Difference between revisions of "User:LadyLameness/Shadesmar"

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|books=[[The Stormlight Archive]]
 
|books=[[The Stormlight Archive]]
 
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{{for|Cognitive Realm|the Cognitive Realm in general|pre=This article is about the Cognitive Realm region specific to [[Roshar]]}}
 
{{for|Cognitive Realm|the Cognitive Realm in general|pre=This article is about the Cognitive Realm region specific to [[Roshar]]}}
   
'''Shadesmar''' is a [[Roshar]]an word for the [[Cognitive Realm]].{{wob ref|4445}} The word Shadesmar is sometimes used in non-Rosharan contexts when referring to that Realm.{{wob ref|5814}}{{wob ref|7199}} It is known in Rosharan mythology as the kingdom of the spren.{{book ref|sa2|prologue}}
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'''Shadesmar''' is the Rosharan subastral in the [[Cognitive Realm]].{{wob ref|4445}} It encompasses the entirety of the [[Rosharan system]]{{wob ref|14144}}{{wob ref|2262}} and is the kingdom and birthplace, of [[spren]].{{book ref|sa3|89}}
   
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Shadesmar is the colloquial name{{wob ref|7199}} of the Rosharan subastral{{wob ref|5814}} and also the Rosharan translation of "Cognitive Realm".{{wob ref|3010}} Although other worlds have their own words for "Cognitive Realm", when these get magically translated to another language, it results in the name "Shadesmar", even if not in reference to the Rosharan subastral.{{wob ref|10305}} Shadesmar, as coined and used by Rosharans, is also used in [[Silverlight]] as the [[cosmere]] standard.{{wob ref|10305}}
"Is this because he’s from the Cognitive Realm? The books say that the Spiritual Realm is a place of pure truth, while the Cognitive is more fluid." WOR Chapter 24, whatever this means
 
== Geography and Ecology ==
 
   
=== The Shadesmar Map ===
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=== Locations ===
The map of Shadesmar labels several areas in the Cognitive Realm, including regions called "Expanses" that are outside of [[Roshar]]. If you walk far enough (likely for days) in the direction of one of those Expanses, you can arrive on another world.{{wob ref|1392}} The areas labeled are as follows:
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The Rosharan subastral is part of a single infinite plane{{wob ref|8594}} that connects to the other subastrals in the [[cosmere]] by regions that are locally known as ''Expanses''.{{map ref|Shadesmar}} Moving far enough in the direction of an Expanse, will take you to another world in the cosmere.{{wob ref|1392}}{{wob ref|1540}} The four Expanses at the edge of the Rosharan subastral are;
  +
[[File:Shadesmar (TWoK).jpg|thumb|left|600px|Shadesmar Map by {{Isaac_Stewart}}]]
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{{columns|count=1|
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*[[Expanse of the Vapors]] - leads to Scadrial{{wob ref|1392}}
  +
*[[Expanse of the Densities]] - leads to Sel{{wob ref|8595}}
  +
*[[Expanse of Vibrance]]: - possibly leads to Nalthis{{wob ref|12656}}
  +
*[[Expanse of the Broken Sky]] - Unknown <!--there are several theories of which planet corresponds to this Expanse, but Brandon has not confirmed anything. Until there is confirmation, this should be left as 'Unknown'-->
  +
}}
  +
  +
Other locations in Shadesmar include;
 
{{columns|count=2|
 
{{columns|count=2|
*[[Expanse of the Vapors]]: This area is confirmed to be [[Scadrial]].{{wob ref|1392}}
 
*[[Expanse of the Densities]]: This area is confirmed to be [[Sel]].{{wob ref|8595}}
 
*[[Expanse of Vibrance]]: This expanse's name was hidden behind the map's title.{{wob ref|4805}}
 
*[[Expanse of the Broken Sky]]
 
 
*[[Nexus of Imagination]]
 
*[[Nexus of Imagination]]
 
*[[Nexus of Truth]]
 
*[[Nexus of Truth]]
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}}
 
}}
   
=== Environment ===
 
Shadesmar is a overlay of the Physical Realm, filled with personified ideas, as well as the cognitive aspects of physical objects.{/{wob ref| }}{{book ref|sa2|1}} Space does not map directly between location, with distance depending on the amount of consciousness in or about a given place.
 
   
  +
It is possible{{wob ref|13234}} to cross between diametrical points on [[Roshar]] by utilizing the Cognitive Realm, however, it would be difficult.{{wob ref|12721}}
Geographically, Roshar in the [[Cognitive Realm]] appears like an inversion of the continent in the Physical Realm, with the land reflecting as a sea of beads and bodies of water as land made of obsidian.{{book ref|sa2|7}}{book ref|sa3|87}}{book ref|sa3|89}}
 
Peninsulas, that reflect physical world rivers, will have lighthouses built at the very end of them, as a signal to passing ships that there is land nearby. They also provide a waypoint for ships to restock supplies on their journey.{{book ref|sa3|95}} Canal's are occasionally cut through the peninsulas to make sea travel easier.{{book ref|sa3|108}}
 
   
  +
==== Notable Locations ====
The land in Shadesmar is made of a glassy, black obsidian or obsidian like material.{{cite}} It is easy to move quietly over land.{{book ref|sa3|97}} The ground is cold.{{book ref|sa3|117}}
 
  +
True [[spren]] live in a number of cities and other settlements in Shadesmar. Some of these cities are inhabited and ruled by a single type of spren,{{book ref|sa2|3}}{{book ref|sa3|102}}{{book ref|sa3|108}} however, not all [[Spren#True_Spren|Radiant spren]] their own kingdom.{{book ref|sa2.5|2}} [[Cryptic]]s are known to rule one of the greater cities in Shadesmar,{{book ref|sa2|3}} and the [[honorspren]] have control of multiple locations.{{book ref|sa3|102}}{{book ref|sa3|108}} [[Cultivationspren]], however, rule no cities in the realm.{{book ref|sa2.5|2}} A clan of [[Horneater]]s live permanently in Shadesmar, presumably nearby to [[Cultivation's Perpendicularity]].{{book ref|sa4|75}}
   
  +
*[[Celebrant]] - a prominent trading port that can be found in the [[Sea of Lost Lights]]
Black sky, and a strange, tiny,{{book ref|sa2|7}} white sun that hangs on the horizon in the far distance.{{book ref|sa1|45}}{{book ref|sa2|1}} The sun does not move, and there is no day/night cycle.{{book ref|sa3|91}} Clouds run towards the sun - combined with the sea of beads it gives the impression that the sun is at the end of a long tunnel{{book ref|sa1|48}} The clouds are straight and long and point towards the horizon.{{book ref|sa2|prologue}} They are also rather flat.{{book ref|sa3|116}} The sun can be described as 'cold'{{book ref|sa3|89}} The sun does not appear to change position in the sky, regardless of time of day or distance travelled.{{book ref|sa3|95}} The sky is completely black with no stars or moon visible.{{book ref|sa3|95}}
 
  +
*[[Lasting Integrity]] - the honorspren capital, located in the [[Sea of Souls]]
  +
*[[Unyielding Fidelity]] - an honorspren stronghold located near [[Kharbranth]]
  +
*[[Nameless]] - a small trading village in the Sea of Souls
   
  +
== Geography and Ecology ==
The "seas" are made of tiny, translucent,{{book ref|sa2|1}} dark glass beads{{book ref|sa1|45}}{{book ref|sa2|prologue}} that represent objects that exist in the Physical Realm. These beads are bean-sized, or slightly larger than a fingernail.{{wob ref|8533}} The beads are attracted to Stormlight{{book ref|sa1|45}} and will force their way through barriers if possible (such as a hand over a mouth).{{book ref|sa2|prologue}} The beads represent "souls of objects." {{book ref|sa3|89}} It is possible to suffocate if drawn beneath the beads.{{book ref|sa1|70}} It does not seem possible to swim through the beads as bodies as they provide no buoyancy.{{book ref|sa2|prologue}} Sinking in the beads is similar to sinking through a viscous liquid.{{book ref|sa2|prologue}} The weight of individual beads differ based on their physical form, with larger objects correlating to heavier beads.{{book ref|sa2|7}} Spren can translate conversations between humans and beads though it is possible to speak to the cognitive aspect of the beads directly.{{book ref|sa2|7}} The impression given off by the beads match the magnitude of the object in the Physical Realm (eg. the palace).{book ref|sa3|89}} Nonetheless, the sea roils and the beads constantly moving and clack against each other.{{book ref|sa3|93}}{{book ref|sa3|99}} Beads can be carried anywhere in Shadesmar, regardless of where its corresponding item is in the Physical Realm, as the tie between the physical and cognitive aspects occurs through the Spiritual Realm.{{book ref|sa3|108}} If not properly secured, they will work their way back to the corresponding location of their physical counterpart.{{book ref|sa3|108}} Rocks can be found near the shore, hidden within the beads.{{book ref|sa3|110}}
 
  +
=== Environment ===
  +
The Cognitive Realm is an inverse reflection of the [[Physical Realm]], with Shadesmar's bodies of "water" mirroring land in the Physical Realm, and Cognitive Realm land being the reflection of oceans, rivers, and lakes. In the Rosharan subastral, "water" is made up of small beads that represent the cognitive aspects of physical world objects, while the land is created out of obsidian.{{book ref|sa2|7}}{{book ref|sa3|87}}{{book ref|sa3|89}}
   
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Shadesmar overlays the Physical Realm,{{book ref|sa2|1}} however, as the Cognitive Realm is more compact,{{book ref|sa4|i|2}} locations do not map one to one between the two realms.{{wob ref|13234}} As the realm forms based on people’s perception of objects and space, the vertical dimension,{{book ref|sa4|22}} space between planets,{{wob ref|5671}}{{wob ref|1392}} and unknown locations in the Physical Realm,{{wob ref|4132}}{{wob ref|5671}} are particularly compressed. Shadesmar geography does not need to be based off naturally occurring Physical Realm geology, and can also form as a reflection of man-made land or water sources.{{wob ref|11870}}
The seas are populated by spren of different varieties.{{book ref|sa3|89}}
 
   
  +
[[File:ROW_BG_contestant1.jpg|thumb|right|400px| Shallan overlooking Shadesmar by Георги Маджаров (Georgi Madzharov)]]
The minds of sentient beings reflect in the Cognitive Realm as small{{book ref|sa2|7}} flames.{{book ref|sa1|45}} They give off light.{{book ref|sa1|70}} The differ in size, between species?consciousness?.{{book ref|sa2|7}} The hover above the sea of beads.{{book ref|sa3|87}} These flames will disappear if the person is to die, however, unlike in the Scadrian subastral, they do not seem to appear in Shadesmar before they move on to the Beyond.{{book ref|sa3|89}}{Winds Pleasure reference? Maybe other references of this as well}}{/{MB:Secret History reference}}{{cite|There's some wob about this as well}} The flames do not appear to be hot and if someone touches them they will be able to percieve the person in the Physical, including their emotions.{book ref|sa3|89}} Souls that are corrupted will turn red.{{book ref|sa3|116}}
 
  +
The sky in Shadesmar is pitch black{{book ref|sa2|7}} with no moon or stars.{{book ref|sa3|95}}{{book ref|sa4|22}} On the horizon sits a small, frail,{{book ref|sa4|22}} white sun,{{book ref|sa1|45}}{{book ref|sa2|1}} that provides enough light to illuminate the lands but not the sky, despite appearing almost too weak to achieve even this.{{book ref|sa4|22}} The sun does not move or change regardless of time of day or distance traveled - because of this, Shadesmar does not have any natural day and night cycle.{{book ref|sa3|91}}{{book ref|sa3|95}}{{book ref|Sa4|24}} Shadesmar has a natural atmosphere with a breathable atmosphere due to air permeating into the Cognitive from the Physical Realm.{{wob ref|9512}}
   
  +
Long, straight,{{book ref|sa2|prologue}} flat{{book ref|sa3|116}} clouds run directly towards the sun{{book ref|sa2|prologue}} and give the impression that the object is at the end of a long tunnel.{{book ref|sa1|48}} It is possible for these clouds to appear and disappear and this may be related to which angle they are observed from.{{book ref|sa4|26}} The clouds are also corporeal and are sometimes used as landing pads for types of flying spren. When utilized this way, the spren disrupt the cloud patterns.{{book ref|sa4|34}}
Fused souls that do not yet inhabit a body appear twisted and shimmer with a dark light, in a rough humanoid shape.{{book ref|sa3|116}}
 
   
  +
Shadows behave strangely in Shadesmar, depending on the source of light that is creating them. Shadows cast by the sun will point towards it instead of away,{{book ref|sa2|7}}{{book ref|sa4|22}} while those cast by manifested fire will point away from the light source as would occur in the Physical Realm.{{book ref|sa3|97}} Backward shadows occur on rare occasions in the Physical Realm, and are related in some way to Shadesmar.{{wob ref|467}}{{book ref|sa2|prologue}}{{book ref|sa2|i|3}}
Shadesmar is considered a dangerous place due to potential to attract the wrong spren which would attack.{book ref|sa3|89}}
 
   
  +
The land in Shadesmar is made of a glassy, black obsidian. Because of the nature of this material, the ground is cold to touch{{book ref|sa3|117}} and it is easy to move quietly.{{book ref|sa3|97}} The ground can be used as a resource if necessary,{{book ref|sa3|110}}{{book ref|sa4|26}} although it is difficult to remove chunks of obsidian as it shatters if struck incorrectly.{{book ref|sa4|26}} The spren rarely use obsidian as a building material because of this difficulty, although they occasionally create weaponry from it. To access pieces of usable obsidian, pickaxes are needed. Once removed, the obsidian is able to be [[Soulcast]], and is easily persuaded to change into other materials.{{book ref|sa4|21}}{{book ref|sa4|26}}
When asked if this is the general rule, Sanderson said "there are places in Shadesmar that are different, and some are the same."{{wob ref|7200}}
 
   
  +
It is common to find peninsulas in Shadesmar as they are the mirror of Physical Realm rivers. The depth of the river does not dictate the depth of the peninsula and in most cases one would not be able to swim underneath the peninsula.{{wob ref|11365}} Channels are sometimes cut in these sections of land to create more convenient sea routes for travelers and traders.{{book ref|sa3|108}}{{map ref|Sea of Lost Lights}} Lighthouses can be found at the end of these peninsulas to signal to passing ships that they are close to land and that they should beware of hidden rocks.{{book ref|sa3|110}} These lighthouses are also trade waypoints where ships can deliver goods or restock supplies for their ongoing journey.{{book ref|sa3|95}}
Crystal looking trees can be found along the southern coast of Sea of Lost Lights, near the Expanse of the Vapors{{book ref|sa2|7}}{{map ref|Shadesmar}} The have spikey limbs made of glass, with no leaves.{{book ref|sa2|7}}
 
   
  +
==== Shadesmar Oceans ====
There is a variety of plant life in Shadesmar, including ferns,{{book ref|sa3|95}} trees,{{book ref|sa2|7}} and _____. The plants can look brittle, however, they grow in the same way as plants in the Physical Realm.{{book ref|sa3|95}}
 
  +
Instead of water, Shadesmar oceans, rivers, and lakes are made of small, translucent,{{book ref|sa2|1}} dark glass beads,{{book ref|sa1|45}}{{book ref|sa2|prologue}} approximately the size of the tip of an index finger,{{book ref|sa4|22}} a bean, or a fingernail.{{wob ref|8533}} Each of these beads represent the soul of a non-living item in the Physical Realm,{{book ref|sa3|89}} and have a very basic consciousness that is able to communicate its primal intent. The beads cannot always be understood and some spren are able to act as translators between beads and other parties.{{book ref|sa2|7}} Beads can be removed from their location in the ocean and taken anywhere within Shadesmar, regardless of where its corresponding item is in the Physical Realm, as the body and mind of the object are connected via the [[Spiritual Realm]].{{book ref|sa3|108}} The beads must be stored securely, however, to prevent them from returning on their own to the corresponding location of their item.{{book ref|sa3|108}} Consuming a bead and transitioning to the Physical Realm would have a negative effect.{{wob ref|12032}} There are no beads that represent the power of the [[Shard]]s in the system.{{wob ref|14026}}
   
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It is possible to gain impressions from beads of what object they represent{{book ref|sa2|prologue}}{{wob ref|6642}} - this is more easily done by those who are [[Investiture#Investiture_of_Humans|Invested]],{{book ref|sa3|89}}{{book ref|sa3|93}} however, there is still an element of natural talent with some people being better suited to the task than others.{{book ref|sa4|26}} [[Investiture]] is not needed to get impressions or visualize the souls of the beads,{{book ref|sa3|108}} although the beads are attracted to Investiture and will swarm someone who holds it if they are able to sense it.{{book ref|sa2|prologue}} Impressions will match the magnitude of the object, with larger, older, and/or grander objects threatening to overwhelm the person holding the bead.{{book ref|sa3|89}} As well as this, the weight of each bead is related, but not equal, to the physical object it represents, with souls for larger objects being deceptively heavier than they appear.{{book ref|sa2|7}}
Many ferns are black, however, some have vibrant colors, that blend together to create a stained glass effect. If touched, they will crumple.{{book ref|sa3|95}}
 
   
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Investiture, such as [[Stormlight]], can be detected by the beads if contained in a gemstone, or held by a [[Radiant]]. The degree that the beads can sense Investiture from a Knights Radiant is dependent on the Order, with some being less "detectable" than others.{{book ref|sa3|89}} Because of the reaction of the Shademar ocean beads, it can be dangerous for [[Surgebinder]]s to use their powers while in the Realm, lest they draw the beads - and dangerous spren - to themselves and their companions.{{book ref|sa3|89}} Despite these issues, traveling Shadesmar without sufficient Stormlight is unwise as it is the currency of the realm and can be used by the spren to heal if required.{{book ref|sa4|36}}{{book ref|sa3|97}} It is unclear if the Shadesmar beads can be infused with Stormlight.{{wob ref|10295}}{{wob ref|10290}}
Living objects, that appear to be made of obsidian also exist. One type resembles a mushroom. They can be as large as trees but grow very, very slowly.{{book ref|sa3|97}} Like in the Physical Realm, lifespren are attracted to the plants in Shadesmar.{{book ref|sa3|110}}
 
   
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If fed Stormlight by a [[Lightweaver]] or [[Elsecaller]], the beads can be used to build objects based on visualization the soul of a specific bead.{{wob ref|14422}} The beads will fit together with the source bead to form a lattice like structure until the object has formed.{{book ref|sa3|89}}{{book ref|sa2|prologue}} These objects can be load bearing,{{book ref|sa3|89}} even when they would not be in the Physical Realm, and the entire object does not need to be created.{{book ref|sa2|prologue}} Some creations can move on their own, though not very well.{{book ref|sa2|prologue}} Creations of larger or more solid objects, may be more difficult to relocate without first collapsing the structure, while smaller ones can be moved around more easily. Stormlight can be reclaimed from these creations, although not all is returned to the user.{{book ref|sa3|89}}
It is possible to find creatures that are not native to the Cognitive Realm in Shadesmar such as birds.{{book ref|sa3|102}}
 
   
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Like with water, it is possible to drown if pulled under the beads, as they will swarm beings if they make contact and will attempt to force their way into a person's mouth and throat,{{book ref|sa2|prologue}} causing them to suffocate.{{book ref|sa1|70}} It is not possible to swim through the beads as they provide no buoyancy, and instead people will sink into what feels like a viscous liquid.{{book ref|sa2|prologue}} There is an underwater current that moves the beads,{{book ref|sa3|93}}{{book ref|sa3|99}} that is stronger than what would normally be found in Physical Realm oceans.{{book ref|sa4|26}}
On the island that represents the Longbrow's Strait there is a jungle made of black, glass plants. The trunks of the trees are translucent and the leaves are a multitude of colors. Moss can also be found resembling melted glass. It will break when touched. Further inland there are trees with deep crimson trunks and limbs of burnt red crystals. At the ends of the branches are bunches of minerals.{{book ref|sa3|110}}
 
   
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=== Flora and Fauna ===
The obsidian ground can be cracked and broken{{book ref|sa3|110}}
 
  +
==== Flora ====
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There is a variety of plant life in Shadesmar, which, like in the Physical Realm, appears to differ based on region. Plants and trees are made of different types of glass or crystal and can be a variety of colors.{{book ref|sa2|7}}{{book ref|sa3|95}}{{book ref|sa3|110}} While a number of these plants are brittle and will shatter if touched, some are sturdier and are less prone to breaking.{{book ref|sa3|95}} While some plants and trees share the same general physical shape as flora in the [[Physical Realm]], others, such as mushroom trees, are much more alien.{{book ref|sa3|97}} Fully fledged forests can be found in the south of Shadesmar, both near the [[Oathgate#Thaylenah|Thaylenah Oathgate]]{{book ref|sa3|116}} and near [[Lasting Integrity]].{{book ref|sa4|75}}
   
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==== Fauna ====
There is no wind in Shadesmar.{{book ref|sa3|116}}
 
  +
Physical Realm creatures can also be found in the Cognitive, having been brought through a perpendicularity.{{book ref|sa3|102}} While most Physical Realm animals seem to appear as they would in their natural habitat, [[Ryshadium]] trail a faint afterimage.{{book ref|sa4|22}}
   
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An animal exists in the Cognitive Realm that vaguely resembles a horse, and is used in a similar manner, by [[Spren#True_Spren|true spren]].{{book ref|sa4|34}}
Forested mountains.{{book ref|sa3|116}}
 
=== Notable Location ===
 
   
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=== Beings ===
Some spren are intelligent enough to build their own civilizations and live on cities in Shadesmar, while others are more like animals.{{book ref|sa2|1}}{{book ref|sa3|93}}
 
  +
Living beings reflect in Shadesmar as small flames.{{book ref|sa2|7}}{{book ref|sa1|45}} These flames differ in size between species{{book ref|sa2|7}} and although they are often found hovering just above the Shadesmar ground,{{book ref|sa3|87}} they can also be found at different elevations depending on their location in the Physical Realm.{{book ref|sa4|22}} The flames do not produce heat,{{book ref|sa3|89}} however, they do produce light.{{book ref|sa1|70}}
   
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If someone is corrupted, their soul will turn red.{{book ref|sa3|116}} The souls of [[Fused]] appear as a twisted humanoid shape that shimmer with dark light before the Fused has taken over a physical body,{{book ref|sa3|116}} and after taking a host, will resemble a dark flame that pulses like a beating heart.{{book ref|sa4|11}} The type of form that a [[singer]] is wearing is distinguishable through viewing their Cognitive aspect based on the [[spren]] they hold in their [[gemheart]], and it is easy to tell if they are a Fused, [[Regal]], or ordinary singer. It is also possible to tell apart the different brands of Fused by viewing their cognitive aspect.{{book ref|sa4|11}}
Cryptics rule one of the greater cities in Shadesmar, though its name is unknown.{{book ref|sa2|3}}
 
   
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If someone is to die in the Physical Realm, their soul flame will disappear. Although the deceased does not seemingly appear in Shadesmar after they die, as they do in the [[Cognitive_Realm#Scadrial|Scadrial subastral]], it may be that they are just not visible to regular people, and one would need to be a [[Cognitive Shadow]] themselves to see the newly departed soul.{{book ref|sa3|89}}{{wob ref|11427}} Similar to the beads, touching a soul flame will give the impression of the person it represents and it is possible to feel their emotions and general thoughts.{{book ref|sa3|89}}
   
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Singers are closer to the Cognitive Realm than humans and this, in part, is what allows them to change forms.{{epigraph ref|sa2|32}} [[Lift]] is also unique in that she exists partially in the Cognitive, which allows her to physically touch spren when it shouldn't be possible.{{book ref|Sa2|i|9}}
[[Celebrant]]
 
[[Lasting Integrity]] - south west of Celebrant
 
   
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==== Spren ====
 
[[Unyielding Fidelity]] - close to Kharbranth
 
 
==== Highstorm ====
 
 
In Shadesmar, the highstorm appears as rippling, colorful, lights and shimmering clouds that glow with a strange, ethereal luminescence. Riino surprised Kaladin hasn't seen a highstorm before.{{book ref|sa3|97}} The highstorm has a vibrant set of colors.{{book ref|sa3|97}} They appear to have a pulse, potentially a beat.{{book ref|sa3|97}} Accessing the highstorm through Shadesmar, such as by using Riino's globe of magic, will allow someone Invested brief access to the Spiritual Realm, as the three Realms blend together.{{book ref|sa3|97}} Fortune tellers such as Riino hold services where travellers can pay to have their fortunes told for the cost of two marks of Stormlight.{{book ref|sa3|97}} Like many Rosharan cultures, the spren also disapprove of fortune tellers meaning that Riino and others like him are forced to live in remote locations.{{book ref|sa3|97}}
 
 
It is possible for the Stormfather to detect someone who rides the Highstorm by accessing it through Shadesmar, though he does not seem used to this happening.{{cite}} This is not two ways, however, as Kaladin cannot feel the Stormfather or experience the Physical Realm/see Roshar.{{book ref|sa3|97}}
 
 
 
== History ==
 
 
It is likely that after the Recreance, Rosharans stopped travelling to Shadesmar, with Jasnah being one of the first, or the first, to interact with spren in a long time.{{book ref|sa2|epilogue}}
 
 
The night of Gavilar's death, Jasnah enters Shadesmar when confronted by Ivory and makes the castle hallway + a knight out of beads.{{book ref|sa2|prologue}}
 
 
Cryptics in Kharbranth{{book ref|sa1|29}}{{book ref|sa1|42}}{{book ref|sa1|45}}{{book ref|sa1|48}}
 
 
Shallan soulcasts in her room{{book ref|sa1|45}} Shallan Soulcasts near Jasnah and is saved by her{{book ref|sa1|70}} Jasnah researches Shadesmar from this point onward {{book ref|sa2|1}}
 
 
After being attacked aboard the Wind Pleasure, Jasnah Elsecalls to Shadesmar to save herself.{{book ref|sa2|7}}{{book ref|sa3|33}} Shallan enters Shadesmar to Soulcast the Winds Pleasure in an attempt to save the crew from being slaughtered. Later, stick scene.{{book ref|sa2|7}}
 
 
While in Shadesmar, Jasnah caused quite a bit of strife with the spren. While there she learnt about the Everstorm and that it would transform the singers and knows that this has not happened before. She spent some time with the highspren who shared with her details of past Desolations and how the Fused return, which lead her to want to seek particular records upon her return to the Physical. At some point she began searching for a waypoint where the realms were close enough for her to Elsecall back to the Physical Realm. Shortly before she arrived back in the Physical Realm, it is implied she was in some sort of conflict.{{book ref|sa2|epilogue}}
 
 
(Spit this paragraph and move first bit elsewhere)
 
Both Orders can use the glass beads in Shadesmar to form various structures that can be used there. For example, [[Jasnah]] can create a raft out of Shadesmar beads that she could stand safely on.{{book ref|WoK|70}} While trapped in Shadesmar, Shallan uses this ability on several occasions. While attempting to use the [[Thaylen City]] [[Oathgate]], she makes a wall physically appear there, rather than just being made of beads. This is called manifesting, and is described as being dangerous by Captain [[Notum]].
 
 
Shallan suggests to Jasnah that they should investigate the library rooms in Urithiru in Shadesmar after Pattern makes a comment about the room containing memories. Jasnah says she will investigate. Renarin later uncovers the hidden gem archive, which is likely what Pattern is referring to.{{book ref|sa3|39}}
 
 
Ivory suggests that Jasnah search for Taln in Shadesmar as it is harder to hide due to the the manifestation of souls.{{book ref|sa3|47}}
 
 
Azure first travelled to Shadesmar a year before Part 4 OB. She used guides to pass through and thought there was a lot of crazy stuff that she avoided as much as possible.{{book ref|sa3|89}} It took four weeks for her to pass through.{{book ref|sa3|93}}
 
 
Moving through Cultivation's Perpendicularity became a rarer occurrence after the Fused and voidspren increased their influence in Shadesmar{{book ref|sa3|97}} and took over the area in which the perpendicularity was located.{{book ref|sa3|101}} Ships that travelled in the direction of the perpendicularity never arrived at their destination.{{book ref|sa3|97}}
 
 
In 1173, voidspren began appearing in Shadesmar, west of the Nexus of Imagination, near the Physical Realm countries of Marat and Tukar. They made their way to Cultivation's Perpendicularity and seized control then demanding tribute from any wishing to travel through from Shadesmar. Their influence and control spread across Shadesmar, reaching as far as Celebrant. Following their arrival, spren became much more interested in traveling in the east to avoid encountering Odium's forces.{{book ref|sa3|102}}
 
 
News that Surgebinders had returned was not widespread common knowledge when Kaladin and co visited Shadesmar (or at least Riino didn't know).{{book ref|sa3|97}}
 
 
When [[Shallan]] tries to use the corrupted Oathgate in [[Kholinar]] it transports all those in the control room to Shadesmar.{{book ref|sa3|87}} [[Azure]] tells them that the way to get out is to go to where the [[Horneater Peaks]] are in the Physical Realm and use [[Cultivation's Perpendicularity]].{{book ref|sa3|93}}
 
 
After transporting Kaladin and co to Shadesmar, Sja-anat reported to Odium that they had been sent far from the transfer point. Odium tasked his forces to hunt for the group within the Cognitive Realm. Sja-anat warns Shallan of this, so that she and her friends can better evade their enemies.{{book ref|sa3|97}}
 
 
At some point, likely in either 1173 or 1174, Sja-anat succeeded at Enlightening an Oathgate spren for the first time,{{book ref|sa3|97}} corrupting the Kholinar Oathgate and allowing for passage between Realms again, after the gates were locked by Honor (?).{{cite}}
 
 
Shallan and friends are transported to Shadesmar through the corrupted Kholinar Oathgate by Sja-anat. They escape, following a penninsula that represents the Deathbend River till they reach Riino's Lighthouse. From there they travel to Celebrant on Ico's ship. After drawing the attention of the Fused, the group escapes on board the Honor's Path after surrendering themselves to the honorspren. Once the Fused catchup to the ship, the group, bar Azure, escape through the ocean of beads then travel on foot across the island of the Longbrow's Strait to reach Thaylen City.
 
 
Just before Honor died he ordered the Oathgates locked, forbidding the spren from letting people transition realms.{{book ref|sa3|116}}
 
In 1174, during the Battle of Thaylen City, Dalinar Kholin summoned Honor's Perpendicularity, combining Shadesmar with the other two realms.{{book ref|sa3|119}}
 
 
== Culture and Society ==
 
=== Spren Societies ===
 
 
:''Main article:'' [[Spren]]
 
:''Main article:'' [[Spren]]
  +
[[File:Spren_by_Marie_Seeberger.jpg|thumb|right|300px|Spren in their Shadesmar form by {{a|MarieSeeberger}}]]
   
  +
Shadesmar is predominantly populated by spren, with [[Spren#True_Spren|true spren]] organized in civilizations and [[Spren#Lesser_Spren|lesser spren]] roaming wild, similar to animals as they would be found in the Physical Realm.{{book ref|sa4|22}} Many of these lesser spren live within the bead ocean{{book ref|sa3|89}} as they are drawn to human populations that are in the equivalent location in the other realm.{{book ref|sa3|101}} There is a regionality to the spread of spren types and certain spren may be more commonly found in different areas.{{wob ref|14430}} The number of spren in Shadesmar help to act as "release valves" for Honor’s splintered power, due to their nature as [[Splinter]]s.{{wob ref|4129}}
'''Spren''' are [[Splinter]]s that are created{{cite}} and reside in the Cognitive Realm of Roshar. Spren are ideas personifed that have gained sentience,{{book ref|sa2|1}} and in some cases, sapience. Each spren represents an idea or concept, and are described as ideas that gained life. Unlike in the Physical Realm, spren have mass and substance in Shadesmar.{{book ref|sa3|91}}
 
   
  +
Many of the spren that live in the oceans are emotion spren, with several types considered quite dangerous.{{book ref|sa3|89}} Lesser spren, such as [[mandras]] can only travel so far away from human population centers in the Physical Realm before they will begin to die.{{book ref|sa3|99}} The specific types of lesser spren that can be found in Shadesmar are tied into the natures of the two [[Shards]] on [[Roshar]], [[Cultivation]] and [[Honor]].{{wob ref|6134}}
Lesser spren can be pulled partially into the Physical Realm from Shadesmar by thoughts and emotions.{{book ref|sa2|1}} Emotion spren are attracted by emotions.{{book ref|sa2|7}} Only part of the body of a spren appears in the Physical Realm, whereas lesser spren have their entire body in the Cognitive Realm.{{book ref|sa3|91}}
 
   
  +
Like in the Physical Realm, true spren do not tire from activities{{book ref|sa3|95}} nor do they require sleep or food.{{book ref|sa3|91}} They can "feed" off emotion{{book ref|sa3|91}} and [[Stormlight]]{{book ref|sa4|26}} if it is available. Spren children can be created by [[Investiture]] coalescing in one place in Shadesmar and becoming sapient, however, this is a very rare occurrence and sometimes take hundreds of years. Children will look approximately the same as their elders and do not grow in the same fashion that human or singer children do.{{book ref|sa3|102}} If a spren is cut by a [[Shardblade]] in the Physical Realm they will eventually re-form in Shadesmar.{{book ref|sa4|44}} However, if they are hurt enough in the Cognitive Realm it can cause their minds to break and the spren will become akin to a deadeyes.{{book ref|sa4|35}} This can be undone by feeding spren a large quantity of Stormlight.{{book ref|sa4|90}} Lesser spren do feed specifically on Stormlight.{{book ref|sa3|89}}
Radiant spren can choose to transition their minds from Shadesmar and into the Physical Realm, and can be pulled through temporarily to form Shardblades. Even when their minds have transitioned to the Physical, Radiant spren still exist mostly in the Cognitive and can sometimes be viewed if looking into Shadesmar.{{book ref|sa2|7}} This partial transition is also why Radiant spren are oftentimes invisible to anyone they have not chosen to reveal themselves to, though different spren have different skill levels at both appearing and disappearing.{{book ref|sa2|i|9}} Spren that have transitioned have barely any substance in the Physical making it difficult to touch them, and in some cases it should be impossible.{{book ref|sa2|i|9}}
 
   
  +
Spren physically reside in Shadesmar and, unlike in the Physical Realm, have mass and substance.{{book ref|sa3|91}} Lesser spren can be pulled through to the Physical Realm if they are strongly attracted by an emotion or natural phenomena,{{book ref|sa2|1}}{{book ref|sa2|7}} while true spren can choose to transition their mind. Generally, only part of a spren, lesser or true, moves through to the Physical Realm; as such, most humans have never viewed the real bodies of the spren.{{book ref|sa2|3}}{{book ref|sa3|87}} While in Shadesmar, true spren do not need a [[Nahel bond]] to remain sapient.{{book ref|sa3|91}} The bodies of spren will physically change if corrupted by [[Sja-anat]].{{book ref|sa3|97}} Effects such as rippling clothing and hair that occur for some spren in the Physical Realm, do not occur in Shadesmar.{{book ref|sa3|97}}
When Radiant spren first transition their minds from Shadesmar, they lose much of their mind and memory,{{book ref|sa2|7}} and risk losing their sapience.{\{get reference to Syl at Honor Chasm}} Returning to the Cognitive Realm does not restore their memories completely, however, they do appear to gain a certain amount of recognition about their surroundings{{book ref|sa3|95}} and some memories of the Realm.{{cite|one of the early Shadesmar sequence chapters}}
 
   
  +
The only time spren can voluntarily transfer their whole self into the Physical, is when they become Shardblades. When not in Blade form, a true spren’s physical body will present in Shadesmar, even though their mind has crossed over to another realm.{{book ref|sa2|7}} This partial transition is often why Radiant spren can remain invisible if they choose, although there is a level of skill that is involved with both appearing and disappearing from sight.{{book ref|sa2|i|9}} These spren will also still be visible in the Cognitive Realm even if they have become invisible in the other realm.{{book ref|sa4|11}}
There is great variety among spren, both in appearance and in cognitive levels. Most spren appear physical differently in the Physical Realm,{{book ref|sa2|3}} than they do in the Cognitive.{{book ref|sa3|87}}
 
   
  +
Spren that have transitioned have barely any substance in the Physical making it difficult to touch them, and in some cases it should be impossible.{{book ref|sa2|i|9}} When Radiant spren first transition their minds from Shadesmar, they lose much of their mind and memory,{{book ref|sa2|7}} and risk losing their sapience.{{book ref|sa1|11}} This memory loss differs between spren and/or likely returns at different rates.{{book ref|sa2|i|9}}{{book ref|sa4|22}} Returning to the Cognitive Realm does not restore their memories completely, however, spren do appear to gain a certain amount of recognition about their surroundings{{book ref|sa3|95}} and some memories of the realm upon returning to Shadesmar.{{book ref|sa3|93}} It is possible for an unbonded true spren to return to the Cognitive Realm, although it is unknown how a spren would do this or whether any effects they have suffered in the Physical Ream would be reversed.{{book ref|sa4|67}}
Many spren in Shadesmar are hostile towards humans due to their part in the Recreance. This makes getting information about Shadesmar, spren, their cities and their culture, quite difficult.{{book ref|sa2|1}} There are, however, spren who are still friendly towards humans,{{book ref|sa3|102}} and/or who will help them travel the realm by either providing them passage or specific guides.{{book ref|sa3|89}}{{book ref|sa3|93}}{{book ref|sa3|101}} Not all of these guides however trust humans with more than a contract of travel.{{book ref|sa3|101}} Lightspren are usually guides, as they have a propensity for travel. They are the traders of Shadesmar and transport and trade goods amongst the spren.{{book ref|sa3|99}}
 
   
Cryptics have a single city and are content with not possessing more. They are more interested in listening.{{book ref|sa3|47}} Humans are warned against Cryptics. Cryptics themselves do not take offense to this and believe it to be because they are famous within Shadesmar.{{book ref|sa3|93}} They make some humans in the Cognitive nervous.{{book ref|sa3|97}} Cryptics have a fearful reputation.{{book ref|sa2|3}} They could be equated to the upper class of Shadesmar.{{book ref|sa2|3}}
+
Not all lesser spren reside in Shadesmar, with those that are more suited to primarily the Physical Realm, such as [[windspren]], rarely being seen in the Cognitive.{{book ref|sa3|108}} Lesser spren that live in the Cognitive can still be attracted by their individual attribute or emotion, which can pose a threat to travelers if a violent or vicious emotion spren is drawn to the group.{{book ref|sa3|110}}{{book ref|sa3|93}}{{book ref|sa3|95}} Unlike in the Physical Realm, both humans and spren can draw the attention of nearby emotion spren.{{book ref|sa3|95}}{{book ref|sa4|36}} Spren that are inhabiting a creature, can also be seen separate to the creature’s soul flame if viewed in Shadesmar.{{book ref|sa4|60}}
   
  +
===== Spren as Fabrials =====
Lesser spren appear to live in the beads.{{book ref|sa3|89}}
 
  +
Sapient spren that have transitioned themselves to the Physical Realm, including [[Spren#Odium.27s_Influence|corrupted spren]],{{book ref|sa4|19}} to become [[fabrial]]s{{book ref|sa4|9}}{{book ref|sa4|19}} and [[Soulcaster]]s{{book ref|sa4|9}} still manifest in the Cognitive Realm. Soulcaster spren are small and unresponsive, and appear in Shadesmar with their eyes closed,{{book ref|sa4|9}} while corrupted spren have more of an ability to communicate and are more aware of their surroundings.{{book ref|sa4|19}}
   
  +
==== Urithiru and the Sibling ====
Spren do not need to sleep or eat,{{book ref|sa3|91}} nor do they get tired from activity,{{book ref|sa3|95}} even in Shadesmar. They may feed off human emotions. In Shadesmar they can think on their own without a bond.{{book ref|sa3|91}}
 
  +
In Shadesmar, the [[Sibling]] resembles a shimmering mountain of bright light. Similar to the [[Highstorm]], the Sibling has a mother of pearl or iridescent coloring as well as a crystalline feel. While the Sibling does not completely take the shape of [[Urithiru]], they do form a vague approximation. A large number of emotion spren can generally be found around the tower in the Cognitive Realm, due to the number of beings that occupy the space in the Physical Realm. Despite the light given off by the tower, the Sibling casts no shadow.{{book ref|sa4|22}}
   
As is the case in the Physical Realm, emotionspren can be attracted in Shadesmar. This can be dangerous, and even potentially deadly, as some types of emotionspren are much larger and more vicious than they appear to be in the Physical Realm.{{book ref|sa3|93}}{{book ref|sa3|95}} Like in the Physical Realm, lifespren are attracted to the plants in Shadesmar.{{book ref|sa3|110}}
+
Spren can be harder to see when peaking into Shadesmar, due to the light given off by the Sibling, although it is not impossible to see regular spren{{book ref|sa4|39}} or [[Voidspren]].{{book ref|sa4|51}} The tower has some form of protection in Shadesmar against the more violent types of spren, who could be a danger to anyone in the Cognitive Realm and vicinity.{{book ref|sa4|22}}
   
  +
Urithiru sits at a higher elevation than the bead ocean and ramps can be found spiraling down from the [[Oathgate]] platforms, for those who need to reach the ocean below. Because of Shadesmar’s compressed space, the distance from the top of the Oathgate pillar to the ocean is smaller than it would be in the Physical Realm. The glow from the tower, though not the tower itself, can be seen from sea level.{{book ref|sa4|22}}
Not all lesser spren live in Shadesmar, with windspren rarely being seen in the Cogntive Realm because the winds do not fade like passions do.{{book ref|sa3|95}} It may be that other naturespren, if not all naturespren, live primarily in the physical realm.
 
   
  +
==== Unmade ====
Spren, when corrupted by Sja-anat, have a physical change to the bodies in the Cognitive Realm, instead of just the Physical manifestation being changed. Sja-anat is able to control and speak through these spren to others that are in the Cognitive Realm.{{book ref|sa3|97}}
 
  +
Many of the [[Unmade]] exists within the space between the Cognitive and Physical Realm, and were deliberately trapped there by [[Odium]].{{book ref|sa4|i|2}} They are able to see into both, however the corporality of their form in either realm differs between individuals.{{book ref|Sa4|i|2}}{{book ref|sa3|89}}{{book ref|sa3|84}} Different Unmade may have varying levels of control over which plane they exist in at any given time, and how much they can move around the different realms.{{book ref|Sa4|i|2}}{{book ref|sa3|89}}{{book ref|sa3|84}}{{book ref|sa2|i|14}}
   
  +
=== Climate ===
Sea travel is conducted on ships pulled by mandras in lieu of sails, a mast, and oars.{{book ref|sa3|97}} Multiple mandras have to be used at the same time on all ships, as they will occasionally be pulled into the Physical Realm and vanish -- a phenomenon known as 'dropping'.{{book ref|sa3|99}} Ships move faster than an average ship in the Physical Realm, largely because they are not dependent on wind direction and can use the most efficient path to reach their destination.{{book ref|sa3|99}} Reachers use physical lamps for light, as Stormlight fades too quickly in Shadesmar to be of use.{{book ref|sa3|99}} At least some Reacher ships keep rations and water making machines aboard in case they ferry human passengers.{{book ref|sa3|99}} The Reachers are aware of the dangers of the Physical Realm during the Final Desolation and consider Shadesmar to be a safer place.{{book ref|sa3|101}}
 
  +
Weather patterns in Shadesmar differ to those from the Physical Realm, and are not based on temperature or precipitation.{{book ref|sa4|75}} As such, travelers and residents of the Cognitive Realm do not need shelters that are equipped to deal with storms or bad weather.{{book ref|sa4|26}} There is also no wind in Shadesmar.{{book ref|sa3|97}}{{book ref|sa3|116}}
   
  +
Instead of physical patterns, the Shadesmar weather has a direct effect on the emotions and wellbeing of spren, causing them to feel invigorated on some days and dreary and weighed down on others. Both true spren and lesser spren are affected by these weather patterns, with lesser spren becoming aggravated depending on the weather.{{book ref|sa4|75}}{{book ref|sa4|87}} This phenomenon is also seen with the passing Highstorm, which provides true spren with energy and helps to revitalize them.{{book ref|sa3|110}}
Not all ships are equipped, or willing, to take on human passengers. Although dock registrar's will keep a list of all ships in port and their destinations, as well as which will take passangers, they do not keep record of which ships are human friendly, and humans looking for passage must visit each ship individually to ask about passage.{{book ref|sa3|101}}
 
   
  +
==== Types of Weather Patterns ====
Lesser spren, such as mandras can only travel so far away from human population centers in the Physical Realm before they will begin to die. The reason for this is unknown.{{book ref|sa3|99}}
 
  +
===== Crystalline Day =====
  +
On a crystalline day, a faint violet-pink shimmering haze can be seen in the air in the far distance. Plants are also affected on these days and will grow faster, with changes being visible to the naked eye. Before plant growth occurs, a faint shimmer can be seen in the surrounding air. Pink crystal fuzz will also spontaneously grow on objects before spreading over nearby surfaces.{{book ref|sa4|75}}
   
  +
===== Energetic Weather =====
Feast of Light - honorspren dress up when they go to this.{{book ref|sa3|101}}
 
  +
One type of weather energizes the true spren, who become chattier and visibly more cheerful. The spren can hear a faint drumming in the back of their mind during this weather, which sounds upbeat and energetic.{{book ref|sa4|87}}
   
  +
===== Highstorm =====
Generally the humans that visit Shadesmar are refugees, merchants, or explorers.{{book ref|sa3|99}} Considering that Jasnah caused such a ruckus when she went through Shadesmar as it had been a long time since the spren had, had to deal with a human like her, it may be that humans normally found in Shadesmar come from off world.
 
  +
The Highstorm appears as ripples and vibrant colors in the sky, with shimmering clouds that are an ethereal luminescence.{{book ref|sa3|97}} There is a pulse to the Highstorm, that may be similar in nature to the beat heard by true spren during other weather events.{{book ref|sa3|97}}
   
  +
The three realms blend together within the Highstorm, and an Invested person can briefly see into the Spiritual Realm if they are able to access the storm via Shadesmar. However, it does not appear possible to access the Physical Realm using this method.{{book ref|sa3|97}} The Stormfather is able to sense someone accessing the realms through the Highstorm in the Cognitive Realm, however, this is not a common occurrence.{{book ref|sa3|107}} This connection is not two ways, however, and the person in the storm cannot sense the Stormfather.{{book ref|sa3|97}}
Although mixed spren cities exist, such as Celebrant, the different varieties of spren do not mingle very often and will more often than not keep to their own kind. Honorspren are rarely, if ever, seen due to their unfavourable relationship with the other spren. Humans are also rare enough that any in a spren city will be noticed by those around them.{{book ref|sa3|102}}
 
   
  +
=== Perpendicularity ===
Spren children do not appear like human children. They are also not common. Spren are born in parts of Shadesmar when power coalesces and becomes sapient. When this occurs, older spren will go and fetch the new spren children. It doesn't happen often and many spren will go hundreds of years without doing it.{{book ref|sa3|102}}
 
  +
[[File:I_am_Unity.jpg|thumb|right|350|Dalinar opening Honor's Perpendicularity by {{a|Wanda_Sonneman}}]]
  +
==== Honor's Perpendicularity ====
  +
[[Honor's Perpendicularity]], also referred to as Honor’s path,{{book ref|sa4|111}} is an unstable portal{{book ref|sa3|93}} that can allow for transport between the Physical and Cognitive Realm. It moves around Shadesmar randomly, however, can be summoned by both Dalinar and [[Ishar]].{{book ref|sa3|119}}{{book ref|sa4|111|Ishar}} The Stormfather can feel when the perpendicularity is opened, except when done by Ishar.{{book ref|sa4|111}} The [[Fused]] also appear to be negatively affected by the perpendicularity.{{book ref|sa3|119}}
   
  +
The size of it when opened can be controlled{{book ref|sa4|47}} and the perpendicularity often, but not always, shrouds the summoner in a bright, almost impenetrable light. This light is also blinding to the summoner from their place within the perpendicularity, with people in the vicinity being hard to see.{{book ref|sa4|111}} Some people and objects, however, such as Ishar and [[Nightblood]], can be seen clearly when they are within the perpendicularity.{{book ref|sa4|111}} In Shadesmar, Honor’s Perpendicularity forms as a brilliant glowing pillar. If forming above the ocean, the perpendicularity will create a path from itself towards the land so it can be reached, by locking the beads together into a solid object.{{book ref|sa3|119}} It is quite taxing to hold open.{{book ref|sa4|3}}{{book ref|sa4|111}} The perpendicularity can be consumed by Nightblood if he is drawn within it. If he is stabbed into its center, the perpendicularity will be closed but not destroyed.{{book ref|sa4|111}}
Aging of spren does not occur like it does with humans. Without a bond, they do not learn fast or change much.{{book ref|sa3|102}}
 
   
  +
When the perpendicularity is summoned, Shadesmar is visible to the summoner{{epigraph ref|sa3|5}} and certain individuals in their proximity,{{book ref|sa4|3}} although not everyone who is a passive witness can see through to the other realm.{{book ref|sa4|6}}{{book ref|sa4|5}} The rhythms and tones of Roshar, can be heard when the perpendicularity is opened.{{book ref|sa4|3}}{{book ref|sa4|6}}
There is some level of knowledge of the cosmere among the spren is Shadesmar and they are able to acquire wares from other planets.{{book ref|sa3|102}}
 
Effects such as rippling clothing and hair that occur for honorspren in the Physical Realm, does not occur in Shadesmar.{{book ref|sa3|97}}
 
   
  +
The perpendicularity forms during each Highstorm,{{book ref|sa3|64}} however does not appear to be the storm itself.{{wob ref|1525}}{{book ref|sa3|119}} This allows for the renewal of gemstones, due to the perpendicularity exposing gems and spheres to the [[Spiritual Realm]].{{book ref|sa3|64}} When moving freely of its own accord, Honor’s Perpendicularity is considered to be unpredictable and dangerous and will appear randomly at different points across the Cognitive Realm.{{book ref|sa3|93}} Due to its wild nature, guides advice against travelers trying to locate it.{{book ref|sa3|93}}
A wanted picture of Syl is posted in many, if not all, port cities in Shadesmar by the honorspren after her disappearance from Lasting Integrity.{{book ref|sa3|102}}
 
   
  +
It is potentially possible to open Honor’s Perpendicularity at Urithiru, however, it requires strong magical abilities, and may not be possible if a [[Bondsmith]] is below the Fourth Ideal. There is both a measure of strength and a measure of skill required.{{book ref|sa4|101}}
Celebrant keeps a store of sand that can be used to put out fires when required.{{book ref|sa3|102}} Due to Shadesmar's lack of water, this may be the main purpose of such a store.
 
   
  +
==== Cultivation's Perpendicularity ====
Not all spren live primarily in Shadesmar. This may be due to the specific nature of the spren in question. For example, wind spren live primarily in the Physical Realm and are rarely seen in the Cognitive.{{book ref|sa3|108}}
 
  +
[[Cultivation's Perpendicularity]] resides in the [[Horneater Peaks]],{{book ref|sa2|46}} with clans of [[Unkalaki]] living on both sides of the portal.{{book ref|sa4|13}} Although it is a working waypoint between the realms, the Horneaters that guard the perpendicularity are not amenable to travelers, though some worldhoppers have gained access to the portal and transitioned between the different planes.{{book ref|sa3|93}}{{book ref|sa2|46}} It is unclear whether this is with the permission of the Unkalaki people.
   
  +
As there are Physical Realm items that pass through Shadesmar, it is possible that some level of trade is allowed by the Horneater people, though they are selective of who can trade through the perpendicularity.{{book ref|sa4|13}} The [[Dawnshard]] is known to have arrived on [[Roshar]] through Cultivation's Perpendicularity.{{book ref|sa3.5|14}}
Honorspren use a different spren language.{{book ref|sa3|108}}
 
   
  +
== History ==
Spren are able to sense the Everstorm in Shadesmar even if they are not directly aware of it.{{book ref|sa3|110}}
 
  +
=== Early History ===
  +
Prior to the [[Recreance]], the [[spren]] and humans had a good relationship. The [[Order_of_Elsecallers|Elsecallers]] were the primary liaisons, however, they would often bring along others to assist them when they interacted and visited the spren.{{epigraph ref|sa2|53}} Written treaties were also formed during this time.{{book ref|sa4|94}}
   
  +
Shortly before the Recreance, as the [[Sibling]] was retreating, they ordered the [[Oathgate]]s to be closed and locked so that people would no longer be able to transfer between realms.{{book ref|sa4|22}}{{book ref|sa3|116}} Losing this means of transportation, likely severely decreased the number of Rosharans accessing the realm, eventually leading to Shadesmar becoming a myth amongst the cultures who lived in [[Physical Realm]].{{book ref|sa2|prologue}}
Gardening in the Cognitive distinctly differs to that in the Physical. Gardening plants is considered pedestrian, with more impressive gardens being made out of the souls of objects. Cultivationspren are known to be gardeners of chairs. These objects are not manifested but instead grown into crystals. This level of gardening appears to be akin to artistry with exhibitions being put on to display the spren's work.{{book ref|sa2.5|1}}
 
   
  +
At some point, the [[honorspren]] tried to take over Shadesmar, and warred with other spren groups, including the [[inkspren]].{{book ref|sa3|47}}{{book ref|sa3|99}}{{book ref|sa3|102}}{{book ref|sa4|20}}
==== Deadeyes ====
 
Deadeyes are spren who have been 'killed' though the breaking of the Nahel bond. Most deadeyes came into being after the Recreance.{{cite}}
 
   
  +
=== Modern History ===
They exist in both the Cognitive, as a spren, and the Physical, as a blade, Realms simultaneously. Because shardblades are their physical form, deadeyes are unable to be summoned as a blade in Shadesmar. They will, however, still respond if someone tries to summon them in the Cognitive Realm, stretching in an unnatural way towards the summoner.{{book ref|sa3|89}} This causes them to screech, though It is unclear if this causes them pain or if they are objecting.
 
  +
[[Cryptic]]s began, at some point, to flock to the Shadesmar location equivalent to [[Kharbranth]].{{book ref|sa1|29}}{{book ref|sa1|42}}{{book ref|sa1|45}}{{book ref|sa1|48}}
   
  +
Following the escape of [[Syl]] from [[Lasting Integrity]],{{book ref|sa3|102}} posters of Syl were placed in some, if not all, port cities in Shadesmar by the honorspren in an attempt to have her found and returned to the capital.{{book ref|sa3|102}}{{book ref|sa3|99}}
Deadeyes still maintain the same general appearance they took prior to dying, however, appear raggedy and their eyes are scratched out.{{book ref|sa3|87}}
 
   
  +
==== Jasnah’s Holiday ====
They are often placid, and unphased by what goes on around them.{{book ref|sa3|89}}{{cite|Notum}} However, that does not mean they are able to feel stronger emotion or become dangerous if provoked.{{book ref|sa3|117}} They are known to wander off without care for their surroundings,{{book ref|sa3|101}} particularly if being summoned in the Physical Realm. This has led to some spren imprisoning deadeyes to prevent them from disappearing.{{book ref|sa3|101}} It is unclear if the deadeye can still be summoned in the Physical Realm, if locked in captivity.
 
  +
[[File:Jasnah_by_Audrey_Hotte.png|thumb|right|350px|Jasnah returning from Shadesmar by {{a|Audrey_Hotte}}]]
  +
[[Jasnah]] first became aware of Shadesmar as a real place in 1167 when she was pulled through by [[Ivory]] when he attempted to kill her.{{book ref|sa2|prologue}} After bonding Ivory and becoming an Elsecaller, Jasnah began to research Shadesmar, along with [[Urithiru]] and the [[Voidbringers]].{{book ref|sa2|1}}
   
  +
In 1173, Jasnah found herself in Shadesmar after Elsecalling there to escape an assassination attempt aboard the ''[[Wind's Pleasure]]''.{{book ref|sa2|7}}{{book ref|sa3|33}} Unable to return to the Physical Realm without first finding a waypoint, she spent several months{{wob ref|5758}} trekking across Shadesmar to a location that corresponded to the middle of the wilderness. During her journey, Jasnah spent time with the [[highspren]], who shared with her details of the past, and the history surrounding the Recreance and [[Desolation]]s. She also learned of the [[Everstorm]] and the effect it would have on the entrapped [[singer]]s of Roshar.{{book ref|sa2|epilogue}}
   
  +
Jasnah’s appearance in Shadesmar caused trouble for the spren, although it is unknown whether this is because she was a native Rosharan or because she was a [[Surgebinder]]. During her escape from the realm, she may have been involved in some sort of conflict.{{book ref|sa2|epilogue}}
=== The Recreance ===
 
   
  +
After returning from the Cognitive Realm, Jasnah recorded her exploration and experiences of Shadesmar in a number of journals. She released some of these records to the public after becoming queen, however, not all journals were released, much to the chagrin of her mother, [[Navani]].{{book ref|sa4|6}}
It is likely that after the Recreance, Rosharans stopped travelling to Shadesmar, with Jasnah being one of the first, or the first, to interact with spren in a long time.{{book ref|sa2|epilogue}}
 
   
  +
Her experience of being trapped in the Cognitive Realm left Jasnah with a heightened sense of paranoia, leading to her having an increased level of preparedness in the case that she might have to escape into Shadesmar at a future point.{{book ref|sa4|47}}{{book ref|sa4|99}}
Inkspren often do not speak of those who were lost during the Recreance. All older Inkspren were lost during the event, with only children remaining. Due to this, the remaining Inkspren received no guidance or nurture while they grew. It took centuries for the Inkspren to recover the culture and society that had been lost, with them only beginning tto regain it by 1174. Many inkspren would prefer to kill those that attract them, than rebond humans.{{book ref|sa3|47}}
 
   
  +
=== Azure’s Treasure Hunt ===
It has been long believed, by many sapient spren in Shadesmar, that the honorspren would never rebond with humans after the Recreance.{{book ref|sa3|47}}
 
  +
[[Azure]] first traveled to Shadesmar in 1173, in pursuit of [[Nightblood]] and [[Vasher]], and crossed into the Physical Realm using [[Cultivation's Perpendicularity]].{{book ref|sa3|93}} After being unintentionally brought back during the battle at [[Kholinar Palace]],{{book ref|sa3|87}} she travelled with [[Adolin]] and his companions, before parting ways when they jumped off ''[[Honor's Path]]'' in an attempt to escape the [[Fused]].{{book ref|sa3|110}} Azure had already made a bargain with the honorspren prior to the appearance of [[Odium]]’s forces, where they would allow her to travel with them and enter Lasting Integrity. Once there, the spren would exchange information about Nightblood, who had passed through their fortress, for information on [[Vivenna's Blade|Azure's Blade]].{{book ref|sa3|108}}
   
  +
Azure was one of the last humans to enter Lasting Integrity before it implemented its isolationist policy. She moved on approximately five months after her arrival.{{book ref|sa4|75}}{{book ref|sa4|78}}
The honorspren, despite knowing something bad was coming, refused to take action, prior to Syl leaving for the Physical Realm.She believes the honorspren born after the Recreance to be foolish because of this.{{book ref|sa3|95}} The honorspren (Notum) were not aware of exactly when the Radiant's began to return, though did not appear surprised. They had hoped the day would never come.{{book ref|sa3|108}}
 
   
  +
=== Uh oh, Big Bad Alert ===
The spren do not appreciate those who claim to tell the future, leading to supposed oracles living in remote parts of Shadesmar.{{book ref|sa3|97}}
 
  +
The [[Everstorm]] started building and approaching the planet Roshar’s subastral many generations before it was transferred to the Physical Realm.{{book ref|sa4|86}} Initially broken off from the storm that surrounds [[Braize]], Odium gradually moved it until it reached the edge of the local Shadesmar{{book ref|sa4|86}}{{book ref|sa4|89}}{{book ref|sa4|57}} where it remained brewing for a long period of time,{{book ref|sa4|i|2}} somewhere in the southern banks.{{book ref|sa4|73}} Because of its remote location in Shadesmar, Odium’s forces had to contend with traveling far out to sea in the Physical Realm to be able to reach the storm so they could draw through Voidspren to begin the process of transferring the storm to the Physical Realm.{{book ref|sa4|73}}
   
  +
The transition of the Everstorm out of Shadesmar triggered the beginning of the new Desolation and the return of the Fused. Voidspren began to appear in Shadesmar to the west of the [[Nexus of Imagination]] and made their way to the Horneater Peaks to seize control of Cultivation’s Perpendicularity and the surrounding areas,{{book ref|sa3|101}}{{book ref|sa3|102}} and gain control of travel between the realms.{{book ref|sa3|108}} They leveraged their control to influence trade and harass sailors and travelers in the area, demanding tolls and tributes and sinking or capturing ships.{{book ref|sa3|97}} This led to a sharp decrease in travel in that region of Shadesmar,{{book ref|sa3|97}} with spren refusing to go near the perpendicularity, and preferring to stick to the eastern part of the realm where there was less Fused influence.{{book ref|sa3|102}} Unfortunately, Voidspren influence began spreading further east, with the Fused ending up with loose control over [[Celebrant]] by 1174.{{book ref|sa3|102}}
Lightspren are highly distrustful of humans and do not believe they can be trusted with oaths, though a contract of travel is fine. They believe that humans will betray trust if given to them and believe this to be in their nature.{{book ref|sa3|101}}
 
   
  +
Travel and trade further decreased into 1175 with fewer ships willing to travel, lest they encounter Odium’s forces. They were further disincentivized to travel due to strange occurrences in [[Shinovar]], as well as a general preference against encountering traveling honorspren.{{book ref|sa4|22}}
Ashspren are overly hostile to humans.{{book ref|sa3|102}}
 
   
  +
=== The Brady Bunch Adventure ===
Not all spren hold grudges so strongly against humans that they are against rebonding humans. Cultivationspren{{book ref|sa3|102}} and Cryptics{{cite|Wor?}} appear to be more willing to rebond humans.
 
  +
Following their escape from the [[Kholinar Palace]] through the corrupted [[Oathgate]], [[Kaladin]], [[Shallan]], [[Adolin]], [[Azure]], along with the [[spren]] of the [[Radiant]]’s and [[Maya|Adolin’s Shardblade]], found themselves trapped in Shadesmar.{{book ref|sa3|87}} Unable to return through the Oathgate, and to escape [[Ashertmarn]], the group made their way to the [[Windrunner River]],{{book ref|sa3|89}}{{map ref|Alethkar}}{{map ref|Sea of Lost Lights}} before making their way up the peninsula and away from [[Kholinar]].{{book ref|sa3|89}}
   
  +
Eventually, the travelers came upon [[Wind's Pleasure]];{{book ref|sa3|95}} while Kaladin went to investigate the building and find out more about the occupants, Shallan and the others were contacted by [[Sja-anat]]. When the group had first transitioned to Shadesmar, Sja-anat had falsely reported back to [[Odium]] that the group had been transported to an unknown point, far from the Kholinar Oathgate. Odium ordered Sja-anat to search for the Radiants, however, once she located them she used the opportunity to warn them about Odium’s hunt and that they should avoid his forces.{{book ref|sa3|97}}
All of the honorspren created by the Stormfather, baring Syl were killed in the Recreance, becoming deadeyes. Centuries later, the Stormfather created only ten more honorspren.{{book ref|sa3|108}}
 
=== Economy ===
 
Stormlight is the major currency of Shadesmar and can be traded in for chips (?) which can then be used to buy items or barter for passage.{{book ref|sa3|93}} Infused spheres can also be traded directly, depending on who someone is trading with.{{book ref|sa3|97}} Dun spheres can be traded, however are worth much less than infused ones.{{book ref|sa3|101}}
 
   
  +
Kaladin, deeming Riino’s Lighthouse to be safe, returned to fetch the other members of his party then convened at the lighthouse to enquire about travel and supplies.{{book ref|sa3|97}} A ship, captained by the [[Reacher]] [[Ico]], reached the lighthouse not long after the group arrived,{{book ref|sa3|97}}{{book ref|sa3|99}} and ferried them to [[Celebrant]], a trade city, found in the south east on the [[Sea of Spears]]. The party was unable to agree on a destination, with Azure wanting to go west to [[Cultivation's Perpendicularity]] as she had previously used it to reach the Physical Realm,{{book ref|sa3|93}}{{book ref|sa3|99}} while Kaladin was strongly insistent about traveling south to [[Thaylenah]], due to a vision he had when he touched Riino’s magic globe.{{book ref|sa3|99}}{{book ref|sa3|101}}
Like all of Shadesmar, Celebrant uses Stormlight for currency. Due to Stormlight fading quickly while in the Cognitive Realm, Celebrant employs moneylenders who will exchange notes for renewed spheres. The Stormlight is then transferred to perfect gemstones{{book ref|sa3|99}} where it will remain indefinitely without fading.
 
   
  +
Once they reached Celebrant, the group split in half with some members going to the market place to gather supplies, while the rest enquired about potential passage to [[Thaylen City]] or Cultivation’s Perpendicularity. While at the marketplace, [[Syl]], who had been disguised, was recognized as the Ancient Daughter, leading her to confess to Adolin and Kaladin that she may be a wanted person by the honorspren. Meanwhile at the docks, Shallan and Azure were unable to secure passage to either of their proposed destinations. After realizing that a Fused was conducting an inspection on Ico’s ship, the two women, as well as [[Pattern]] and [[Maya]], returned to the dock registrar to interrogate her, and learnt about the increased [[Voidspren]] presence in Shadesmar over the preceding months. After escaping the Fused at the docks with out detection, the group reconvened to decide on how to proceed. Syl, having seen ''[[Honor's Path]]'' docked in the harbor, ran to catch the ship before it pulled away, revealing who she was so that she and her friends could escape Odium’s minions on the honorspren vessel.{{book ref|sa3|102}}
As many of the items in Shadesmar are manifested from the Physical Realm, prices in Shadesmar vary based on the longevity of each item.{{book ref|sa3|102}} Haggling appears to be acceptable.{{book ref|sa3|102}}
 
=== Politics ===
 
There is a complex, but negative political relationship between Honorspren and Cryptics.{{book ref|sa2|3}} Jasnah has not been able to devote much time to learning about spren politics.{{book ref|sa2|3}}
 
   
  +
Once aboard, [[Notum]], the ship’s captain, began their voyage towards [[Lasting Integrity]], post-haste, to try and outrun the Fused. After being taken captive, most of the group, barring Syl, were released from captivity and allowed to explore most parts of Honor’s Path.{{book ref|sa3|108}} When it became apparent that the Fused were slowly gaining ground on the vessel, Notum decided to disobey his mandate and aided the friends in escaping to the [[Longbrow's Straits]], by dropping them secretly into the beads.{{book ref|sa3|110}}
Inkspren do not like Cryptics and think they cause trouble due to their enjoyment of lies. They do not war with the Cryptics, however, may have warred with the honorspren.{{book ref|sa3|47}}
 
   
  +
Having lost the Fused, the party made its way across the land in the direction of Thaylen City, following Kaladin’s hunch that [[Dalinar]] was in danger.{{book ref|sa3|110}} When they arrived, they found large numbers of Odium’s forces waiting. Soon after, Odium's minions disappeared, as they were drawn through to the Physical Realm.{{book ref|sa3|112}}{{book ref|sa3|115}} To buy time and give an opportunity for Shallan to reach the Oathgate, Kaladin, Adolin, and the spren engaged with the remaining Fused in their own ways.{{book ref|sa3|116}} Shallan attempted to convince the Oathgate spren to allow them passage, however, they refused, remaining steadfast in the mandate given to them by the [[Sibling]].{{book ref|sa3|116}}{{book ref|sa4|22}} With Kaladin out of [[Stormlight]], and Adolin severely injured, the hopes of the friends making it back to the Physical Realm were slim,{{book ref|sa3|117}}{{book ref|sa3|118}} until [[Honor's Perpendicularity]] appeared after being opened by [[Dalinar]] during the [[Battle of Thaylen Field]].{{book ref|sa3|119}} The group transitioned back to the Physical Realm using the perpendicularity to then engage in the ongoing conflict that was occurring in Thaylen City.{{book ref|sa3|120}}
The honorspren have tried to conquer Shadesmar, at least once. They failed or were eventually overthrown. The other spren in Shadesmar are not endeared towards them, due to their actions.{{book ref|sa3|47}}{{book ref|sa3|99}}{{book ref|sa3|102}}
 
   
Following the escape of Syl from Lasting Integrity,{{cite}} posters of Syl were placed around Shadesmar in an effort to find her.{{book ref|sa3|99}}
+
Following the Battle of Thaylen Field, at least some of the Oathgates agreed to allow for passage between realms again.{{book ref|sa4|22}}
   
  +
=== Electric Boogaloo: The Brady Bunch Adventures ===
There is an enemy stronghold in the vicinity of Thaylen City.{{book ref|sa3|102}}
 
  +
[[File:Lasting_Integrity_Interior.jpeg|thumb|right|350px|Shallan and the honorspren in Lasting Integrity by {{a|Connor_Chamberlain}}]]
  +
In 1175, a delegation from [[Urithiru]] headed by [[Adolin]] and [[Shallan]], set out to visit [[Lasting Integrity]] and try to convince the [[honorspren]] to re-bond humans and join their war efforts against [[Odium]] and the [[Fused]].{{book ref|sa4|19}} Setting out from Urithiru, the group travelled on a [[peakspren]] ship captained by [[Unativi]], then by caravan from [[Nameless]] to Lasting Integrity. During this time, Shallan began taking notes for her eventual book on Shadesmar’s natural history.{{book ref|sa4|26}} During the second half of their journey, they were followed by a [[Tukari caravaneers|Tukari mercenary group]] that eventually broke away from their path to head south, while the Urithiru delegates continued west. Unfortunately, the Tukari had continued in the same direction of [[Notum]], who had also been traveling along the route, and he had been their target all along. Racing to save him, Adolin and [[Maya]] fought off the Tukari, long enough for the other soldiers in their party to arrive and provide backup.{{book ref|sa4|35}}
   
  +
With an injured Notum in tow, the group pressed on quickly to reach Lasting Integrity, wary that the Tukari were still in the area and could circle back around to attack them again. Reaching the honorspren stronghold however, the group was not warmly welcomed; the honorspren did not respond kindly to the diplomatic efforts of Adolin, destroying his correspondence from the coalition monarchs and refusing to engage his pleas and arguments. With all of his other plans having failed, Adolin surrendered himself into the custody of the honorspren, after giving them the opportunity to put him on for the [[Recreance]]. The honorspren allowed for two others to remain with Adolin, and Shallan and [[Pattern]] joined the Highprince inside the fortress where Adolin was taken into custody.{{book ref|sa4|36}}
Since their arrival in Shadesmar, the voidspren have spread their influence across the realm. They have partial control of the free city Celebrant, and have captured Cultivation's Perpendicularity.{{book ref|sa3|102}} Fused will periodically check on the city and conduct inspections.{{book ref|sa3|102}} Their goal is to build their own empire in the Realm, and they took the perpendicularity to be able to control travel between the realms.{{book ref|sa3|108}}
 
   
  +
While a number of the Urithiru party began the return journey to the tower, several members including [[Godeke]], [[Felt]] and [[Malli]], Shallan’s [[Order of Lightweavers|Lightweavers]], and Notum remained camped outside the keep, on the edge of the nearby forest, and remained in contact with the [[Alethi]] highprince via letter.{{book ref|sa4|75}}
There appears to be some sort of hostility between the Fused and the honorspren.{{book ref|sa3|102}}
 
   
  +
Shallan, during her time in Lasting Integrity, set about completing the mission she was given by [[Mraize]] to find [[Restares]]. When Kalak returned to the keep, Shallan realized that the man she sought was a [[Herald]]. After speaking with Mraize, she discovered he wanted her to “kill” the Herald by capturing his soul in a knife containing Odium’s godmetal. The last day of Adolin’s trial, Shallan went to Kalak’s lodgings with the intent to kill him, having adopted her “new” persona of Formless. Pattern interrupted her on her way there, trying to introduce Shallan to [[Testament]], whom he had already tried to introduce once before. Shallan sent Pattern away, not wanting to hear what he had to say, before continuing on to Kalak’s house. Once inside, Veil confronted Shallan about Formless and forced her to remember what Shallan had done as a child when she had been bonded to Testament. Duty done, Veil disappeared, being reintegrated into Shallan. Kalak discovered Shallan in his house shortly after her ordeal, and although the Lightweaver acknowledge that she had been sent to kill Kalak, she had instead decided to try and work with him.{{book ref|sa4|93}}
Cultivationspren do not have their own cities or kingdoms. In the scheme of things they aren't very important in Shadesmar.{{book ref|sa2.5|2}}
 
=== Food and Drink ===
 
It is possible to find food and water in Shadesmar that is suitable for humans. It is most easily found in port cities. There is a constant supply that keeps food in Shadesmar to accomodate the humans that live there.{{book ref|sa3|93}} Tinned food is a common type of food found in Shadesmar, and may originate from Scadrial due to their canning processes.{{book ref|sa3|97}}{{book ref|sa3|102}}{{cite|Scadrial canning}}
 
   
  +
[[Lusintia]], Sekeir, and several other honorspren found the pair not long after the Herald confronted Shallan, and accused the Lightweaver of trying to influence her husband’s trial. Despite Kalak’s denial, the honorspren took Shallan into custody, to be held until the trial was completed. The honorspren also detained Kalak, with Sekeir taking his place to oversee the final day of the court proceedings.{{book ref|sa4|93}}{{book ref|sa4|93}}
Spren do not require food or water.{{book ref|sa3|93}}
 
   
  +
Held as the honorspren’s captive, Adolin prepared for his trial with the help of the [[inkspren]] emissary, [[Blended]]. After [[Kalak]], the High Judge, returned to the fortress from patrolling, the trial began and lasted for three days. On the first day, three witnesses - [[Amuna]], Blended, and Notum - gave testimony against Adolin. Notum, having clearly been coerced into testifying, broke from his script half way through his statement, to stand with Adolin and promote the bond between humans and spren. The second day of the trial Adolin was free to give his own testimony to the judge and audience, however, this quickly went sour and the day ended in chaos. The third day of trial was held by the honorspren [[Sekeir]], due to Kalak’s absence, and Maya was brought forth as the final witness. Due to her inability to speak, Sekeir used this as an opportunity to promote his own agenda under the guise he was speaking on her behalf. Drawing strength from Adolin, Maya addressed the crowd herself, proclaiming that the deadeyes had willingly chosen to give up their bonds during the Recreance. Shocked, the honorspren left the room and the trial was dismissed. Following the trial, Blended returned to the inkspren to spread the news about the role of spren in the Recreance and Maya’s growing consciousness.{{book ref|sa4|94}}
Water can be produced using devices that will manifest liquid from the Physical Realm. Pure water can be produced by ice that is physically located on high mountain tops that has never melted or known warmth.{{book ref|sa3|99}}
 
   
  +
=== Guess Who’s Back, Back Again ===
Spren are said to feed on human emotion,{{cite}}{{book ref|sa3|99}} however they also appear to get some sort of reaction from the highstorm as it appears to energize them.{{book ref|sa3|101}}{{book ref|sa3|110}}
 
  +
At some point prior to 1175, the Ghostbloods began to set up trade routes in Shadesmar, including in the [[Sea of Lost Lights]]. Their intention was to set up a powerful trade empire with [[Stormlight]] and [[Investiture]] being their main commodity. They wished to find [[Urithiru]] before the Radiants so that they could seize control of the [[Oathgate]]s and have power over the ability to travel between the Physical and Cognitive Realms, as this would allow them to dominate the market as they could easily move their good back and forth without interference.{{book ref|sa4|13}}
 
== Clothing ===
 
While some spren manifest their own clothing as part of the essence, others wear physical clothing, likely manifested from the Physical Realm.{{book ref|sa3|102}} Spren do not follow Rosharan fashion or cultural trends and will mix and match items in ways that would be considered bizarre by Rosharans.{{book ref|sa3|102}}
 
   
  +
== Politics ==
Spren who manifest their own clothing can change them in Shadesmar, however it takes Stormlight to do so.{{book ref|sa3|102}}
 
  +
[[Worldhoppers]] are common enough in Shadesmar that the true spren are aware of other planets, their inhabitants,{{book ref|sa4|24}} and will trade for their wares.{{book ref|sa3|102}}
=== Languages ===
 
Spren have their own languages, with some knowing human languages.{{book ref|sa2|60}}{{book ref|sa3|102}} Cryptics do not use human languages.{{book ref|sa2|60}} Many Reachers in Ico's crew do not know Alethi.{{book ref|sa3|102}}
 
   
=== Mythology(?) ===
+
=== Interspren Politics ===
General knowledge of the existence of Shadesmar has faded on Roshar and it has become mythology.{{book ref|sa2|prologue}}
+
Prior to the [[Recreance]], the spren created written treaties between their nations, some of which have survived.{{book ref|sa4|94}}
   
  +
The different varieties of spren do not often mingle with each other. In mixed spren cities, each spren type will often only congregate with their own brethren unless they require a service rendered.{{book ref|sa3|102}}
The Ardentia are aware of Shadesmar to some extent and that it is possible to visit. This may not be widespread knowledge throughout the Ardentia.{{book ref|sa1|i|8}} There may be at least some literature that talks about Shadesmar.{{book ref|sa1|i|8}} and have used fabrials that allow them to [[Soulcast]] objects through it. Details of Shadesmar may have been changed or erased from written text by the Vorin church during the Hierocracy.{{book ref|sa2|3}}
 
   
  +
Very few, if any, other types of spren think positively about [[honorspren]] or enjoy being in their company. This is in part due to their attempts to conquer Shadesmar in the past.{{book ref|sa3|47}}{{book ref|sa3|99}}{{book ref|sa3|102}} In turn, honorspren are not friendly towards most other types of spren; they have a negative political relationship with [[Cryptic]]s,{{book ref|sa2|3}} dislike the [[highspren]],{{book ref|sa4|87}} and hate the [[inkspren]], whom they may have previously warred with.{{book ref|sa4|20}}{{book ref|sa3|47}} Despite these negative relationships, the honorspren still accept spren emissaries from their adversaries,{{book ref|sa4|78}} though this has not improved relations between the spren nations.{{book ref|sa4|87}} At one point, [[mistspren]] were highly regarded by the honorspren.{{book ref|sa4|21}}
Shadesmar is named in nursery tales.{{book ref|sa2|prologue}}
 
   
  +
Cryptics have a feared reputation in Shadesmar,{{book ref|sa2|3}} however, rarely venture outside of their city.{{book ref|sa4|26}} They are not well liked by other spren.{{book ref|sa4|26}} [[Cultivationspren]] are not very important politically,{{book ref|sa2.5|2}} however, those who re-bond humans are considered quite highly by others in the Cognitive Realm.{{book ref|sa4|19}} [[Inkspren]] are not commonly found around Shadesmar as the group tend to keep to themselves.{{book ref|sa4|29}}
Jasnah writes publicly about Shadesmar in one of her earlier works.{{book ref|sa2|3}}
 
   
=== Investiture ===
+
=== Spren-Human Politics ===
  +
Humans and spren have a strained relationship due to the Recreance, which had a profound effect on spren societies, with many true spren being partially{{book ref|sa3|47}}{{book ref|sa4|87}} or almost completely wiped out.{{book ref|sa4|87}} The spren hold deep resentment for humans and while humans have gained back the trust of some groups through reforging [[Nahel]] bonds, many of the spren are still suspicious or outright hostile towards them.{{book ref|sa3|102}}{{book ref|sa4|29}} Many true spren blame humans for the deaths of their friends and family during the Recreance,{{book ref|sa4|30}}{{book ref|sa4|29}} as they are unaware that these spren were willing participants at the time. Despite the tension between the two races, humans have never been known to attack spren or harm them.{{book ref|sa4|36}}{{book ref|sa4|111}}
Azure, Shallan, and Kaladin all get impressions from the beads they pick up while in Shadesmar, so it should be reasonable to say that any Invested person can manifest objects there. Adolin, not being an Invested person, gets only the vaguest impressions of the objects the beads represent.
 
   
  +
The Radiants of [[Urithiru]] have attempted to open a diplomatic relationship with some of the more hostile spren, including the honorspren.{{book ref|sa4|30}} Following [[Adolin]]’s trial at the hands of the honorspren, and [[Maya]]’s confession about spren participation in the Recreance, the relationship between humans and spren may start to improve and be mended.{{book ref|sa4|115}}{{book ref|sa4|94}}
Each bead gives a distinct impression of physical object when touched by someone who is Invested.{{book ref|sa2|prologue}}{{book ref|sa3|89}} This can include both their physical appearance and their 'soul'. They can be knitted together to form objects based of the cognitive aspect of a given bead (eg Jasnah's knight, Shallan's doors). It is possible to make only part of an object. Bead objects can be commanded to move on their own, though not well.{{book ref|sa2|prologue}} Those who are Invested are more easily able to recoginize the soul of the beads - someone with little passive Investiture will only sometimes get very faint impressions (even as little as only a potential colour), and sometimes nothing at all.{{book ref|sa3|89}}{{book ref|sa3|93}} However, Investiture is not needed to visualize the soul of a bead.{{book ref|sa3|108}}
 
  +
[[File:The_Thaylen_Oathgate_by_Marie_Seeberger.jpg|thumb|right|350px|Our heroes approaching the Thaylen Oathgate, guarded by Odium's forces by {{a|Marie Seeberger}}]]
   
The beads gravitate towards Investiture and are able to give the impression to a person that they are after something.{{book ref|sa2|prologue}}
 
   
  +
FIX THIS
[[Stormlight]] (or an alternative source of [[Investiture]]) is needed{{book ref|WoK|70}} in order to control objects in Shadesmar, as well as for [[Soulcasting]]. Traveling there without sufficient Stormlight is considered to be perilous.
 
  +
{{quote
  +
Ha!” she said. “You have been tricked, god! I am Hualinam’lunanaki’akilu, the daughter of Numuhukumakiaki’aialunamor, the Fal’ala’liki’nor, he who drew the Bow of Hours at the dawn of the new millennium, heralding the years of change! If you were to kill me, you would be violating the ancient pact of the Seven Peaks, and so must now forfeit the battle!”
  +
Nikli blinked in what seemed like a very human show of utter confusion. “I . . . have no idea what any of that means,” he said.
  +
“. . . You don’t?” Cord asked.
  +
“No.”
  +
“Excuse me.” She hurried over to Rysn, each footstep clanking on the stone. She knelt. “Are you well?”
  +
“Well as I can be,” Rysn said. “Cord . . . I think they’re going to kill everyone to keep their secret.”
  +
“They don’t seem to know about the ancient treaties,” Cord whispered. “And in truth, those treaties were made with other gods. I had hoped the Gods Who Sleep Not would be similarly bound, but now I am not certain.” She looked down. Dawnshard 18
  +
}}
   
  +
=== Odium’s Forces ===
Traditionally, the Elsecallers have been the prime liaisons with the 'great ones of the spren' and were happy to bring along people of other orders to assist them in their visits and interactions. Implied that Elsecallers had a higher affinity for Shadesmar than Lightweavers or Willshapers.{{epigraph ref|sa2|53}}
 
  +
[[Odium]]’s forces control different sections of Shadesmar, including [[Cultivation's Perpendicularity]],{{book ref|sa3|102}} an area near [[Thaylen City]],{{book ref|sa3|102}} and the city of [[Celebrant]],{{book ref|sa3|102}} and plan to build their own empire within the Cognitive Realm.
  +
Since their arrival in Shadesmar, the [[Voidspren]] have spread their influence across the realm.{{book ref|sa3|108}} [[Shanay-im]] are occasionally seen by travelers, flying around Shadesmar,{{book ref|sa4|26}} and will conduct inspections on cities that they have captured.{{book ref|sa3|102}}
   
  +
There is a level of hostility between the [[honorspren]] and the [[Fused]].{{book ref|sa3|102}} The honorspren appear to be a big contender in terms of controlling land in the southern portion of the [[Sea of Souls]], with any areas not controlled by either being dubbed as "free lands."{{book ref|sa4|29}} Despite this antagonistic relationship, some honorspren are considering siding with the Fused and Odium’s forces, as the highspren have already done. This would likely have a domino effect on the other spren types, and pave the way for many spren to join the enemy.{{book ref|sa4|87}}
Beads and spren are attracted to Stormlight. For this reason, it can be dangerous for Surgebinders to use their powers in Shadesmar, although different powers have different levels of detectability (Windrunners will attract more attention than Lightweavers).{{book ref|sa3|89}} It does not appear that the Surges necessarily need to be used for spren and beads to become aware of it - a Radiant or gem holding stormlight is enough.
 
   
  +
=== Ghostbloods ===
Spren, at least lesser spren, feed on stormlight.{{book ref|sa3|89}} Sapient spren also are affected by stormlight, however, have claimed they do not 'feed' on it as such.{{cite}} Sapient spren are well aware of how dangerous it can be to carry stormlight in Shadesmar (in terms of other spren and beads).{{book ref|sa3|89}} The spren can be distracted from people within Shadesmar if there are high emotions on the other side in the Physical.{{book ref|sa3|89}}
 
  +
The [[Ghostbloods]] are planning to commercialize [[Stormlight]] and create a monopoly, due to its easy transportability to an off world market, by utilizing Shadesmar. A trade path has been established through the [[Sea of Lost Lights]].{{book ref|sa4|13}} With the main currency in Shadesmar being Stormlight, this would likely have a profound and wide reaching effect on the realm and would give the Ghostbloods and [[Thaidakar]], a large amount of power in Shadesmar.
   
  +
== Culture and Society ==
Stormlight can be used to build objects out beads. The soul within a given bead can be used as a guide when creating objects - it is unclear if a guide is necessary. It is unclear if any Invested person is able to create such objects. These objects can be load bearing, even when they would not be in the Physical Realm, and the entire object does not need to be created.{{book ref|sa3|89}} These structures do not always move easily, which may correlate to their size and to the soul of the bead (Shallan and Oathgate platform).{book ref|sa3|89}} It is possible to reclaim some of the stormlight expended when the item breaks apart.{book ref|sa3|89}} Visualization required.{book ref|sa3|89}}
 
  +
==== True Spren Societies ====
  +
True spren live in a number of cities and other settlements in Shadesmar. Some of these cities are inhabited and ruled by a single type of spren,{{book ref|sa2|3}}{{book ref|sa3|102}}{{book ref|sa3|108}}, however, not all Radiant spren their own kingdom,{{book ref|sa2.5|2}} and some settlements are a conglomeration of different spren types.{{book ref|sa3|102}}{{book ref|sa4|29}} [[Cryptic]]s are known to rule one of the greater cities in Shadesmar,{{book ref|sa2|3}} and the [[honorspren]] have control of multiple locations.{{book ref|sa3|102}}{{book ref|sa3|108}} [[Cultivationspren]] rule no cities in the realm.{{book ref|sa2.5|2}} However, the true spren types are not homogenous, with different nationalities and subgroups being found in the different regions of Shadesmar.{{book ref|sa4|22}}
   
  +
The longstanding presence of one type of spren in a given area, can affect the fundamental forces in that section of Shadesmar, and although this may mimic [[Surgebinding]], these environmental changes are caused by another mechanism.{{book ref|sa4|78}} Some spren choose to build their cities in particular parts of Shadesmar for specific reasons, that may be related to these realmatic changes, however, this is rare and the different spren types mostly choose areas where they can assert political control.{{wob ref|12889}} The [[Lasting_Integrity|honorspren capital]], however, is one such place where the environment has been altered and the spren of this keep have utilized and integrated these changes into their lifestyles.{{book ref|sa4|78}} Most, if not all, spren cities utilize manifested objects to create their buildings.{{book ref|sa3|102}}
When the realms are combined, or close, it is easier for Elsecallers to see into the Cognitive. It is unclear which of the Elsecaller surges allow for this, or if it is restricted to their order.{{book ref|sa3|120}}
 
   
  +
The lack of water in Shadesmar, leads the spren to keep stores of sand in their cities in the case of fires.{{book ref|sa3|102}} They rarely use obsidian chunks as a building material even though is is abundantly available, although they occasionally create weapons using this resource.{{book ref|sa4|21}}{{book ref|sa4|26}}
==== Manifestations ====
 
   
  +
Like many of the Physical Realm Rosharan societies, the true spren disapprove of fortune telling and claims of predicting the future. Any who practice this discipline are shunned and forced to the outskirts and remote locations of the realm if they wish to practice their trade.{{book ref|sa3|97}}
Manifestations of fire give off no heat and cast shadows away from their light source.{{book ref|sa3|97}}
 
(Riino's Lighthouse)
 
The building is a large stone tower that is topped by an enormous bonfire. The bonfire does not give off any heat and, unlike the Shadesmar sun, casts shadows away from itself instead of towards itself. Because of this, it may be a manifestation that has been pulled through from the Physical Realm.{{book ref|sa3|97}}{/{ref|group=fn|text=This would be in the same vein that [[Kelsier]] manifests a campfire in the [[Cognitive_Realm#Scadrial|Scadrial subastral]].{/{msh ref|4|2}}}}
 
   
  +
There is an spren festivity known as the [[Feast of Light]].{{book ref|sa3|101}}
Water can be produced using hydrators that will manifest liquid via condensation using ice from the Physical Realm. Pure water can be produced by ice that is physically located on high mountain tops that has never melted or known warmth.{{book ref|sa3|99}}
 
   
  +
==== Deadeyes ====
Some humans know how to manifest souls, however, they are few and far between. It is also a rare skill amongst spren. Cultivationspren with gardening skills are amongst the best at manifesting objects.
 
  +
[[Deadeye]]s are spren who have been "killed" though the breaking of the [[Nahel]] bond. They did not exist prior to the [[Recreance]], and most deadeyes can trace their "deaths" back to when they agreed to break their bond with their [[Knights Radiant]]. Deadeyes still maintain the same general appearance they took prior to dying, however, appear raggedy and their eyes are scratched out.{{book ref|sa3|87}}
   
  +
Although deadeyes physically live in Shadesmar, like with Radiant bonded spren, they can be pulled completely into the Physical Realm in the form of a [[Shardblade]]. Because Shardblades are their physical form, deadeyes are unable to be summoned as a blade in Shadesmar. They will, however, still respond if someone tries to summon them in the Cognitive Realm, stretching in an unnatural way towards the summoner.{{book ref|sa3|89}} This causes them distress and pain.{{book ref|sa3|89}}{{book ref|sa4|94}} As [[Shardplate]] is also the physical manifestation of spren in the Physical Realm,{{book ref|sa4|110}} it can also not be physically taken into Shadesmar.{{book ref|sa4|21}}{{book ref|sa4|22}}
While it is unclear, spren may build their cities using objects manifested from the Physical Realm.{{book ref|sa3|102}}
 
   
  +
Deadeyes are often placid, and unfazed by what goes on around them.{{book ref|sa3|89}}{{book ref|sa3|101}} However, that does not mean they are unable to feel stronger emotion or become dangerous if provoked,{{book ref|sa3|117}}{{book ref|sa4|35}} though this is rare.{{book ref|sa4|29}}{{book ref|sa4|35}} Deadeyes can be found wandering aimlessly around Shadesmar and are known to wander off without care for their surroundings.{{book ref|sa3|101}} This has led to some spren imprisoning deadeyes to prevent them from leaving on their own,{{book ref|sa3|101}} though this does not prevent them from being summoned as a Blade.{{book ref|sa4|87}}
Manifesting souls can be dangerous.{{book ref|sa3|108}}
 
==== Surgebinders (?) ====
 
All Radiant's have an attachment to Shadesmar, by virtue of the Nahel bond.{{book ref|sa3|33}} Some Orders however, have greater access due to being able to access particular Surges.
 
   
  +
The [[honorspren]] of [[Lasting Integrity]] often find lost deadeyes in the barrens or the shallows of the ocean nearby their keep, and will bring them back to Lasting Integrity to take care of them.{{book ref|sa4|87}} The honorspren take their duty seriously and the deadeyes are treated well in their care. Although, despite their good intentions, the honorspren do have a habit of being dismissive of deadeyes.{{book ref|sa4|36}}{{book ref|sa4|30}}
===== Transformation =====
 
By touching beads, those with the surge of Transformation are able to change the physical form of the object in the physical realm through Soulcasting.{{book ref|sa1|45}}
 
   
  +
==== Human Societies ====
It may be possible for Soulcasters to appear in Shadesmar with a given bead in their hands if they are holding the corresponding object when they peak into the other realm.{{book ref|sa1|45}}
 
  +
Generally humans that visit Shadesmar are refugees, merchants, or explorers.{{book ref|sa3|99}} There are some permanent human settlements, such as a clan of [[Horneater]]s who live near [[Cultivation's Perpendicularity]] on the [[Horneater Peaks]].{{book ref|Sa4|75}} Some of the true spren are not used to dealing with humans from [[Roshar]] proper, likely because the [[Cognitive Realm]] has not been visited by Rosharans for several millennia.{{book ref|sa2|epilogue}}
   
  +
{{quote
Shallan is able to take Memories in the physical that capture Cryptics in the Cognitive even when she is not actively looking into the other Realm.{{book ref|sa1|45}}
 
  +
|The Peaks have a portal, Rysn. A gateway. A path to the world of gods and spren.” She met Rysn’s eyes. “Soon, everyone will know. And they will want our land. A portal to the land of spren is valuable enough to be worth the trip to the Peaks.”
  +
“I . . .” Rysn trailed off. She wasn’t certain what to make of this. A portal to the land of the spren? She’d heard about Shadesmar; rumors of it were making their way through society. But if the Horneaters had a way into the place . . .
  +
Dawnshard 14
  +
}}
   
  +
=== Travel ===
Can control how far their mind travels into Shadesmar, allowing them to peak in without fully entering.{{book ref|sa2|7}} Also able to have their mind be full in Shadesmar? able to lose mind? even while peering if fully immersed and with not enough stormlight? {/{book ref|Shallan at end of WoK}}
 
  +
[[File:Shadesmar_Travel_by_LittleGreyDragon.jpeg|thumb|right|350px|A Boat Traveling Past [[Riino's lighthouse]] by {{a|LittleGreyDragon}}]]
  +
==== Local Travel ====
  +
Travel is largely conducted by [[Reachers]] and [[peakspren]], who can be hired for travel over both land and sea.{{book ref|sa3|99}}{{book ref|sa4|26}} They utilize [[mandras]] for sea travel in lieu of standard sailing equipment to offset the lack of wind in Shadesmar.{{book ref|sa3|97}} Multiple mandras have to be used at the same time on all ships, as these spren will occasionally be pulled into the [[Physical Realm]] and vanish -- a phenomenon known as "dropping."{{book ref|sa3|99}} Ships in Shadesmar move faster than an average ship in the Physical Realm, largely because they are not dependent on wind direction and can use the most efficient path to reach their destination.{{book ref|sa3|99}} Some ships will keep rations and a water making fabrial aboard in case they take on human passengers.{{book ref|sa3|99}}
   
  +
Not all ships are equipped, or willing, to take on humans. Although dock registrar's will keep a list of all ships in port and their destinations, as well as which will take passengers, they do not keep records of which ships are human friendly, and humans looking for passage must visit each ship individually to enquire.{{book ref|sa3|101}}
Entering Shadesmar is described as objects popping into beads.{\{Shallan in WoK}}{{book ref|sa2|7}}
 
   
  +
Land travel is conducted using established caravan routes. A large number of caravans can be commonly found on the southern edge of Shadesmar near the [[Expanse of Vibrance]] and it is not unusual for these caravans to include humans.{{book ref|sa4|29}}
Soulcasting is not thought to work if one is already in Shadesmar, as it would change the physical form without affecting the bead.{{book ref|sa3|93}}
 
   
  +
==== Realmatic Travel ====
When the realms are combined, or close together, it is easier to use Soulcasting, including on living souls.
 
  +
Travel between the realms is possible through the use of the [[Oathgate]]s or [[Cultivation's Perpendicularity]]. Those with access to the [[Surgebinding#Transportation|Surge of Transportation]] are also able to physically move between the realms, although it is harder to move from Shadesmar to the Physical than vice versa. [[Stormlight]] is necessary when using the Oathgates{{book ref|sa3|8}} or Elsecalling.{{book ref|sa1|70}} [[Odium]] is also able to transition [[Cognitive Shadow]]s and the [[Unmade]] between the realms to allow them to take over a physical host’s body. He does this by pulling the souls “along ancient paths."{{book ref|sa3|116}}
   
  +
Communication between the Physical Realm and Shadesmar is slow moving and likely requires the physical delivery of information through traders and travelers.{{book ref|sa4|78}} Instantaneous communication methods such as spanreeds do not work across the realms,{{book ref|sa4|20}} likely due to the nature of spren. Unbound [[seons]], however, can be used to communicate with those on the different planes, provided one can be found and is willing to provide help with communication.{{book ref|sa4|78}}{{book ref|sa4|20}}
===== Transportation =====
 
Elsecallers and Willshapers have access to Shadesmar using the Surge Transportation which allows them to move between Realms.{{book ref|sa3|33}}{{cite|Willshaper}}
 
   
  +
Due to the nature of the Cognitive Realm, it is possible to reach different worlds in the [[cosmere]]. However, this is significantly harder for highly [[Investiture#Investiture_of_Humans|Invested]] individuals who are [[Connection|Connected]] to [[Roshar]].{{book ref|sa4|13}}{{wob ref|1540}}{{wob ref|9285}}
It is easier to Elsecall to Shadesmar than it is to return to the Physical Realm.{{book ref|sa3|33}} Although it is possible to leave the Cognitive from any point,{{cite|Verify}} those who are less experience with using Transportation, require a transfer point, where the Physical and Cognitive Realms are closer together, to be able to make the journey.{{book ref|sa3|33}}
 
   
==== Oathgates ====
+
=== Economy ===
  +
==== Currency ====
The Oathgates allow for transportation between the Physical and Cognitive Realms. The mechanism that allows for them to do this, is unknown.
 
  +
[[Stormlight]] is the major currency of Shadesmar, however, due to its propensity to quickly fade, some cities have banks where infused gems can be exchanged for tokens.{{book ref|sa3|93}} The Stormlight is then transferred into [[perfect gemstone]]s so that it will not fade and is available for future use.{{book ref|sa3|99}}{{book ref|sa4|29}} Infused [[sphere]]’s can be used as currency though it is up to the merchant to decide if they will accept sphere’s directly,{{book ref|sa3|97}} and while dun spheres can be traded, they are worth much less.{{book ref|sa3|101}} In general, spren care very little about gemstones themselves or their value, and are instead only interested in any Stormlight the gems carry.{{book ref|sa4|26}}
   
  +
==== Trade ====
In Shadesmar, only the control building platform exists,{{cite}}{{book ref|sa3|116}}. It is made of white stone. Each Oathgate is guarded by two gigantic spren, approximately thirty feet tall, which carry spears{{book ref|sa3|89}}- one pitch black and the other a brilliant white that reflects a kaleidoscope of colors.{{book ref|sa3|116}} When corrupted, these spren turn red.{{cite}} Although they may appear statuesque, these spren are alive and able to interact and speak with those who are nearby.{{book ref|sa3|87}}{{book ref|sa3|116}} They are bound by the oaths they took but do enjoy granting passage and wish they were permitted to do so again.{{book ref|sa3|116}}
 
  +
[[Reachers]] and [[peakspren]] are commonly found as traders and sailors in Shadesmar, often transporting goods between the different port cities.{{book ref|sa3|99}}{{book ref|sa4|26}} There are dedicated cities and towns that act as waypoints where traders can resupply during their journeys.{{book ref|sa3|102}}{{book ref|sa4|29}} Haggling is an accepted practice in at least some trade cities.{{book ref|sa3|102}} Trade within these places is conducted in an open aired manner as the realm does not need to worry about weather issues.{{book ref|sa3|102}}{{book ref|sa4|29}}
   
  +
Items that are imported from the [[Physical Realm]] are considered much more valuable than manifested items because they will not eventually disappear. However, these are much harder to obtain as they have to be brought through a perpendicularity or [[Oathgate]].{{book ref|sa4|29}} This has been historically unattainable since the [[Recreance]], as the Oathgates had been sealed and abandoned{{book ref|sa3|116}}{{book ref|sa4|22}} and the [[Horneater]]s that guard [[Cultivation's Perpendicularity]] were not receptive to travelers using the waypoint.{{book ref|sa4|13}} Non-manifested weapons, in particular, are worth a lot of money in Shadesmar.{{book ref|sa4|75}} Following the [[True Desolation]], traders from outside of the Rosharan system increased in traffic, with people being drawn to the subastral by stories of [[Shardblade]]s, and a desire to purchase them. [[Roshar#Wines|Rosharan wines]] are also popular off-world.{{book ref|sa4|30}}
Despite having a physical form in Shadesmar, a bead of the Oathgate still exists.{{cite}}
 
   
  +
As well as being the major currency, Stormlight is a valued commodity because it can be used to manifest objects from the Physical Realm. These objects can then be sold as wares by a merchant. The price set for an manifested item is reflective, not of the craftsmanship of the item,{{book ref|sa4|29}} but the length of time the object will last in Shadesmar before it disappears,{{book ref|Sa4|75}} These items, however, can be reinfused so that they will last longer.{{book ref|sa4|26}} The skill of the manifester determines the length of time the item will remain in the realm,{{book ref|sa4|26}} although the ability to manifest objects is rare,{{book ref|sa4|26}} can be quite dangerous,{{book ref|sa3|108}} and is rather draining.{{book ref|sa4|26}}
Prior to the the Final Desolation, Sja-anat had been unable to corrupt any of the Oathgate spren. Their corruption is thought to potentially lead to odd consequences when the gate is used. This is used to the the advantage of Shallan and friends when escaping Kholinar City.{{book ref|sa3|97}}
 
   
  +
The demand for Stormlight as a commodity, both in Shadesmar and off-world, has led the [[Ghostbloods]] to attempt to set up a trade route that will transport the [[Investiture]] from the Physical Realm and through Shadesmar, using the Oathgates. They eventually plan to trade Stormlight on other planets, and although they are aware of how to transport the Investiture off of Roshar, they have run into issues implementing their plan.{{book ref|sa4|13}}
The platforms can be destroyed to prevent travel, however, as long as the spren aren't compromised the control building can be rebuilt and then utilized.{{book ref|sa3|117}}
 
   
  +
{{quote
==== Unmade ====
 
  +
|“Aluminum,” Lopen said, still floating above the deck a few feet. “Yeah, it’s weird stuff. Can block a Shardblade, Rua tells me, if it’s thick enough. They get it from Soulcasting, though only a few can make it, so it’s pretty rare.”
Several of the Unmade have forms in the Cognitive Realm, however, it appears that they do not all act in a similar manner. It is unclear whether all the Unmade have Cognitive forms and if they can move between the Realms by choice
 
  +
“Can get from trade,” Cord said. “In Peaks. We trade.”
  +
“Trade?” Huio said. “Who trade?”
  +
“People in spren world,” Cord said.
  +
Huio cocked his head, rubbing his chin.
  +
“He is strange metal,” Cord said. “Does strange things to spren.”
  +
Dawnshard 7
  +
}}
   
  +
=== Food and Drink ===
Ashertmarn exists in both the Physical and the Cognitive Realms simultaneously.{{book ref|sa3|89}}{/something from Kholinar}} It is unclear if this is the Unmade's permanent state or if they have transferred part of themselves through to the physical in the same vein as high spren.
 
  +
True spren do not require food or water to survive,{{book ref|sa3|93}} however, they are able to consume [[Stormlight]]{{book ref|sa4|36}} or human emotions.{{book ref|sa3|99}} The weather patterns of Shadesmar also nourishes spren, the way food would nourish human.{{book ref|sa3|101}}{{book ref|sa3|110}} Lesser spren feed on Stor
   
  +
Human rations are available for purchase in Shadesmar cities and are sometimes carried by spren sailors, even when they do not currently have human passengers.{{book ref|sa3|99}} Rations are most easily found in port cities which see a steady trade of the goods to help accommodate for humans that live in the area.{{book ref|sa3|93}} Tinned food is commonly found in Shadesmar, and may originate from [[Scadrial]] due to their canning processes.{{book ref|sa3|97}}{{book ref|sa3|102}}{{wob ref|8650}}{{wob ref|10807}} Water can be created using a [[hydrator]]; these devices are carried on ships in the case that humans are granted passage by the captain.{{book ref|sa3|99}}
Nergaoul appears as a large mass of living red light. It appears wrong and can almost cause pain to those that look at it.{{book ref|sa3|116}}
 
   
  +
=== Leisure Activities ===
Moelach appears to exist entirely in the Cognitive Realm. The effect he has on humans when they are on their deathbed indicates that they may have interaction with the Cognitive before they pass on, even if it is not to the same extent as on Scadrial. Moelech has been known to move across different parts of Roshar and is currently located in the Horneater Peaks.{{cite|so many references to find - stuff from Kharbranth, wobs, Horneater peaks}}
 
  +
==== Gardening ====
  +
[[File:Wyndle.jpg|thumb|right|350|Wyndle gardening by {{a|Bonnie Johnson}}]]
  +
Gardening appears to be an art form in Shadesmar, that is enjoyed particularly by [[cultivationspren]]. It differs from Physical Realm gardening, with the cultivation of plants being considered mundane and pedestrian. Instead, Shadesmar gardening involves growing items out of crystals, based on the souls of objects, though this method is distinctly different from manifesting souls. Cultivationspren are known to create gardens of chairs. Like with Physical Realm artwork, these garden creations are put on display in exhibitions where they can be viewed by other spren.{{book ref|sa2.5|1}}
   
  +
=== Clothing ===
Yelig-nar appears as a figure of black swirling smoke and is the size of a normal person.
 
  +
Clothing in Shadesmar is either created as part of a spren’s essence, or is manifested from the Physical Realm.{{book ref|sa4|30}} Spren do not follow any of the fashion trends seen on Roshar, and will instead mix and match clothing from a variety of Rosharan cultures in ways that would be considered bizarre or unseemly to humans.{{book ref|sa3|102}}{{book ref|sa4|29}} Spren clothing that is created from a being essence can be changed by the given individual, however, [[Stormlight]] is required.{{book ref|sa3|102}}
   
  +
[[Honorspren]] in particular have a propensity towards military dress,{{book ref|sa4|36}} although some in the younger generation tend towards flowing garments instead.{{book ref|sa4|87}}
==== Perpendicularities ====
 
===== Honor's Perpendicularity =====
 
Dalinar was able to view the Cognitive Realm when he summoned the Perpendicularity.{{epigraph ref|sa3|5}}
 
   
  +
=== Languages ===
Honor's Perpendicularity forms during each highstorm,{{book ref|sa3|64}} however, the storm itself is not the Perpendicularity.{{cite}} It pierces all three realms combining them into one - this allows for the renewal of gemstones with stormlight as they are exposed to the Spiritual Realm.{{book ref|sa3|64}}
 
  +
Like humans, spren speak a multitude of different languages and the ability to speak multiple languages, spren or human, varies between individuals.{{book ref|sa2|60}}{{book ref|sa3|102}} These languages must be learned and are not inherently known.{{book ref|sa4|26}} Most spren are able to speak human languages.{{book ref|sa4|21}}
   
  +
There appears to be some languages that are specific for different types of spren.{{book ref|sa3|108}}{{book ref|sa4|26}} Not all languages are verbal, with some spren, such as [[Reachers]], being able to communicate using vibrations passed through metal plates.{{book ref|sa3|99}}
Honor's Perpendicularity is known as unpredictable and dangerous. It appears randomly across Shadesmar. Guides warn against trying to find it.{{book ref|sa3|93}}
 
   
  +
=== Religion ===
The perpendicularlity has been summoned by Dalinar Kholin - while open the three realms combined in the surround area. In Shadesmar, the perpendicularity appears as a brilliantly glowing pillar. It has some effect on the beads around it, causing them to lock together and form a highway to allow people to cross to the perpendicuarlity. The Fused appear to be negatively affected by the perpendicularity.{{book ref|sa3|119}}
 
  +
==== Mythology ====
  +
Following the [[Recreance]], the disappearance of the [[Knights Radiant]], and the locking of the [[Oathgate]]s, knowledge of Shadesmar disappeared from the general population, and the realm faded into myths and legends, eventually becoming known as the mythical kingdom of the [[spren]].{{book ref|sa2|prologue}} This fictionalization of the realm was further fueled by the [[Vorinism|Vorin Church]] during the [[Hierocracy]], who tampered and altered a great number of texts to remove or change information about Shadesmar, in their effort to expunge knowledge of the Recreance and Knights Radiant from historical record.{{book ref|sa2|3}} Older texts on [[Roshar]] still contain mentions of the [[Cognitive Realm]], including in literature and children’s books.{{book ref|sa1|i|8}}{{book ref|sa2|prologue}} Folklore contains references to those with backwards shadows, like one would have in Shadesmar, and describes the individuals as being cursed.{{book ref|sa2|prologue}}
   
  +
Shadesmar is still believed to be real by at least some inhabitants of Roshar, prior to its "re-discovery" in 1174. [[Jasnah Kholin]] has written about the realm in some of her earlier scholarly works,{{book ref|sa2|3}} and at least some in the [[ardentia]] are aware that Shadesmar is a real place.{{book ref|sa1|i|8}}
===== Cultivation's Perpendicularity =====
 
Cultivation's Perpendicularity resides in the Horneater Peaks.{{cite}} Since the Fused have increased their influence in Shadesmar, travellers moving through the perpendicularity have become rare.{{book ref|sa3|97}} They sail warships in the bead sea in the area and demand tribe from any who approach.{{book ref|sa3|102}}
 
   
  +
=== Magic ===
The area around the perpendicularity has gained a poor reputation due to the number of ships vanishing.{{book ref|sa3|101}} Many spren refuse to sail towards the perpendicularity.{{book ref|sa3|102}}
 
  +
[[File:Elsecaller.png|thumb|right|250px| Jasnah Elsecalling Shadesmar beads by {{a|LittleGreyDragon}}]]
  +
Some species and people have a more natural ability to view the Cognitive Realm. [[Singers]] can commonly see some level of Shadesmar, which usually equates to seeing the entirety of a [[spren]]’s physical appearance,{{book ref|sa4|48)}} while humans rarely can see the other realm.{{book ref|sa4|i|5}} Some [[Horneater]]s also have the ability to see spren that are invisible to others,{{book ref|sa3.5|9}} though it is unclear if this is related to their singer ancestry, or their interactions with [[Cultivation's Perpendicularity]]. [[Cultivation]] has the power to permanently move someone more into the Cognitive than they normally would be, which can allow them to physical touch spren that are not manifested.{{book ref|sa2.5|4}}
   
  +
==== Surgebinding ====
Their goal is to build their own empire in the Realm, and they took the perpendicularity to be able to control travel between the realms.{{book ref|sa3|108}}
 
  +
All [[Radiant]]s have an attachment to Shadesmar, by virtue of the [[Nahel Bond]],{{book ref|sa3|33}} and on occasion, they can see a glimpse of the realm.{{book ref|sa2|41}}{{book ref|sa1|45}} Orders that have the Surges of Transformation or Transportation have greater access.{{book ref|sa3|33}}{{book ref|sa4|11}}{{book ref|sa1|70}} Due to this higher affinity, it is particularly dangerous for [[Order_of_Elsecallers|Elsecallers]], [[Order_of_Lightweavers|Lightweavers]], and [[Order_of_Willshapers|Willshapers]] to visit Shadesmar without sufficient Stormlight as it risks their minds or body becoming trapped.{{book ref|sa1|70}}{{book ref|sa2|epilogue}} All three orders are capable of mentally peeking into Shadesmar,{{book ref|sa3|33}}{{book ref|sa4|11}}{{book ref|sa1|70}} although there is a level of talent involved in this process.{{book ref|sa4|20}} This ability is a "quiet" use of [[Investiture]] and will not draw the attention of [[secretspren]].{{book ref|sa1|45}}
   
  +
During times where the realms are closer, or combined, it is easier to access Shadesmar and an overlay effect can occur with the [[Physical Realm]]. [[Soulcast]]ing also becomes much easier to perform.{{book ref|sa3|120}} When in Shadesmar, Soulcasting can be performed on any physical material that is in the Cognitive Realm, however, if performed on the beads then only the object in the Physical Realm is affected. Items that fully exists in Shadesmar, however, can be changed into other substances as would normally occur.{{book ref|sa3|93}}{{book ref|sa4|26}} Soulcasting items that are in the Cognitive Realm is easier than changing the souls of the beads.{{book ref|sa4|93}}
== Weird Stuff ==
 
Jasnah{{book ref|sa2|prologue}} and Axies, backwards shadows. Misbehaving shadows are referenced in folktales as showing someone is cursed.{{book ref|sa2|prologue}} Jasnah notices this happening in the feast hall, when Ivory is not visible, and in the hall when he is. Implies this has been happened to her before.{{book ref|sa2|prologue}}
 
   
  +
Elsecalling to Shadesmar requires a large amount of Stormlight, and it is harder when moving from the Cognitive to the Physical, than the other way around.{{book ref|sa3|33}}{{wob ref|5758}} Although it is possible to leave the Cognitive from any point,{{wob ref|13196}} those who are less experience with using [[Surgebinding#Transportation|Transportation]], require a transfer point, where the Physical and Cognitive Realms are closer together, to be able to make the journey.{{book ref|sa3|33}}
In Shadesmar, beings cast shadows towards the sun.{{book ref|sa2|7}}
 
   
  +
== Development ==
Ivory pulls Jasnah into Shadesmar?{{book ref|sa2|prologue}}
 
  +
Shadesmar was loosely inspired by a painting by {{a|Michael Whelan}} that Brandon saw as a teenager, and largely developed off Brandon’s interest in creating a place that was a reflection of the real world, but also different. The crystalline nature of Shadesmar was part of this interest.{{wob ref|13466}} The bead ocean wasn’t inspired by anything in particular and grew out of the general worldbuilding for [[The Stormlight Archive]].{{wob ref|13799}}
   
  +
== Trivia ==
Singers are closer to the Cognitive Realm than humans and this, in part, is what allows them to change forms.{{epigraph ref|sa2|32}}
 
  +
*[[Expanse of Vibrance]]: This expanse's name was hidden behind the Shadesmar's map's title.{{wob ref|4805}} It is believed to be Nalthis.
  +
* An uncanonical scene from [[Words of Radiance]] was released in 2014 about [[Jasnah]] transitioning to Shadesmar from the ''[[Wind's Pleasure]]'' when it was attacked.{{wob ref |12304}} It was excluded from the book so as to not lessen the epilogue reveal that Jasnah survived.{{wob ref|4576}}
  +
* Although Brandon plans to use Shadesmar more widely in the cosmere, there may shift to being ‘Cognitive Realm’ as Brandon reaches Era 4 so that a more scientific term is being used.{{wob ref|10305}}
  +
* There is a specific reason that the Rosharan subastral is full of spheres.{{wob ref|2742}}
  +
* The idea of Shadesmar can be tied back to Brandon’s love of Tel’aran’rhiod from the Wheel of Time and some ideas from ancient Green philosophy.{{wob ref|12616}}
   
  +
== Notes ==
Lift is weird and partially in the Cognitive, allowing her to physically touch spren when it shouldn't be possible.{{book ref|Sa2|i|9}}
 
  +
<references />
  +
{/{partial}}
  +
{/{stormlight}}
  +
{/{cosmere}}
   
  +
WOBS
If the person is strongly influenced by [[Odium]] (and presumably certain other Shards), the flame turns red.{{book ref|sa3|116}} A flame vanishes when the person represented by it dies.
 
   
Ivory suggests that Jasnah search for Taln in Shadesmar as it is harder to hide due to the the manifestation of souls.{{book ref|sa3|47}} (Easier to find how?)
 
 
Odium appears to have the ability to draw spirits, and Unmade, through to the Physical Realm.{{book ref|sa3|116}} According to the Oathgate spren, souls of the dead can be pulled along ancient paths across realms to take over hosts.{{book ref|sa3|116}}
 
 
Venli is able to see into Shadesmar shortly before she interacts with Odium.{{book ref|sa3|116}}
 
 
Lift being partially in the Cogntive, allowing her to physically touch her spren.{{book ref|sa2.5|4}}
 
== Trivia ==
 
Ingesting the beads and then moving to the Physical Realm would not be good for a person.{{wob ref|12032}}
 
   
  +
https://wob.coppermind.net/events/317-general-twitter-2018/#e8983 <-disregarding: Brandon>Peter
  +
Art
  +
https://twitter.com/BlackSalander/status/1276257051585515520?s=19
  +
https://coppermind.net/wiki/Call_to_Adventure:_The_Stormlight_Archive#/media/File:Oathgate_by_Artem_Demura.png
  +
https://coppermind.net/wiki/Call_to_Adventure:_The_Stormlight_Archive#/media/File:Spren.jpeg
 
quotes and images
 
quotes and images
 
[/[File:Shadesmar.png|thumb|left|300px|Shadesmar by [[Coppermind: Artists/LittleGreyDragon|LittleGreyDragon]]]]
 
[/[File:Shadesmar.png|thumb|left|300px|Shadesmar by [[Coppermind: Artists/LittleGreyDragon|LittleGreyDragon]]]]
  +
[/[File:Elsecaller.png|thumb|right|150px|An [[Elsecaller]] in Shadesmar by [[Coppermind: Artists/LittleGreyDragon|LittleGreyDragon]]]]
  +
  +
https://botanicaxu.tumblr.com/post/188626184599/cosmere-inktober-part-58-day-17-20-exhale
  +
https://littlegreydragon.tumblr.com/post/179145868431/embed
  +
https://littlegreydragon.tumblr.com/post/632048777097773056/day-15-tower-inktober-cosmereinktober2020
  +
https://littlegreydragon.tumblr.com/post/631415033589547008/day-7-crystal-heres-the-one-i-didnt-manage-to
  +
  +
Quotes
 
{/{quote
 
{/{quote
 
| ... a place with a black sky and a strange, small white sun that hung on the horizon ... Flames hovered nearby ... Like the tips of candles floating in the air and moving with the wind ... An endless dark sea, except it wasn't wet. It was made of the small beads, an entire ocean of tiny glass spheres
 
| ... a place with a black sky and a strange, small white sun that hung on the horizon ... Flames hovered nearby ... Like the tips of candles floating in the air and moving with the wind ... An endless dark sea, except it wasn't wet. It was made of the small beads, an entire ocean of tiny glass spheres
 
| [[Shallan Davar]]{{book ref|sa1|45}}
 
| [[Shallan Davar]]{{book ref|sa1|45}}
 
}}
 
}}
[/[File:Elsecaller.png|thumb|right|150px|An [[Elsecaller]] in Shadesmar by [[Coppermind: Artists/LittleGreyDragon|LittleGreyDragon]]]]
 
 
https://botanicaxu.tumblr.com/post/188626184599/cosmere-inktober-part-58-day-17-20-exhale
 
   
 
{/{quote
 
{/{quote
Line 464: Line 486:
 
“Oh, glorious day. Glorious! We have waited so long for the honor of men to return!” He stood up and gestured. “Go, please! Get on a ship. I will stall, yes I will, if that one comes back. Oh, but go quickly !”102
 
“Oh, glorious day. Glorious! We have waited so long for the honor of men to return!” He stood up and gestured. “Go, please! Get on a ship. I will stall, yes I will, if that one comes back. Oh, but go quickly !”102
   
  +
RoW
== Notes ==
 
  +
<references />
 
  +
Dalinar’s powers were related to the composition of Stormlight, the three realms, and—ultimately—the very nature of deity. There were secrets here to unlock.{{book ref|sa4|3}}
{/{partial}}
 
  +
{/{stormlight}}
 
  +
I saw a map, Ialai had written, in the things of the Ghostblood we captured—and should have thought to copy it, for it was lost in the fire. 13
{/{cosmere}}
 
  +
Veil saw the pieces of something grand in Mraize’s moves: find the Oathgates, attempt to secure unfettered—perhaps exclusive—access to Shadesmar. Along the way, try to remove rivals, like Jasnah. Then recruit a Radiant who could look into Shadesmar. Finally, attack other factions who were trying to discover the secrets. 13
  +
Portable, easily contained, renewable. You hold the energy of a storm in your hand, Veil. That raw energy, plucked from the heart of the raging tempest. It is tamed—not only a safe source of light, but of power that those with . . . particular interests and abilities can access.” 13
  +
Suffice it to say they are places in Shadesmar where our Stormlight—so easily captured and transported—would be a valuable commodity.”
  +
13
  +
  +
Roshar has something that so many other peoples in the cosmere want: free, portable, easy-to-access power.” 13
  +
“This gemstone cannot go where it is needed. A more perfect gemstone could contain the Light long enough to go offworld, but there is still the Connection problem. This little flaw has caused untold trouble. And the one who unlocks the secret would have untold power. Literal power, Radiant. The power to change worlds . . .”13
  +
“Iyatil has reported to Master Thaidakar,” Mraize said, “and he has accepted—after some initial anger—that we will not be able to control the Oathgates. 13
  +
“We have no interest in seeing the enemy rule this world, Shallan. Master Thaidakar wishes only to secure a method for gathering and transporting Stormlight.13
  +
He had Voidlight before the Everstorm—he carried it from Braize, the place you call Damnation. He was testing the movement of Light between worlds. And one close to him might have answers. 13
  +
When we pressed it, the spren closed its eyes pointedly. It seems to be working with the enemy deliberately, 19
  +
“The honorspren can be a . . . touchy group,” Sigzil explained. “Many are not as carefree as our initial interactions with them led us to believe. 19
  +
  +
“The realm you traverse will be alien and at times hostile. Do not forget that it once held allies, and their fortresses welcomed men with open arms. Your task is to rekindle those ancient alliances, as we have re-formed [JASB7] the ancient bond between nations. Know that you take with you my utmost confidence.” 21
  +
  +
The sky was black as midnight, only without stars. The sun seemed too distant, too frail, to properly light the place, though he wasn’t in darkness. He could easily see the small platform around them, which was the size of the control room. The sunlight illuminated the landscape, but strangely didn’t light the sky. 22
  +
  +
“It is done as the Stormfather requires,” the marble one replied, voice booming. “Our parent, the Sibling, has died. We will obey him instead.” 22
  +
  +
Adolin turned around, gazing up at the shimmering mountain of light and colors. The mother-of-pearl radiance didn’t exactly mimic the shape of the tower, but had a more crystalline feel to it. Except it wasn’t physical, but light. Radiant, resplendent, and brilliant. 22
  +
  +
It seemed as if someone had taken a knife to her face, except she hadn’t bled or been scarred by the cuts. She’d been erased. Ripped apart. Removed from existence. When she looked at Adolin, she seemed like a painting that had been vandalized. 22
  +
  +
Space wasn’t a one-to-one correlation in Shadesmar. Things seemed more compressed here, specifically in the vertical dimension. Isasik the mapmaker thought the place was incredible for reasons Adolin hadn’t been able to grasp, despite having it explained to him three times. 22
  +
  +
All things in Roshar manifested in Shadesmar. Most objects became beads, while living people and animals became little flames of light like the ones he’d seen above. 22
  +
  +
he was left with only the endless view of the ocean. It bent his mind to think about those beads. The souls of all the objects that made up the physical world. Churning and mixing together, forming waves and surging tides, each composed of small beads no wider than his index finger. 22
  +
  +
Spren should be alien, should have their own ways of thinking and talking. 24
  +
  +
Spren didn’t quarry stone or spin threads; they took the souls of objects from the physical world, then “manifested” them. 26
  +
  +
She’d been blinded without going blind, killed without dying. The ways of spren were strange.29
  +
  +
“We are spren. We are eternal. Our deaths do not merely ‘wear off.’ ”
  +
29
  +
  +
“Traders from another land perhaps?” Archinal said. The short cultivationspren wrung her hands. “Oh, it does happen, and more and more these days. People come in caravans seeking to trade. 30
  +
  +
“So it is you,” Notum said to Adolin. “You did not learn from your last excursion into this land? You had to return?” 30
  +
  +
“To many there, you are a criminal. Your entire race is one of criminals. It isn’t about the Ancient Daughter so much as it is about what you did to us.” 30
  +
  +
“We are left,” Notum said, “to wander Shadesmar as dead souls, unable to think or talk. Our bodies are used, screaming, as weapons by the descendants of the ones who killed us. 30
  +
  +
She leaned forward to warm her gnarled hands—out of habit most likely, as this manifested fire gave very little heat. It could be packed up and carried in your pocket. All you had to do was grab the bead. It was more like a painting of a fire that flickered and crackled like the real thing. 34
  +
The constant sound of clacking beads became a quiet hum as they moved farther from the shore, and Shallan stirred again. The landscape here was so interesting. 34
  +
  +
The view up here was breathtaking. The endless sea of beads reflected distant sunlight from a million different spheres. They caught the light, and for a moment she thought the entire ocean had caught fire.
  +
34
  +
This is our realm. Our sovereign land. So you will leave as ordered. Humans never respect that, never accept that spren can own anything. We are possessions to you.” 36
  +
Your . . . situation is unique. Why, seeing into the Cognitive Realm—even a little—is an uncommon feature in a human! Interlude 5
  +
“Yes, we need to get to the storm there. The newer one in the south? Where I entered that gemstone . . . You have no idea what I’m talking about. Delightful. Right, then. Get ready, we’ve got a lot of work to do. . . 57 (ulim)
  +
  +
“It doesn’t make any sense,” Vaiu said. “They should all be wandering the oceans, not congregating here. What provoked this behavior?”75
  +
  +
“You and the others,” Pattern said, “refer to Shadesmar as the world of the spren, and the Physical Realm as ‘your’ world. Or the ‘real’ world. That is not true. We are not two worlds, but one. And we are not two peoples, but one. Humans. Spren. Two halves. Neither complete. 75
  +
  +
“Don’t we?” Blended asked. “For centuries, my kind told ourselves an easy lie, yes. That humans had been selfish. That humans had murdered. But easy answers often are, so we can be excused.
  +
“This truth, though, means a greater problem is. Thousands of spren chose death instead of letting the Radiants continue. Does this not worry you more? They truly believed that—as humans claimed at the time—Surgebinding would destroy the world. That the solution was to end the orders of Radiants. Suddenly, at the cost of many lives.” 94

Latest revision as of 01:19, 7 October 2021

{/{location |map=Shadesmar (TWoK).jpg |world=Roshar |universe=Cosmere |books=The Stormlight Archive }}

Shadesmar is the Rosharan subastral in the Cognitive Realm.[1] It encompasses the entirety of the Rosharan system[2][3] and is the kingdom and birthplace, of spren.[4]

Shadesmar is the colloquial name[5] of the Rosharan subastral[6] and also the Rosharan translation of "Cognitive Realm".[7] Although other worlds have their own words for "Cognitive Realm", when these get magically translated to another language, it results in the name "Shadesmar", even if not in reference to the Rosharan subastral.[8] Shadesmar, as coined and used by Rosharans, is also used in Silverlight as the cosmere standard.[8]

Locations[edit]

The Rosharan subastral is part of a single infinite plane[9] that connects to the other subastrals in the cosmere by regions that are locally known as Expanses.[10] Moving far enough in the direction of an Expanse, will take you to another world in the cosmere.[11][12] The four Expanses at the edge of the Rosharan subastral are;

Shadesmar Map by Template:Isaac Stewart

Other locations in Shadesmar include;


It is possible[15] to cross between diametrical points on Roshar by utilizing the Cognitive Realm, however, it would be difficult.[16]

Notable Locations[edit]

True spren live in a number of cities and other settlements in Shadesmar. Some of these cities are inhabited and ruled by a single type of spren,[17][18][19] however, not all Radiant spren their own kingdom.[20] Cryptics are known to rule one of the greater cities in Shadesmar,[17] and the honorspren have control of multiple locations.[18][19] Cultivationspren, however, rule no cities in the realm.[20] A clan of Horneaters live permanently in Shadesmar, presumably nearby to Cultivation's Perpendicularity.[21]

Geography and Ecology[edit]

Environment[edit]

The Cognitive Realm is an inverse reflection of the Physical Realm, with Shadesmar's bodies of "water" mirroring land in the Physical Realm, and Cognitive Realm land being the reflection of oceans, rivers, and lakes. In the Rosharan subastral, "water" is made up of small beads that represent the cognitive aspects of physical world objects, while the land is created out of obsidian.[22][23][4]

Shadesmar overlays the Physical Realm,[24] however, as the Cognitive Realm is more compact,[25] locations do not map one to one between the two realms.[15] As the realm forms based on people’s perception of objects and space, the vertical dimension,[26] space between planets,[27][11] and unknown locations in the Physical Realm,[28][27] are particularly compressed. Shadesmar geography does not need to be based off naturally occurring Physical Realm geology, and can also form as a reflection of man-made land or water sources.[29]

Shallan overlooking Shadesmar by Георги Маджаров (Georgi Madzharov)

The sky in Shadesmar is pitch black[22] with no moon or stars.[30][26] On the horizon sits a small, frail,[26] white sun,[31][24] that provides enough light to illuminate the lands but not the sky, despite appearing almost too weak to achieve even this.[26] The sun does not move or change regardless of time of day or distance traveled - because of this, Shadesmar does not have any natural day and night cycle.[32][30][33] Shadesmar has a natural atmosphere with a breathable atmosphere due to air permeating into the Cognitive from the Physical Realm.[34]

Long, straight,[35] flat[36] clouds run directly towards the sun[35] and give the impression that the object is at the end of a long tunnel.[37] It is possible for these clouds to appear and disappear and this may be related to which angle they are observed from.[38] The clouds are also corporeal and are sometimes used as landing pads for types of flying spren. When utilized this way, the spren disrupt the cloud patterns.[39]

Shadows behave strangely in Shadesmar, depending on the source of light that is creating them. Shadows cast by the sun will point towards it instead of away,[22][26] while those cast by manifested fire will point away from the light source as would occur in the Physical Realm.[40] Backward shadows occur on rare occasions in the Physical Realm, and are related in some way to Shadesmar.[41][35][42]

The land in Shadesmar is made of a glassy, black obsidian. Because of the nature of this material, the ground is cold to touch[43] and it is easy to move quietly.[40] The ground can be used as a resource if necessary,[44][38] although it is difficult to remove chunks of obsidian as it shatters if struck incorrectly.[38] The spren rarely use obsidian as a building material because of this difficulty, although they occasionally create weaponry from it. To access pieces of usable obsidian, pickaxes are needed. Once removed, the obsidian is able to be Soulcast, and is easily persuaded to change into other materials.[45][38]

It is common to find peninsulas in Shadesmar as they are the mirror of Physical Realm rivers. The depth of the river does not dictate the depth of the peninsula and in most cases one would not be able to swim underneath the peninsula.[46] Channels are sometimes cut in these sections of land to create more convenient sea routes for travelers and traders.[19][47] Lighthouses can be found at the end of these peninsulas to signal to passing ships that they are close to land and that they should beware of hidden rocks.[44] These lighthouses are also trade waypoints where ships can deliver goods or restock supplies for their ongoing journey.[30]

Shadesmar Oceans[edit]

Instead of water, Shadesmar oceans, rivers, and lakes are made of small, translucent,[24] dark glass beads,[31][35] approximately the size of the tip of an index finger,[26] a bean, or a fingernail.[48] Each of these beads represent the soul of a non-living item in the Physical Realm,[4] and have a very basic consciousness that is able to communicate its primal intent. The beads cannot always be understood and some spren are able to act as translators between beads and other parties.[22] Beads can be removed from their location in the ocean and taken anywhere within Shadesmar, regardless of where its corresponding item is in the Physical Realm, as the body and mind of the object are connected via the Spiritual Realm.[19] The beads must be stored securely, however, to prevent them from returning on their own to the corresponding location of their item.[19] Consuming a bead and transitioning to the Physical Realm would have a negative effect.[49] There are no beads that represent the power of the Shards in the system.[50]

It is possible to gain impressions from beads of what object they represent[35][51] - this is more easily done by those who are Invested,[4][52] however, there is still an element of natural talent with some people being better suited to the task than others.[38] Investiture is not needed to get impressions or visualize the souls of the beads,[19] although the beads are attracted to Investiture and will swarm someone who holds it if they are able to sense it.[35] Impressions will match the magnitude of the object, with larger, older, and/or grander objects threatening to overwhelm the person holding the bead.[4] As well as this, the weight of each bead is related, but not equal, to the physical object it represents, with souls for larger objects being deceptively heavier than they appear.[22]

Investiture, such as Stormlight, can be detected by the beads if contained in a gemstone, or held by a Radiant. The degree that the beads can sense Investiture from a Knights Radiant is dependent on the Order, with some being less "detectable" than others.[4] Because of the reaction of the Shademar ocean beads, it can be dangerous for Surgebinders to use their powers while in the Realm, lest they draw the beads - and dangerous spren - to themselves and their companions.[4] Despite these issues, traveling Shadesmar without sufficient Stormlight is unwise as it is the currency of the realm and can be used by the spren to heal if required.[53][40] It is unclear if the Shadesmar beads can be infused with Stormlight.[54][55]

If fed Stormlight by a Lightweaver or Elsecaller, the beads can be used to build objects based on visualization the soul of a specific bead.[56] The beads will fit together with the source bead to form a lattice like structure until the object has formed.[4][35] These objects can be load bearing,[4] even when they would not be in the Physical Realm, and the entire object does not need to be created.[35] Some creations can move on their own, though not very well.[35] Creations of larger or more solid objects, may be more difficult to relocate without first collapsing the structure, while smaller ones can be moved around more easily. Stormlight can be reclaimed from these creations, although not all is returned to the user.[4]

Like with water, it is possible to drown if pulled under the beads, as they will swarm beings if they make contact and will attempt to force their way into a person's mouth and throat,[35] causing them to suffocate.[57] It is not possible to swim through the beads as they provide no buoyancy, and instead people will sink into what feels like a viscous liquid.[35] There is an underwater current that moves the beads,[52][58] that is stronger than what would normally be found in Physical Realm oceans.[38]

Flora and Fauna[edit]

Flora[edit]

There is a variety of plant life in Shadesmar, which, like in the Physical Realm, appears to differ based on region. Plants and trees are made of different types of glass or crystal and can be a variety of colors.[22][30][44] While a number of these plants are brittle and will shatter if touched, some are sturdier and are less prone to breaking.[30] While some plants and trees share the same general physical shape as flora in the Physical Realm, others, such as mushroom trees, are much more alien.[40] Fully fledged forests can be found in the south of Shadesmar, both near the Thaylenah Oathgate[36] and near Lasting Integrity.[21]

Fauna[edit]

Physical Realm creatures can also be found in the Cognitive, having been brought through a perpendicularity.[18] While most Physical Realm animals seem to appear as they would in their natural habitat, Ryshadium trail a faint afterimage.[26]

An animal exists in the Cognitive Realm that vaguely resembles a horse, and is used in a similar manner, by true spren.[39]

Beings[edit]

Living beings reflect in Shadesmar as small flames.[22][31] These flames differ in size between species[22] and although they are often found hovering just above the Shadesmar ground,[23] they can also be found at different elevations depending on their location in the Physical Realm.[26] The flames do not produce heat,[4] however, they do produce light.[57]

If someone is corrupted, their soul will turn red.[36] The souls of Fused appear as a twisted humanoid shape that shimmer with dark light before the Fused has taken over a physical body,[36] and after taking a host, will resemble a dark flame that pulses like a beating heart.[59] The type of form that a singer is wearing is distinguishable through viewing their Cognitive aspect based on the spren they hold in their gemheart, and it is easy to tell if they are a Fused, Regal, or ordinary singer. It is also possible to tell apart the different brands of Fused by viewing their cognitive aspect.[59]

If someone is to die in the Physical Realm, their soul flame will disappear. Although the deceased does not seemingly appear in Shadesmar after they die, as they do in the Scadrial subastral, it may be that they are just not visible to regular people, and one would need to be a Cognitive Shadow themselves to see the newly departed soul.[4][60] Similar to the beads, touching a soul flame will give the impression of the person it represents and it is possible to feel their emotions and general thoughts.[4]

Singers are closer to the Cognitive Realm than humans and this, in part, is what allows them to change forms.[61] Lift is also unique in that she exists partially in the Cognitive, which allows her to physically touch spren when it shouldn't be possible.[62]

Spren[edit]

Main article: Spren
Spren in their Shadesmar form by MarieSeeberger

Shadesmar is predominantly populated by spren, with true spren organized in civilizations and lesser spren roaming wild, similar to animals as they would be found in the Physical Realm.[26] Many of these lesser spren live within the bead ocean[4] as they are drawn to human populations that are in the equivalent location in the other realm.[63] There is a regionality to the spread of spren types and certain spren may be more commonly found in different areas.[64] The number of spren in Shadesmar help to act as "release valves" for Honor’s splintered power, due to their nature as Splinters.[65]

Many of the spren that live in the oceans are emotion spren, with several types considered quite dangerous.[4] Lesser spren, such as mandras can only travel so far away from human population centers in the Physical Realm before they will begin to die.[58] The specific types of lesser spren that can be found in Shadesmar are tied into the natures of the two Shards on Roshar, Cultivation and Honor.[66]

Like in the Physical Realm, true spren do not tire from activities[30] nor do they require sleep or food.[32] They can "feed" off emotion[32] and Stormlight[38] if it is available. Spren children can be created by Investiture coalescing in one place in Shadesmar and becoming sapient, however, this is a very rare occurrence and sometimes take hundreds of years. Children will look approximately the same as their elders and do not grow in the same fashion that human or singer children do.[18] If a spren is cut by a Shardblade in the Physical Realm they will eventually re-form in Shadesmar.[67] However, if they are hurt enough in the Cognitive Realm it can cause their minds to break and the spren will become akin to a deadeyes.[68] This can be undone by feeding spren a large quantity of Stormlight.[69] Lesser spren do feed specifically on Stormlight.[4]

Spren physically reside in Shadesmar and, unlike in the Physical Realm, have mass and substance.[32] Lesser spren can be pulled through to the Physical Realm if they are strongly attracted by an emotion or natural phenomena,[24][22] while true spren can choose to transition their mind. Generally, only part of a spren, lesser or true, moves through to the Physical Realm; as such, most humans have never viewed the real bodies of the spren.[17][23] While in Shadesmar, true spren do not need a Nahel bond to remain sapient.[32] The bodies of spren will physically change if corrupted by Sja-anat.[40] Effects such as rippling clothing and hair that occur for some spren in the Physical Realm, do not occur in Shadesmar.[40]

The only time spren can voluntarily transfer their whole self into the Physical, is when they become Shardblades. When not in Blade form, a true spren’s physical body will present in Shadesmar, even though their mind has crossed over to another realm.[22] This partial transition is often why Radiant spren can remain invisible if they choose, although there is a level of skill that is involved with both appearing and disappearing from sight.[62] These spren will also still be visible in the Cognitive Realm even if they have become invisible in the other realm.[59]

Spren that have transitioned have barely any substance in the Physical making it difficult to touch them, and in some cases it should be impossible.[62] When Radiant spren first transition their minds from Shadesmar, they lose much of their mind and memory,[22] and risk losing their sapience.[70] This memory loss differs between spren and/or likely returns at different rates.[62][26] Returning to the Cognitive Realm does not restore their memories completely, however, spren do appear to gain a certain amount of recognition about their surroundings[30] and some memories of the realm upon returning to Shadesmar.[52] It is possible for an unbonded true spren to return to the Cognitive Realm, although it is unknown how a spren would do this or whether any effects they have suffered in the Physical Ream would be reversed.[71]

Not all lesser spren reside in Shadesmar, with those that are more suited to primarily the Physical Realm, such as windspren, rarely being seen in the Cognitive.[19] Lesser spren that live in the Cognitive can still be attracted by their individual attribute or emotion, which can pose a threat to travelers if a violent or vicious emotion spren is drawn to the group.[44][52][30] Unlike in the Physical Realm, both humans and spren can draw the attention of nearby emotion spren.[30][53] Spren that are inhabiting a creature, can also be seen separate to the creature’s soul flame if viewed in Shadesmar.[72]

Spren as Fabrials[edit]

Sapient spren that have transitioned themselves to the Physical Realm, including corrupted spren,[73] to become fabrials[74][73] and Soulcasters[74] still manifest in the Cognitive Realm. Soulcaster spren are small and unresponsive, and appear in Shadesmar with their eyes closed,[74] while corrupted spren have more of an ability to communicate and are more aware of their surroundings.[73]

Urithiru and the Sibling[edit]

In Shadesmar, the Sibling resembles a shimmering mountain of bright light. Similar to the Highstorm, the Sibling has a mother of pearl or iridescent coloring as well as a crystalline feel. While the Sibling does not completely take the shape of Urithiru, they do form a vague approximation. A large number of emotion spren can generally be found around the tower in the Cognitive Realm, due to the number of beings that occupy the space in the Physical Realm. Despite the light given off by the tower, the Sibling casts no shadow.[26]

Spren can be harder to see when peaking into Shadesmar, due to the light given off by the Sibling, although it is not impossible to see regular spren[75] or Voidspren.[76] The tower has some form of protection in Shadesmar against the more violent types of spren, who could be a danger to anyone in the Cognitive Realm and vicinity.[26]

Urithiru sits at a higher elevation than the bead ocean and ramps can be found spiraling down from the Oathgate platforms, for those who need to reach the ocean below. Because of Shadesmar’s compressed space, the distance from the top of the Oathgate pillar to the ocean is smaller than it would be in the Physical Realm. The glow from the tower, though not the tower itself, can be seen from sea level.[26]

Unmade[edit]

Many of the Unmade exists within the space between the Cognitive and Physical Realm, and were deliberately trapped there by Odium.[25] They are able to see into both, however the corporality of their form in either realm differs between individuals.[25][4][77] Different Unmade may have varying levels of control over which plane they exist in at any given time, and how much they can move around the different realms.[25][4][77][78]

Climate[edit]

Weather patterns in Shadesmar differ to those from the Physical Realm, and are not based on temperature or precipitation.[21] As such, travelers and residents of the Cognitive Realm do not need shelters that are equipped to deal with storms or bad weather.[38] There is also no wind in Shadesmar.[40][36]

Instead of physical patterns, the Shadesmar weather has a direct effect on the emotions and wellbeing of spren, causing them to feel invigorated on some days and dreary and weighed down on others. Both true spren and lesser spren are affected by these weather patterns, with lesser spren becoming aggravated depending on the weather.[21][79] This phenomenon is also seen with the passing Highstorm, which provides true spren with energy and helps to revitalize them.[44]

Types of Weather Patterns[edit]

Crystalline Day[edit]

On a crystalline day, a faint violet-pink shimmering haze can be seen in the air in the far distance. Plants are also affected on these days and will grow faster, with changes being visible to the naked eye. Before plant growth occurs, a faint shimmer can be seen in the surrounding air. Pink crystal fuzz will also spontaneously grow on objects before spreading over nearby surfaces.[21]

Energetic Weather[edit]

One type of weather energizes the true spren, who become chattier and visibly more cheerful. The spren can hear a faint drumming in the back of their mind during this weather, which sounds upbeat and energetic.[79]

Highstorm[edit]

The Highstorm appears as ripples and vibrant colors in the sky, with shimmering clouds that are an ethereal luminescence.[40] There is a pulse to the Highstorm, that may be similar in nature to the beat heard by true spren during other weather events.[40]

The three realms blend together within the Highstorm, and an Invested person can briefly see into the Spiritual Realm if they are able to access the storm via Shadesmar. However, it does not appear possible to access the Physical Realm using this method.[40] The Stormfather is able to sense someone accessing the realms through the Highstorm in the Cognitive Realm, however, this is not a common occurrence.[80] This connection is not two ways, however, and the person in the storm cannot sense the Stormfather.[40]

Perpendicularity[edit]

Dalinar opening Honor's Perpendicularity by Wanda_Sonneman

Honor's Perpendicularity[edit]

Honor's Perpendicularity, also referred to as Honor’s path,[81] is an unstable portal[52] that can allow for transport between the Physical and Cognitive Realm. It moves around Shadesmar randomly, however, can be summoned by both Dalinar and Ishar.[82][83] The Stormfather can feel when the perpendicularity is opened, except when done by Ishar.[81] The Fused also appear to be negatively affected by the perpendicularity.[82]

The size of it when opened can be controlled[84] and the perpendicularity often, but not always, shrouds the summoner in a bright, almost impenetrable light. This light is also blinding to the summoner from their place within the perpendicularity, with people in the vicinity being hard to see.[81] Some people and objects, however, such as Ishar and Nightblood, can be seen clearly when they are within the perpendicularity.[81] In Shadesmar, Honor’s Perpendicularity forms as a brilliant glowing pillar. If forming above the ocean, the perpendicularity will create a path from itself towards the land so it can be reached, by locking the beads together into a solid object.[82] It is quite taxing to hold open.[85][81] The perpendicularity can be consumed by Nightblood if he is drawn within it. If he is stabbed into its center, the perpendicularity will be closed but not destroyed.[81]

When the perpendicularity is summoned, Shadesmar is visible to the summoner[86] and certain individuals in their proximity,[85] although not everyone who is a passive witness can see through to the other realm.[87][88] The rhythms and tones of Roshar, can be heard when the perpendicularity is opened.[85][87]

The perpendicularity forms during each Highstorm,[89] however does not appear to be the storm itself.[90][82] This allows for the renewal of gemstones, due to the perpendicularity exposing gems and spheres to the Spiritual Realm.[89] When moving freely of its own accord, Honor’s Perpendicularity is considered to be unpredictable and dangerous and will appear randomly at different points across the Cognitive Realm.[52] Due to its wild nature, guides advice against travelers trying to locate it.[52]

It is potentially possible to open Honor’s Perpendicularity at Urithiru, however, it requires strong magical abilities, and may not be possible if a Bondsmith is below the Fourth Ideal. There is both a measure of strength and a measure of skill required.[91]

Cultivation's Perpendicularity[edit]

Cultivation's Perpendicularity resides in the Horneater Peaks,[92] with clans of Unkalaki living on both sides of the portal.[93] Although it is a working waypoint between the realms, the Horneaters that guard the perpendicularity are not amenable to travelers, though some worldhoppers have gained access to the portal and transitioned between the different planes.[52][92] It is unclear whether this is with the permission of the Unkalaki people.

As there are Physical Realm items that pass through Shadesmar, it is possible that some level of trade is allowed by the Horneater people, though they are selective of who can trade through the perpendicularity.[93] The Dawnshard is known to have arrived on Roshar through Cultivation's Perpendicularity.[94]

History[edit]

Early History[edit]

Prior to the Recreance, the spren and humans had a good relationship. The Elsecallers were the primary liaisons, however, they would often bring along others to assist them when they interacted and visited the spren.[95] Written treaties were also formed during this time.[96]

Shortly before the Recreance, as the Sibling was retreating, they ordered the Oathgates to be closed and locked so that people would no longer be able to transfer between realms.[26][36] Losing this means of transportation, likely severely decreased the number of Rosharans accessing the realm, eventually leading to Shadesmar becoming a myth amongst the cultures who lived in Physical Realm.[35]

At some point, the honorspren tried to take over Shadesmar, and warred with other spren groups, including the inkspren.[97][58][18][98]

Modern History[edit]

Cryptics began, at some point, to flock to the Shadesmar location equivalent to Kharbranth.[99][100][31][37]

Following the escape of Syl from Lasting Integrity,[18] posters of Syl were placed in some, if not all, port cities in Shadesmar by the honorspren in an attempt to have her found and returned to the capital.[18][58]

Jasnah’s Holiday[edit]

Jasnah returning from Shadesmar by Audrey_Hotte

Jasnah first became aware of Shadesmar as a real place in 1167 when she was pulled through by Ivory when he attempted to kill her.[35] After bonding Ivory and becoming an Elsecaller, Jasnah began to research Shadesmar, along with Urithiru and the Voidbringers.[24]

In 1173, Jasnah found herself in Shadesmar after Elsecalling there to escape an assassination attempt aboard the Wind's Pleasure.[22][101] Unable to return to the Physical Realm without first finding a waypoint, she spent several months[102] trekking across Shadesmar to a location that corresponded to the middle of the wilderness. During her journey, Jasnah spent time with the highspren, who shared with her details of the past, and the history surrounding the Recreance and Desolations. She also learned of the Everstorm and the effect it would have on the entrapped singers of Roshar.[103]

Jasnah’s appearance in Shadesmar caused trouble for the spren, although it is unknown whether this is because she was a native Rosharan or because she was a Surgebinder. During her escape from the realm, she may have been involved in some sort of conflict.[103]

After returning from the Cognitive Realm, Jasnah recorded her exploration and experiences of Shadesmar in a number of journals. She released some of these records to the public after becoming queen, however, not all journals were released, much to the chagrin of her mother, Navani.[87]

Her experience of being trapped in the Cognitive Realm left Jasnah with a heightened sense of paranoia, leading to her having an increased level of preparedness in the case that she might have to escape into Shadesmar at a future point.[84][104]

Azure’s Treasure Hunt[edit]

Azure first traveled to Shadesmar in 1173, in pursuit of Nightblood and Vasher, and crossed into the Physical Realm using Cultivation's Perpendicularity.[52] After being unintentionally brought back during the battle at Kholinar Palace,[23] she travelled with Adolin and his companions, before parting ways when they jumped off Honor's Path in an attempt to escape the Fused.[44] Azure had already made a bargain with the honorspren prior to the appearance of Odium’s forces, where they would allow her to travel with them and enter Lasting Integrity. Once there, the spren would exchange information about Nightblood, who had passed through their fortress, for information on Azure's Blade.[19]

Azure was one of the last humans to enter Lasting Integrity before it implemented its isolationist policy. She moved on approximately five months after her arrival.[21][105]

Uh oh, Big Bad Alert[edit]

The Everstorm started building and approaching the planet Roshar’s subastral many generations before it was transferred to the Physical Realm.[106] Initially broken off from the storm that surrounds Braize, Odium gradually moved it until it reached the edge of the local Shadesmar[106][107][108] where it remained brewing for a long period of time,[25] somewhere in the southern banks.[109] Because of its remote location in Shadesmar, Odium’s forces had to contend with traveling far out to sea in the Physical Realm to be able to reach the storm so they could draw through Voidspren to begin the process of transferring the storm to the Physical Realm.[109]

The transition of the Everstorm out of Shadesmar triggered the beginning of the new Desolation and the return of the Fused. Voidspren began to appear in Shadesmar to the west of the Nexus of Imagination and made their way to the Horneater Peaks to seize control of Cultivation’s Perpendicularity and the surrounding areas,[63][18] and gain control of travel between the realms.[19] They leveraged their control to influence trade and harass sailors and travelers in the area, demanding tolls and tributes and sinking or capturing ships.[40] This led to a sharp decrease in travel in that region of Shadesmar,[40] with spren refusing to go near the perpendicularity, and preferring to stick to the eastern part of the realm where there was less Fused influence.[18] Unfortunately, Voidspren influence began spreading further east, with the Fused ending up with loose control over Celebrant by 1174.[18]

Travel and trade further decreased into 1175 with fewer ships willing to travel, lest they encounter Odium’s forces. They were further disincentivized to travel due to strange occurrences in Shinovar, as well as a general preference against encountering traveling honorspren.[26]

The Brady Bunch Adventure[edit]

Following their escape from the Kholinar Palace through the corrupted Oathgate, Kaladin, Shallan, Adolin, Azure, along with the spren of the Radiant’s and Adolin’s Shardblade, found themselves trapped in Shadesmar.[23] Unable to return through the Oathgate, and to escape Ashertmarn, the group made their way to the Windrunner River,[4][110][47] before making their way up the peninsula and away from Kholinar.[4]

Eventually, the travelers came upon Wind's Pleasure;[30] while Kaladin went to investigate the building and find out more about the occupants, Shallan and the others were contacted by Sja-anat. When the group had first transitioned to Shadesmar, Sja-anat had falsely reported back to Odium that the group had been transported to an unknown point, far from the Kholinar Oathgate. Odium ordered Sja-anat to search for the Radiants, however, once she located them she used the opportunity to warn them about Odium’s hunt and that they should avoid his forces.[40]

Kaladin, deeming Riino’s Lighthouse to be safe, returned to fetch the other members of his party then convened at the lighthouse to enquire about travel and supplies.[40] A ship, captained by the Reacher Ico, reached the lighthouse not long after the group arrived,[40][58] and ferried them to Celebrant, a trade city, found in the south east on the Sea of Spears. The party was unable to agree on a destination, with Azure wanting to go west to Cultivation's Perpendicularity as she had previously used it to reach the Physical Realm,[52][58] while Kaladin was strongly insistent about traveling south to Thaylenah, due to a vision he had when he touched Riino’s magic globe.[58][63]

Once they reached Celebrant, the group split in half with some members going to the market place to gather supplies, while the rest enquired about potential passage to Thaylen City or Cultivation’s Perpendicularity. While at the marketplace, Syl, who had been disguised, was recognized as the Ancient Daughter, leading her to confess to Adolin and Kaladin that she may be a wanted person by the honorspren. Meanwhile at the docks, Shallan and Azure were unable to secure passage to either of their proposed destinations. After realizing that a Fused was conducting an inspection on Ico’s ship, the two women, as well as Pattern and Maya, returned to the dock registrar to interrogate her, and learnt about the increased Voidspren presence in Shadesmar over the preceding months. After escaping the Fused at the docks with out detection, the group reconvened to decide on how to proceed. Syl, having seen Honor's Path docked in the harbor, ran to catch the ship before it pulled away, revealing who she was so that she and her friends could escape Odium’s minions on the honorspren vessel.[18]

Once aboard, Notum, the ship’s captain, began their voyage towards Lasting Integrity, post-haste, to try and outrun the Fused. After being taken captive, most of the group, barring Syl, were released from captivity and allowed to explore most parts of Honor’s Path.[19] When it became apparent that the Fused were slowly gaining ground on the vessel, Notum decided to disobey his mandate and aided the friends in escaping to the Longbrow's Straits, by dropping them secretly into the beads.[44]

Having lost the Fused, the party made its way across the land in the direction of Thaylen City, following Kaladin’s hunch that Dalinar was in danger.[44] When they arrived, they found large numbers of Odium’s forces waiting. Soon after, Odium's minions disappeared, as they were drawn through to the Physical Realm.[111][112] To buy time and give an opportunity for Shallan to reach the Oathgate, Kaladin, Adolin, and the spren engaged with the remaining Fused in their own ways.[36] Shallan attempted to convince the Oathgate spren to allow them passage, however, they refused, remaining steadfast in the mandate given to them by the Sibling.[36][26] With Kaladin out of Stormlight, and Adolin severely injured, the hopes of the friends making it back to the Physical Realm were slim,[43][113] until Honor's Perpendicularity appeared after being opened by Dalinar during the Battle of Thaylen Field.[82] The group transitioned back to the Physical Realm using the perpendicularity to then engage in the ongoing conflict that was occurring in Thaylen City.[114]

Following the Battle of Thaylen Field, at least some of the Oathgates agreed to allow for passage between realms again.[26]

Electric Boogaloo: The Brady Bunch Adventures[edit]

Shallan and the honorspren in Lasting Integrity by Connor_Chamberlain

In 1175, a delegation from Urithiru headed by Adolin and Shallan, set out to visit Lasting Integrity and try to convince the honorspren to re-bond humans and join their war efforts against Odium and the Fused.[73] Setting out from Urithiru, the group travelled on a peakspren ship captained by Unativi, then by caravan from Nameless to Lasting Integrity. During this time, Shallan began taking notes for her eventual book on Shadesmar’s natural history.[38] During the second half of their journey, they were followed by a Tukari mercenary group that eventually broke away from their path to head south, while the Urithiru delegates continued west. Unfortunately, the Tukari had continued in the same direction of Notum, who had also been traveling along the route, and he had been their target all along. Racing to save him, Adolin and Maya fought off the Tukari, long enough for the other soldiers in their party to arrive and provide backup.[68]

With an injured Notum in tow, the group pressed on quickly to reach Lasting Integrity, wary that the Tukari were still in the area and could circle back around to attack them again. Reaching the honorspren stronghold however, the group was not warmly welcomed; the honorspren did not respond kindly to the diplomatic efforts of Adolin, destroying his correspondence from the coalition monarchs and refusing to engage his pleas and arguments. With all of his other plans having failed, Adolin surrendered himself into the custody of the honorspren, after giving them the opportunity to put him on for the Recreance. The honorspren allowed for two others to remain with Adolin, and Shallan and Pattern joined the Highprince inside the fortress where Adolin was taken into custody.[53]

While a number of the Urithiru party began the return journey to the tower, several members including Godeke, Felt and Malli, Shallan’s Lightweavers, and Notum remained camped outside the keep, on the edge of the nearby forest, and remained in contact with the Alethi highprince via letter.[21]

Shallan, during her time in Lasting Integrity, set about completing the mission she was given by Mraize to find Restares. When Kalak returned to the keep, Shallan realized that the man she sought was a Herald. After speaking with Mraize, she discovered he wanted her to “kill” the Herald by capturing his soul in a knife containing Odium’s godmetal. The last day of Adolin’s trial, Shallan went to Kalak’s lodgings with the intent to kill him, having adopted her “new” persona of Formless. Pattern interrupted her on her way there, trying to introduce Shallan to Testament, whom he had already tried to introduce once before. Shallan sent Pattern away, not wanting to hear what he had to say, before continuing on to Kalak’s house. Once inside, Veil confronted Shallan about Formless and forced her to remember what Shallan had done as a child when she had been bonded to Testament. Duty done, Veil disappeared, being reintegrated into Shallan. Kalak discovered Shallan in his house shortly after her ordeal, and although the Lightweaver acknowledge that she had been sent to kill Kalak, she had instead decided to try and work with him.[115]

Lusintia, Sekeir, and several other honorspren found the pair not long after the Herald confronted Shallan, and accused the Lightweaver of trying to influence her husband’s trial. Despite Kalak’s denial, the honorspren took Shallan into custody, to be held until the trial was completed. The honorspren also detained Kalak, with Sekeir taking his place to oversee the final day of the court proceedings.[115][115]

Held as the honorspren’s captive, Adolin prepared for his trial with the help of the inkspren emissary, Blended. After Kalak, the High Judge, returned to the fortress from patrolling, the trial began and lasted for three days. On the first day, three witnesses - Amuna, Blended, and Notum - gave testimony against Adolin. Notum, having clearly been coerced into testifying, broke from his script half way through his statement, to stand with Adolin and promote the bond between humans and spren. The second day of the trial Adolin was free to give his own testimony to the judge and audience, however, this quickly went sour and the day ended in chaos. The third day of trial was held by the honorspren Sekeir, due to Kalak’s absence, and Maya was brought forth as the final witness. Due to her inability to speak, Sekeir used this as an opportunity to promote his own agenda under the guise he was speaking on her behalf. Drawing strength from Adolin, Maya addressed the crowd herself, proclaiming that the deadeyes had willingly chosen to give up their bonds during the Recreance. Shocked, the honorspren left the room and the trial was dismissed. Following the trial, Blended returned to the inkspren to spread the news about the role of spren in the Recreance and Maya’s growing consciousness.[96]

Guess Who’s Back, Back Again[edit]

At some point prior to 1175, the Ghostbloods began to set up trade routes in Shadesmar, including in the Sea of Lost Lights. Their intention was to set up a powerful trade empire with Stormlight and Investiture being their main commodity. They wished to find Urithiru before the Radiants so that they could seize control of the Oathgates and have power over the ability to travel between the Physical and Cognitive Realms, as this would allow them to dominate the market as they could easily move their good back and forth without interference.[93]

Politics[edit]

Worldhoppers are common enough in Shadesmar that the true spren are aware of other planets, their inhabitants,[33] and will trade for their wares.[18]

Interspren Politics[edit]

Prior to the Recreance, the spren created written treaties between their nations, some of which have survived.[96]

The different varieties of spren do not often mingle with each other. In mixed spren cities, each spren type will often only congregate with their own brethren unless they require a service rendered.[18]

Very few, if any, other types of spren think positively about honorspren or enjoy being in their company. This is in part due to their attempts to conquer Shadesmar in the past.[97][58][18] In turn, honorspren are not friendly towards most other types of spren; they have a negative political relationship with Cryptics,[17] dislike the highspren,[79] and hate the inkspren, whom they may have previously warred with.[98][97] Despite these negative relationships, the honorspren still accept spren emissaries from their adversaries,[105] though this has not improved relations between the spren nations.[79] At one point, mistspren were highly regarded by the honorspren.[45]

Cryptics have a feared reputation in Shadesmar,[17] however, rarely venture outside of their city.[38] They are not well liked by other spren.[38] Cultivationspren are not very important politically,[20] however, those who re-bond humans are considered quite highly by others in the Cognitive Realm.[73] Inkspren are not commonly found around Shadesmar as the group tend to keep to themselves.[116]

Spren-Human Politics[edit]

Humans and spren have a strained relationship due to the Recreance, which had a profound effect on spren societies, with many true spren being partially[97][79] or almost completely wiped out.[79] The spren hold deep resentment for humans and while humans have gained back the trust of some groups through reforging Nahel bonds, many of the spren are still suspicious or outright hostile towards them.[18][116] Many true spren blame humans for the deaths of their friends and family during the Recreance,[117][116] as they are unaware that these spren were willing participants at the time. Despite the tension between the two races, humans have never been known to attack spren or harm them.[53][81]

The Radiants of Urithiru have attempted to open a diplomatic relationship with some of the more hostile spren, including the honorspren.[117] Following Adolin’s trial at the hands of the honorspren, and Maya’s confession about spren participation in the Recreance, the relationship between humans and spren may start to improve and be mended.[118][96]

Our heroes approaching the Thaylen Oathgate, guarded by Odium's forces by Marie Seeberger


FIX THIS {{quote Ha!” she said. “You have been tricked, god! I am Hualinam’lunanaki’akilu, the daughter of Numuhukumakiaki’aialunamor, the Fal’ala’liki’nor, he who drew the Bow of Hours at the dawn of the new millennium, heralding the years of change! If you were to kill me, you would be violating the ancient pact of the Seven Peaks, and so must now forfeit the battle!” Nikli blinked in what seemed like a very human show of utter confusion. “I . . . have no idea what any of that means,” he said. “. . . You don’t?” Cord asked. “No.” “Excuse me.” She hurried over to Rysn, each footstep clanking on the stone. She knelt. “Are you well?” “Well as I can be,” Rysn said. “Cord . . . I think they’re going to kill everyone to keep their secret.” “They don’t seem to know about the ancient treaties,” Cord whispered. “And in truth, those treaties were made with other gods. I had hoped the Gods Who Sleep Not would be similarly bound, but now I am not certain.” She looked down. Dawnshard 18 }}

Odium’s Forces[edit]

Odium’s forces control different sections of Shadesmar, including Cultivation's Perpendicularity,[18] an area near Thaylen City,[18] and the city of Celebrant,[18] and plan to build their own empire within the Cognitive Realm. Since their arrival in Shadesmar, the Voidspren have spread their influence across the realm.[19] Shanay-im are occasionally seen by travelers, flying around Shadesmar,[38] and will conduct inspections on cities that they have captured.[18]

There is a level of hostility between the honorspren and the Fused.[18] The honorspren appear to be a big contender in terms of controlling land in the southern portion of the Sea of Souls, with any areas not controlled by either being dubbed as "free lands."[116] Despite this antagonistic relationship, some honorspren are considering siding with the Fused and Odium’s forces, as the highspren have already done. This would likely have a domino effect on the other spren types, and pave the way for many spren to join the enemy.[79]

Ghostbloods[edit]

The Ghostbloods are planning to commercialize Stormlight and create a monopoly, due to its easy transportability to an off world market, by utilizing Shadesmar. A trade path has been established through the Sea of Lost Lights.[93] With the main currency in Shadesmar being Stormlight, this would likely have a profound and wide reaching effect on the realm and would give the Ghostbloods and Thaidakar, a large amount of power in Shadesmar.

Culture and Society[edit]

True Spren Societies[edit]

True spren live in a number of cities and other settlements in Shadesmar. Some of these cities are inhabited and ruled by a single type of spren,[17][18][19], however, not all Radiant spren their own kingdom,[20] and some settlements are a conglomeration of different spren types.[18][116] Cryptics are known to rule one of the greater cities in Shadesmar,[17] and the honorspren have control of multiple locations.[18][19] Cultivationspren rule no cities in the realm.[20] However, the true spren types are not homogenous, with different nationalities and subgroups being found in the different regions of Shadesmar.[26]

The longstanding presence of one type of spren in a given area, can affect the fundamental forces in that section of Shadesmar, and although this may mimic Surgebinding, these environmental changes are caused by another mechanism.[105] Some spren choose to build their cities in particular parts of Shadesmar for specific reasons, that may be related to these realmatic changes, however, this is rare and the different spren types mostly choose areas where they can assert political control.[119] The honorspren capital, however, is one such place where the environment has been altered and the spren of this keep have utilized and integrated these changes into their lifestyles.[105] Most, if not all, spren cities utilize manifested objects to create their buildings.[18]

The lack of water in Shadesmar, leads the spren to keep stores of sand in their cities in the case of fires.[18] They rarely use obsidian chunks as a building material even though is is abundantly available, although they occasionally create weapons using this resource.[45][38]

Like many of the Physical Realm Rosharan societies, the true spren disapprove of fortune telling and claims of predicting the future. Any who practice this discipline are shunned and forced to the outskirts and remote locations of the realm if they wish to practice their trade.[40]

There is an spren festivity known as the Feast of Light.[63]

Deadeyes[edit]

Deadeyes are spren who have been "killed" though the breaking of the Nahel bond. They did not exist prior to the Recreance, and most deadeyes can trace their "deaths" back to when they agreed to break their bond with their Knights Radiant. Deadeyes still maintain the same general appearance they took prior to dying, however, appear raggedy and their eyes are scratched out.[23]

Although deadeyes physically live in Shadesmar, like with Radiant bonded spren, they can be pulled completely into the Physical Realm in the form of a Shardblade. Because Shardblades are their physical form, deadeyes are unable to be summoned as a blade in Shadesmar. They will, however, still respond if someone tries to summon them in the Cognitive Realm, stretching in an unnatural way towards the summoner.[4] This causes them distress and pain.[4][96] As Shardplate is also the physical manifestation of spren in the Physical Realm,[120] it can also not be physically taken into Shadesmar.[45][26]

Deadeyes are often placid, and unfazed by what goes on around them.[4][63] However, that does not mean they are unable to feel stronger emotion or become dangerous if provoked,[43][68] though this is rare.[116][68] Deadeyes can be found wandering aimlessly around Shadesmar and are known to wander off without care for their surroundings.[63] This has led to some spren imprisoning deadeyes to prevent them from leaving on their own,[63] though this does not prevent them from being summoned as a Blade.[79]

The honorspren of Lasting Integrity often find lost deadeyes in the barrens or the shallows of the ocean nearby their keep, and will bring them back to Lasting Integrity to take care of them.[79] The honorspren take their duty seriously and the deadeyes are treated well in their care. Although, despite their good intentions, the honorspren do have a habit of being dismissive of deadeyes.[53][117]

Human Societies[edit]

Generally humans that visit Shadesmar are refugees, merchants, or explorers.[58] There are some permanent human settlements, such as a clan of Horneaters who live near Cultivation's Perpendicularity on the Horneater Peaks.[21] Some of the true spren are not used to dealing with humans from Roshar proper, likely because the Cognitive Realm has not been visited by Rosharans for several millennia.[103]

The Peaks have a portal, Rysn. A gateway. A path to the world of gods and spren.” She met Rysn’s eyes. “Soon, everyone will know. And they will want our land. A portal to the land of spren is valuable enough to be worth the trip to the Peaks.”

“I . . .” Rysn trailed off. She wasn’t certain what to make of this. A portal to the land of the spren? She’d heard about Shadesmar; rumors of it were making their way through society. But if the Horneaters had a way into the place . . . Dawnshard 14

—{{{2}}}

Travel[edit]

A Boat Traveling Past Riino's lighthouse by LittleGreyDragon

Local Travel[edit]

Travel is largely conducted by Reachers and peakspren, who can be hired for travel over both land and sea.[58][38] They utilize mandras for sea travel in lieu of standard sailing equipment to offset the lack of wind in Shadesmar.[40] Multiple mandras have to be used at the same time on all ships, as these spren will occasionally be pulled into the Physical Realm and vanish -- a phenomenon known as "dropping."[58] Ships in Shadesmar move faster than an average ship in the Physical Realm, largely because they are not dependent on wind direction and can use the most efficient path to reach their destination.[58] Some ships will keep rations and a water making fabrial aboard in case they take on human passengers.[58]

Not all ships are equipped, or willing, to take on humans. Although dock registrar's will keep a list of all ships in port and their destinations, as well as which will take passengers, they do not keep records of which ships are human friendly, and humans looking for passage must visit each ship individually to enquire.[63]

Land travel is conducted using established caravan routes. A large number of caravans can be commonly found on the southern edge of Shadesmar near the Expanse of Vibrance and it is not unusual for these caravans to include humans.[116]

Realmatic Travel[edit]

Travel between the realms is possible through the use of the Oathgates or Cultivation's Perpendicularity. Those with access to the Surge of Transportation are also able to physically move between the realms, although it is harder to move from Shadesmar to the Physical than vice versa. Stormlight is necessary when using the Oathgates[121] or Elsecalling.[57] Odium is also able to transition Cognitive Shadows and the Unmade between the realms to allow them to take over a physical host’s body. He does this by pulling the souls “along ancient paths."[36]

Communication between the Physical Realm and Shadesmar is slow moving and likely requires the physical delivery of information through traders and travelers.[105] Instantaneous communication methods such as spanreeds do not work across the realms,[98] likely due to the nature of spren. Unbound seons, however, can be used to communicate with those on the different planes, provided one can be found and is willing to provide help with communication.[105][98]

Due to the nature of the Cognitive Realm, it is possible to reach different worlds in the cosmere. However, this is significantly harder for highly Invested individuals who are Connected to Roshar.[93][12][122]

Economy[edit]

Currency[edit]

Stormlight is the major currency of Shadesmar, however, due to its propensity to quickly fade, some cities have banks where infused gems can be exchanged for tokens.[52] The Stormlight is then transferred into perfect gemstones so that it will not fade and is available for future use.[58][116] Infused sphere’s can be used as currency though it is up to the merchant to decide if they will accept sphere’s directly,[40] and while dun spheres can be traded, they are worth much less.[63] In general, spren care very little about gemstones themselves or their value, and are instead only interested in any Stormlight the gems carry.[38]

Trade[edit]

Reachers and peakspren are commonly found as traders and sailors in Shadesmar, often transporting goods between the different port cities.[58][38] There are dedicated cities and towns that act as waypoints where traders can resupply during their journeys.[18][116] Haggling is an accepted practice in at least some trade cities.[18] Trade within these places is conducted in an open aired manner as the realm does not need to worry about weather issues.[18][116]

Items that are imported from the Physical Realm are considered much more valuable than manifested items because they will not eventually disappear. However, these are much harder to obtain as they have to be brought through a perpendicularity or Oathgate.[116] This has been historically unattainable since the Recreance, as the Oathgates had been sealed and abandoned[36][26] and the Horneaters that guard Cultivation's Perpendicularity were not receptive to travelers using the waypoint.[93] Non-manifested weapons, in particular, are worth a lot of money in Shadesmar.[21] Following the True Desolation, traders from outside of the Rosharan system increased in traffic, with people being drawn to the subastral by stories of Shardblades, and a desire to purchase them. Rosharan wines are also popular off-world.[117]

As well as being the major currency, Stormlight is a valued commodity because it can be used to manifest objects from the Physical Realm. These objects can then be sold as wares by a merchant. The price set for an manifested item is reflective, not of the craftsmanship of the item,[116] but the length of time the object will last in Shadesmar before it disappears,[21] These items, however, can be reinfused so that they will last longer.[38] The skill of the manifester determines the length of time the item will remain in the realm,[38] although the ability to manifest objects is rare,[38] can be quite dangerous,[19] and is rather draining.[38]

The demand for Stormlight as a commodity, both in Shadesmar and off-world, has led the Ghostbloods to attempt to set up a trade route that will transport the Investiture from the Physical Realm and through Shadesmar, using the Oathgates. They eventually plan to trade Stormlight on other planets, and although they are aware of how to transport the Investiture off of Roshar, they have run into issues implementing their plan.[93]

“Aluminum,” Lopen said, still floating above the deck a few feet. “Yeah, it’s weird stuff. Can block a Shardblade, Rua tells me, if it’s thick enough. They get it from Soulcasting, though only a few can make it, so it’s pretty rare.”

“Can get from trade,” Cord said. “In Peaks. We trade.” “Trade?” Huio said. “Who trade?” “People in spren world,” Cord said. Huio cocked his head, rubbing his chin. “He is strange metal,” Cord said. “Does strange things to spren.” Dawnshard 7

—{{{2}}}

Food and Drink[edit]

True spren do not require food or water to survive,[52] however, they are able to consume Stormlight[53] or human emotions.[58] The weather patterns of Shadesmar also nourishes spren, the way food would nourish human.[63][44] Lesser spren feed on Stor

Human rations are available for purchase in Shadesmar cities and are sometimes carried by spren sailors, even when they do not currently have human passengers.[58] Rations are most easily found in port cities which see a steady trade of the goods to help accommodate for humans that live in the area.[52] Tinned food is commonly found in Shadesmar, and may originate from Scadrial due to their canning processes.[40][18][123][124] Water can be created using a hydrator; these devices are carried on ships in the case that humans are granted passage by the captain.[58]

Leisure Activities[edit]

Gardening[edit]

Wyndle gardening by Bonnie Johnson

Gardening appears to be an art form in Shadesmar, that is enjoyed particularly by cultivationspren. It differs from Physical Realm gardening, with the cultivation of plants being considered mundane and pedestrian. Instead, Shadesmar gardening involves growing items out of crystals, based on the souls of objects, though this method is distinctly different from manifesting souls. Cultivationspren are known to create gardens of chairs. Like with Physical Realm artwork, these garden creations are put on display in exhibitions where they can be viewed by other spren.[125]

Clothing[edit]

Clothing in Shadesmar is either created as part of a spren’s essence, or is manifested from the Physical Realm.[117] Spren do not follow any of the fashion trends seen on Roshar, and will instead mix and match clothing from a variety of Rosharan cultures in ways that would be considered bizarre or unseemly to humans.[18][116] Spren clothing that is created from a being essence can be changed by the given individual, however, Stormlight is required.[18]

Honorspren in particular have a propensity towards military dress,[53] although some in the younger generation tend towards flowing garments instead.[79]

Languages[edit]

Like humans, spren speak a multitude of different languages and the ability to speak multiple languages, spren or human, varies between individuals.[126][18] These languages must be learned and are not inherently known.[38] Most spren are able to speak human languages.[45]

There appears to be some languages that are specific for different types of spren.[19][38] Not all languages are verbal, with some spren, such as Reachers, being able to communicate using vibrations passed through metal plates.[58]

Religion[edit]

Mythology[edit]

Following the Recreance, the disappearance of the Knights Radiant, and the locking of the Oathgates, knowledge of Shadesmar disappeared from the general population, and the realm faded into myths and legends, eventually becoming known as the mythical kingdom of the spren.[35] This fictionalization of the realm was further fueled by the Vorin Church during the Hierocracy, who tampered and altered a great number of texts to remove or change information about Shadesmar, in their effort to expunge knowledge of the Recreance and Knights Radiant from historical record.[17] Older texts on Roshar still contain mentions of the Cognitive Realm, including in literature and children’s books.[127][35] Folklore contains references to those with backwards shadows, like one would have in Shadesmar, and describes the individuals as being cursed.[35]

Shadesmar is still believed to be real by at least some inhabitants of Roshar, prior to its "re-discovery" in 1174. Jasnah Kholin has written about the realm in some of her earlier scholarly works,[17] and at least some in the ardentia are aware that Shadesmar is a real place.[127]

Magic[edit]

Jasnah Elsecalling Shadesmar beads by LittleGreyDragon

Some species and people have a more natural ability to view the Cognitive Realm. Singers can commonly see some level of Shadesmar, which usually equates to seeing the entirety of a spren’s physical appearance,[128] while humans rarely can see the other realm.[129] Some Horneaters also have the ability to see spren that are invisible to others,[130] though it is unclear if this is related to their singer ancestry, or their interactions with Cultivation's Perpendicularity. Cultivation has the power to permanently move someone more into the Cognitive than they normally would be, which can allow them to physical touch spren that are not manifested.[131]

Surgebinding[edit]

All Radiants have an attachment to Shadesmar, by virtue of the Nahel Bond,[101] and on occasion, they can see a glimpse of the realm.[132][31] Orders that have the Surges of Transformation or Transportation have greater access.[101][59][57] Due to this higher affinity, it is particularly dangerous for Elsecallers, Lightweavers, and Willshapers to visit Shadesmar without sufficient Stormlight as it risks their minds or body becoming trapped.[57][103] All three orders are capable of mentally peeking into Shadesmar,[101][59][57] although there is a level of talent involved in this process.[98] This ability is a "quiet" use of Investiture and will not draw the attention of secretspren.[31]

During times where the realms are closer, or combined, it is easier to access Shadesmar and an overlay effect can occur with the Physical Realm. Soulcasting also becomes much easier to perform.[114] When in Shadesmar, Soulcasting can be performed on any physical material that is in the Cognitive Realm, however, if performed on the beads then only the object in the Physical Realm is affected. Items that fully exists in Shadesmar, however, can be changed into other substances as would normally occur.[52][38] Soulcasting items that are in the Cognitive Realm is easier than changing the souls of the beads.[115]

Elsecalling to Shadesmar requires a large amount of Stormlight, and it is harder when moving from the Cognitive to the Physical, than the other way around.[101][102] Although it is possible to leave the Cognitive from any point,[133] those who are less experience with using Transportation, require a transfer point, where the Physical and Cognitive Realms are closer together, to be able to make the journey.[101]

Development[edit]

Shadesmar was loosely inspired by a painting by Michael Whelan that Brandon saw as a teenager, and largely developed off Brandon’s interest in creating a place that was a reflection of the real world, but also different. The crystalline nature of Shadesmar was part of this interest.[134] The bead ocean wasn’t inspired by anything in particular and grew out of the general worldbuilding for The Stormlight Archive.[135]

Trivia[edit]

  • Expanse of Vibrance: This expanse's name was hidden behind the Shadesmar's map's title.[136] It is believed to be Nalthis.
  • An uncanonical scene from Words of Radiance was released in 2014 about Jasnah transitioning to Shadesmar from the Wind's Pleasure when it was attacked.[137] It was excluded from the book so as to not lessen the epilogue reveal that Jasnah survived.[138]
  • Although Brandon plans to use Shadesmar more widely in the cosmere, there may shift to being ‘Cognitive Realm’ as Brandon reaches Era 4 so that a more scientific term is being used.[8]
  • There is a specific reason that the Rosharan subastral is full of spheres.[139]
  • The idea of Shadesmar can be tied back to Brandon’s love of Tel’aran’rhiod from the Wheel of Time and some ideas from ancient Green philosophy.[140]

Notes[edit]

  1. Barnes and Noble Book Club Q&A
    Arcanum - 2009-07-08#
  2. Rhythm of War Preview Q&As
    Arcanum - 2020-10-07#
  3. General Twitter 2016
    Arcanum - 2016-11-28#
  4. a b c d e f g h i j k l m n o p q r s t u v w Oathbringer chapter 89#
  5. Words of Radiance Omaha signing
    Arcanum - 2014-03-13#
  6. Words of Radiance San Diego signing
    Arcanum - 2014-03-04#
  7. Steelheart Chicago signing
    Arcanum - 2013-10-05#
  8. a b c MisCon 2018
    Arcanum - 2018-05-26#
  9. Oathbringer San Francisco signing
    Arcanum - 2017-11-15#
  10. Map of Shadesmar
  11. a b c Orem signing 2014
    Arcanum - 2014-12-06#
  12. a b Arcanum Unbounded Chicago signing
    Arcanum - 2016-12-06#
  13. Oathbringer San Francisco signing
    Arcanum - 2017-11-15#
  14. FanX Spring 2019
    Arcanum - 2019-04-19#
  15. a b Prague Signing
    Arcanum - 2019-10-26#
  16. Stuttgart signing
    Arcanum - 2019-05-17#
  17. a b c d e f g h i Words of Radiance chapter 3#
  18. a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af Oathbringer chapter 102#
  19. a b c d e f g h i j k l m n o Oathbringer chapter 108#
  20. a b c d e Edgedancer chapter 2#
  21. a b c d e f g h i j Rhythm of War chapter 75#
  22. a b c d e f g h i j k l Words of Radiance chapter 7#
  23. a b c d e f Oathbringer chapter 87#
  24. a b c d e Words of Radiance chapter 1#
  25. a b c d e Rhythm of War interlude I-2#
  26. a b c d e f g h i j k l m n o p q r s t Rhythm of War chapter 22#
  27. a b White Sand vol.1 release party
    Arcanum - 2016-06-28#
  28. /r/Stormlight_Archive
    Arcanum - 2013-03-14#
  29. Skyward Seattle signing
    Arcanum - 2018-11-10#
  30. a b c d e f g h i j Oathbringer chapter 95#
  31. a b c d e f The Way of Kings chapter 45#
  32. a b c d e Oathbringer chapter 91#
  33. a b Rhythm of War chapter 24#
  34. JordanCon 2018
    Arcanum - 2018-04-21#
  35. a b c d e f g h i j k l m n o p Words of Radiance prologue#
  36. a b c d e f g h i j Oathbringer chapter 116#
  37. a b The Way of Kings chapter 48#
  38. a b c d e f g h i j k l m n o p q r s t u v w Rhythm of War chapter 26#
  39. a b Rhythm of War chapter 34#
  40. a b c d e f g h i j k l m n o p q r s t Oathbringer chapter 97#
  41. Teen Author Boot Camp
    Arcanum - 2015-04-11#
  42. Words of Radiance interlude I-3#
  43. a b c Oathbringer chapter 117#
  44. a b c d e f g h i Oathbringer chapter 110#
  45. a b c d e Rhythm of War chapter 21#
  46. Skyward Pre-Release AMA
    Arcanum - 2018-10-22#
  47. a b Map of Sea of Lost Lights
  48. Oathbringer Portland signing
    Arcanum - 2017-11-16#
  49. Skyward Chicago signing
    Arcanum - 2018-11-16#
  50. General Reddit 2020
    Arcanum - 2020-07-31#
  51. Words of Radiance Chicago signing
    Arcanum - 2014-03-22#
  52. a b c d e f g h i j k l m n Oathbringer chapter 93#
  53. a b c d e f g Rhythm of War chapter 36#
  54. MisCon 2018
    Arcanum - 2018-05-26#
  55. MisCon 2018
    Arcanum - 2018-05-26#
  56. RoW Release Party
    Arcanum - 2020-11-17#
  57. a b c d e f The Way of Kings chapter 70#
  58. a b c d e f g h i j k l m n o p q r s Oathbringer chapter 99#
  59. a b c d e Rhythm of War chapter 11#
  60. Skyward Pre-Release AMA
    Arcanum - 2018-10-27#
  61. Words of Radiance chapter 32 epigraph#
  62. a b c d Words of Radiance interlude I-9#
  63. a b c d e f g h i j Oathbringer chapter 101#
  64. Waterstones RoW Release Event
    Arcanum - 2020-11-18#
  65. /r/Stormlight_Archive
    Arcanum - 2013-03-11#
  66. Shadows of Self release party
    Arcanum - 2015-10-05#
  67. Rhythm of War chapter 44#
  68. a b c d Rhythm of War chapter 35#
  69. Rhythm of War chapter 90#
  70. The Way of Kings chapter 11#
  71. Rhythm of War chapter 67#
  72. Rhythm of War chapter 60#
  73. a b c d e Rhythm of War chapter 19#
  74. a b c Rhythm of War chapter 9#
  75. Rhythm of War chapter 39#
  76. Rhythm of War chapter 51#
  77. a b Oathbringer chapter 84#
  78. Words of Radiance interlude I-14#
  79. a b c d e f g h i j Rhythm of War chapter 87#
  80. Oathbringer chapter 107#
  81. a b c d e f g Rhythm of War chapter 111#
  82. a b c d e Oathbringer chapter 119#
  83. Rhythm of War chapter 111#
  84. a b Rhythm of War chapter 47#
  85. a b c Rhythm of War chapter 3#
  86. Oathbringer chapter 5 epigraph#
  87. a b c Rhythm of War chapter 6#
  88. Rhythm of War chapter 5#
  89. a b Oathbringer chapter 64#
  90. Arcanum Unbounded Chicago signing
    Arcanum - 2016-12-06#
  91. Rhythm of War chapter 101#
  92. a b Words of Radiance chapter 46#
  93. a b c d e f g Rhythm of War chapter 13#
  94. Dawnshard chapter 14#
  95. Words of Radiance chapter 53 epigraph#
  96. a b c d e Rhythm of War chapter 94#
  97. a b c d Oathbringer chapter 47#
  98. a b c d e Rhythm of War chapter 20#
  99. The Way of Kings chapter 29#
  100. The Way of Kings chapter 42#
  101. a b c d e f Oathbringer chapter 33#
  102. a b White Sand vol.1 release party
    Arcanum - 2016-06-28#
  103. a b c d Words of Radiance epilogue#
  104. Rhythm of War chapter 99#
  105. a b c d e f Rhythm of War chapter 78#
  106. a b Rhythm of War chapter 86#
  107. Rhythm of War chapter 89#
  108. Rhythm of War chapter 57#
  109. a b Rhythm of War chapter 73#
  110. Map of Alethkar
  111. Oathbringer chapter 112#
  112. Oathbringer chapter 115#
  113. Oathbringer chapter 118#
  114. a b Oathbringer chapter 120#
  115. a b c d Rhythm of War chapter 93#
  116. a b c d e f g h i j k l m Rhythm of War chapter 29#
  117. a b c d e Rhythm of War chapter 30#
  118. Rhythm of War chapter 115#
  119. DragonCon 2019
    Arcanum - 2019-08-29#
  120. Rhythm of War chapter 110#
  121. Oathbringer chapter 8#
  122. Emerald City Comic Con 2018
    Arcanum - 2018-03-01#
  123. General Reddit 2017
    Arcanum - 2017-11-29#
  124. FanX 2018
    Arcanum - 2018-09-06#
  125. Edgedancer chapter 1#
  126. Words of Radiance chapter 60#
  127. a b The Way of Kings interlude I-8#
  128. Rhythm of War chapter 48)#
  129. Rhythm of War interlude I-5#
  130. Dawnshard chapter 9#
  131. Edgedancer chapter 4#
  132. Words of Radiance chapter 41#
  133. Prague Signing
    Arcanum - 2019-10-26#
  134. Starsight Release Party
    Arcanum - 2019-11-26#
  135. YouTube Livestream 1
    Arcanum - 2020-01-11#
  136. Rithmatist Omaha signing
    Arcanum - 2013-05-17#
  137. Manchester signing
    Arcanum - 2014-08-06#
  138. Lucca Comics and Games Festival
    Arcanum - 2016-10-28#
  139. Arcanum Unbounded San Francisco signing
    Arcanum - 2016-11-30#
  140. Idaho Falls signing
    Arcanum - 2018-12-29#

{/{partial}} {/{stormlight}} {/{cosmere}}

WOBS


https://wob.coppermind.net/events/317-general-twitter-2018/#e8983 <-disregarding: Brandon>Peter Art https://twitter.com/BlackSalander/status/1276257051585515520?s=19 https://coppermind.net/wiki/Call_to_Adventure:_The_Stormlight_Archive#/media/File:Oathgate_by_Artem_Demura.png https://coppermind.net/wiki/Call_to_Adventure:_The_Stormlight_Archive#/media/File:Spren.jpeg quotes and images [/[File:Shadesmar.png|thumb|left|300px|Shadesmar by LittleGreyDragon]] [/[File:Elsecaller.png|thumb|right|150px|An Elsecaller in Shadesmar by LittleGreyDragon]]

https://botanicaxu.tumblr.com/post/188626184599/cosmere-inktober-part-58-day-17-20-exhale https://littlegreydragon.tumblr.com/post/179145868431/embed https://littlegreydragon.tumblr.com/post/632048777097773056/day-15-tower-inktober-cosmereinktober2020 https://littlegreydragon.tumblr.com/post/631415033589547008/day-7-crystal-heres-the-one-i-didnt-manage-to

Quotes {/{quote | ... a place with a black sky and a strange, small white sun that hung on the horizon ... Flames hovered nearby ... Like the tips of candles floating in the air and moving with the wind ... An endless dark sea, except it wasn't wet. It was made of the small beads, an entire ocean of tiny glass spheres | Shallan Davar[1] }}

{/{quote | She stepped up beside the bead statue, noting for the first time the strange clouds overhead. They seemed to form a narrow ribbon of highway, straight and long, pointing toward the horizon. | Jasnah Kholin's first visit to Shadesmar[2] }}

something tugged on her leg, pulling her down. She screamed, slipping beneath the surface, tiny beads of glass filling her mouth. wok 70

OB “All Radiants have an attachment to Shadesmar,” Jasnah said. “Our spren originate there, and our bond ties us to them. OB 33

“We must search Shadesmar,” Ivory said. “In this world, men can hide easily—but their souls shine out to us on the other side.” OB 47

Hovering in the air were two enormous spren—they looked like stretched-out versions of people, and stood some thirty feet tall, like sentinels. 87

Another spren stood beside her, with ashen brown features that seemed to be made of tight cords, the thickness of hair. She wore ragged clothing, and her eyes had been scratched out, like a canvas that someone had taken a knife to. 87

Azure looked up at the sky. “Damnation,” she said softly. “I hate this place.” OB 87

"Yet here he was, kneeling on a white marble platform with a black sky overhead, a cold sun—if it could even be called that—hanging at the end of a roadway of clouds. An ocean of shifting glass beads, clattering against one another. Tens of thousands of flames, like the tips of oil lamps, hovering above that ocean. And the spren. Terrible, awful spren swarmed in the ocean of beads, bearing a multitude of nightmare forms. They twisted and writhed, howling with inhuman voices. He didn’t recognize any of the varieties. “I’m dead,” Adolin whispered. “We’re dead, and this is Damnation.” " OB 89

Terrible, awful spren swarmed in the ocean of beads, bearing a multitude of nightmare forms. They twisted and writhed, howling with inhuman voices. 89

Her eyes … they weren’t empty sockets. Instead she was like a portrait where the eyes had been scraped off. 89

“Everybody,” she said, “those flames are the souls of people, while these spheres represent the souls of objects. Yes, there are huge philosophical implications in that. Let’s try to ignore them, shall we? When you touch a bead, you should be able to sense what it represents.” OB 89

“Isn’t this your land? Where you come from? I figured you’d … I don’t know … be more mortal here.” OB 91

When Adolin woke up, he was still in the nightmare. OB 93

I used a portal between realms. Cultivation’s Perpendicularity, they call it. On your side, it’s in the Horneater Peaks.” 93

“There’s supposedly another perpendicularity,” Azure said. “It’s unpredictable and dangerous, and appears randomly in different places. My guides warned against trying to hunt it.” 93

This felt different. He rode in a shimmering, rippling surge of colors. Around him, the clouds streamed past at incredible speed, coming alight with those colors. Pulsing with them, as if to a beat. 97

“Celebrant is a prominent city. In it, we could find passage wherever we wish to go. 97

“At Celebrant, the moneychangers have perfect gemstones that can hold the light indefinitely. Similar.” “Perfect gemstones? Like, the Stone of Ten Dawns?” “I don’t know of this thing. Light in a perfect stone doesn’t run out, so you can give Stormlight to the moneychangers. They use devices to transfer it from smaller gemstones to their perfect ones. Then they give you credit to spend in the city.” 99

“I’m certain,” Ico said firmly. “The region around Cultivation’s Perpendicularity has gained a poor reputation of late. Too many ships vanishing.” 101

Reaching this city marked a welcome step forward, toward finally getting out of this place and reaching Dalinar. Unfortunately, a brand-new city full of unknown threats didn’t encourage him to relax. 102

“They seem to wear whatever,” Adolin said, pointing. “That’s an Alethi officer’s coat over an Azish scribe’s vest. Tashikki wrap worn with trousers, and there’s almost a full Thaylen tlmko, but they’re missing the boots.” 102

Even in comparison to the improvised market of Urithiru, this seemed … ephemeral to Kaladin. But there were no stormwinds to worry about here, so it probably made sense. 102

“You like?” the shopkeeper asked. She was made of vines—her face formed as if from green string—and wore a havah with a crystal safehand exposed. “Only a thousand broams of Stormlight.” 102

Oh! She says she would rather trade with honorspren than take another trip to the perpendicularity. I think this is an insult. Ha ha ha. Mmm…”102

“Sure!” he called down. “Always interesting to have humans aboard. Just don’t eat my pet chicken. Ha! But negotiations will have to wait. We’ve got an inspection soon. Come back in a half hour.” 102

“Oh, glorious day. Glorious! We have waited so long for the honor of men to return!” He stood up and gestured. “Go, please! Get on a ship. I will stall, yes I will, if that one comes back. Oh, but go quickly !”102

RoW

Dalinar’s powers were related to the composition of Stormlight, the three realms, and—ultimately—the very nature of deity. There were secrets here to unlock.[3]

I saw a map, Ialai had written, in the things of the Ghostblood we captured—and should have thought to copy it, for it was lost in the fire. 13 Veil saw the pieces of something grand in Mraize’s moves: find the Oathgates, attempt to secure unfettered—perhaps exclusive—access to Shadesmar. Along the way, try to remove rivals, like Jasnah. Then recruit a Radiant who could look into Shadesmar. Finally, attack other factions who were trying to discover the secrets. 13 Portable, easily contained, renewable. You hold the energy of a storm in your hand, Veil. That raw energy, plucked from the heart of the raging tempest. It is tamed—not only a safe source of light, but of power that those with . . . particular interests and abilities can access.” 13 Suffice it to say they are places in Shadesmar where our Stormlight—so easily captured and transported—would be a valuable commodity.” 13

Roshar has something that so many other peoples in the cosmere want: free, portable, easy-to-access power.” 13
“This gemstone cannot go where it is needed. A more perfect gemstone could contain the Light long enough to go offworld, but there is still the Connection problem. This little flaw has caused untold trouble. And the one who unlocks the secret would have untold power. Literal power, Radiant. The power to change worlds . . .”13

“Iyatil has reported to Master Thaidakar,” Mraize said, “and he has accepted—after some initial anger—that we will not be able to control the Oathgates. 13 “We have no interest in seeing the enemy rule this world, Shallan. Master Thaidakar wishes only to secure a method for gathering and transporting Stormlight.13 He had Voidlight before the Everstorm—he carried it from Braize, the place you call Damnation. He was testing the movement of Light between worlds. And one close to him might have answers. 13 When we pressed it, the spren closed its eyes pointedly. It seems to be working with the enemy deliberately, 19 “The honorspren can be a . . . touchy group,” Sigzil explained. “Many are not as carefree as our initial interactions with them led us to believe. 19

“The realm you traverse will be alien and at times hostile. Do not forget that it once held allies, and their fortresses welcomed men with open arms. Your task is to rekindle those ancient alliances, as we have re-formed [JASB7] the ancient bond between nations. Know that you take with you my utmost confidence.” 21

The sky was black as midnight, only without stars. The sun seemed too distant, too frail, to properly light the place, though he wasn’t in darkness. He could easily see the small platform around them, which was the size of the control room. The sunlight illuminated the landscape, but strangely didn’t light the sky. 22

“It is done as the Stormfather requires,” the marble one replied, voice booming. “Our parent, the Sibling, has died. We will obey him instead.” 22

Adolin turned around, gazing up at the shimmering mountain of light and colors. The mother-of-pearl radiance didn’t exactly mimic the shape of the tower, but had a more crystalline feel to it. Except it wasn’t physical, but light. Radiant, resplendent, and brilliant. 22

It seemed as if someone had taken a knife to her face, except she hadn’t bled or been scarred by the cuts. She’d been erased. Ripped apart. Removed from existence. When she looked at Adolin, she seemed like a painting that had been vandalized. 22

Space wasn’t a one-to-one correlation in Shadesmar. Things seemed more compressed here, specifically in the vertical dimension. Isasik the mapmaker thought the place was incredible for reasons Adolin hadn’t been able to grasp, despite having it explained to him three times. 22

All things in Roshar manifested in Shadesmar. Most objects became beads, while living people and animals became little flames of light like the ones he’d seen above. 22

he was left with only the endless view of the ocean. It bent his mind to think about those beads. The souls of all the objects that made up the physical world. Churning and mixing together, forming waves and surging tides, each composed of small beads no wider than his index finger. 22

Spren should be alien, should have their own ways of thinking and talking. 24

Spren didn’t quarry stone or spin threads; they took the souls of objects from the physical world, then “manifested” them. 26

She’d been blinded without going blind, killed without dying. The ways of spren were strange.29

“We are spren. We are eternal. Our deaths do not merely ‘wear off.’ ”

29

“Traders from another land perhaps?” Archinal said. The short cultivationspren wrung her hands. “Oh, it does happen, and more and more these days. People come in caravans seeking to trade. 30

“So it is you,” Notum said to Adolin. “You did not learn from your last excursion into this land? You had to return?” 30

“To many there, you are a criminal. Your entire race is one of criminals. It isn’t about the Ancient Daughter so much as it is about what you did to us.” 30

“We are left,” Notum said, “to wander Shadesmar as dead souls, unable to think or talk. Our bodies are used, screaming, as weapons by the descendants of the ones who killed us. 30

She leaned forward to warm her gnarled hands—out of habit most likely, as this manifested fire gave very little heat. It could be packed up and carried in your pocket. All you had to do was grab the bead. It was more like a painting of a fire that flickered and crackled like the real thing. 34

The constant sound of clacking beads became a quiet hum as they moved farther from the shore, and Shallan stirred again. The landscape here was so interesting. 34

The view up here was breathtaking. The endless sea of beads reflected distant sunlight from a million different spheres. They caught the light, and for a moment she thought the entire ocean had caught fire. 34 This is our realm. Our sovereign land. So you will leave as ordered. Humans never respect that, never accept that spren can own anything. We are possessions to you.” 36 Your . . . situation is unique. Why, seeing into the Cognitive Realm—even a little—is an uncommon feature in a human! Interlude 5 “Yes, we need to get to the storm there. The newer one in the south? Where I entered that gemstone . . . You have no idea what I’m talking about. Delightful. Right, then. Get ready, we’ve got a lot of work to do. . . 57 (ulim)

“It doesn’t make any sense,” Vaiu said. “They should all be wandering the oceans, not congregating here. What provoked this behavior?”75

“You and the others,” Pattern said, “refer to Shadesmar as the world of the spren, and the Physical Realm as ‘your’ world. Or the ‘real’ world. That is not true. We are not two worlds, but one. And we are not two peoples, but one. Humans. Spren. Two halves. Neither complete. 75

“Don’t we?” Blended asked. “For centuries, my kind told ourselves an easy lie, yes. That humans had been selfish. That humans had murdered. But easy answers often are, so we can be excused. “This truth, though, means a greater problem is. Thousands of spren chose death instead of letting the Radiants continue. Does this not worry you more? They truly believed that—as humans claimed at the time—Surgebinding would destroy the world. That the solution was to end the orders of Radiants. Suddenly, at the cost of many lives.” 94