by Isaac Stewart
|Featured In||Mistborn Era 1|
- 1 Geography
- 2 Landmarks
- 3 History
- 4 Culture
- 5 Politics
- 6 Trivia
- 7 See also
- 8 Notes
//ash, mist and 'normal' climate
Luthadel is located relatively close to most of the Ashmounts. To prevent the city being buried, skaa workers gather the ash and throw it in the River Channerel. Luthadel's soil contains lots of minerals and metal traces that can be burned when ingested via ground water.()
Even Noblemen and thieves reluctant about entering Mists.(culture section maybe?) Ambient starlight diffused by Mists was enough to see most times. Normal plants were brown.
Landscape around Luthadel: barren save for scrub and weeds, reasonably flat with small hills. Sometimes ash from the city was carted and piled out of the city, instead of thrown in the river. Mist is wet. Mistwraiths outside the city, are relatively harmless, just scavengers.
Poisonous red (afternoon) sun.
//gates and districts
The River Channerel runs straight through Luthadel.
Fellise acted as a small suburb-style city an hour outside of Luthadel.
Luthadel had a city wall (was the only city in the Final Empire). Even more suburb-style cities than only Fellise.
Luthadel is a dark city covered and stained by ash. Buildings are darkest at the top, but rainfall carries stains down. It has paved streets.
Most buildings are constructed of stone blocks, with peaked wooden roofs or tile roofs for the rich. The buildings are packed closely together and are generally three stories high. From the outside houses and shops looked the same.
Blackened city, scorched by soot and red sunlight, hard, distinct, oppressive. At night Mist made everything obscure. Metal chimneys.
Only a few buildings, like Clubs's shop, had a flat roof, because flat roof meant having to shovel ash off occasionally.
”The name was Terris; it meant “The Hill of a Thousand Spires.” Appropriate, since the imperial palace resembled a patch of enormous black spears thrust into the ground. Some of the spires twisted, others were straight. Some were thick towers, other were thin and needlelike. They varied in height, but each one was tall. And each one ended in a point.—
//keep venture, keep hasting, keep erikeller, keep lekal
About a dozen monolithic keeps spread throughout Luthadel. They have spearlike spires or deep archways. Most open grounds in Luthadel are around these keeps.
Ghostly, looming silhouettes at night. Keep Venture: defensive wall with normal armed guards, more artistic than fortification, sturdy buttressings, spires, stained-glass windows, bronze or copper sheeting on roof.
Square of the Survivor
Creation and Early History (0-1022 FE)
Skaa rebellion (1022 FE)
Collapse (1022 FE)
Siege of Luthadel (1022-1024 FE)
Battle of Luthadel (1024 FE)
Legend: Lord Ruler was believed to be the creator, protector and punisher of mankind. He'd saved humanity from the Deepness, and brought ash and mist as punishment for lack of faith.
Each family that could afford a keep in Luthadel was considered a Great House.
High Nobles, contradictory to everyone else, could afford candles and lamp oil, therefore stay up late at night. Most Great Houses held hazekillers. Some nobles cultivated plants indoors, those were white or ruddy or even slightly yellow instead of usual brown.
A major house war happens every couple of centuries, hadn't been one for a long time before the Collapse. Nobles have an unspoken rule: won't use Mistborn to assassinate each other.
Mistborn were so rare that nobles couldn't afford gender prejudices to them.
Great Houses often had another residence, besides keep in Luthadel, in a suburb-style city like Fellise, having a keep to count as great house doesn't mean having to live there constantly. During the last days of the Final Empire there were ten Great Houses in Luthadel, in order of importance:
- House Venture
- House Hasting
- House Elariel
- House Tekiel
- House Lekal
- House Erikeller
- House Erikell
- House Haught
- House Urbain
- House Buvidas
Urban skaa seemed to work less hard than plantation skaa.
Skaa often worked in forges or mills.
Most skaa barely knew anything about Allomancy.
Lots of superstitions about people who walk in Mists, but less worse than plantation skaa. Some knowledge about mistwraiths though.
Only a few most talented skaa were allowed to practice a profession, like Clubs being a carpenter. Clean face on street drew attention. About one million skaa workers in and around Luthadel (also at economy section?).
Most skaa died before Vin's age (16 years).
Skaa also worked in mines, had twelve-hour work days.
To do: include Reen's sayings
Thieve crew's lairs weren't supposed to exist, often in basements beneath buildings, with the cover of a shop or warehouse.
Stealing from Steel Ministry only done when desperate.
Successful crew leader gains wealth for entire crew, by sometimes tempting to kill crew leader and take money. Scavenging and begging is difficult in Luthadel. About 1:10000 Mistings among skaa-halfbreeds, depending on lineage.
2 types of crews: regular ones like Camon's and Theron's (crumbs), and special crews that used Allomancers (extremely skillful, foolhardy and talented). Didn't mix, but Misting crews sometimes hired regular crews for mundane work and choose a representative (twixt). Allomancer crews were often small and specialized and worked together. Larger portion of underground: thieves, crews whores and beggars; other side: rebels.
Kelsier was already most infamous crewleader, a legend, in Luthadel before Hathsin. Robbed from wealthiest Great Houses and brought them to their knees. Had to overcome fear of Mists to get somewhere in the underworld. Mistcloak warns city guard and other Mistborn to not bother you.
Nearly all Mistborn are members of Great Houses, or else minor nobles, only very few half-skaa.
//soothing stations, Cantons
Canton of inquisition has the most threatening reputation, followed by Canton of Orthodoxy, then Canton of Finance and Canton of Resource. Acolytes trained in the north, and got final instructions in Luthadel, secretly taking atium with them[expand]. Obligators are trained to recognize emotional allomancy.
Cantons have their headquarters in Luthadel./
During the New Empire
Trade and transport to and from Luthadel often happened using canal boats.
Main export product is metal, hundreds of forges and refineries in Luthadel, even though the River Channerel provides excellent opportunity to mills for grinding grains and making textiles. Bells chime when skaa must get to work in the morning.
Money currency: boxings, clip smallest coin.
Lord Ruler is dependent upon atium sale for keeping up his army.
Many canal routes in the Final Empire. Narrowboats and barges that needed to get pulled were used. Most noblemen used skaa workers instead of horses for this.
In Luthadel, especially in the slums, there were many soup kitchens. Local skaa earned meal tokens for the time they worked, and in their short break at midday they could spend these tokens for a meal. Local lords/nobles, owners of a local forge or mill, paid these kitchens to avoid the costs of providing on-site meals. The kitchen owners was paid directly, so he saved as much as possible on ingredients, resulting in food as tasty as ashwater. & 1/10th of all atium mined at Pits of Hathsin was sold to nobles, at exorbitant prices.
- Luthadel Garrison
The Luthadel Garrison held watch in slums where no obligator would want to come.
- Kredik Shaw palace guard
- Koloss army: Stationed at a moderate distance from Luthadel. Lord Ruler could send for them, but have to be kept away from cities.
Luthadel was the only city in the Final Empire that was allowed to have a city wall.
- Scadrial's magnetic North Pole follows the Well of Ascension. Because Luthadel is built on top of the Well, all compasses point to Luthadel.
- Luthadel, like Elendel, is named after a person. This person's story will possibly be revealed in an upcoming book.
- Luthadel has roughly two million citizens.
- Isaac Stewart devised Luthadel's eight gates, and named them after the basic metals.
- The Final Empire chapter 6 #
- The Final Empire chapter 8 #
- Map of Final Empire
- The Final Empire chapter 2 #
- The Final Empire chapter 7 #
- The Final Empire chapter 5 #
- The Final Empire chapter 10 #
- Map of Luthadel
- The Final Empire chapter 1 #
- The Final Empire chapter 9 #
- The Final Empire prologue #
- The Final Empire chapter 3 #
- The Final Empire chapter 4 #
- The Hero of Ages Annotations
— Arcanum - 2010-05-04#
- Firefight signing San Francisco
— Arcanum - 2015-01-17#
- Email to Nepene - Re: Population of the Final Empire
— Arcanum - 2013-02-19#
- Mistborn: The Final Empire Annotations
— Arcanum - 2006-08-18#
| Mistborn Era 1|
The Final Empire · The Well of Ascension · The Hero of Ages
|Characters||Vin · Kelsier · Sazed · Elend Venture · Marsh · Spook · Breeze · Ham · Clubs · Dockson · Straff Venture · Zane · Ashweather Cett · Tindwyl · Allrianne Cett · TenSoon · Yomen · Quellion · The Lord Ruler · Alendi · Kwaan|
|Places||Final Empire · The Dominances · Luthadel · Kredik Shaw · Pits of Hathsin · Kandra Homeland · Urteau · Fadrex City · Tathingdwen|
|Ethnicities and Species||Skaa · Nobles · Terrismen · Inquisitors · Koloss · Kandra · Mistwraiths · Southern Scadrians|
|Organizations||Skaa rebellion · Steel Ministry · Keepers (the Synod) · Worldbringers · Noble Houses|
|Mythology||The Deepness · Terris Prophecies · Well of Ascension · Hero of Ages|
|Era 1 books||Mistborn: The Final Empire · The Well of Ascension · The Hero of Ages · (Mistborn: Secret History · The Eleventh Metal)|
|Era 2 books||The Alloy of Law · Shadows of Self · The Bands of Mourning · The Lost Metal · (Allomancer Jak and the Pits of Eltania)|
|Shards||Preservation · Ruin · Harmony|
|History||Classical Scadrial · Final Empire · Catacendre · Elendel · Southern Scadrian|
|Magic||Metallic Arts (Allomancy, Feruchemy, Hemalurgy) · Metalborn · Mistborn · Misting · Savant · Ferring · Twinborn · Compounding · Atium · Lerasium · Ettmetal|
|Other Media||Mistborn Adventure Game · Mistborn: Birthright · Mistborn film · Mistborn: House War|