Stormlight Decal Swords.svg

Sea of Souls

From The Coppermind
Jump to navigation Jump to search

This wiki can now have Rhythm of War and Dawnshard spoilers. To view an earlier version of the wiki without these spoilers, go to the Time Machine!

Sea of Souls
Sea of Souls.jpg
World Shadesmar
Universe Cosmere
Featured In The Stormlight Archive
This page or section contains spoilers for Rhythm of War!
This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for Rhythm of War!
Be aware that in its current state, it may not include all additional content yet.

The Sea of Souls is a large sea on Roshar's subastral of the Cognitive Realm.[1] The origin of its name is unknown. It contains the honorspren capital of Lasting Integrity.[2]

Geography[edit]

In the Cognitive Realm, the Sea of Souls is bordered by the Sea of Regret, the Sea of Lost Lights, and the Nexus of Imagination. In the Physical Realm, this sea corresponds to the central part of the continent of Roshar, including the city of Urithiru, as well as the Valley. It covers the nations of Tu Bayla, Yulay, Triax, Tu Fallia, Greater Hexi, Marat, as well as at least the Makabaki territory of Azir, Emul, Tukar, and Tashikk.[3][2]

At the Sea of Souls' southern shore, you can walk on a road towards the Expanse of Vibrance.[2]

Topographical Features
Name Type of Landform Relative Physical Realm Location[2][3][4]
Basin of the Veiled Sun Sea Northern Azir and Emul
Empyrean Gulf Sea Emul
The Astral Banks Sea Tukar
The Radiant Depths Sea Marat and Greater Hexi
Nohadon's Stairways Pillar Urithiru
Reliqq's Channel Waterway Tukar

Notable Locations[edit]

True spren live in a number of settlements on peninsulas in the Sea of Souls and at its southern edge:[2]

Notes[edit]

This article is still missing information. Please help The Coppermind by expanding it.
This article was complete and reviewed prior to Rhythm of War, but now needs to be updated.