Difference between revisions of "Elendel"

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{{settlement
 
{{settlement
|map=Elendel.jpg
+
|map=Elendel Map (The Lost Metal).jpeg
|map-artist=[[Isaac Stewart]]
 
 
|region=Elendel Basin
 
|region=Elendel Basin
 
|world=Scadrial
 
|world=Scadrial
  +
|universe=[[Cosmere]]
 
|books=[[Mistborn Era 2]]
 
|books=[[Mistborn Era 2]]
 
}}
 
}}
  +
{{update|mb7}}
'''Elendel''' is the largest city in the [[Elendel Basin|Basin]] on [[Scadrial]].{{map ref|Elendel}} Named by [[Spook]] for [[Elend Venture]], it is located at the mouth of the Irongate river where it flows into [[Hammondar Bay]]. Though no accurate estimate exists for population size, there are certainly millions of residence, and estimates top out at around five million.{{book ref|mb4|1}}
+
'''Elendel''' is the largest city in the [[Elendel Basin]] on [[Scadrial]] and in the [[cosmere]] at large.{{map ref|Elendel}}{{wob ref|3825}} Named by The Lord Mistborn, [[Spook]], for [[Elend Venture]], it is located at the mouth of the Irongate river where it flows into [[Hammondar Bay]]. Though no accurate estimate exists for population size, there are certainly millions of residents, and estimates top out at around five million.{{book ref|mb4|1}}
   
Elendel is also the center of government for the Basin and, as such, is home to many noble houses.
+
Elendel is also the central power in the Basin and is home to many noble houses.
   
 
== Structure ==
 
== Structure ==
 
[[File: Elendel.jpg|1024px|center]]
 
[[File: Elendel.jpg|1024px|center]]
The city is divided into octants, of which there are eight—as the name suggests—each functioning as an administrative district of the city, with a dedicated constabulary.
+
The city is divided into eight octants, each functioning as an administrative district of the city, with a dedicated constabulary.
   
 
Bordering each octant is a canal flowing from the center of the city out into the basin, facilitating transport of goods into and out of the city.
 
Bordering each octant is a canal flowing from the center of the city out into the basin, facilitating transport of goods into and out of the city.
   
At the center of the city is the Hub, a ring of canals surrounding a large public park.
+
At the center of the city is the Hub, a ring of canals surrounding the [[Field of Rebirth]], a large public park.
   
 
There seems to be a port west of Seventh Octant, and a large rail terminal west of Sixth Octant.
 
There seems to be a port west of Seventh Octant, and a large rail terminal west of Sixth Octant.
   
  +
{{columns|count=2|
 
=== Hub ===
 
=== Hub ===
At the center of the city is the [[Field of Rebirth]], the location where the survivors emerged after the [[Final Ascension]].
+
At the center of the city is the Field of Rebirth, the location where the survivors emerged after the [[Final Ascension]].
   
 
=== First Octant ===
 
=== First Octant ===
Line 28: Line 30:
   
 
=== Second Octant ===
 
=== Second Octant ===
* Governors mansion {{map ref|Elendel}}
+
* [[Governor's mansion]]{{book ref|mb5|6}}
* Lestib Square{{map ref|Elendel}}
+
* [[Lestib Square]]{{book ref|mb5|15}}
* Hammond Promenade{{map ref|Elendel}}
+
* [[Hammond Promenade]]{{book ref|mb5|12}}
  +
* [[National Archives]]{{book ref|mb5|6}}
  +
* [[First Insurance Bank]]{{book ref|mb5|12}}
 
* [[Tekiel manor]], and [[House Tekiel]] in general{{book ref|mb4|3}}{{map ref|Elendel}}
 
* [[Tekiel manor]], and [[House Tekiel]] in general{{book ref|mb4|3}}{{map ref|Elendel}}
  +
* [[House of Proceedings]]
   
 
=== Third Octant ===
 
=== Third Octant ===
 
* [[Ranette]]'s house{{book ref|mb4|10}}
 
* [[Ranette]]'s house{{book ref|mb4|10}}
 
* [[Rousseau's]] on Yomen street{{book ref|mb5|12}}
 
* [[Rousseau's]] on Yomen street{{book ref|mb5|12}}
* [[Eastbridge]]{{book ref|sos|21}}
+
* [[Eastbridge]]{{book ref|mb5|21}}
   
 
=== Fourth Octant ===
 
=== Fourth Octant ===
Line 42: Line 47:
 
* [[Ironspine Building]]{{map ref|Elendel}}
 
* [[Ironspine Building]]{{map ref|Elendel}}
 
* [[Yomen mansion]]{{map ref|Elendel}}
 
* [[Yomen mansion]]{{map ref|Elendel}}
* Dampmere park{{map ref|Elendel}}
+
* [[Dampmere Park]]{{map ref|Elendel}}
* Wistings 'Cottage'{{map ref|Elendel}}
+
* [[Winsting Innate]]'s "Cottage"{{map ref|Elendel}}
 
* Church of the Survivor {{map ref|Elendel}}
 
* Church of the Survivor {{map ref|Elendel}}
 
* Bourton district {{map ref|Elendel}}
 
* Bourton district {{map ref|Elendel}}
 
* Tindwyl Promenade{{map ref|Elendel}}
 
* Tindwyl Promenade{{map ref|Elendel}}
 
* [[ZoBell Tower]]{{map ref|Elendel}}
 
* [[ZoBell Tower]]{{map ref|Elendel}}
  +
* The [[Drunken Spur]]
  +
* [[Fourth Octant Constabulary]]
  +
* [[Dampmere Park]]
  +
* Feder Way Street{{book ref|mb7|14}}
  +
* Seventy-Third Street{{book ref|mb7|14}}
   
 
=== Fifth Octant ===
 
=== Fifth Octant ===
Line 54: Line 64:
 
* [[Tekiel Tower]]{{map ref|Elendel}}
 
* [[Tekiel Tower]]{{map ref|Elendel}}
 
* [[The Village]]{{map ref|Elendel}}
 
* [[The Village]]{{map ref|Elendel}}
  +
* Tin Gate
 
* Breakouts{{map ref|Elendel}}
 
* Breakouts{{map ref|Elendel}}
  +
* Demoux Promenade{{map ref|Elendel}}
  +
* [[Brigs Wennington]] lighting{{file ref|Elendel_Daily_broadsheet.png|''The Elendel Daily'' Broadsheet}}
   
 
=== Sixth Octant ===
 
=== Sixth Octant ===
 
* Northside sixth{{map ref|Elendel}}
 
* Northside sixth{{map ref|Elendel}}
  +
* [[Calour Publications]]{{file ref|House_Record_broadsheet.jpg|''The House Record'' Broadsheet}}
  +
* [[Briggs & Sons]]{{file ref|Elendel_Daily_broadsheet.png|''The Elendel Daily'' Broadsheet}}
   
 
=== Seventh Octant ===
 
=== Seventh Octant ===
 
* Inner seventh{{map ref|Elendel}}
 
* Inner seventh{{map ref|Elendel}}
 
* [[Marksman]]'s hideout{{book ref|mb5|2}}
 
* [[Marksman]]'s hideout{{book ref|mb5|2}}
  +
* [[Linville & Lyons]]{{book ref|mb5|2}}{{file ref|House_Record_broadsheet.jpg|''The House Record'' Broadsheet}}
  +
* [[Metalurgistics Allied]]{{file ref|Elendel_Daily_broadsheet.png|''The Elendel Daily'' Broadsheet}}
  +
* [[Merchant Docks]]
   
 
=== Eighth Octant ===
 
=== Eighth Octant ===
   
 
=== Other Places ===
 
=== Other Places ===
* [[Ahlstrom Tower]]{{book ref|bom|31}}
+
* [[Ahlstrom Tower]]{{book ref|mb6|31}}
* [[Coolerim Playhouse]]{{book ref|aol|2}}
+
* [[Coolerim Playhouse]]{{book ref|mb4|2}}
* [[Counselor's Cup]]{{book ref|sos|13}}
+
* [[Counselor's Cup]]{{book ref|mb5|13}}
* [[Feder Tower]]{{book ref|sos|12}}
+
* [[Feder Tower]]{{book ref|mb5|12}}
* [[First Central Bank]]{{book ref|sos|9}}
+
* [[First Central Bank]]{{book ref|mb5|9}}
* [[First Union Bank (Elendel)|First Union Bank]]{{book ref|sos|2}}
+
* [[First Union Bank (Elendel)|First Union Bank]]{{book ref|mb5|2}}
* [[Marigothain District]]{{book ref|aol|16}}
+
* [[Margothian District]]{{book ref|mb4|16}}
  +
* Precinct station at Fifteenth and Ruman streets, near the Vanishers' hideout{{book ref|mb4|19}}
  +
}}
  +
  +
== History ==
  +
Immediately after the Catacendre, Spook became the leader of the entire known population of humanity as they started building the city of Elendel. He became known as the Lord Mistborn. Some version of the Senate was initiated during his rule, and official records state that after a century of leadership, one day he simply left.{{book ref|mb6|5}}
  +
  +
Since then, the current system of three-branch government settled into its current state.
  +
  +
Around the year 342, civil unrest was growing in the city (aided, it turned out, by factions looking to destabilize the government).{{book ref|mb5|23}}{{book ref|mb5|20}} Governor Innate declared martial law and appointed a Lord High Constable, Aradel, who was one of the chief constables.{{book ref|mb5|18}} At the culmination of the riots, during a political speech by the Governor that was completely failing to defuse the situation, Aradel used his authority to arrest Governor Innate on charges of corruption, and deputized the angry mob to help him go around the city arresting suspected co-conspirators.{{book ref|mb5|26}} Though Innate hanged himself in his cell before he could face charges for his alleged crimes, many powerful nobles were found guilty.{{book ref|mb5|epilogue}} The population appeared to accept this as proof that the government was changing, and the Senate elected Aradel to be the new Governor, notably the first one ever without any noble lineage.
  +
  +
Within a few years, Elendel found itself needing to defuse a possible civil war with surrounding cities which accused Elendel's government of unfair taxation to maintain its authority.{{book ref|mb6|5}} While this was happening, the Basin learned of the existence of the Southern Scadrians.{{book ref|mb6|30}} Formal first contact with them was conducted by Governor Aradel. As yet, it is unclear what impact this will have, either on Elendel's power in the region, or on the animosity the outer cities feel towards Elendel.
  +
   
== Government ==
+
== Politics ==
The government of Elendel is a partially democratic unitary government. Though it has little legal authority past civic borders, its financial hegemony makes the surrounding provinces almost powerless, leading to tension between them and the capital.
+
The government of Elendel is a democratic republic unitary government. Though it has little legal authority past civic borders, its financial hegemony makes the surrounding provinces almost powerless, leading to tension between them and the capital.
   
 
=== Executive ===
 
=== Executive ===
The leader of the Executive Branch is the Governor. The Governor is elected by the Senate{{book ref|mb5|6}}. The Governor is assisted in his duties by an Executive Staff. Known Executive Staff positions include the sanitation director, minister of trade, secretary of education, and minister of public affairs. The governor has the authority to declare martial law, a strong implication that, like on Earth, law enforcement is considered within the penumbra of the executive branch. As such, they will be covered here.
+
The leader of the Executive Branch is the Governor. The Governor is elected by the Senate, over which he presides.{{book ref|mb5|6}} The Governor is assisted in his duties by an Executive Staff. Known Executive Staff positions include the sanitation director, minister of trade, secretary of education, minister of public affairs, and minister of science and technology. The governor has the authority to declare martial law, a strong implication that, like on Earth, law enforcement is considered within the penumbra of the executive branch. As such, they will be covered here.
   
 
==== The Constabulary ====
 
==== The Constabulary ====
Line 87: Line 117:
 
In the novels, Lord Waxillium Ladrian is granted a "city-wide deputized forbearance" in the Constabulary, though what specifically this means is a little confusing. In the broadsheets of Shadows of Self, it's said that the decision was that of the Fourth Octant constables, yet Constable-General Brettin said that he had to ask the Senate for it. Presumably, then, the decision is made by the Constabulary, but must be approved/ratified by the Senate, though whether this goes before the full Senate or is handled by a sub-committee is unknown at this time.
 
In the novels, Lord Waxillium Ladrian is granted a "city-wide deputized forbearance" in the Constabulary, though what specifically this means is a little confusing. In the broadsheets of Shadows of Self, it's said that the decision was that of the Fourth Octant constables, yet Constable-General Brettin said that he had to ask the Senate for it. Presumably, then, the decision is made by the Constabulary, but must be approved/ratified by the Senate, though whether this goes before the full Senate or is handled by a sub-committee is unknown at this time.
   
The forbearance gives him the right, apparently city-wide as the name implies, to act as a lawman, investigating crimes and making arrests with the authority of the Elendel Constabulary.
+
The forbearance gives him the right to act as a lawman, investigating crimes and making arrests with the authority of the Elendel Constabulary.
  +
  +
===== Metalborn =====
  +
There appears to be something of a dearth of people with metalborn traits among the constables. When a metalborn suspect was brought in, the Constable-General had to call in a Leecher from a different precinct. The Fourth Octant precinct only has two coinshots, and both were dubbed "contractors" by Marasi, who implies that such people are either paid a lot for their services, or are somehow loaned by a Noble House.{{book ref|mb5|15}}
  +
  +
In accordance with the Allomantic Agreement of '94, the use of Allomancy in certain circumstances is forbidden. The full text is unknown, but one provision criminalizes the use of rioters for commercial gain. This does not include hiring a Soother or Rioter for their services, thus being affected with express consent.{{book ref|mb5|14}}
  +
  +
There are entire departments dedicated to watching for violations of this agreement, thus, significant government resources are expended on the enforcement of this law.{{book ref|mb5|14}}
  +
  +
{{image|Elendel by Connor Chamberlain.jpg|side=right|height=300px}}
   
 
=== Legislative ===
 
=== Legislative ===
The legislative branch of Elendel is bicameral in nature. Both houses, however, are comprised of politicians called Senators. There are mixed methods of appointment, some hereditary and some elected. One house is comprised entirely of Noble Houses. Whoever inherits any given High Noble title also inherits their vote in the Senate, although they can assign a proxy to do the actual voting. The other house is elected by the people, divided by profession via guilds (i.e., there is a seat for Orchard Growers, and one for Seamstresses, etc). Term limits and years of service are, at the moment, unknown. It is also unknown if the guild seats are weighted in some way to reflect number of constituents or importance towards the city. It is unknown what allows a group of workers to band together, declare themselves a guild, and gain a seat, or if some arrangement is made for people in niche industries that might not have a guild.
+
The legislative branch of Elendel is bicameral in nature. Both houses, however, are comprised of politicians called Senators. There are mixed methods of appointment, some hereditary and some elected. One house is comprised entirely of Noble Houses. Whoever inherits any given High Noble title also inherits their vote in the Senate, although they can assign a proxy to do the actual voting. The other house is elected by the people, divided by profession via guilds (i.e., there is a seat for Orchard Growers, and one for Seamstresses, etc).{{book ref|mb7|2}} Term limits and years of service are, at the moment, unknown. It is also unknown if the guild seats are weighted in some way to reflect number of constituents or importance towards the city. It is unknown what allows a group of workers to band together, declare themselves a guild, and gain a seat, or if some arrangement is made for people in niche industries that might not have a guild.
   
  +
There are at least 243 senators as of {{date|348|FA}}.{{book ref|mb7|2}}
It is known that a new title, and presumably an associated Senate seat, has to be ratified by a council with a quorum of the major house seats in the city, which phrasing begs the question, are there major and minor house seats?
 
  +
  +
==== Senate Members ====
  +
* [[Darlin Cett]]
  +
* [[Dupon Melstrom]]
  +
* [[Lady Faula]]
  +
* [[Lady Gardre]]
  +
* [[Maraya]]
  +
* [[Mari Hammondess]]
  +
* [[Mi'chelle Yomen]]
  +
* [[Senator Vindel]]
  +
* [[Waxillium Ladrian]]
  +
* [[Yancey Yaceczko]]
   
 
=== Judicial ===
 
=== Judicial ===
Line 105: Line 156:
   
 
=== Foreign Policy ===
 
=== Foreign Policy ===
  +
{{cite note}}
The lands of the Basin and the Roughs appear to operate as an Elendel Hegemony. The main city contains roughly half the population of the known world, and in size dwarfs even the largest other cities. The canals lead exclusively to and from Elendel, so all trade by water must be either to or through Elendel, or to one of the few cities along a single canal. The railroads have historically followed canals, so most train freight must also go through the capital city. Elendel imposes tariffs on all shipped goods, which results in the Houses and businesses in Elendel being the only ones with the funds to maintain and build railroads, which in turn means they get to keep all goods flowing through them. Actual laws passed by Elendel don't appear to have effect outside the city, and a constable's credentials appear to have less weight, but Elendel appears to rule the basin through finance.
+
The lands of the Basin and the Roughs appear to operate as an Elendel Hegemony. The main city contains roughly half the population of the known world, and in size dwarfs even the largest other cities. The canals lead exclusively to and from Elendel, so all trade by water must be either to or through Elendel, or to one of the few cities along a single canal. The railroads have historically followed canals, so most train freight must also go through the capital city. Elendel imposes tariffs on all shipped goods, which results in the Houses and businesses in Elendel being the only ones with the funds to maintain and build railroads, which in turn means they get to keep all goods flowing through them. These tariffs and taxation policies lead to Elendel and its policies being very unpopular amongst the wider basin.
  +
  +
Actual laws passed by Elendel don't appear to have effect outside the city, and a constable's credentials appear to have less weight, but Elendel appears to rule the basin through finance.
   
 
As first contact with a foreign nation was just established, it's unknown what the Basin's broader foreign policy is going to end up being. The very first meeting happened to include a Senator, but the first official meeting seemed only to involve the Governor in any official capacity. A rough trade agreement has been hammered out, partially in the hopes of defusing potential hostilities.
 
As first contact with a foreign nation was just established, it's unknown what the Basin's broader foreign policy is going to end up being. The very first meeting happened to include a Senator, but the first official meeting seemed only to involve the Governor in any official capacity. A rough trade agreement has been hammered out, partially in the hopes of defusing potential hostilities.
  +
  +
== Notable Residents ==
  +
{{for|:Category:Residents of Elendel|a full list see}}
  +
{{columns|
  +
* [[Waxillium Ladrian]]
  +
* [[Miles Dagouter]]
  +
* [[Steris Harms]]
  +
* [[Marasi Colms]]
  +
* [[Jackstom Harms]]
  +
* [[Winsting Innate]]
  +
* [[Wayne]]
  +
* [[Edwarn Ladrian]]
  +
* [[Reddi]]
  +
}}
   
 
== Notes ==
 
== Notes ==
Line 113: Line 181:
 
{{partial}}
 
{{partial}}
 
{{Mistborn|Era 2}}
 
{{Mistborn|Era 2}}
[[category: notable articles]]
 
 
[[category: Elendel| ]]
 
[[category: Elendel| ]]
  +
[[es:Elendel]]

Latest revision as of 13:33, 8 October 2023

Elendel
Elendel Map (The Lost Metal).jpeg
Region Elendel Basin
World Scadrial
Universe Cosmere
This page or section needs to be updated with new information for The Lost Metal!
Be aware that in its current state, it may not include all additional content yet.

Elendel is the largest city in the Elendel Basin on Scadrial and in the cosmere at large.[1][2] Named by The Lord Mistborn, Spook, for Elend Venture, it is located at the mouth of the Irongate river where it flows into Hammondar Bay. Though no accurate estimate exists for population size, there are certainly millions of residents, and estimates top out at around five million.[3]

Elendel is also the central power in the Basin and is home to many noble houses.

Structure[edit]

Elendel.jpg

The city is divided into eight octants, each functioning as an administrative district of the city, with a dedicated constabulary.

Bordering each octant is a canal flowing from the center of the city out into the basin, facilitating transport of goods into and out of the city.

At the center of the city is the Hub, a ring of canals surrounding the Field of Rebirth, a large public park.

There seems to be a port west of Seventh Octant, and a large rail terminal west of Sixth Octant.

Hub

At the center of the city is the Field of Rebirth, the location where the survivors emerged after the Final Ascension.

First Octant

Second Octant

Third Octant

Fourth Octant

Fifth Octant

Sixth Octant

Seventh Octant

Eighth Octant

Other Places

History[edit]

Immediately after the Catacendre, Spook became the leader of the entire known population of humanity as they started building the city of Elendel. He became known as the Lord Mistborn. Some version of the Senate was initiated during his rule, and official records state that after a century of leadership, one day he simply left.[20]

Since then, the current system of three-branch government settled into its current state.

Around the year 342, civil unrest was growing in the city (aided, it turned out, by factions looking to destabilize the government).[21][22] Governor Innate declared martial law and appointed a Lord High Constable, Aradel, who was one of the chief constables.[23] At the culmination of the riots, during a political speech by the Governor that was completely failing to defuse the situation, Aradel used his authority to arrest Governor Innate on charges of corruption, and deputized the angry mob to help him go around the city arresting suspected co-conspirators.[24] Though Innate hanged himself in his cell before he could face charges for his alleged crimes, many powerful nobles were found guilty.[25] The population appeared to accept this as proof that the government was changing, and the Senate elected Aradel to be the new Governor, notably the first one ever without any noble lineage.

Within a few years, Elendel found itself needing to defuse a possible civil war with surrounding cities which accused Elendel's government of unfair taxation to maintain its authority.[20] While this was happening, the Basin learned of the existence of the Southern Scadrians.[26] Formal first contact with them was conducted by Governor Aradel. As yet, it is unclear what impact this will have, either on Elendel's power in the region, or on the animosity the outer cities feel towards Elendel.


Politics[edit]

The government of Elendel is a democratic republic unitary government. Though it has little legal authority past civic borders, its financial hegemony makes the surrounding provinces almost powerless, leading to tension between them and the capital.

Executive[edit]

The leader of the Executive Branch is the Governor. The Governor is elected by the Senate, over which he presides.[4] The Governor is assisted in his duties by an Executive Staff. Known Executive Staff positions include the sanitation director, minister of trade, secretary of education, minister of public affairs, and minister of science and technology. The governor has the authority to declare martial law, a strong implication that, like on Earth, law enforcement is considered within the penumbra of the executive branch. As such, they will be covered here.

The Constabulary[edit]

Primary (and possibly all) law enforcement within Elendel is the Constabulary. Each Octant is headed by a Constable-General, though each reports directly to the Governor. The Governor had the authority to appoint Aradel as "lord high constable", a position which it seems he invented on the spot, as neither the Constable-General, one of his best lieutenants, or his aide had ever heard of it before. They even wondered aloud whether or not the "lord" in the title conveyed peerage, though the Governor lacks the authority to appoint someone to the nobility. The lord high constable was given authority over the other seven Constable-Generals, and did not seem to give up his position as Constable-General of his own octant.

There seems to be roughly six hundred constables per octant.

In the novels, Lord Waxillium Ladrian is granted a "city-wide deputized forbearance" in the Constabulary, though what specifically this means is a little confusing. In the broadsheets of Shadows of Self, it's said that the decision was that of the Fourth Octant constables, yet Constable-General Brettin said that he had to ask the Senate for it. Presumably, then, the decision is made by the Constabulary, but must be approved/ratified by the Senate, though whether this goes before the full Senate or is handled by a sub-committee is unknown at this time.

The forbearance gives him the right to act as a lawman, investigating crimes and making arrests with the authority of the Elendel Constabulary.

Metalborn[edit]

There appears to be something of a dearth of people with metalborn traits among the constables. When a metalborn suspect was brought in, the Constable-General had to call in a Leecher from a different precinct. The Fourth Octant precinct only has two coinshots, and both were dubbed "contractors" by Marasi, who implies that such people are either paid a lot for their services, or are somehow loaned by a Noble House.[5]

In accordance with the Allomantic Agreement of '94, the use of Allomancy in certain circumstances is forbidden. The full text is unknown, but one provision criminalizes the use of rioters for commercial gain. This does not include hiring a Soother or Rioter for their services, thus being affected with express consent.[27]

There are entire departments dedicated to watching for violations of this agreement, thus, significant government resources are expended on the enforcement of this law.[27]

Legislative[edit]

The legislative branch of Elendel is bicameral in nature. Both houses, however, are comprised of politicians called Senators. There are mixed methods of appointment, some hereditary and some elected. One house is comprised entirely of Noble Houses. Whoever inherits any given High Noble title also inherits their vote in the Senate, although they can assign a proxy to do the actual voting. The other house is elected by the people, divided by profession via guilds (i.e., there is a seat for Orchard Growers, and one for Seamstresses, etc).[28] Term limits and years of service are, at the moment, unknown. It is also unknown if the guild seats are weighted in some way to reflect number of constituents or importance towards the city. It is unknown what allows a group of workers to band together, declare themselves a guild, and gain a seat, or if some arrangement is made for people in niche industries that might not have a guild.

There are at least 243 senators as of 348 PC.[28]

Senate Members[edit]

Judicial[edit]

A judicial system is known to exist, but little is known of the specifics, apart, notably, from its ability to assign capital punishment. Judges are appointed by the Governor; it's unknown if the decision needs to be ratified by any body. Most are noble.

There is an office of prosecutors who try criminals. There may or may not also be a group of public defenders. One insider noted the flagrant corruption in the prosecutor's office. A case is assigned to the best solicitors if a wealthy patron promises monetary and political rewards for the right verdict, and cases which might be important to the city but lack a patron are ignored.

Checks and Balances[edit]

As yet, little is known about how the branches interact. There does seem to be basic separation of powers; Rep Innate had to abdicate his Seat on the Senate when elected Governor.

In addition, the Governor does have the ability to veto bills. How a bill is passed in the first place (presumably by the Senate) and what a veto entails is, as yet, unknown.

Foreign Policy[edit]

This article or section needs several citations
Please add references to chapters or other sources which explain these facts

The lands of the Basin and the Roughs appear to operate as an Elendel Hegemony. The main city contains roughly half the population of the known world, and in size dwarfs even the largest other cities. The canals lead exclusively to and from Elendel, so all trade by water must be either to or through Elendel, or to one of the few cities along a single canal. The railroads have historically followed canals, so most train freight must also go through the capital city. Elendel imposes tariffs on all shipped goods, which results in the Houses and businesses in Elendel being the only ones with the funds to maintain and build railroads, which in turn means they get to keep all goods flowing through them. These tariffs and taxation policies lead to Elendel and its policies being very unpopular amongst the wider basin.

Actual laws passed by Elendel don't appear to have effect outside the city, and a constable's credentials appear to have less weight, but Elendel appears to rule the basin through finance.

As first contact with a foreign nation was just established, it's unknown what the Basin's broader foreign policy is going to end up being. The very first meeting happened to include a Senator, but the first official meeting seemed only to involve the Governor in any official capacity. A rough trade agreement has been hammered out, partially in the hopes of defusing potential hostilities.

Notable Residents[edit]

Notes[edit]

  1. a b c d e f g h i j k l m n o p q r s t u Map of Elendel
  2. Stormlight Three Update #4
    Arcanum - 2016-10-20#
  3. a b c The Alloy of Law chapter 1#
  4. a b c Shadows of Self chapter 6#
  5. a b Shadows of Self chapter 15#
  6. a b c d Shadows of Self chapter 12#
  7. The Alloy of Law chapter 3#
  8. The Alloy of Law chapter 10#
  9. Shadows of Self chapter 21#
  10. a b The Lost Metal chapter 14#
  11. a b c The Elendel Daily Broadsheet
  12. a b The House Record Broadsheet
  13. a b c Shadows of Self chapter 2#
  14. The Bands of Mourning chapter 31#
  15. The Alloy of Law chapter 2#
  16. Shadows of Self chapter 13#
  17. Shadows of Self chapter 9#
  18. The Alloy of Law chapter 16#
  19. The Alloy of Law chapter 19#
  20. a b The Bands of Mourning chapter 5#
  21. Shadows of Self chapter 23#
  22. Shadows of Self chapter 20#
  23. Shadows of Self chapter 18#
  24. Shadows of Self chapter 26#
  25. Shadows of Self epilogue#
  26. The Bands of Mourning chapter 30#
  27. a b Shadows of Self chapter 14#
  28. a b The Lost Metal chapter 2#
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