|Featured In||Mistborn Era 2|
Appearance and Personality
Like her brother Wax, she lived in the Village for a time as a youth and was subject to their uncle's attempts to wrest their upbringing from their parents. When Wax left the Village after killing Forch, she did not leave at that time.
She loved to draw, so her uncle kept an easel with a large pad of paper in Ladrian mansion for her use.
Telsin and Wax were not close; they were practically strangers. Over the course of twenty years with very little contact between them, they both fell prey to laxity in their attempts to stay in touch. When Edwarn faked his own death in the carriage accident, he faked hers as well.
Edwarn reveals to Wax that her death was also faked and that she is "safe."
Wax comes to believe that his uncle is holding her captive. When he confronts him, he tells Wax that if he kills him, "your sister is as good as dead." Wax promises to address her kidnapping after dealing with Bleeder.
Wax finds Telsin under guard in a secret Set fortress in Dulsing. Wax rescues her, and she acts as if she wants revenge on all the members of the Set. When the Set's thug enters the room, she immediately shoots him dead, blowing their cover and leading to a desperate escape on the skimmer.
Telsin convinces Wax that they must go to the temple before Suit's expedition does so they can claim the Bands of Mourning. As they fly there, the skimmer flies over the group and Telsin "accidentally" causes Wayne to kick a pack overboard, hitting one of the guards and alerting them to their presence. This, along with her quick shooting of the thug (who would have revealed her true identity), causes Wax to suspect her, as we find out later.
After encountering Suit and entering the temple, Telsin betrays Wax and shoots him three times before he can escape through a trap. She also incapacitates MeLaan, injecting her and taking her spikes. She has been a member of the Set all along. Known as lady Sequence, she even outranks Suit.
After Marasi finds the Bands of Mourning and turns the tide of the encounter, Telsin attempts to escape on the skimmer. Wayne finds her and starts shooting her to avenge Wax's (temporary) death. He figures she has Hemalurgic health anyway, so he doesn't have much compunction about shooting her in the face with a shotgun. After reclaiming the spikes she was carrying, he lets her go. Afterwards, Wax finds the skimmer gone, she having apparently escaped.
She is a Hemalurgist with three spikes, granting her the power of a Coinshot, a Bloodmaker, and a Leecher respectively, due to the fact that having four or more Hemalurgic spikes would make one susceptible to Harmony's complete control.
- The Alloy of Law chapter 3 #
- The Bands of Mourning chapter 19 #
- The Bands of Mourning prologue #
- The Alloy of Law epilogue #
- Shadows of Self chapter 17 #
- The Bands of Mourning chapter 23 #
- The Bands of Mourning chapter 27 #
- The Bands of Mourning chapter 29 #
- The Bands of Mourning chapter 31 #
- The Bands of Mourning chapter 30 #
- The Bands of Mourning chapter 26 #
|Era 1 books||Mistborn: The Final Empire · The Well of Ascension · The Hero of Ages · (Mistborn: Secret History · The Eleventh Metal)|
|Era 2 books||The Alloy of Law · Shadows of Self · The Bands of Mourning · The Lost Metal · (Allomancer Jak and the Pits of Eltania)|
|Shards||Preservation · Ruin · Harmony|
|History||Classical Scadrial · Final Empire · Catacendre · Elendel · Southern Scadrian|
|Magic||Metallic Arts (Allomancy, Feruchemy, Hemalurgy) · Metalborn · Mistborn · Misting · Savant · Ferring · Twinborn · Compounding · Atium · Lerasium · Ettmetal|
|Other Media||Mistborn Adventure Game · Mistborn: Birthright · Mistborn film · Mistborn: House War|