Difference between revisions of "Breakneck"

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'''Breakneck''' is a game played by the [[Vorin]] peoples of [[Roshar]] during the [[Era of Solitude]] and [[True Desolation]].{{book ref|sa1|i|6}}{{book ref|sa1|25}}{{book ref|sa4|12}}
 
'''Breakneck''' is a game played by the [[Vorin]] peoples of [[Roshar]] during the [[Era of Solitude]] and [[True Desolation]].{{book ref|sa1|i|6}}{{book ref|sa1|25}}{{book ref|sa4|12}}
   

Revision as of 20:11, 17 August 2021

Breakneck
Related to Vorinism
Type Game
World of Origin Roshar
Universe Cosmere

Breakneck is a game played by the Vorin peoples of Roshar during the Era of Solitude and True Desolation.[1][2][3]

Breakneck is played fairly widely, in both gambling dens and among common darkeyes.[1][2]

Rules

Breakneck is played with stones,[2] and involves throws, tosses, and draws. Although it is a betting game, players do not directly wager on the aspects of the game that involve random chance. Instead, they bet on the hand that they hold after all the throws and draws, due to the Vorin fear of predicting the future.[1]

There are three known types of throws in breakneck. The first is known as the tower, and is made up of three pairs, which is an outright loss. The second is the queen, composed of two trios, resulting in an outright win. The final known throw is the butcher, which is made of a trio and a pair, which could either win or lose, depending on your other throws and the throws of the other players.[2]

History

Kaladin and his family played breakneck during his youth in Hearthstone.[2]

Szeth observed games of breakneck in a firemoss den in Bornwater, and found the Vorin attitudes toward the game rather odd.[1]

Veil was very skilled at breakneck, and played it in bars at Urithiru betting on chips. She developed a reputation, and few people were willing to play against her.[3]

Notes

This page is probably complete!
This page contains most of the knowledge we have on the subject at this time.
It has yet to be reviewed.