Difference between revisions of "User:Thurin/Luthadel"

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(up to book 1 ch 7)
(up to book 1 ch 9)
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//central dominance <br>
 
//central dominance <br>
 
A week journey to Arguois Caverns, and Arguois Caverns closer to Luthadel than Pits of Hathsin.{{book ref|mb1|6}} <br>
 
A week journey to Arguois Caverns, and Arguois Caverns closer to Luthadel than Pits of Hathsin.{{book ref|mb1|6}} <br>
  +
Imperial highroad: flat and packed earth, leading to Fellise.{{book ref|mb1|8}} <br>
   
 
=== Climate ===
 
=== Climate ===
Line 18: Line 19:
 
Luthadel is located relatively close to most of the [[Ashmounts]].{{map ref|Final Empire}} To prevent the city being buried, skaa workers gather the ash and throw it in the [[River Channerel]]. Luthadel's soil contains lots of minerals and metal traces that can be burned when ingested via ground water.{{book ref|mb1|2}}({{book ref|mb1|7}}) <br>
 
Luthadel is located relatively close to most of the [[Ashmounts]].{{map ref|Final Empire}} To prevent the city being buried, skaa workers gather the ash and throw it in the [[River Channerel]]. Luthadel's soil contains lots of minerals and metal traces that can be burned when ingested via ground water.{{book ref|mb1|2}}({{book ref|mb1|7}}) <br>
 
Even Noblemen and thieves reluctant about entering Mists.(culture section maybe?) Ambient starlight diffused by Mists was enough to see most times. Normal plants were brown.{{book ref|mb1|5}} <br>
 
Even Noblemen and thieves reluctant about entering Mists.(culture section maybe?) Ambient starlight diffused by Mists was enough to see most times. Normal plants were brown.{{book ref|mb1|5}} <br>
  +
Landscape around Luthadel: barren save for scrub and weeds, reasonably flat with small hills. Sometimes ash from the city was carted and piled out of the city, instead of thrown in the river. Mist is wet. Mistwraiths outside the city, are relatively harmless, just scavengers.{{book ref|mb1|8}} <br>
   
 
=== Layout ===
 
=== Layout ===
Line 23: Line 25:
 
The [[River Channerel]] runs straight through Luthadel.{{map ref|Luthadel}} <br>
 
The [[River Channerel]] runs straight through Luthadel.{{map ref|Luthadel}} <br>
 
Fellise acted as a small suburb-style city an hour outside of Luthadel.{{book ref|mb1|6}} <br>
 
Fellise acted as a small suburb-style city an hour outside of Luthadel.{{book ref|mb1|6}} <br>
  +
Luthadel had a city wall (was the only city in the Final Empire{{cite}}). Even more suburb-style city than only Fellise.{{book ref|mb1|8}}
   
 
=== Architecture ===
 
=== Architecture ===
Line 63: Line 66:
 
{{for|Noble}}
 
{{for|Noble}}
 
Each family that could afford a keep in Luthadel was considered a Great House.{{book ref|mb1|2}} <br>
 
Each family that could afford a keep in Luthadel was considered a Great House.{{book ref|mb1|2}} <br>
House Venture was on top for last few years. High Nobles, contradictory to everyone else, could afford candles and lamp oil, therefore stay up late at night. Most Great Houses held hazekillers. Some nobles cultivated plants indoors, those were white or ruddy or even slightly yellow instead of usual brown.{{book ref|mb1|5}} <br>
+
High Nobles, contradictory to everyone else, could afford candles and lamp oil, therefore stay up late at night. Most Great Houses held hazekillers. Some nobles cultivated plants indoors, those were white or ruddy or even slightly yellow instead of usual brown.{{book ref|mb1|5}} <br>
 
A major house war happens every couple of centuries, hadn't been one for a long time before the Collapse. Nobles have an unspoken rule: won't use Mistborn to assassinate each other.{{book ref|mb1|6}} <br>
 
A major house war happens every couple of centuries, hadn't been one for a long time before the Collapse. Nobles have an unspoken rule: won't use Mistborn to assassinate each other.{{book ref|mb1|6}} <br>
 
Mistborn were so rare that nobles couldn't afford gender prejudices to them.{{book ref|mb1|7}} <br>
 
Mistborn were so rare that nobles couldn't afford gender prejudices to them.{{book ref|mb1|7}} <br>
  +
Great Houses often had another residence, besides keep in Luthadel, in a suburb-style city like Fellise, having a keep to count as great house doesn't mean having to live there constantly.{{book ref|mb1|8}}
  +
During the last days of the Final Empire there were ten Great Houses in Luthadel, in order of importance{{book ref|mb1|9}}:
  +
# [[House Venture]]
  +
# [[House Hasting]]
  +
# [[House Elariel]]
  +
# [[House Tekiel]]
  +
# [[House Lekal]]
  +
# [[House Erikeller]]
  +
# [[House Erikell]]
  +
# [[House Haught]]
  +
# [[House Urbain]]
  +
# [[House Buvidas]]
   
 
=== Middle class ===
 
=== Middle class ===
Line 77: Line 92:
 
Most skaa barely knew anything about Allomancy.{{book ref|mb1|3}} <br>
 
Most skaa barely knew anything about Allomancy.{{book ref|mb1|3}} <br>
 
Lots of superstitions about people who walk in Mists, but less worse than plantation skaa. Some knowledge about mistwraiths though.{{book ref|mb1|4}} <br>
 
Lots of superstitions about people who walk in Mists, but less worse than plantation skaa. Some knowledge about mistwraiths though.{{book ref|mb1|4}} <br>
Only a few most talented skaa were allowed to practice a profession, like Clubs being a carpenter. Clean face on street drew attention. About one million skaa workers in and around Luthadel.{{book ref|mb1|6}} <br>
+
Only a few most talented skaa were allowed to practice a profession, like Clubs being a carpenter. Clean face on street drew attention. About one million skaa workers in and around Luthadel (also at economy section?).{{book ref|mb1|6}} <br>
  +
Most skaa died before Vin's age (16 years{{cite}}).{{book ref|mb1|8}}
   
 
=== Underground ===
 
=== Underground ===
Line 103: Line 119:
 
Main export product is metal, hundreds of forges and refineries in Luthadel, even though the [[River Channerel]] provides excellent opportunity to mills for grinding grains and making textiles. Bells chime when skaa must get to work in the morning.{{book ref|mb1|2}} <br>
 
Main export product is metal, hundreds of forges and refineries in Luthadel, even though the [[River Channerel]] provides excellent opportunity to mills for grinding grains and making textiles. Bells chime when skaa must get to work in the morning.{{book ref|mb1|2}} <br>
 
Money currency: boxings{{book ref|mb1|3}}, clip smallest coin{{book ref|mb1|7}}. <br>
 
Money currency: boxings{{book ref|mb1|3}}, clip smallest coin{{book ref|mb1|7}}. <br>
Lord Ruler is dependent upon atium sale for keeping up his army.{{book ref|mb1|4}}
+
Lord Ruler is dependent upon atium sale for keeping up his army.{{book ref|mb1|4}} <br>
  +
Many canal routes in the Final Empire. Narrowboats and barges that needed to get pulled were used. Most noblemen used skaa workers instead of horses for this.{{book ref|mb1|8}} <br>
   
 
=== Military ===
 
=== Military ===
Line 111: Line 128:
 
*Inquisitors
 
*Inquisitors
 
*Koloss army: Stationed at a moderate distance from Luthadel. Lord Ruler could send for them, but have to be kept away from cities.{{book ref|mb1|6}}
 
*Koloss army: Stationed at a moderate distance from Luthadel. Lord Ruler could send for them, but have to be kept away from cities.{{book ref|mb1|6}}
  +
  +
Luthadel was the only city in the Final Empire that was allowed to have a city wall.{{cite}}
   
 
== Trivia ==
 
== Trivia ==

Revision as of 15:52, 19 April 2019

Thurin/Luthadel
Luthadel-color.jpg
Dominance Central Dominance
Nation Final Empire
World Scadrial
Universe Cosmere

Luthadel was the capital city of the Final Empire on Scadrial. It was governed by the Lord Ruler for over a thousand years. After the Collapse, Luthadel became the capital city of the New Empire.

Geography

Topography

//central dominance
A week journey to Arguois Caverns, and Arguois Caverns closer to Luthadel than Pits of Hathsin.[1]
Imperial highroad: flat and packed earth, leading to Fellise.[2]

Climate

//ash, mist and 'normal' climate
Luthadel is located relatively close to most of the Ashmounts.[3] To prevent the city being buried, skaa workers gather the ash and throw it in the River Channerel. Luthadel's soil contains lots of minerals and metal traces that can be burned when ingested via ground water.[4]([5])
Even Noblemen and thieves reluctant about entering Mists.(culture section maybe?) Ambient starlight diffused by Mists was enough to see most times. Normal plants were brown.[6]
Landscape around Luthadel: barren save for scrub and weeds, reasonably flat with small hills. Sometimes ash from the city was carted and piled out of the city, instead of thrown in the river. Mist is wet. Mistwraiths outside the city, are relatively harmless, just scavengers.[2]

Layout

//gates and districts
The River Channerel runs straight through Luthadel.[7]
Fellise acted as a small suburb-style city an hour outside of Luthadel.[1]
Luthadel had a city wall (was the only city in the Final Empire[citation needed]). Even more suburb-style city than only Fellise.[2]

Architecture

Luthadel is a dark city covered and stained by ash. Buildings are darkest at the top, but rainfall carries stains down. It has paved streets.[8]
Most buildings are constructed of stone blocks, with peaked wooden roofs or tile roofs for the rich. The buildings are packed closely together and are generally three stories high. From the outside houses and shops looked the same.[4]
Blackened city, scorched by soot and red sunlight, hard, distinct, oppressive. At night Mist made everything obscure. Metal chimneys.[6]

Landmarks

Kredik Shaw

By far the largest building in Luthadel, near the center, looms like a massive, multi-spined insect.[4]

Keeps

//keep venture, keep hasting, keep erikeller, keep lekal
About a dozen monolithic keeps spread throughout Luthadel. They have spearlike spires or deep archways. Most open grounds in Luthadel are around these keeps.[4]
Ghostly, looming silhouettes at night. Keep Venture: defensive wall with normal armed guards, more artistic than fortification, sturdy buttressings, spires, stained-glass windows, bronze or copper sheeting on roof.[6]

Square of the Survivor

History

Creation and Early History (0-1022 FE)

Skaa rebellion (1022 FE)

Collapse (1022 FE)

Siege of Luthadel (1022-1024 FE)

Battle of Luthadel (1024 FE)

Culture

Legend: Lord Ruler was believed to be the creator, protector and punisher of mankind. He'd saved humanity from the Deepness, and brought ash and mist as punishment for lack of faith.[1]

Nobility

Each family that could afford a keep in Luthadel was considered a Great House.[4]
High Nobles, contradictory to everyone else, could afford candles and lamp oil, therefore stay up late at night. Most Great Houses held hazekillers. Some nobles cultivated plants indoors, those were white or ruddy or even slightly yellow instead of usual brown.[6]
A major house war happens every couple of centuries, hadn't been one for a long time before the Collapse. Nobles have an unspoken rule: won't use Mistborn to assassinate each other.[1]
Mistborn were so rare that nobles couldn't afford gender prejudices to them.[5]
Great Houses often had another residence, besides keep in Luthadel, in a suburb-style city like Fellise, having a keep to count as great house doesn't mean having to live there constantly.[2] During the last days of the Final Empire there were ten Great Houses in Luthadel, in order of importance[9]:

  1. House Venture
  2. House Hasting
  3. House Elariel
  4. House Tekiel
  5. House Lekal
  6. House Erikeller
  7. House Erikell
  8. House Haught
  9. House Urbain
  10. House Buvidas

Middle class

Most nobles weren't rich enough to be considered part of a Great House. Being noble is about lineage, not money.[4]
Lesser nobles could be guard at a noble keep.[6]

Skaa

Urban skaa seemed to work less hard than plantation skaa.[10]
Skaa often worked in forges or mills.[4]
Most skaa barely knew anything about Allomancy.[11]
Lots of superstitions about people who walk in Mists, but less worse than plantation skaa. Some knowledge about mistwraiths though.[12]
Only a few most talented skaa were allowed to practice a profession, like Clubs being a carpenter. Clean face on street drew attention. About one million skaa workers in and around Luthadel (also at economy section?).[1]
Most skaa died before Vin's age (16 years[citation needed]).[2]

Underground

To do: include Reen's sayings
Thieve crew's lairs weren't supposed to exist, often in basements beneath buildings, with the cover of a shop or warehouse.[8]
Stealing from Steel Ministry only done when desperate.[4]
Successful crew leader gains wealth for entire crew, by sometimes tempting to kill crew leader and take money. Scavenging and begging is difficult in Luthadel. About 1:10000 Mistings among skaa-halfbreeds, depending on lineage.[11]
2 types of crews: regular ones like Camon's and Theron's (crumbs), and special crews that used Allomancers (extremely skillful, foolhardy and talented). Didn't mix, but Misting crews sometimes hired regular crews for mundane work and choose a representative (twixt). Allomancer crews were often small and specialized and worked together. Larger portion of underground: thieves, crews whores and beggars; other side: rebels.[12]
Kelsier was already most infamous crewleader, a legend, in Luthadel before Hathsin. Robbed from wealthiest Great Houses and brought them to their knees. Had to overcome fear of Mists to get somewhere in the underworld. Mistcloak warns city guard and other Mistborn to not bother you.[6]
Nearly all Mistborn are members of Great Houses, or else minor nobles, only very few half-skaa.[5]

Politics

Steel Ministry

//soothing stations, Cantons
Canton of inquisition has the most threatening reputation, followed by Canton of Orthodoxy, then Canton of Finance and Canton of Resource. Acolytes trained in the north, and got final instructions in Luthadel, secretly taking atium with them[expand][citation needed]. Obligators are trained to recognize emotional allomancy.[4]
Cantons have their headquarters in Luthadel.[1]

During the New Empire

Economy

//atium
Trade and transport to and from Luthadel often happened using canal boats.[8]
Main export product is metal, hundreds of forges and refineries in Luthadel, even though the River Channerel provides excellent opportunity to mills for grinding grains and making textiles. Bells chime when skaa must get to work in the morning.[4]
Money currency: boxings[11], clip smallest coin[5].
Lord Ruler is dependent upon atium sale for keeping up his army.[12]
Many canal routes in the Final Empire. Narrowboats and barges that needed to get pulled were used. Most noblemen used skaa workers instead of horses for this.[2]

Military

  • Luthadel Garrison
  • Kredik Shaw palace guard
  • Inquisitors
  • Koloss army: Stationed at a moderate distance from Luthadel. Lord Ruler could send for them, but have to be kept away from cities.[1]

Luthadel was the only city in the Final Empire that was allowed to have a city wall.[citation needed]

Trivia

  • Scadrial's magnetic North Pole follows the Well of Ascension. Because Luthadel is built on top of the Well, all compasses point to Luthadel.[13]
  • Luthadel, like Elendel, is named after a person. This person's story will possibly be revealed in an upcoming book.[14]
  • Luthadel has roughly two million citizens.[15]
  • Isaac Stewart devised Luthadel's eight gates, and named them after the basic metals.[16]

See also

Notes

This article is still missing information. Please help The Coppermind by expanding it.