Difference between revisions of "Sea of Lost Lights"

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== Geography ==
 
== Geography ==
The Sea of Lost Lights lies in the region of Shadesmar corresponding to the [[Physical Realm|Physical]] nations of [[Alethkar]], [[Jah Keved]] and [[Herdaz]], as well as [[Frostlands]] and [[Unclaimed Hills]].{{map ref|Roshar}} To the west, if flows into the [[Sea of Souls]]; to the east, it reaches the shores of the [[Expanse of the Broken Sky]] and [[Expanse of the Vapors]].{{map ref|Shadesmar}} It has numerous narrow strips of land crossing it, corresponding to Physical rivers, and several small islands - lakes, in the Physical Realm.{{map ref|Sea of Lost Lights}}
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The Sea of Lost Lights lies in the region of Shadesmar corresponding to the [[Physical Realm|Physical]] nations of [[Alethkar]], [[Jah Keved]] and [[Herdaz]], as well as [[Frostlands]] and [[Unclaimed Hills]].{{map ref|Roshar}} To the west, if flows into the [[Sea of Souls]]; to the east, it reaches the shores of the [[Expanse of the Broken Sky]] and [[Expanse of the Vapors]].{{map ref|Shadesmar}} To the south, a stretch of land separates it from [[Thaylen Sea]], the Cognitive representation of the island of [[Thaylenah]].{{map ref|Sea of Lost Lights}}
   
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The Sea of Lost Lights has numerous narow strips of land, corresponding to Physical rivers, and several small islands, equivalent to lakes.{{map ref|Sea of Lost Lights}} The land is made from a material akin to dark glass or obsidian.{{book ref|sa3|89}} There are scant few plants growing, but the population of non-sapient spren is fairly sizeable.{{book ref|sa3|97}} The strips of land are known as channels, and most of the notable ones correspond to [[Deathbend River]] and its tributaries.{{map ref|Alethkar}} They are:
Like all "seas" in Shadesmar, the Sea of Lost Lights isn't actually filled with water, but rather small beads that represent the various [[Cognitive|Cognitive Realm]] aspects of physical objects.{{book ref|sa3|89}} There is no wind there, nor any weather phenomena other than strips of clouds common to all of Shadesmar.{{book ref|sa3|97}}
 
   
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{{columns|count=2|
=== Notable locations ===
 
 
* [[Smolderbrand Channel]]
 
* [[North Hallen Channel]]
 
* [[Celebrant Channel]]
 
* [[Emberdark Channel]]
 
* [[South Hallen Channel]]
 
* [[Nor Channel]]
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}}
   
 
Like all "seas" in Shadesmar, the Sea of Lost Lights isn't actually filled with water, but rather small beads that represent the various [[Cognitive Realm|Cognitive]] aspects of physical objects.{{book ref|sa3|89}} There is no wind there, nor any weather phenomena other than strips of clouds common to all of Shadesmar.{{book ref|sa3|97}} Nonetheless, the sea roils, the beads constantly moving and clacking against each other.{{book ref|sa3|93}}
====Bodies of water====
 
*[[Sea of Oracles]]
 
*[[Salavashi Trench]]
 
*[[Glasswater Deep]]
 
*[[Luminous Shallows]]
 
   
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The Sea is divided into several sections, most notably:{{map ref|Sea of Lost Lights}}{{map ref|Alethkar}}
====Settlements====
 
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* [[Sea of Oracles]] (northern [[Alethkar]] and [[Jah Keved]])
Though there are numerous [[worldhopper]]s visiting Shadesmar, its cities are populated mainly by different types of sapient [[spren]].{{book ref|sa3|97}}{{book ref|sa3|102}}
 
 
* [[Salavashi Trench]] ([[Sunmaker Mountains]])
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* [[Glasswater Deep]] (south [[Alethkar]]/ western [[Frostlands]])
 
* [[Luminous Shallows]] (southern Frostlands)
   
 
=== Notable locations ===
*[[Celebrant]]
 
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{{columns|count=2|
*[[Candlemore]]
 
*[[Emberdark]]
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* [[Celebrant]]
*[[Burning Gardens]]
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* [[Candlemore]]
*[[Ravizadth]]
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* [[Emberdark]]
  +
* [[Burning Gardens]]
 
  +
* [[Ravizadth]]
====Channels====
 
  +
* [[Riino]]'s Lighthouse
The Physical rivers are represented in Shadesmar as channels of land.
 
  +
* [[Kholinar]] [[Oathgate]]
 
  +
}}
*[[Smolderbrand Channel]]
 
*[[North Hallen Channel]]
 
*[[Celebrant Channel]]
 
*[[Emberdark Channel]]
 
*[[South Hallen Channel]]
 
*[[Nor Channel]]
 
   
 
==History==
 
==History==
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At some point in recent past, [[honorspren]] attempted to conquer all of Shadesmar, including Sea of Lost Lights. The attempt left them with poor opinion among other sapient [[spren]].{{book ref|sa3|47}} For this reason, they are rare in places like [[Celebrant]], although their warships still sail there.{{book ref|sa3|102}}
   
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At the beginning of [[True Desolation]], many cities in the Sea of Lost Lights were taken over by the [[Fused]], although they ruled rather lightly, save for occassionally setting things on fire.{{book ref|sa3|102}}
[[Shallan]], [[Vivenna|Azure]], [[Adolin]], and [[Kaladin]] get trapped in the Sea of Lost Lights after they attempt to use the [[Oathgate]] in [[Kholinar]].{{cite}} Azure seems very knowledgeable about the place and says the way to get back to the Physical Realm is through [[Cultivation's Perpendicularity]] at the [[Horneater Peaks]].{{cite}} The rivers in the Physical Realm become peninsulas here made of an obsidian-like material. There are plants growing on this, and [[Syl]] says they grow just like normal plants. They travel along the peninsula to a lighthouse at its end. Inside this lighthouse is a man, [[Riino]], who Kaladin thinks is Shin, but is likely from Sel as he references the [[Korathi]] god. He claims that his orb can see the future. Kaladin looks in this orb and feels strongly that he needs to go to [[Thaylen City]] and thinks that [[Dalinar]] is in grave danger.{{cite}}
 
   
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After attempting to use the [[Kholinar]] [[Oathgate]], [[Shallan]], [[Kaladin]], their spren, as well as [[Adolin]] and [[Azure]], got trapped in the Sea of Lost Lights.{{book ref|sa3|89}} They travelled to [[Riino]]'s lighthouse, where they managed to find a passage to [[Celebrant]] by a ship crewed by [[Reacher]]s and pulled by [[Mandra]]s.{{book ref|sa3|99}} There, they were chased by the Fused and ended up taking refuge on a honorspren ship ''[[Honor's Path]]'', which eventually ferried them to the shore, to the narrow peninsula separating it from [[Thaylen Sea]].{{book ref|sa3|102}}{{book ref|sa3|110}}
They get a ride on a boat sailed by lightspren, or [[Reacher]]s. The boats are pulled by [[Mandras]], which have heads the look like [[Spren|Luckspren]]. The Reachers have [[fabrial]]s that can create water. They are sailing to [[Celebrant]], a city on an island that is the [[Sea of Spears]] in the Physical Realm. The captain says that they have perfect spheres there that never run out of [[Stormlight]].{{cite}}
 
   
 
== Notes ==
 
== Notes ==

Revision as of 17:49, 7 October 2019

Sea of Lost Lights
Sea of Lost Lights.jpg
World Shadesmar
Universe Cosmere

The Sea of Lost Lights is a large sea in eastern Shadesmar, the subastral of Roshar.[1] The reasons behind its name is unknown.

Geography

The Sea of Lost Lights lies in the region of Shadesmar corresponding to the Physical nations of Alethkar, Jah Keved and Herdaz, as well as Frostlands and Unclaimed Hills.[2] To the west, if flows into the Sea of Souls; to the east, it reaches the shores of the Expanse of the Broken Sky and Expanse of the Vapors.[1] To the south, a stretch of land separates it from Thaylen Sea, the Cognitive representation of the island of Thaylenah.[3]

The Sea of Lost Lights has numerous narow strips of land, corresponding to Physical rivers, and several small islands, equivalent to lakes.[3] The land is made from a material akin to dark glass or obsidian.[4] There are scant few plants growing, but the population of non-sapient spren is fairly sizeable.[5] The strips of land are known as channels, and most of the notable ones correspond to Deathbend River and its tributaries.[6] They are:

Like all "seas" in Shadesmar, the Sea of Lost Lights isn't actually filled with water, but rather small beads that represent the various Cognitive aspects of physical objects.[4] There is no wind there, nor any weather phenomena other than strips of clouds common to all of Shadesmar.[5] Nonetheless, the sea roils, the beads constantly moving and clacking against each other.[7]

The Sea is divided into several sections, most notably:[3][6]

Notable locations

History

At some point in recent past, honorspren attempted to conquer all of Shadesmar, including Sea of Lost Lights. The attempt left them with poor opinion among other sapient spren.[8] For this reason, they are rare in places like Celebrant, although their warships still sail there.[9]

At the beginning of True Desolation, many cities in the Sea of Lost Lights were taken over by the Fused, although they ruled rather lightly, save for occassionally setting things on fire.[9]

After attempting to use the Kholinar Oathgate, Shallan, Kaladin, their spren, as well as Adolin and Azure, got trapped in the Sea of Lost Lights.[4] They travelled to Riino's lighthouse, where they managed to find a passage to Celebrant by a ship crewed by Reachers and pulled by Mandras.[10] There, they were chased by the Fused and ended up taking refuge on a honorspren ship Honor's Path, which eventually ferried them to the shore, to the narrow peninsula separating it from Thaylen Sea.[9][11]

Notes

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