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Final Empire

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Revision as of 06:15, 11 February 2019 by Punchlamb (talk | contribs) (Adding more detail to the context behind the founding of the Final Empire)
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Final Empire
Final Empire.png
Capital Luthadel
World Scadrial

The Final Empire was the major state on Scadrial for over 1000 years.

History

As the Deepness gained strength and caused more problems, Alendi, considered to be the Hero of Ages, conquered the world as he traveled to the Well of Ascension, ostensibly to defeat the Deepness. When Alendi's travelling party was almost at their destination, Rashek killed Alendi and entered the Well of Ascension in his place. When Rashek Ascended, he used to power to remake the world and create a number of new species including the Koloss and the Mistwraiths.

Rashek proclaimed himself the Lord Ruler and founded the Final Empire. He ruled over his empire for about 1024 years.

Kelsier's crew planned the Skaa rebellion, resulting in the fall of the Final Empire. It was followed by the New Empire under Elend Venture.

Geography

The Final Empire consisted of several Dominances

The lands surrounding the Central Dominance, which held the capital, Luthadel, contained the seven Ashmounts; Tyrian, Zerinah, Faleast, Doriel, Morag, Kalling and Torinost. These seven mountains spewed ash into Scadrial's atmosphere, cooling the world down. This was the Lord Ruler's solution to his alterations of the planet's orbit.

Canals were used extensively, as the ash built up quickly away from civilization.

Culture

The Lord Ruler suppressed most technological advances, killing everyone who discovered gunpowder and the knowledge associated with it.[1] He did allow some advances such as the implementation of canneries, allowing for the easy storage of food. The currency includes Boxings and Clips.

Military

The empire had a standing army around Luthadel including a number of garrisons. The Luthadel Garrison consisted of twenty thousand troops, mostly skaa, and many of the smaller towns in the Central Dominance had smaller Garrisons of their own, such as Valtroux and Holstep. There is also a substantial army of koloss who can be under the control of the Lord Ruler or a remote Inquisitor. The Canton of Inquisition itself are trained and formidable warriors, each one more than capable of overcoming any targets. Presumably the openly Mistborn and Misting Nobles can be required to form a militia under the Lord Ruler's command at any point. The Noble houses themselves operate guardsmen, militias and armies when necessary. In addition to this the Lord Ruler can field any of the kandra as covert operatives with the ability to accurately imitate and replace any target who's skeleton is available.

Atium Economy

The atium economy acts as one of the many ways Lord Ruler controlled the Final Empire. Lord Rulers control, its scarcity along with its godly Allomantical power make atium an extremely valuable currency; a small bead can easily worth a skaa's several years' cost of living. Compared to other precious but practically useless metals, however, it does have one practical use in Allomancy.

Mining

The only place atium can be mined is at the Pits of Hathsin. A noble house is in charge of the mining camp, for example, House Venture at Vin's time. The miners are most serious skaa criminals. To conceal the secret of mining location and process, the skaa sent there are forced to mine to death; not a single prisoner has escaped to tell the story before Kelsier, hence his nickname "the survivor of Hathsin".

For more information, see the Pits of Hathsin.

Transportation

A big portion of the atium mined at the Pits of Hathsin is secretly transported by the Canton of Resource. Atium beads are disguised as and hidden in Ministry funds, since metal coins radiates powerful light in the Cognitive Realm, blending beads and coins blinds Ruin from noticing the flow of the god metal.[2]

Notes

History of Scadrial
Ascension of Rashek Final Empire Skaa rebellion
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