Trellium

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Trellium
Hemalurgy
Power Steal Allomantic and Feruchemical abilities, grant kandra partial sapience, possibly others
Metal type God Metal (Autonomy)
Properties Hide people from Harmony
Universe Cosmere
This page or section contains spoilers for The Lost Metal!
This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for The Lost Metal!
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Trellium, also known as bavadinium, is the God Metal of Autonomy.[1]

Trellium is a silvery metal with a red cast to it, and dark red spots similar to rust.[2][3]

It may be the "final metal" that Miles Dagouter referred to in his last words.[4]

Allomantic Use

When burned by an Allomancer, trellium has unknown properties.[5]

Feruchemical Use

When used by a Feruchemist, trellium has unknown properties.[5]

Hemalurgic Use

Trellium can steal Allomantic and Feruchemical abilities and grant them to kandra.[3] Presumably its Hemalurgic ability is similar to that of atium, allowing the transfer of any ability with somewhat variable success depending on the binding point.

Using it as a Hemalurgic spike can keep the user hidden from Harmony.[6][7] This has a limited effect, however, and any more than a single spike will make the user visible to the Shard. It is an inherent property of the metal, and not a Hemalurgic attribute, that hides the user.[6]

Hemalurgic Constructs

Hemalurgic chimeras are created when a living human is implanted with a trellium spike.[2]

Trivia

  • In the Alloy of Law: Masks of the Past adventure game supplement, trellium allows kandra to use the Allomantic or Feruchemical abilities of another Hemalurgic spike they are spiked with. They also cannot be controlled by Harmony or brass Allomancy but they also lose their blessing.

Notes

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