Difference between revisions of "Breakneck"

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{{culture
 
{{culture
 
|type={{cat tag|Games|Game}}
 
|type={{cat tag|Games|Game}}
|related=Vorinism
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|related=[[Vorin]]ism
 
|world=Roshar
 
|world=Roshar
 
|universe=[[Cosmere]]
 
|universe=[[Cosmere]]
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}}
 
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{{spoiler|sa4}}
 
{{spoiler|sa4}}
'''Breakneck''' is a game commonly played by the [[Vorin]] peoples of [[Roshar]] during the [[Era of Solitude]].{{book ref|sa1|i|6}}{{book ref|sa1|25}}
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'''Breakneck''' is a game played by the [[Vorin]] peoples of [[Roshar]] during the [[Era of Solitude]] and [[True Desolation]].{{book ref|sa1|i|6}}{{book ref|sa1|25}}{{book ref|sa4|12}}
   
Breakneck is played fairly widely, in both gambling dens and among the common [[darkeyes]].{{book ref|sa1|i|6}}{{book ref|sa1|25}}
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Breakneck is played fairly widely, in both gambling dens and among common [[darkeyes]].{{book ref|sa1|i|6}}{{book ref|sa1|25}}
   
 
== Rules ==
 
== Rules ==
Breakneck is played with stones,{{book ref|sa1|25}} and involved throws and tosses and draws.{{book ref|sa1|i|6}} However, the Rosharans would not bet on the the outcome, rather they would bet on the hand that they held after all the throws and draws, due to the Vorin fear of predicting the future.
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Breakneck is played with stones,{{book ref|sa1|25}} and involves throws, tosses, and draws. Although it is a betting game, players do not directly wager on the aspects of the game that involve random chance. Instead, they bet on the hand that they hold after all the throws and draws, due to the Vorin fear of predicting the future.{{book ref|sa1|i|6}}
   
There are three known types of throws in breakneck.{{book ref|sa1|25}} The first is known as the '''tower''', and is made up of three pairs, which was an outright loss. The second is the '''queen''', composed of two trios, an outright win. The final known throw is the '''butcher''', which is made of a trio and a pair, which could either win or lose, depending on your other throws and the throws of others.
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There are three known types of throws in breakneck. The first is known as the '''tower''', and is made up of three pairs, which is an outright loss. The second is the '''queen''', composed of two trios, resulting in an outright win. The final known throw is the '''butcher''', which is made of a trio and a pair, which could either win or lose, depending on your other throws and the throws of the other players.{{book ref|sa1|25}}
   
  +
== History ==
[[Shallan Davar|Veil]] is very skilled at breakneck, and plays it in bars at Urithiru betting on [[sphere|chips]].{{book ref|sa4|12}}
 
  +
[[Kaladin]] and his family played breakneck during his youth in [[Hearthstone]].{{book ref|sa1|25}}
  +
  +
[[Szeth]] observed games of breakneck in a [[firemoss]] den in [[Bornwater]], and found the Vorin attitudes toward the game rather odd.{{book ref|sa1|i|6}}
  +
 
[[Shallan Davar|Veil]] was very skilled at breakneck, and played it in bars at [[Urithiru]] betting on [[sphere|chips]]. She developed a reputation, and few people were willing to play against her.{{book ref|sa4|12}}
   
 
== Notes ==
 
== Notes ==
 
<references />
 
<references />
 
{{complete}}
 
{{complete}}
{{demoted|sa4}}
 
 
{{Stormlight}}
 
{{Stormlight}}

Revision as of 23:57, 31 March 2021

Breakneck
Related to Vorinism
Type Game
World of Origin Roshar
Universe Cosmere
This page or section contains spoilers for Rhythm of War!
This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.

Breakneck is a game played by the Vorin peoples of Roshar during the Era of Solitude and True Desolation.[1][2][3]

Breakneck is played fairly widely, in both gambling dens and among common darkeyes.[1][2]

Rules

Breakneck is played with stones,[2] and involves throws, tosses, and draws. Although it is a betting game, players do not directly wager on the aspects of the game that involve random chance. Instead, they bet on the hand that they hold after all the throws and draws, due to the Vorin fear of predicting the future.[1]

There are three known types of throws in breakneck. The first is known as the tower, and is made up of three pairs, which is an outright loss. The second is the queen, composed of two trios, resulting in an outright win. The final known throw is the butcher, which is made of a trio and a pair, which could either win or lose, depending on your other throws and the throws of the other players.[2]

History

Kaladin and his family played breakneck during his youth in Hearthstone.[2]

Szeth observed games of breakneck in a firemoss den in Bornwater, and found the Vorin attitudes toward the game rather odd.[1]

Veil was very skilled at breakneck, and played it in bars at Urithiru betting on chips. She developed a reputation, and few people were willing to play against her.[3]

Notes

This page is probably complete!
This page contains most of the knowledge we have on the subject at this time.
It has yet to be reviewed.