Difference between revisions of "User:Thurin/Luthadel"

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(up to book 1 ch 15)
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A week journey to Arguois Caverns, and Arguois Caverns closer to Luthadel than Pits of Hathsin.{{book ref|mb1|6}} <br>
 
A week journey to Arguois Caverns, and Arguois Caverns closer to Luthadel than Pits of Hathsin.{{book ref|mb1|6}} <br>
 
Imperial highroad: flat and packed earth, leading to Fellise.{{book ref|mb1|8}} <br>
 
Imperial highroad: flat and packed earth, leading to Fellise.{{book ref|mb1|8}} <br>
  +
Allomantic road between Luthadel and Fellise. Consisted of bars of metal (bronze) that were stuck in the ground, Mistborn could use them to Push and Pull in the air. Made the trip twice as fast as a man on horseback. Fellise a short distance south of Luthadel.{{book ref|mb1|13}} <br>
   
 
=== Climate ===
 
=== Climate ===
//ash, mist and 'normal' climate <br>
+
//ashRAINS, mist and 'normal' climate <br>
 
Luthadel is located relatively close to most of the [[Ashmounts]].{{map ref|Final Empire}} To prevent the city being buried, skaa workers gather the ash and throw it in the [[River Channerel]]. Luthadel's soil contains lots of minerals and metal traces that can be burned when ingested via ground water.{{book ref|mb1|2}}({{book ref|mb1|7}}) <br>
 
Luthadel is located relatively close to most of the [[Ashmounts]].{{map ref|Final Empire}} To prevent the city being buried, skaa workers gather the ash and throw it in the [[River Channerel]]. Luthadel's soil contains lots of minerals and metal traces that can be burned when ingested via ground water.{{book ref|mb1|2}}({{book ref|mb1|7}}) <br>
 
Even Noblemen and thieves reluctant about entering Mists.(culture section maybe?) Ambient starlight diffused by Mists was enough to see most times. Normal plants were brown.{{book ref|mb1|5}} <br>
 
Even Noblemen and thieves reluctant about entering Mists.(culture section maybe?) Ambient starlight diffused by Mists was enough to see most times. Normal plants were brown.{{book ref|mb1|5}} <br>
 
Landscape around Luthadel: barren save for scrub and weeds, reasonably flat with small hills. Sometimes ash from the city was carted and piled out of the city, instead of thrown in the river. Mist is wet. Mistwraiths outside the city, are relatively harmless, just scavengers.{{book ref|mb1|8}} <br>
 
Landscape around Luthadel: barren save for scrub and weeds, reasonably flat with small hills. Sometimes ash from the city was carted and piled out of the city, instead of thrown in the river. Mist is wet. Mistwraiths outside the city, are relatively harmless, just scavengers.{{book ref|mb1|8}} <br>
 
Poisonous red (afternoon) sun.{{book ref|mb1|10}} <br>
 
Poisonous red (afternoon) sun.{{book ref|mb1|10}} <br>
  +
At night, soft rain made no difference because of mist.{{book ref|mb1|13}} <br>
  +
Rain makes the mist pull away.{{book ref|mb1|14}} <br>
  +
Luthadel could have heavy rainfalls.{{book ref|mb1|15}} <br>
   
 
=== Layout ===
 
=== Layout ===
Line 37: Line 41:
 
Blackened city, scorched by soot and red sunlight, hard, distinct, oppressive. At night Mist made everything obscure. Metal chimneys.{{book ref|mb1|5}} <br>
 
Blackened city, scorched by soot and red sunlight, hard, distinct, oppressive. At night Mist made everything obscure. Metal chimneys.{{book ref|mb1|5}} <br>
 
Only a few buildings, like Clubs's shop, had a flat roof, because flat roof meant having to shovel ash off occasionally.{{book ref|mb1|10}} <br>
 
Only a few buildings, like Clubs's shop, had a flat roof, because flat roof meant having to shovel ash off occasionally.{{book ref|mb1|10}} <br>
  +
Luthadel had sewage.{{book ref|mb1|13}} <br>
   
 
== Landmarks ==
 
== Landmarks ==
Line 43: Line 48:
 
By far the largest building in Luthadel, near the center, looms like a massive, multi-spined insect.{{book ref|mb1|2}} <br>
 
By far the largest building in Luthadel, near the center, looms like a massive, multi-spined insect.{{book ref|mb1|2}} <br>
 
Is Lord Ruler's palace.{{book ref|mb1|10}} <br>
 
Is Lord Ruler's palace.{{book ref|mb1|10}} <br>
{{quote|The name was Terris; it meant “The Hill of a Thousand Spires.” Appropriate, since the imperial palace resembled a patch of enormous black spears thrust into the ground. Some of the spires twisted, others were straight. Some were thick towers, other were thin and needlelike. They varied in height, but each one was tall. And each one ended in a point.|{{book ref|mb1|10}}
+
"The name was Terris; it meant “The Hill of a Thousand Spires.” Appropriate, since the imperial palace resembled a patch of enormous black spears thrust into the ground. Some of the spires twisted, others were straight. Some were thick towers, other were thin and needlelike. They varied in height, but each one was tall. And each one ended in a point."{{book ref|mb1|10}} <br>
  +
}}
 
  +
"Kredik Shaw lay before them. The peaked spires and sheer towers rose like dark talons in the night. They varied greatly in thickness—some were wide enough to house stairwells and large rooms, but others were simply thin rods of steel jutting up into the sky. The variety gave the mass a twisted, off-center symmetry—an almost-balance.
  +
The spikes and towers had a foreboding cast in the damp, misty night—like the ash-blackened bones of a long-weathered carcass. Looking at them, Vin thought she felt something…a depression, as if simply being close to the building was enough to suck away her hope."{{book ref|mb1|14}} <br>
  +
  +
"Oddly, the grounds had no outer wall. Of course they don’t. Who would dare attack the Lord Ruler?
  +
Flat space, covered in cobblestones, was all that surrounded the Hill of a Thousand Spires. No tree, foliage, or structure stood to distract one’s eye from the disturbing, asymmetric collection of wings, towers, and spires that was Kredik Shaw."{{book ref|mb1|14}} <br>
  +
  +
( Kelsier and Vin infiltrated Kredik Shaw via an ornate, gatelike door to a squat, bunkerlike section of the palace. The Lord Ruler's soothing inside pierced even through copperclouds.{{book ref|mb1|14}} RELEVANT ...? ) <br>
   
 
=== Keeps ===
 
=== Keeps ===
 
//keep venture, keep hasting, keep erikeller, keep lekal <br>
 
//keep venture, keep hasting, keep erikeller, keep lekal <br>
 
About a dozen monolithic keeps spread throughout Luthadel. They have spearlike spires or deep archways. Most open grounds in Luthadel are around these keeps.{{book ref|mb1|2}} <br>
 
About a dozen monolithic keeps spread throughout Luthadel. They have spearlike spires or deep archways. Most open grounds in Luthadel are around these keeps.{{book ref|mb1|2}} <br>
Ghostly, looming silhouettes at night. Keep Venture: defensive wall with normal armed guards, more artistic than fortification, sturdy buttressings, spires, stained-glass windows, bronze or copper sheeting on roof.{{book ref|mb1|5}} <br>
+
Ghostly, looming silhouettes at night.{{book ref|mb1|5}} <br>
  +
==== Keep Venture ====
  +
Defensive wall with normal armed guards, more artistic than fortification, sturdy buttressings, spires, stained-glass windows, bronze or copper sheeting on roof.{{book ref|mb1|5}} <br>
  +
Rectangular building. Was illuminated when they gave a ball, mirrors were used to shine light on the keep. Main hall four or five stories high. Limelights were illuminated outside ("somehow, the quicklime stones can be heated to brilliance without melting them"). Stained-glass depicted religious and mythological scenes, for example the Deepness.{{book ref|mb1|12}} <br>
   
=== Square of the Survivor ===
+
=== Squares ===
  +
==== Square of the Survivor ====
 
{{for|Square of the Survivor}}
 
{{for|Square of the Survivor}}
   
Line 92: Line 108:
   
 
Terris stewards/servants.{{book ref|mb1|10}}{{expand}} <br>
 
Terris stewards/servants.{{book ref|mb1|10}}{{expand}} <br>
Noblemen considered it an insult to use (emotional) Allomancy in formal settings.{{book ref|mb1|11}}
+
Noblemen considered it an insult to use (emotional) Allomancy in formal settings.{{book ref|mb1|11}} <br>
  +
"hasn’t been an all-out war among the Great Houses for over a century, but the last one was devastating."{{book ref|mb1|12}} <br>
  +
  +
==== Balls ====
  +
Almost every evening one of the noble houses held a ball. At these balls, they don't hide their flaws, but make a statement by displaying them. At these balls dinner was accounted for, also for stewards (separately) who came with visiting nobles. String orchestras provided music for dancing couples. Obligators frequently visited these balls too, and officially witnessed agreements.{{book ref|mb1|12}} <br>
   
 
=== Middle class ===
 
=== Middle class ===
Line 117: Line 137:
 
Kelsier was already most infamous crewleader, a legend, in Luthadel before Hathsin. Robbed from wealthiest Great Houses and brought them to their knees. One had to overcome fear of Mists to get somewhere in the underworld. Mistcloak warns city guard and other Mistborn not to bother you.{{book ref|mb1|5}} <br>
 
Kelsier was already most infamous crewleader, a legend, in Luthadel before Hathsin. Robbed from wealthiest Great Houses and brought them to their knees. One had to overcome fear of Mists to get somewhere in the underworld. Mistcloak warns city guard and other Mistborn not to bother you.{{book ref|mb1|5}} <br>
 
Nearly all Mistborn are members of Great Houses, or else minor nobles, only very few half-skaa.{{book ref|mb1|7}} <br>
 
Nearly all Mistborn are members of Great Houses, or else minor nobles, only very few half-skaa.{{book ref|mb1|7}} <br>
  +
Informants in the underground, better to not use them too much, every question you ask gives them a clue about your motives, got most information from servants.{{book ref|mb1|12}} <br>
  +
Practically each Mistborn has atium, but is reluctant to actually use it because it's so expensive.{{book ref|mb1|13}} <br>
   
 
== Politics ==
 
== Politics ==
Line 124: Line 146:
 
Canton of inquisition has the most threatening reputation, followed by Canton of Orthodoxy, then Canton of Finance and Canton of Resource. Acolytes trained in the north, and got final instructions in Luthadel, secretly taking atium with them{{expand}}{{cite}}. Obligators are trained to recognize emotional allomancy.{{book ref|mb1|2}} <br>
 
Canton of inquisition has the most threatening reputation, followed by Canton of Orthodoxy, then Canton of Finance and Canton of Resource. Acolytes trained in the north, and got final instructions in Luthadel, secretly taking atium with them{{expand}}{{cite}}. Obligators are trained to recognize emotional allomancy.{{book ref|mb1|2}} <br>
 
Cantons have their headquarters in Luthadel.{{book ref|mb1|6}}/{{map ref|Luthadel}} <br>
 
Cantons have their headquarters in Luthadel.{{book ref|mb1|6}}/{{map ref|Luthadel}} <br>
Usually when the Ministry discovered a thieving crew, obligators with their troops went to capture the thieves and made a good show of them on an execution day, only in special cases (often involving Allomancy) Inquisitors went to kill the entire crew direct and left the massacre to be discovered. There were about 20 inquisitors in the Final Empire, half of them in Luthadel. Hanging people with a hook through the head was a ritual killing "reserved for the most reprehensible of sinners: people who misuse Allomancy".{{book ref|mb1|11}} <br>
+
Usually when the Ministry discovered a thieving crew, obligators with their troops went to capture the thieves and made a good show of them on an execution day, only in special cases (often involving Allomancy) Inquisitors went to kill the entire crew direct and left the massacre to be discovered. There were about 20 inquisitors in the Final Empire, half of them in Luthadel. Hanging people with a hook through the head was a ritual killing "reserved for the most reprehensible of sinners: people who misuse Allomancy".{{book ref|mb1|11}} <br>
  +
"The Garrison watches the skaa, Vin thought. Apparently, the obligators perform a similar function for the nobility." Obligators, even the lord prelan Tevidian, visited forges to inspect them and their workers.{{book ref|mb1|12}} <br>
   
 
=== During the New Empire ===
 
=== During the New Empire ===
Line 137: Line 160:
 
Many canal routes in the Final Empire. Narrowboats and barges that needed to get pulled were used. Most noblemen used skaa workers instead of horses for this.{{book ref|mb1|8}} <br>
 
Many canal routes in the Final Empire. Narrowboats and barges that needed to get pulled were used. Most noblemen used skaa workers instead of horses for this.{{book ref|mb1|8}} <br>
 
1/10th of all atium mined at Pits of Hathsin was sold to nobles, at exorbitant prices.{{book ref|mb1|10}} <br>
 
1/10th of all atium mined at Pits of Hathsin was sold to nobles, at exorbitant prices.{{book ref|mb1|10}} <br>
  +
One bead of atium is worth more than three thousand boxings.{{book ref|mb1|13}} <br>
   
 
=== Organization ===
 
=== Organization ===

Revision as of 19:30, 27 April 2019

Thurin/Luthadel
Luthadel-color.jpg
Dominance Central Dominance
Nation Final Empire
World Scadrial
Universe Cosmere

Luthadel was the capital city of the Final Empire on Scadrial. It was governed by the Lord Ruler for over a thousand years. After the Collapse, Luthadel became the capital city of the New Empire.

Geography

Topography

//central dominance
A week journey to Arguois Caverns, and Arguois Caverns closer to Luthadel than Pits of Hathsin.[1]
Imperial highroad: flat and packed earth, leading to Fellise.[2]
Allomantic road between Luthadel and Fellise. Consisted of bars of metal (bronze) that were stuck in the ground, Mistborn could use them to Push and Pull in the air. Made the trip twice as fast as a man on horseback. Fellise a short distance south of Luthadel.[3]

Climate

//ashRAINS, mist and 'normal' climate
Luthadel is located relatively close to most of the Ashmounts.[4] To prevent the city being buried, skaa workers gather the ash and throw it in the River Channerel. Luthadel's soil contains lots of minerals and metal traces that can be burned when ingested via ground water.[5]([6])
Even Noblemen and thieves reluctant about entering Mists.(culture section maybe?) Ambient starlight diffused by Mists was enough to see most times. Normal plants were brown.[7]
Landscape around Luthadel: barren save for scrub and weeds, reasonably flat with small hills. Sometimes ash from the city was carted and piled out of the city, instead of thrown in the river. Mist is wet. Mistwraiths outside the city, are relatively harmless, just scavengers.[2]
Poisonous red (afternoon) sun.[8]
At night, soft rain made no difference because of mist.[3]
Rain makes the mist pull away.[9]
Luthadel could have heavy rainfalls.[10]

Layout

//gates and districts (slums, commercial district ...)
The River Channerel runs straight through Luthadel.[11]
Fellise acted as a small suburb-style city an hour outside of Luthadel.[1]
Luthadel had a city wall (was the only city in the Final Empire[citation needed]). Even more suburb-style cities than only Fellise.[2]
The Cracks: one of many skaa slums.[8]
Commercial district was for fortunate skaa and less fortunate nobles, tried to ignore each other. Luthadel had a lot of squares, and the larger ones often had fountains.[12]

(The Twists: one of the most impoverished skaa slums.[13])

Architecture

Luthadel is a dark city covered and stained by ash. Buildings are darkest at the top, but rainfall carries stains down. It has paved streets.[14]
Most buildings are constructed of stone blocks, with peaked wooden roofs or tile roofs for the rich. The buildings are packed closely together and are generally three stories high. From the outside houses and shops looked the same.[5]
Blackened city, scorched by soot and red sunlight, hard, distinct, oppressive. At night Mist made everything obscure. Metal chimneys.[7]
Only a few buildings, like Clubs's shop, had a flat roof, because flat roof meant having to shovel ash off occasionally.[8]
Luthadel had sewage.[3]

Landmarks

Kredik Shaw

By far the largest building in Luthadel, near the center, looms like a massive, multi-spined insect.[5]
Is Lord Ruler's palace.[8]
"The name was Terris; it meant “The Hill of a Thousand Spires.” Appropriate, since the imperial palace resembled a patch of enormous black spears thrust into the ground. Some of the spires twisted, others were straight. Some were thick towers, other were thin and needlelike. They varied in height, but each one was tall. And each one ended in a point."[8]

"Kredik Shaw lay before them. The peaked spires and sheer towers rose like dark talons in the night. They varied greatly in thickness—some were wide enough to house stairwells and large rooms, but others were simply thin rods of steel jutting up into the sky. The variety gave the mass a twisted, off-center symmetry—an almost-balance. The spikes and towers had a foreboding cast in the damp, misty night—like the ash-blackened bones of a long-weathered carcass. Looking at them, Vin thought she felt something…a depression, as if simply being close to the building was enough to suck away her hope."[9]

"Oddly, the grounds had no outer wall. Of course they don’t. Who would dare attack the Lord Ruler? Flat space, covered in cobblestones, was all that surrounded the Hill of a Thousand Spires. No tree, foliage, or structure stood to distract one’s eye from the disturbing, asymmetric collection of wings, towers, and spires that was Kredik Shaw."[9]

( Kelsier and Vin infiltrated Kredik Shaw via an ornate, gatelike door to a squat, bunkerlike section of the palace. The Lord Ruler's soothing inside pierced even through copperclouds.[9] RELEVANT ...? )

Keeps

//keep venture, keep hasting, keep erikeller, keep lekal
About a dozen monolithic keeps spread throughout Luthadel. They have spearlike spires or deep archways. Most open grounds in Luthadel are around these keeps.[5]
Ghostly, looming silhouettes at night.[7]

Keep Venture

Defensive wall with normal armed guards, more artistic than fortification, sturdy buttressings, spires, stained-glass windows, bronze or copper sheeting on roof.[7]
Rectangular building. Was illuminated when they gave a ball, mirrors were used to shine light on the keep. Main hall four or five stories high. Limelights were illuminated outside ("somehow, the quicklime stones can be heated to brilliance without melting them"). Stained-glass depicted religious and mythological scenes, for example the Deepness.[15]

Squares

Square of the Survivor

History

Creation and Early History (0-1022 FE)

Skaa rebellion (1022 FE)

Collapse (1022 FE)

Siege of Luthadel (1022-1024 FE)

Battle of Luthadel (1024 FE)

Culture

Legend: Lord Ruler was believed to be the creator, protector and punisher of mankind. He'd saved humanity from the Deepness, and brought ash and mist as punishment for lack of faith.[1]

Nobility

Each family that could afford a keep in Luthadel was considered a Great House.[5]
High Nobles, contradictory to everyone else, could afford candles and lamp oil, therefore stay up late at night. Most Great Houses held hazekillers. Some nobles cultivated plants indoors, those were white or ruddy or even slightly yellow instead of usual brown.[7]
A major house war happens every couple of centuries, hadn't been one for a long time before the Collapse. Nobles have an unspoken rule: won't use Mistborn to assassinate each other.[1]
Mistborn were so rare that nobles couldn't afford gender prejudices to them.[6]
Great Houses often had another residence, besides keep in Luthadel, in a suburb-style city like Fellise, having a keep to count as great house doesn't mean having to live there constantly.[2] During the last days of the Final Empire there were ten Great Houses in Luthadel, in order of importance[16]:

  1. House Venture
  2. House Hasting
  3. House Elariel
  4. House Tekiel
  5. House Lekal
  6. House Erikeller
  7. House Erikell
  8. House Haught
  9. House Urbain
  10. House Buvidas

Terris stewards/servants.[8][expand]
Noblemen considered it an insult to use (emotional) Allomancy in formal settings.[12]
"hasn’t been an all-out war among the Great Houses for over a century, but the last one was devastating."[15]

Balls

Almost every evening one of the noble houses held a ball. At these balls, they don't hide their flaws, but make a statement by displaying them. At these balls dinner was accounted for, also for stewards (separately) who came with visiting nobles. String orchestras provided music for dancing couples. Obligators frequently visited these balls too, and officially witnessed agreements.[15]

Middle class

Most nobles weren't rich enough to be considered part of a Great House. Being noble is about lineage, not money.[5]
Lesser nobles could be guard at a noble keep.[7]

Skaa

Urban skaa seemed to work less hard than plantation skaa.[17]
Skaa often worked in forges or mills.[5]
Most skaa barely knew anything about Allomancy.[18]
Lots of superstitions about people who walk in Mists, but less worse than plantation skaa. Some knowledge about mistwraiths though.[19]
Only a few most talented skaa were allowed to practice a profession, like Clubs being a carpenter. Clean face on street drew attention. About one million skaa workers in and around Luthadel (also at economy section?).[1]
Most skaa died before Vin's age (16 years[citation needed]).[2]
Skaa also worked in mines, had twelve-hour work days.[8]
Begging was only allowed if one had severe disfigurements.[12]

Underground

To do: include Reen's sayings
Thieve crew's lairs weren't supposed to exist, often in basements beneath buildings, with the cover of a shop or warehouse.[14]
Stealing from Steel Ministry only done when desperate.[5]
Successful crew leader gains wealth for entire crew, by sometimes tempting to kill crew leader and take money. Scavenging and begging is difficult in Luthadel. About 1:10000 Mistings among skaa-halfbreeds, depending on lineage.[18]
2 types of crews: regular ones like Camon's and Theron's (crumbs), and special crews that used Allomancers (extremely skillful, foolhardy and talented). Didn't mix, but Misting crews sometimes hired regular crews for mundane work and choose a representative (twixt). Allomancer crews were often small and specialized and worked together. Larger portion of underground: thieves, crews whores and beggars; other side: rebels.[19]
Kelsier was already most infamous crewleader, a legend, in Luthadel before Hathsin. Robbed from wealthiest Great Houses and brought them to their knees. One had to overcome fear of Mists to get somewhere in the underworld. Mistcloak warns city guard and other Mistborn not to bother you.[7]
Nearly all Mistborn are members of Great Houses, or else minor nobles, only very few half-skaa.[6]
Informants in the underground, better to not use them too much, every question you ask gives them a clue about your motives, got most information from servants.[15]
Practically each Mistborn has atium, but is reluctant to actually use it because it's so expensive.[3]

Politics

Steel Ministry

//soothing stations, Cantons
Canton of inquisition has the most threatening reputation, followed by Canton of Orthodoxy, then Canton of Finance and Canton of Resource. Acolytes trained in the north, and got final instructions in Luthadel, secretly taking atium with them[expand][citation needed]. Obligators are trained to recognize emotional allomancy.[5]
Cantons have their headquarters in Luthadel.[1]/[11]
Usually when the Ministry discovered a thieving crew, obligators with their troops went to capture the thieves and made a good show of them on an execution day, only in special cases (often involving Allomancy) Inquisitors went to kill the entire crew direct and left the massacre to be discovered. There were about 20 inquisitors in the Final Empire, half of them in Luthadel. Hanging people with a hook through the head was a ritual killing "reserved for the most reprehensible of sinners: people who misuse Allomancy".[12]
"The Garrison watches the skaa, Vin thought. Apparently, the obligators perform a similar function for the nobility." Obligators, even the lord prelan Tevidian, visited forges to inspect them and their workers.[15]

During the New Empire

Economy

//atium
Trade and transport to and from Luthadel often happened using canal boats.[14]
Main export product is metal, hundreds of forges and refineries in Luthadel, even though the River Channerel provides excellent opportunity to mills for grinding grains and making textiles. Bells chime when skaa must get to work in the morning.[5]
Money currency: boxings[18] (, clip smallest coin[6].)
Lord Ruler is dependent upon atium sale for keeping up his army.[19]
Many canal routes in the Final Empire. Narrowboats and barges that needed to get pulled were used. Most noblemen used skaa workers instead of horses for this.[2]
1/10th of all atium mined at Pits of Hathsin was sold to nobles, at exorbitant prices.[8]
One bead of atium is worth more than three thousand boxings.[3]

Organization

In Luthadel, especially in the slums, there were many soup kitchens. Local skaa earned meal tokens for the time they worked, and in their short break at midday they could spend these tokens for a meal. Local lords/nobles, owners of a local forge or mill, paid these kitchens to avoid the costs of providing on-site meals. The kitchen owners was paid directly, so he saved as much as possible on ingredients, resulting in food as tasty as ashwater.[8]
Luthadel had skaa corpse crews that took care of the disposal of dead bodies.[12]

Military

  • Luthadel Garrison

The Luthadel Garrison held watch in slums where no obligator would want to come.[8]

  • Kredik Shaw palace guard
  • Inquisitors
  • Koloss army: Stationed at a moderate distance from Luthadel. Lord Ruler could send for them, but have to be kept away from cities.[1]

Luthadel was the only city in the Final Empire that was allowed to have a city wall.[citation needed]

Trivia

  • Scadrial's magnetic North Pole follows the Well of Ascension. Because Luthadel is built on top of the Well, all compasses point to Luthadel.[20]
  • Luthadel, like Elendel, is named after a person. This person's story will possibly be revealed in an upcoming book.[21]
  • Luthadel has roughly two million citizens.[22]
  • Isaac Stewart devised Luthadel's eight gates, and named them after the basic metals.[23]
  • Nazh has been to Luthadel more than once, he made a map of the city and went back to update it.[11]

See also

Notes

  1. a b c d e f g The Final Empire chapter 6#
  2. a b c d e f The Final Empire chapter 8#
  3. a b c d e The Final Empire chapter 13#
  4. Map of Final Empire
  5. a b c d e f g h i j The Final Empire chapter 2#
  6. a b c d The Final Empire chapter 7#
  7. a b c d e f g The Final Empire chapter 5#
  8. a b c d e f g h i j The Final Empire chapter 10#
  9. a b c d The Final Empire chapter 14#
  10. The Final Empire chapter 15#
  11. a b c Map of Luthadel
  12. a b c d e The Final Empire chapter 11#
  13. The Final Empire chapter 27#
  14. a b c The Final Empire chapter 1#
  15. a b c d e The Final Empire chapter 12#
  16. The Final Empire chapter 9#
  17. The Final Empire prologue#
  18. a b c The Final Empire chapter 3#
  19. a b c The Final Empire chapter 4#
  20. The Hero of Ages Annotations
    Arcanum - 2010-05-04#
  21. Firefight signing San Francisco
    Arcanum - 2015-01-17#
  22. Email to Nepene - Re: Population of the Final Empire
    Arcanum - 2013-02-19#
  23. Mistborn: The Final Empire Annotations
    Arcanum - 2006-08-18#
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