Difference between revisions of "Noril"

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(found another not-by-name mention, added relationship w Kal)
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|Noril, referring to [[Kaladin]]{{book ref|sa4|i|10}}
 
|Noril, referring to [[Kaladin]]{{book ref|sa4|i|10}}
 
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'''Noril''' is an Alethi refugee who arrives at [[Hearthstone]] on the day the city is evacuated to [[Urithiru]].
+
'''Noril''' is an [[Alethi]] refugee on [[Roshar]]. He arrives at [[Hearthstone]] on the day the city is evacuated to [[Urithiru]].{{book ref|sa4|1}}
   
 
== Appearance and Personality ==
 
== Appearance and Personality ==
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Noril tried to escape the horrors of the war in [[Alethkar]], in which he saw his family brutally killed while he was tied to a tree and unable to help, by emigrating to [[Hearthstone]].{{book ref|sa4|1}}{{book ref|sa4|25}} He arrived to the town manifesting symptoms of severe battle shock, so [[Lirin]] took extra care to make sure he was put on the [[Fourth Bridge]] for evacuation. Upon their arrival at [[Urithiru]], Lirin sent Noril to the ardents for treatment. Those ardents, who only treated physical ailments, in turn sent him on to the [[Devotary of Mercy]] for treatment for mental symptoms. At the Devotary, Noril told them he had no living relatives and made one attempt to commit suicide. The ardents there kept him in a dark, bare room until [[Kaladin]] and [[Teft]] came looking for him. Kaladin managed to get Noril to agree to come outside to talk to him by displaying profound understanding of how Noril felt. Outside on the balcony, Kaladin and Teft reminded Noril that his niece [[Cressa]] would be devastated if something happened to him; Noril felt better as they talked, even though he still couldn't bring himself to fully believe in and accept the outlook on life the other two tried to present him with.{{book ref|sa4|25}} His situation sparked Kaladin's idea to begin group therapy sessions with those who suffered depression, and Kaladin insisted that the ardents release Noril and, later, several others into his care.{{book ref|sa4|25}}{{book ref|sa4|33}}
 
Noril tried to escape the horrors of the war in [[Alethkar]], in which he saw his family brutally killed while he was tied to a tree and unable to help, by emigrating to [[Hearthstone]].{{book ref|sa4|1}}{{book ref|sa4|25}} He arrived to the town manifesting symptoms of severe battle shock, so [[Lirin]] took extra care to make sure he was put on the [[Fourth Bridge]] for evacuation. Upon their arrival at [[Urithiru]], Lirin sent Noril to the ardents for treatment. Those ardents, who only treated physical ailments, in turn sent him on to the [[Devotary of Mercy]] for treatment for mental symptoms. At the Devotary, Noril told them he had no living relatives and made one attempt to commit suicide. The ardents there kept him in a dark, bare room until [[Kaladin]] and [[Teft]] came looking for him. Kaladin managed to get Noril to agree to come outside to talk to him by displaying profound understanding of how Noril felt. Outside on the balcony, Kaladin and Teft reminded Noril that his niece [[Cressa]] would be devastated if something happened to him; Noril felt better as they talked, even though he still couldn't bring himself to fully believe in and accept the outlook on life the other two tried to present him with.{{book ref|sa4|25}} His situation sparked Kaladin's idea to begin group therapy sessions with those who suffered depression, and Kaladin insisted that the ardents release Noril and, later, several others into his care.{{book ref|sa4|25}}{{book ref|sa4|33}}
   
During the occupation of Urithiru, Noril ended up in the Radiant infirmary not long before the tower was restored, where he painted ''shash'' [[glyphs]] on people's foreheads. [[Hesina]], irked by Lirin's attitude towards Kaladin, initiated a conversation between Lirin and Noril in which Noril explained why he wore the glyph on his forehead; Kaladin's persistence in the face of his own depression was an inspiration to Noril to keep fighting.{{book ref|sa4|i|10}} After Lirin spoke to the others in the room who wore the glyph, he allowed Noril to paint it on his own forehead.{{book ref|sa4|i|10}}{{book ref|sa4|110}} Later, after Teft's death and the ensuing battle in the atrium, [[Rlain]] spoke to the group of survivors, including the [[singers]] who had just turned against [[Lezian]]'s soldiers; Noril took the lead in encouraging the humans to trust Rlain.{{book ref|sa4|109}}
+
During the occupation of Urithiru, Noril ended up in the Radiant infirmary not long before the tower was restored, where he painted ''shash'' [[glyphs]] on people's foreheads. [[Hesina]], irked by Lirin's attitude towards Kaladin, initiated a conversation between Lirin and Noril in which Noril explained why he wore the glyph on his forehead: Kaladin's persistence in the face of his own depression was an inspiration to Noril to keep fighting.{{book ref|sa4|i|10}} After Lirin spoke to the others in the room who wore the glyph, he allowed Noril to paint it on his own forehead.{{book ref|sa4|i|10}}{{book ref|sa4|110}} Later, after Teft's death and Kaladin's final defeat of [[Lezian]], Noril and a handful of others led the humans in defending the Radiant infirmary from the Pursuer's troops.{{book ref|sa4|107}} After the ensuing battle in the atrium, [[Rlain]] spoke to the group of survivors, including the [[singers]] who had just fought alongside the humans; Noril took the lead in encouraging the humans to trust Rlain.{{book ref|sa4|109}}
   
After the tower was restored, Noril joined Kaladin, [[Dabbid]], and other patients rescued from the ardents' sick rooms in helping each other to decompress.{{book ref|sa4|116}}
+
After the tower was restored, Noril joined Kaladin, [[Dabbid]], and the other patients rescued from the ardents' sick rooms in helping each other to decompress.{{book ref|sa4|116}}
  +
  +
== Relationships ==
  +
=== Kaladin ===
  +
Noril and [[Kaladin]], suffering from a similar malady, inspire each other. Noril is suicidal and has given up on life when Kaladin first finds him. Seeing Noril's plight, locked away in a dark room because no one knows what else to do with him, Kaladin realizes he might have ended up the same way had his life not gone how it had; this inspires Kaladin to begin group therapy sessions with Noril and the others being treated at the [[Devotary of Mercy]].{{book ref|sa4|25}}{{book ref|sa4|37}} In fact, he begins to view his [[Ideals]] in a different light{{book ref|sa4|37}} and makes peace with the fact that it really is better for him to pursue mental health treatment in place of fighting on the front lines of battle with the rest of the [[Windrunners]].{{book ref|sa4|116}}
  +
  +
Noril is likewise inspired by Kaladin to get up and face each day. Although he struggles at first with accepting the perspective shift that Kaladin tries to give him, he slowly becomes much more functional and ends up one of Kaladin's staunchest supporters.{{book ref|sa4|25}}{{book ref|sa4|i|10}}
   
 
== Notes ==
 
== Notes ==
<references /><!-- Some relevant chapters: 1, 25, 33, I-10, 109, 110, 116 -->
+
<references /><!-- Some relevant chapters: 1, 25, 33, I-10, 107, 109, 110, 116 -->
 
{{complete}}
 
{{complete}}
 
{{Stormlight}}
 
{{Stormlight}}

Revision as of 20:11, 11 January 2021

Noril
Relatives Cressa (niece)
Ethnicity Alethi
Nationality Alethi
Nationality Alethi
Homeworld Roshar
Universe Cosmere
This page or section contains spoilers for Rhythm of War!
This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.

Coming awake means leaving the nothingness, you know? Remembering the pain. But then I think, 'Well, he gets up.'

—Noril, referring to Kaladin[1]

Noril is an Alethi refugee on Roshar. He arrives at Hearthstone on the day the city is evacuated to Urithiru.[2]

Appearance and Personality

Noril is a bearded Alethi darkeyed man with three moles on his upper left cheek and a cowlick in his greying hair.[2][1] His entire left arm is missing, lost years prior to his arrival in Hearthstone.[3] He suffers from suicidal depression but is inspired by Kaladin to keep his emotions from dominating his life.[1]

History

You need someone to talk to, Noril, when the darkness is strong. Someone to remind you the world hasn't always been this way; that it won’t always be this way.

—Kaladin[3]

Noril tried to escape the horrors of the war in Alethkar, in which he saw his family brutally killed while he was tied to a tree and unable to help, by emigrating to Hearthstone.[2][3] He arrived to the town manifesting symptoms of severe battle shock, so Lirin took extra care to make sure he was put on the Fourth Bridge for evacuation. Upon their arrival at Urithiru, Lirin sent Noril to the ardents for treatment. Those ardents, who only treated physical ailments, in turn sent him on to the Devotary of Mercy for treatment for mental symptoms. At the Devotary, Noril told them he had no living relatives and made one attempt to commit suicide. The ardents there kept him in a dark, bare room until Kaladin and Teft came looking for him. Kaladin managed to get Noril to agree to come outside to talk to him by displaying profound understanding of how Noril felt. Outside on the balcony, Kaladin and Teft reminded Noril that his niece Cressa would be devastated if something happened to him; Noril felt better as they talked, even though he still couldn't bring himself to fully believe in and accept the outlook on life the other two tried to present him with.[3] His situation sparked Kaladin's idea to begin group therapy sessions with those who suffered depression, and Kaladin insisted that the ardents release Noril and, later, several others into his care.[3][4]

During the occupation of Urithiru, Noril ended up in the Radiant infirmary not long before the tower was restored, where he painted shash glyphs on people's foreheads. Hesina, irked by Lirin's attitude towards Kaladin, initiated a conversation between Lirin and Noril in which Noril explained why he wore the glyph on his forehead: Kaladin's persistence in the face of his own depression was an inspiration to Noril to keep fighting.[1] After Lirin spoke to the others in the room who wore the glyph, he allowed Noril to paint it on his own forehead.[1][5] Later, after Teft's death and Kaladin's final defeat of Lezian, Noril and a handful of others led the humans in defending the Radiant infirmary from the Pursuer's troops.[6] After the ensuing battle in the atrium, Rlain spoke to the group of survivors, including the singers who had just fought alongside the humans; Noril took the lead in encouraging the humans to trust Rlain.[7]

After the tower was restored, Noril joined Kaladin, Dabbid, and the other patients rescued from the ardents' sick rooms in helping each other to decompress.[8]

Relationships

Kaladin

Noril and Kaladin, suffering from a similar malady, inspire each other. Noril is suicidal and has given up on life when Kaladin first finds him. Seeing Noril's plight, locked away in a dark room because no one knows what else to do with him, Kaladin realizes he might have ended up the same way had his life not gone how it had; this inspires Kaladin to begin group therapy sessions with Noril and the others being treated at the Devotary of Mercy.[3][9] In fact, he begins to view his Ideals in a different light[9] and makes peace with the fact that it really is better for him to pursue mental health treatment in place of fighting on the front lines of battle with the rest of the Windrunners.[8]

Noril is likewise inspired by Kaladin to get up and face each day. Although he struggles at first with accepting the perspective shift that Kaladin tries to give him, he slowly becomes much more functional and ends up one of Kaladin's staunchest supporters.[3][1]

Notes

This page is probably complete!
This page contains most of the knowledge we have on the subject at this time.
It has yet to be reviewed.