum - 2013-12-09#
  18. Words of Radiance chapter 89 Summary: Words of Radiance/Chapter_89#
  19. The Alloy of Law chapter 15 Summary: The Alloy of Law/Chapter_15#
  20. Oathbringer chapter 37 Summary: Oathbringer/Chapter_37#
  21. a b The Alloy of Law chapter 13 Summary: The Alloy of Law/Chapter_13#
  22. /r/books AMA 2015
    Arcanum - 2015-07-06#
  23. Salt Lake City signing
    Arcanum - 2014-03-29#
  24. Firefight signing Chicago
    Arcanum - 2015-02-20#
  25. a b Goodreads: Ask the Author Q&A
    Arcanum - 2014-08-13#
  26. a b Calamity release party
    Arcanum - 2016-02-16#
  27. General Reddit 2013
    Arcanum - 2013-02-20#
  28. a b c Arcanum Unbounded release party
    Arcanum - 2016-11-22#
  29. The Hero of Ages chapter 82 Summary: The Hero of Ages/Chapter_82#
  30. a b The Hero of Ages epilogue Summary: The Hero of Ages/Epilogue#
  31. Oathbringer chapter 90 Summary: Oathbringer/Chapter_90#
  32. Firefight San Diego signing
    Arcanum - 2015-01-20#
  33. Warsaw signing
    Arcanum - 2017-03-18#
  34. Legion Release Party
    Arcanum - 2018-09-19#
  35. Stormlight Three Update #5
    Arcanum - 2016-11-29#
  36. Words of Radiance signing Philadelphia
    Arcanum - 2014-03-21#
  37. Orem signing
    Arcanum - 2018-03-10#
  38. Calamity release party
    Arcanum - 2016-02-16#
  39. Skyward Chicago signing
    Arcanum - 2018-11-16#
  40. Skyward Houston signing
    Arcanum - 2018-11-19#
  41. Words of Radiance Seattle signing
    Arcanum - 2014-03-08#
  42. a b Oathbringer interlude I-13 Summary: Oathbringer/Interlude_I-13#
  43. Legion Release Party
    Arcanum - 2018-09-19#
  44. Shadows of Self London UK signing
    Arcanum - 2015-10-19#
  45. The Hero of Ages chapter 72 Summary: The Hero of Ages/Chapter_72#
  46. JordanCon 2016
    Arcanum - 2016-04-23#
  47. Stormlight Three Update #4
    Arcanum - 2016-09-27#
  48. a b c d e The Alloy of Law Ars Arcanum Summary: The Alloy of Law/Ars Arcanum#
  49. Shadows of Self chapter 5 Summary: Shadows of Self/Chapter_5#
  50. The Alloy of Law chapter 11 Summary: The Alloy of Law/Chapter_11#
  51. The Alloy of Law epilogue Summary: The Alloy of Law/Epilogue#
  52. Shadows of Self signing Chicago
    Arcanum - 2015-10-12#
  53. 17th Shard Forum Q&A
    Arcanum - 2012-09-27#
  54. The Final Empire chapter 15 Summary: The Final Empire/Chapter_15#
  55. Elantris chapter 19 Summary: Elantris/Chapter_19#
  56. Elantris chapter 53 Summary: Elantris/Chapter_53#
  57. ICon 2019
    Arcanum - 2019-10-18#
  58. Annotation for Elantris chapter 10 Cite: Annotation/Elantris/10#
  59. Chris King interview
    Arcanum - 2013-09-24#
  60. a b The Emperor's Soul - Day 2 Summary: The Emperor's Soul/Day_2#
  61. Words of Radiance chapter 33 Summary: Words of Radiance/Chapter_33#
  62. Words of Radiance Ars Arcanum Summary: Words of Radiance/Ars Arcanum#
  63. Words of Radiance interlude I-9 Summary: Words of Radiance/Interlude_I-9#
  64. The Way of Kings chapter 19 Summary: The Way of Kings/Chapter_19#
  65. Words of Radiance chapter 88 Summary: Words of Radiance/Chapter_88#
  66. A Memory of Light Milford Signing
    Arcanum - 2013-02-16#
  67. Words of Radiance interlude I-1 Summary: Words of Radiance/Interlude_I-1#
  68. The Way of Kings prologue Summary: The Way of Kings/Prologue#
  69. Oathbringer chapter 79 Summary: Oathbringer/Chapter_79#
  70. Oathbringer chapter 43 Summary: Oathbringer/Chapter_43#
  71. Goodreads Fantasy Book Discussion Warbreaker Q&A
    Arcanum - 2010-01-18#
  72. a b Warbreaker chapter 12 Summary: Warbreaker/Chapter_12#
  73. Words of Radiance release party
    Arcanum - 2014-03-03#
  74. a b Oathbringer epilogue Summary: Oathbringer/Epilogue#
  75. Fantasy Faction interview
    Arcanum - 2014-04-24#
  76. Oathbringer Chicago signing
    Arcanum - 2017-11-21#
  77. Idaho Falls signing
    Arcanum - 2018-07-21#
  78. a b /r/books AMA 2015
    Arcanum - 2015-06-19#
  79. a b Words of Radiance San Francisco signing
    Arcanum - 2014-03-06#
  80. London signing
    Arcanum - 2014-08-04#
  81. Fantasy Faction interview
    Arcanum - 2014-04-24#
  82. Words of Radiance San Diego signing
    Arcanum - 2014-03-04#
  83. Elantris chapter 4 Summary: Elantris/Chapter_4#
  84. Steelheart Chicago signing
    Arcanum - 2013-10-01#
  85. a b c Words of Radiance Washington, DC signing
    Arcanum - 2014-03-20#
  86. Annotation for Warbreaker chapter 45 Cite: Annotation/Warbreaker/45#
  87. Words of Radiance signing San Fansisco
    Arcanum - 2014-03-06#
  88. Words of Radiance San Francisco signing
    Arcanum - 2014-03-06#
  89. 17th Shard Forum Q&A
    Arcanum - 2012-09-26#
  90. a b c 17th Shard Forum Q&A
    Arcanum - 2012-09-25#
  91. Words of Radiance Chicago signing
    Arcanum - 2014-03-22#
  92. Amsterdam signing, 2011
    Arcanum - 2011-05-31#
  93. General Twitter 2012
    Arcanum - 2012-01-16#
  94. /r/fantasy AMA 2013
    Arcanum - 2013-04-15#
  95. Chris King interview
    Arcanum - 2013-09-24#
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