|Featured In||Mistborn (series)|
Mist is a term used to refer to a phenomenon in the world of Scadrial. While it does indeed resemble ordinary mist it exhibits many unusual properties.
The Mist is a gaseous manifestation of Preservation's power similar to both the liquid in the Well of Ascension and the beads of Lerasium. The Mist is far less dense than Preservation's liquid form, and as such is more limited in what can be done with it. Where Preservation's liquid form can be used to do great things, from moving planets to changing or creating living creatures, the Mist seems to only be able to function incidentally as fuel for allomancy.
The Mists were originally set up as a method to create Mistings by Leras via the mist spirit. This Spirit took people that fell well below the level needed for the physical or emotional pain to be able to snap them, and then both created a trauma while raising their level of preservation in their body. This process could be fatal to the person snapped depending on many factors one of which is what type of Allomancy the person is getting. Some have only a little trauma, and others have a debilitating trauma inflicted on them that requires weeks of bed rest. The elderly and young are more susceptible to death during this process. The Mist reacts to any Allomancer by swirling around them so long as they are not pierced by a Hemalurgic spike. Any Allomancer with a spike will slightly repulse the mists as if they were pushing it away from them. The Mist that obscures the night can be partially pierced by an Allomancer burning tin to reveal the stars above, a tin Savant can even pierce them to the point that they are virtually gone to their sight. The mists will not enter any building and even a simple tent is enough to keep them out. In special circumstances some Allomancers can and have drawn on the mists for power, using them as fuel for Allomancy even after their ingested metals have all been burned. This use of the mists allows for greater power when using Allomancy to the point that a person can even push on metals piercing someone's skin. Ruin's power is sometimes seen as a Black Mist where Preservation's is a White mist. This manifestation of Ruin's power is only seen at the Well of Ascension and After Ati's death before Sazed picked up both shards.
The Mists are the basis for the phenomenon known as the Deepness during Pre-Ascension times that The Lord Ruler defeated. Before the events that led to Alendi heading to the Well of Ascension, the Mist via the mist spirit Snapped people to create mistings, at this time no mistborn existed as the level of Preservation in each person was too low.
The Mists during the Lord Rulers reign appeared every night, providing a dense fog that obscured everything. They acted in a different fashion than normal fog and never appeared during the daytime. The Mists would disperse soon after entering a structure or tent wafting in with misty tendrils then dissipating. The Skaa, fearing the Mists and the Mistwraiths, stayed indoors at night time and only went out into the mist when absolutely necessary. Nobles, however, did not have the same pathological fear of the mists and even named their most powerful warriors after it, although the title Mistborn may be something The Lord Ruler gave them because he knew the true nature of the Mist and the Lerasium he gave his friends. The Mists during this time did not seem to Snap people; however, most noblemen would have been Snapped as a child and Skaa always hid from the Mists. Skaa that did go out in the Mist and were Snapped could have very easily justified Skaa fears of the Mist, preventing more Snapping from occurring. Additionally, a Skaa misting may never know of his powers, or if he did find out, he may have chosen to hide the fact, since being a Misting meant death for Skaa in the Final Empire.
Coinshots have started calling the nightscape above the mists, only accessible to those who can push themselves into the sky, the Ascendant's Fields.
After the Final Ascension
After Sazed picked up both Shards, becoming Harmony, more than one type of Mist began appearing, and the Mists no longer obscured the land every night. There are now two types of Mists: a darker mist representing Ruin and a lighter mist representing Preservation. Where there are Mists, Harmony can more directly influence things. The mists appear to have become a more localized phenomenon, only covering a section of land each night instead of the whole land. The Mists no longer Snap people as they once did, and it is unknown how this is done now. Due to the fact that Harmony disliked how Snapping worked before, it now functions differently.
|Mistborn Era 1|
The Final Empire · The Well of Ascension · The Hero of Ages
|Characters||Vin · Kelsier · Sazed · Elend Venture · Marsh · Spook · Breeze · Ham · Clubs · Dockson · Straff Venture · Zane · Ashweather Cett · Tindwyl · Allrianne Cett · TenSoon · Yomen · Quellion · The Lord Ruler · Alendi · Kwaan|
|Places||Final Empire · The Dominances · Luthadel · Kredik Shaw · Pits of Hathsin · Kandra Homeland · Urteau · Fadrex City · Tathingdwen|
|Ethnicities and Species||Skaa · Nobles · Terrismen · Inquisitors · Koloss · Kandra · Mistwraiths · Southern Scadrians|
|Organizations||Skaa rebellion · Steel Ministry · Keepers (the Synod) · Worldbringers · Noble Houses|
|Mythology||The Deepness · Terris Prophecies · Well of Ascension|
|Era 1 books||Mistborn: The Final Empire · The Well of Ascension · The Hero of Ages · (Mistborn: Secret History · The Eleventh Metal)|
|Era 2 books||The Alloy of Law · Shadows of Self · The Bands of Mourning · The Lost Metal · (Allomancer Jak and the Pits of Eltania)|
|Shards||Preservation · Ruin · Harmony|
|History||Classical Scadrial · Final Empire · Catacendre · Elendel · Southern Scadrian|
|Magic||Metallic Arts (Allomancy, Feruchemy, Hemalurgy) · Metalborn · Mistborn · Misting · Savant · Ferring · Twinborn · Compounding · Atium · Lerasium · Ettmetal|
|Other Media||Mistborn Adventure Game · Mistborn: Birthright · Mistborn film · Mistborn: House War|