Difference between revisions of "Sea of Lost Lights"

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|universe=[[Cosmere]]
 
|universe=[[Cosmere]]
 
|books=[[The Stormlight Archive]]
 
|books=[[The Stormlight Archive]]
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}}
}}{{spoilers|book=sa3}}
 
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{{quote
The '''Sea of Lost Lights''' is a large sea on Roshar's [[subastral]] of the [[Cognitive Realm]].{{map ref|Shadesmar}} It is bordered by the [[Sea of Souls]], the [[Expanse of the Broken Sky]], and the [[Expanse of the Vapors]]. In the [[Physical Realm]], this area would be the eastern part of the continent of [[Roshar]], including [[Alethkar]], the [[Frostlands]], the [[Shattered Plains]], and [[Thaylenah]].{{map ref|Roshar}}
 
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| The sea of beads rolling against itself began to sound soothing. Even rhythmic.
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| [[Adolin]] watching the Sea of Lost Lights{{book ref|sa3|93}}
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}}
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The '''Sea of Lost Lights''' is a large sea in eastern [[Shadesmar]], the [[subastral]] of [[Roshar]].{{map ref|Shadesmar}} The origin of its name is unknown.
   
  +
== Geography ==
It is not clear why this sea is called the Sea of Lost Lights.
 
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The Sea of Lost Lights lies in the region of Shadesmar corresponding to the [[Physical Realm|Physical]] nations of [[Alethkar]], [[Jah Keved]], and [[Herdaz]], as well as the [[Frostlands]], [[Unclaimed Hills]], and [[Thaylenah]].{{map ref|Roshar}}{{map ref|Sea of Lost Lights}} To the west, it flows into the [[Sea of Souls]]; to the east, it reaches the shores of the [[Expanse of the Broken Sky]] and [[Expanse of the Vapors]].{{map ref|Shadesmar}} A stretch of land separates it from [[Thaylen Sea]], the Cognitive representation of the island of [[Thaylenah]].{{map ref|Sea of Lost Lights}}
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<br style="clear:right;"></br>
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{| class="wikitable" style="float:right; margin-left:10px; margin-right:10px;"
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{{row| Topographical Features | pre=! colspan=3 style="background:#CCCCFF; font-weight:bold; text-align:center" {{!}} }}
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{{row| Name | Type of Landform | Relative Physical Realm Location{{map ref|Sea of Lost Lights}}{{map ref|Alethkar}} | pre=! style="font-weight: bold;" {{!}} }}
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|-
 
|[[Sea of Oracles]]
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|Sea
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|Northern [[Alethkar]] and [[Jah Keved]]
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|-
 
|[[Salavashi Trench]]
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|Sea
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|[[Sunmaker Mountains]]
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|-
 
|[[Glasswater Deep]]
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|Sea
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|South [[Alethkar]]/ western [[Frostlands]]
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|-
 
|[[Luminous Shallows]]
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|Sea
  +
|Southern [[Frostlands]]
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|-
 
|[[Smolderbrand Channel]]
  +
|Waterway
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|Eastern border of [[Alethkar]]/[[Eastern Crownlands]]
  +
|-
 
|[[North Hallen Channel]]
  +
|Waterway
  +
|[[Eastern Crownlands]]
  +
|-
 
|[[South Hallen Channel]]
  +
|Waterway
  +
|[[Unclaimed Hills]]
  +
|-
 
|[[Celebrant Channel]]
  +
|Waterway
  +
|Border of [[Sebarial princedom|Sebarial Princedom]] and [[Eastern Crownlands]]
  +
|-
 
|[[Emberdark Channel]]
  +
|Waterway
  +
|Border of [[Sebarial princedom|Sebarial Princedom]] and [[Eastern Crownlands]]
  +
|-
  +
|[[Nor Channel]]
  +
|Waterway
  +
|Border of [[Bethab princedom|Bethab]] and [[Sebarial princedom|Sebarial Princedom]]s
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|}
   
  +
=== Topographical Features ===
==Locations==
 
  +
Like all "seas" in Shadesmar, the Sea of Lost Lights isn't filled with water, but rather small beads that represent the various [[Cognitive Realm|Cognitive]] aspects of physical objects.{{book ref|sa3|89}} There are no winds in Shadesmar, and the only known weather phenomenas are the highstorm and the strips of clouds common to the subastral.{{book ref|sa3|97}} Nonetheless, the sea roils and the beads constantly move and clack against each other.{{book ref|sa3|93}}
   
  +
The Sea of Lost Lights has numerous peninsulas, corresponding to Physical rivers, and several small islands, equivalent to lakes.{{map ref|Sea of Lost Lights}} The land is made from a material akin to dark glass or obsidian.{{book ref|sa3|89}} Channels are occasionally cut through the peninsulas to make sea travel easier.{{book ref|sa3|108}} Many of these channels are cut through the peninsulas that represent the [[Deathbend River]].{{map ref|Alethkar}}
The southern regions of the Sea of Lost Lights, and its adjacent landmasses in the Cognitive Realm, are well mapped.{{map ref|Sea of Lost Lights}}
 
   
===Bodies of water===
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=== Ecology ===
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There is a variety of plant life in Shadesmar, which, like in the Physical Realm, appears to differ based on region. In the northern section of the Sea of Lost Lights, fernlike plants and mushroom-like trees can be found growing along the peninsula shorelines that reflect rivers in Alethkar.{{book ref|sa3|95}}{{book ref|sa3|97}}Further south, a jungle made of black trees with multicolored leaves, red trees that end in minerals, and moss, can be found on the island representing the [[Longbrow's Straits]].{{book ref|sa3|110}} Along the southern edge of the Sea of Lost Lights, there are crystal trees with spikey limbs and no leaves.{{book ref|sa2|9}}
*[[Sea of Oracles]]
 
*[[Salavashi Trench]]
 
*[[Glasswater Deep]]
 
*[[Luminous Shallows]]
 
*[[Thaylen Sea]]
 
   
  +
A fairly sizeable population of non-sapient [[spren]] that live within the ocean of beads.{{book ref|sa3|89}}{{book ref|sa3|95}}{{book ref|sa3|97}}
===Settlements===
 
*[[Celebrant]]
 
*[[Candlemore]]
 
*[[Emberdark]]
 
*[[Burning Gardens]]
 
*[[Ravizadth]]
 
*[[Caretaker of Laughter]]
 
*[[Salumon|Salumon, the Third Tower]]
 
   
===Channels===
+
=== Notable Locations ===
  +
True spren live in a number of cities and other settlements within Shadesmar. The Sea of Lost Lights includes the following settlements;
   
  +
{{columns|count=3|
Connecting the land makes up rivers in Shadesmar are various channels.
 
  +
* [[Celebrant]]
 
 
* [[Candlemore]]
*[[Smolderbrand Channel]]
 
  +
* [[Emberdark]]
*[[North Hallen Channel]]
 
*[[Celebrant Channel]]
+
* [[Burning Gardens]]
*[[Emberdark Channel]]
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* [[Ravizadth]]
*[[South Hallen Channel]]
+
* [[Riino's lighthouse]]
  +
}}
*[[Nor Channel]]
 
   
 
==History==
 
==History==
  +
At some point in recent past, [[honorspren]] attempted to conquer all of Shadesmar, including the Sea of Lost Lights. The attempt left them with a poor reputation among other sapient [[spren]].{{book ref|sa3|47}} For this reason, they are rare in places like [[Celebrant]], although their warships still sail there.{{book ref|sa3|102}}
  +
  +
At the beginning of the [[True Desolation]], many cities in the Sea of Lost Lights were taken over by the [[Fused]], although they ruled rather lightly, save for occasionally setting things on fire.{{book ref|sa3|102}}
   
  +
After being transported to Shadesmar through the corrupted [[Kholinar]] [[Oathgate]], [[Shallan]], [[Kaladin]], and their spren, as well as [[Adolin]] and [[Azure]], got trapped in the Sea of Lost Lights.{{book ref|sa3|89}} They traveled to [[Riino's lighthouse]], where they managed to find passage to [[Celebrant]] on a ship crewed by [[Reacher]]s and pulled by [[mandra]].{{book ref|sa3|99}} There, they were chased by the Fused and ended up taking refuge on the honorspren ship ''[[Honor's Path]]''.{{book ref|sa3|102}} When the Fused were seen chasing the ship, the humans and their spren escaped, before traveling over the island that represented [[Longbrow's Straits]] to reach [[Thaylen City]].{{book ref|sa3|110}}{{book ref|sa3|112}}
[[Shallan]], [[Vivenna|Azure]], [[Adolin]], and [[Kaladin]] get trapped in the Sea of Lost Lights after they attempt to use the [[Oathgate]] in [[Kholinar]].{{cite}} Azure seems very knowledgeable about the place and says the way to get back to the Physical Realm is through [[Cultivation's Perpendicularity]] at the [[Horneater Peaks]].{{cite}} The rivers in the Physical Realm become peninsulas here made of an obsidian-like material. There are plants growing on this, and [[Syl]] says they grow just like normal plants. They travel along the peninsula to a lighthouse at its end. Inside this lighthouse is a man, [[Riino]], who Kaladin thinks is Shin, but is likely from Sel as he references the [[Korathi]] god. He claims that his orb can see the future. Kaladin looks in this orb and feels strongly that he needs to go to [[Thaylen City]] and thinks that [[Dalinar]] is in grave danger.{{cite}}
 
   
  +
At some point around 1175 the Ghostbloods created a shipping route through the Sea of Lost Lights with the intent to move Investiture through the area.{{book ref|sa4|13}}
They get a ride on a boat sailed by lightspren, or [[Reacher]]s. The boats are pulled by [[Mandras]], which have heads the look like [[Spren|Luckspren]]. The Reachers have [[fabrial]]s that can create water. They are sailing to [[Celebrant]], a city on an island that is the [[Sea of Spears]] in the Physical Realm. The captain says that they have perfect spheres there that never run out of [[Stormlight]].{{cite}}
 
   
 
== Notes ==
 
== Notes ==
 
<references />
 
<references />
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{{complete|[[User:LadyLameness|LadyLameness]] ([[User talk:LadyLameness|talk]]) 02:59, 4 April 2022 (UTC)}}
{{partial}}
 
 
{{stormlight}}
 
{{stormlight}}

Latest revision as of 01:11, 1 March 2023

Sea of Lost Lights
Sea of Lost Lights.jpg
World Shadesmar
Universe Cosmere

The sea of beads rolling against itself began to sound soothing. Even rhythmic.

Adolin watching the Sea of Lost Lights[1]

The Sea of Lost Lights is a large sea in eastern Shadesmar, the subastral of Roshar.[2] The origin of its name is unknown.

Geography[edit]

The Sea of Lost Lights lies in the region of Shadesmar corresponding to the Physical nations of Alethkar, Jah Keved, and Herdaz, as well as the Frostlands, Unclaimed Hills, and Thaylenah.[3][4] To the west, it flows into the Sea of Souls; to the east, it reaches the shores of the Expanse of the Broken Sky and Expanse of the Vapors.[2] A stretch of land separates it from Thaylen Sea, the Cognitive representation of the island of Thaylenah.[4]

Topographical Features
Name Type of Landform Relative Physical Realm Location[4][5]
Sea of Oracles Sea Northern Alethkar and Jah Keved
Salavashi Trench Sea Sunmaker Mountains
Glasswater Deep Sea South Alethkar/ western Frostlands
Luminous Shallows Sea Southern Frostlands
Smolderbrand Channel Waterway Eastern border of Alethkar/Eastern Crownlands
North Hallen Channel Waterway Eastern Crownlands
South Hallen Channel Waterway Unclaimed Hills
Celebrant Channel Waterway Border of Sebarial Princedom and Eastern Crownlands
Emberdark Channel Waterway Border of Sebarial Princedom and Eastern Crownlands
Nor Channel Waterway Border of Bethab and Sebarial Princedoms

Topographical Features[edit]

Like all "seas" in Shadesmar, the Sea of Lost Lights isn't filled with water, but rather small beads that represent the various Cognitive aspects of physical objects.[6] There are no winds in Shadesmar, and the only known weather phenomenas are the highstorm and the strips of clouds common to the subastral.[7] Nonetheless, the sea roils and the beads constantly move and clack against each other.[1]

The Sea of Lost Lights has numerous peninsulas, corresponding to Physical rivers, and several small islands, equivalent to lakes.[4] The land is made from a material akin to dark glass or obsidian.[6] Channels are occasionally cut through the peninsulas to make sea travel easier.[8] Many of these channels are cut through the peninsulas that represent the Deathbend River.[5]

Ecology[edit]

There is a variety of plant life in Shadesmar, which, like in the Physical Realm, appears to differ based on region. In the northern section of the Sea of Lost Lights, fernlike plants and mushroom-like trees can be found growing along the peninsula shorelines that reflect rivers in Alethkar.[9][7]Further south, a jungle made of black trees with multicolored leaves, red trees that end in minerals, and moss, can be found on the island representing the Longbrow's Straits.[10] Along the southern edge of the Sea of Lost Lights, there are crystal trees with spikey limbs and no leaves.[11]

A fairly sizeable population of non-sapient spren that live within the ocean of beads.[6][9][7]

Notable Locations[edit]

True spren live in a number of cities and other settlements within Shadesmar. The Sea of Lost Lights includes the following settlements;

History[edit]

At some point in recent past, honorspren attempted to conquer all of Shadesmar, including the Sea of Lost Lights. The attempt left them with a poor reputation among other sapient spren.[12] For this reason, they are rare in places like Celebrant, although their warships still sail there.[13]

At the beginning of the True Desolation, many cities in the Sea of Lost Lights were taken over by the Fused, although they ruled rather lightly, save for occasionally setting things on fire.[13]

After being transported to Shadesmar through the corrupted Kholinar Oathgate, Shallan, Kaladin, and their spren, as well as Adolin and Azure, got trapped in the Sea of Lost Lights.[6] They traveled to Riino's lighthouse, where they managed to find passage to Celebrant on a ship crewed by Reachers and pulled by mandra.[14] There, they were chased by the Fused and ended up taking refuge on the honorspren ship Honor's Path.[13] When the Fused were seen chasing the ship, the humans and their spren escaped, before traveling over the island that represented Longbrow's Straits to reach Thaylen City.[10][15]

At some point around 1175 the Ghostbloods created a shipping route through the Sea of Lost Lights with the intent to move Investiture through the area.[16]

Notes[edit]

This page is complete!
This page contains all the knowledge we have on the subject at this time.
LadyLameness (talk) 02:59, 4 April 2022 (UTC)