Difference between revisions of "Sea of Lost Lights"

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== Geography ==
 
== Geography ==
The Sea of Lost Lights lies in the region of Shadesmar corresponding to the [[Physical Realm|Physical]] nations of [[Alethkar]], [[Jah Keved]] and [[Herdaz]], as well as [[Frostlands]] and [[Unclaimed Hills]].{{map ref|Roshar}} To the west, if flows into the [[Sea of Souls]]; to the east, it reaches the shores of the [[Expanse of the Broken Sky]] and [[Expanse of the Vapors]].{{map ref|Shadesmar}} To the south, a stretch of land separates it from [[Thaylen Sea]], the Cognitive representation of the island of [[Thaylenah]].{{map ref|Sea of Lost Lights}}
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The Sea of Lost Lights lies in the region of Shadesmar corresponding to the [[Physical Realm|Physical]] nations of [[Alethkar]], [[Jah Keved]] and [[Herdaz]], as well as [[Frostlands]] and [[Unclaimed Hills]] and Thaylenah.{{map ref|Roshar}}{{map ref|Sea of Lost Lights}} To the west, if flows into the [[Sea of Souls]]; to the east, it reaches the shores of the [[Expanse of the Broken Sky]] and [[Expanse of the Vapors]].{{map ref|Shadesmar}} A stretch of land separates it from [[Thaylen Sea]], the Cognitive representation of the island of [[Thaylenah]].{{map ref|Sea of Lost Lights}}
   
The Sea of Lost Lights has numerous narow strips of land, corresponding to Physical rivers, and several small islands, equivalent to lakes.{{map ref|Sea of Lost Lights}} The land is made from a material akin to dark glass or obsidian.{{book ref|sa3|89}} There are scant few plants growing, but the population of non-sapient spren is fairly sizeable.{{book ref|sa3|97}} The strips of land are known as channels, and most of the notable ones correspond to [[Deathbend River]] and its tributaries.{{map ref|Alethkar}} They are:
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Like all "seas" in Shadesmar, the Sea of Lost Lights isn't filled with water, but rather small beads that represent the various [[Cognitive Realm|Cognitive]] aspects of physical objects.{{book ref|sa3|89}} There is no wind there, nor any weather phenomena other than strips of clouds common to all of Shadesmar.{{book ref|sa3|97}} Nonetheless, the sea roils and the beads constantly moving and clack against each other.{{book ref|sa3|93}}
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The Sea is divided into several sections, most notably:{{map ref|Sea of Lost Lights}}{{map ref|Alethkar}}
 
* [[Sea of Oracles]] (northern [[Alethkar]] and [[Jah Keved]])
 
* [[Salavashi Trench]] ([[Sunmaker Mountains]])
 
* [[Glasswater Deep]] (south [[Alethkar]]/ western [[Frostlands]])
 
* [[Luminous Shallows]] (southern Frostlands)
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  +
The Sea of Lost Lights has numerous peninuslas, corresponding to Physical rivers, and several small islands, equivalent to lakes.{{map ref|Sea of Lost Lights}} The land is made from a material akin to dark glass or obsidian.{{book ref|sa3|89}} Many peninsulas, most notably those that represent the Deathbend River and its tributaries, are referred to as channels.{{map ref|Alethkar}} They are:
   
 
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}}
 
}}
   
Like all "seas" in Shadesmar, the Sea of Lost Lights isn't actually filled with water, but rather small beads that represent the various [[Cognitive Realm|Cognitive]] aspects of physical objects.{{book ref|sa3|89}} There is no wind there, nor any weather phenomena other than strips of clouds common to all of Shadesmar.{{book ref|sa3|97}} Nonetheless, the sea roils, the beads constantly moving and clacking against each other.{{book ref|sa3|93}}
 
   
  +
There is a variety of plant life in Shadesmar, that can be found growing along the banks of the peninsulas.{{book ref|sa3|95}}
The Sea is divided into several sections, most notably:{{map ref|Sea of Lost Lights}}{{map ref|Alethkar}}
 
  +
There is also a fairly sizeable population of non-sapient spren that live within the ocean of beads.{{book ref|sa3|89}}{{book ref|sa3|95}}{{book ref|sa3|97}}
* [[Sea of Oracles]] (northern [[Alethkar]] and [[Jah Keved]])
 
* [[Salavashi Trench]] ([[Sunmaker Mountains]])
 
* [[Glasswater Deep]] (south [[Alethkar]]/ western [[Frostlands]])
 
* [[Luminous Shallows]] (southern Frostlands)
 
   
 
=== Notable locations ===
 
=== Notable locations ===
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* [[Burning Gardens]]
 
* [[Burning Gardens]]
 
* [[Ravizadth]]
 
* [[Ravizadth]]
* [[Riino]]'s Lighthouse
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* [[Riino's lighthouse]]
* [[Kholinar]] [[Oathgate]]
 
 
}}
 
}}
   
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At some point in recent past, [[honorspren]] attempted to conquer all of Shadesmar, including Sea of Lost Lights. The attempt left them with poor opinion among other sapient [[spren]].{{book ref|sa3|47}} For this reason, they are rare in places like [[Celebrant]], although their warships still sail there.{{book ref|sa3|102}}
 
At some point in recent past, [[honorspren]] attempted to conquer all of Shadesmar, including Sea of Lost Lights. The attempt left them with poor opinion among other sapient [[spren]].{{book ref|sa3|47}} For this reason, they are rare in places like [[Celebrant]], although their warships still sail there.{{book ref|sa3|102}}
   
At the beginning of [[True Desolation]], many cities in the Sea of Lost Lights were taken over by the [[Fused]], although they ruled rather lightly, save for occassionally setting things on fire.{{book ref|sa3|102}}
+
At the beginning of [[True Desolation]], many cities in the Sea of Lost Lights were taken over by the [[Fused]], although they ruled rather lightly, save for occasionally setting things on fire.{{book ref|sa3|102}}
   
After attempting to use the [[Kholinar]] [[Oathgate]], [[Shallan]], [[Kaladin]], their spren, as well as [[Adolin]] and [[Azure]], got trapped in the Sea of Lost Lights.{{book ref|sa3|89}} They travelled to [[Riino]]'s lighthouse, where they managed to find a passage to [[Celebrant]] by a ship crewed by [[Reacher]]s and pulled by [[Mandra]]s.{{book ref|sa3|99}} There, they were chased by the Fused and ended up taking refuge on a honorspren ship ''[[Honor's Path]]'', which eventually ferried them to the shore, to the narrow peninsula separating it from [[Thaylen Sea]].{{book ref|sa3|102}}{{book ref|sa3|110}}
+
After being transported to Shadesmar through the corrupted [[Kholinar]] [[Oathgate]], [[Shallan]], [[Kaladin]], their spren, as well as [[Adolin]] and [[Azure]], got trapped in the Sea of Lost Lights.{{book ref|sa3|89}} They travelled to [[Riino]]'s lighthouse, where they managed to find a passage to [[Celebrant]] by a ship crewed by [[Reacher]]s and pulled by [[Mandra]]s.{{book ref|sa3|99}} There, they were chased by the Fused and ended up taking refuge on a honorspren ship ''[[Honor's Path]]'', which eventually ferried them to the shore, to the narrow peninsula separating it from [[Thaylen Sea]].{{book ref|sa3|102}}{{book ref|sa3|110}}
   
 
== Notes ==
 
== Notes ==

Revision as of 07:57, 20 June 2020

Sea of Lost Lights
Sea of Lost Lights.jpg
World Shadesmar
Universe Cosmere

The sea of beads rolling against itself began to sound soothing. Even rhythmic.

Adolin watching the Sea of Lost Lights[1]

The Sea of Lost Lights is a large sea in eastern Shadesmar, the subastral of Roshar.[2] The origin of its name is unknown.

Geography

The Sea of Lost Lights lies in the region of Shadesmar corresponding to the Physical nations of Alethkar, Jah Keved and Herdaz, as well as Frostlands and Unclaimed Hills and Thaylenah.[3][4] To the west, if flows into the Sea of Souls; to the east, it reaches the shores of the Expanse of the Broken Sky and Expanse of the Vapors.[2] A stretch of land separates it from Thaylen Sea, the Cognitive representation of the island of Thaylenah.[4]

Like all "seas" in Shadesmar, the Sea of Lost Lights isn't filled with water, but rather small beads that represent the various Cognitive aspects of physical objects.[5] There is no wind there, nor any weather phenomena other than strips of clouds common to all of Shadesmar.[6] Nonetheless, the sea roils and the beads constantly moving and clack against each other.[1]

The Sea is divided into several sections, most notably:[4][7]

The Sea of Lost Lights has numerous peninuslas, corresponding to Physical rivers, and several small islands, equivalent to lakes.[4] The land is made from a material akin to dark glass or obsidian.[5] Many peninsulas, most notably those that represent the Deathbend River and its tributaries, are referred to as channels.[7] They are:


There is a variety of plant life in Shadesmar, that can be found growing along the banks of the peninsulas.[8] There is also a fairly sizeable population of non-sapient spren that live within the ocean of beads.[5][8][6]

Notable locations

History

At some point in recent past, honorspren attempted to conquer all of Shadesmar, including Sea of Lost Lights. The attempt left them with poor opinion among other sapient spren.[9] For this reason, they are rare in places like Celebrant, although their warships still sail there.[10]

At the beginning of True Desolation, many cities in the Sea of Lost Lights were taken over by the Fused, although they ruled rather lightly, save for occasionally setting things on fire.[10]

After being transported to Shadesmar through the corrupted Kholinar Oathgate, Shallan, Kaladin, their spren, as well as Adolin and Azure, got trapped in the Sea of Lost Lights.[5] They travelled to Riino's lighthouse, where they managed to find a passage to Celebrant by a ship crewed by Reachers and pulled by Mandras.[11] There, they were chased by the Fused and ended up taking refuge on a honorspren ship Honor's Path, which eventually ferried them to the shore, to the narrow peninsula separating it from Thaylen Sea.[10][12]

Notes

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