Surge

Revision as of 23:42, 30 June 2019 by Hisho (talk | contribs) (Removed the text about god surges as brandon has clarified they god surges dont exist but that some surges have similar properties to surge binding see https://wob.coppermind.net/events/102/#e939)

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Surges, thought to be the fundamental forces by which the world operates—are more accurately a representation of the ten basic abilities offered to the Heralds, and then the Knights Radiant, by their bonds. They are manipulated by Surgebinding.[1][2]

The Ten Surges

  Adhesion: The Surge of Pressure and Vacuum. It can be manipulated by Windrunners and Bondsmiths[1]

  Gravitation: The Surge of Gravity. It can be manipulated by Windrunners and Skybreakers[3]

  Division: The Surge of Destruction and Decay. It can be manipulated by Skybreakers and Dustbringers[2]

  Abrasion: The Surge of Friction. It can be manipulated by Dustbringers and Edgedancers[2]

  Progression: The Surge of Growth and Healing, or Regrowth. It can be manipulated by Edgedancers and Truthwatchers[2]

  Illumination: The Surge of Light, Sound, and Various Waveforms. It can be manipulated by Lightweavers and Truthwatchers[4][5][6]

  Transformation: The Surge of Soulcasting. It can be manipulated by Lightweavers and Elsecallers[1]

  Transportation: The Surge of Motion and Realmatic Transition. It can be manipulated by Elsecallers and Willshapers[2]

  Cohesion: The Surge of Strong Axial Interconnection. It can be manipulated by Stonewards and Willshapers[2]

  Tension: The Surge of Soft Axial Interconnection. It can be manipulated by Stonewards and Bondsmiths[2]

Notes

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