Difference between revisions of "User:Thurin/Luthadel"

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(up to book 1 ch 3)
(up to book 1 ch 4)
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=== Skaa ===
 
=== Skaa ===
 
{{for|Skaa}}
 
{{for|Skaa}}
Urban skaa seemed to work less hard than rural skaa.{{book ref|mb1|prologue}} <br>
+
Urban skaa seemed to work less hard than plantation skaa.{{book ref|mb1|prologue}} <br>
 
Skaa often worked in forges or mills.{{book ref|mb1|2}} <br>
 
Skaa often worked in forges or mills.{{book ref|mb1|2}} <br>
 
Most skaa barely knew anything about Allomancy.{{book ref|mb1|3}} <br>
 
Most skaa barely knew anything about Allomancy.{{book ref|mb1|3}} <br>
  +
Lots of superstitions about people who walk in Mists, but less worse than plantation skaa. Some knowledge about mistwraiths though.{{book ref|mb1|4}} <br>
   
 
=== Underground ===
 
=== Underground ===
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Stealing from Steel Ministry only done when desperate.{{book ref|mb1|2}} <br>
 
Stealing from Steel Ministry only done when desperate.{{book ref|mb1|2}} <br>
 
Successful crew leader gains wealth for entire crew, by sometimes tempting to kill crew leader and take money. Scavenging and begging is difficult in Luthadel. About 1:10000 Mistings among skaa-halfbreeds, depending on lineage.{{book ref|mb1|3}} <br>
 
Successful crew leader gains wealth for entire crew, by sometimes tempting to kill crew leader and take money. Scavenging and begging is difficult in Luthadel. About 1:10000 Mistings among skaa-halfbreeds, depending on lineage.{{book ref|mb1|3}} <br>
  +
2 types of crews: regular ones like Camon's and Theron's (crumbs), and special crews that used Allomancers (extremely skillful, foolhardy and talented). Didn't mix, but Misting crews sometimes hired regular crews for mundane work and choose a representative (twixt). Allomancer crews were often small and specialized and worked together. Larger portion of underground: thieves, crews whores and beggars; other side: rebels.{{book ref|mb1|4}} <br>
  +
Kelsier was already most infamous crewleader, a legend, in Luthadel before Hathsin. Robbed from wealthiest Great Houses and brought them to their knees.{{book ref|mb1|5}} <br>
   
   
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Main export product is metal, hundreds of forges and refineries in Luthadel, even though the [[River Channerel]] provides excellent opportunity to mills for grinding grains and making textiles. Bells chime when skaa must get to work in the morning.{{book ref|mb1|2}} <br>
 
Main export product is metal, hundreds of forges and refineries in Luthadel, even though the [[River Channerel]] provides excellent opportunity to mills for grinding grains and making textiles. Bells chime when skaa must get to work in the morning.{{book ref|mb1|2}} <br>
 
Money currency: boxings{{book ref|mb1|3}} <br>
 
Money currency: boxings{{book ref|mb1|3}} <br>
  +
Lord Ruler is dependent upon atium sale for keeping up his army.{{book ref|mb1|4}}
   
 
=== Military ===
 
=== Military ===

Revision as of 20:45, 10 April 2019

Thurin/Luthadel
Luthadel-color.jpg
Dominance Central Dominance
Nation Final Empire
World Scadrial
Universe Cosmere

Luthadel was the capital city of the Final Empire on Scadrial. It was governed by the Lord Ruler for over a thousand years. After the Collapse, Luthadel became the capital city of the New Empire.

Geography

Topography

//central dominance

Climate

//ash, mist and 'normal' climate
Luthadel is located relatively close to most of the Ashmounts.[1] To prevent the city being buried, skaa workers gather the ash and throw it in the River Channerel. Luthadel's soil contains lots of minerals and metal traces that can be burned when ingested via ground water.[2]

Layout

//gates and districts
The River Channerel runs straight through Luthadel.[3]

Architecture

Luthadel is a dark city covered and stained by ash. Buildings are darkest at the top, but rainfall carries stains down. It has paved streets.[4]
Most buildings are constructed of stone blocks, with peaked wooden roofs or tile roofs for the rich. The buildings are packed closely together and are generally three stories high. From the outside houses and shops looked the same.[2]

Landmarks

Kredik Shaw

By far the largest building in Luthadel, near the center, looms like a massive, multi-spined insect.[2]

Keeps

//keep venture, keep hasting, keep erikeller, keep lekal
About a dozen monolithic keeps spread throughout Luthadel. They have spearlike spires or deep archways. Most open grounds in Luthadel are around these keeps.[2]

Square of the Survivor

History

Creation and Early History (0-1022 FE)

Skaa rebellion (1022 FE)

Collapse (1022 FE)

Siege of Luthadel (1022-1024 FE)

Battle of Luthadel (1024 FE)

Culture

Nobility

Each family that could afford a keep in Luthadel was considered a Great House.[2]

Middle class

Most Nobles weren't rich enough to be considered part of a Great House. Being Noble is about lineage, not money.[2]

Skaa

Urban skaa seemed to work less hard than plantation skaa.[5]
Skaa often worked in forges or mills.[2]
Most skaa barely knew anything about Allomancy.[6]
Lots of superstitions about people who walk in Mists, but less worse than plantation skaa. Some knowledge about mistwraiths though.[7]

Underground

To do: include Reen's sayings
Thieve crew's lairs weren't supposed to exist, often in basements beneath buildings, with the cover of a shop or warehouse.[4]
Stealing from Steel Ministry only done when desperate.[2]
Successful crew leader gains wealth for entire crew, by sometimes tempting to kill crew leader and take money. Scavenging and begging is difficult in Luthadel. About 1:10000 Mistings among skaa-halfbreeds, depending on lineage.[6]
2 types of crews: regular ones like Camon's and Theron's (crumbs), and special crews that used Allomancers (extremely skillful, foolhardy and talented). Didn't mix, but Misting crews sometimes hired regular crews for mundane work and choose a representative (twixt). Allomancer crews were often small and specialized and worked together. Larger portion of underground: thieves, crews whores and beggars; other side: rebels.[7]
Kelsier was already most infamous crewleader, a legend, in Luthadel before Hathsin. Robbed from wealthiest Great Houses and brought them to their knees.[8]


Politics

Steel Ministry

//soothing stations
Canton of inquisition has the most threatening reputation, followed by Canton of Orthodoxy, then Canton of Finance and Canton of Resource. Acolytes trained in the north, and got final instructions in Luthadel, secretly taking atium with them[expand][citation needed]. Obligators are trained to recognize emotional allomancy.[2]

During the New Empire

Economy

//atium
Trade and transport to and from Luthadel often happened using canal boats.[4]
Main export product is metal, hundreds of forges and refineries in Luthadel, even though the River Channerel provides excellent opportunity to mills for grinding grains and making textiles. Bells chime when skaa must get to work in the morning.[2]
Money currency: boxings[6]
Lord Ruler is dependent upon atium sale for keeping up his army.[7]

Military

Trivia

  • Scadrial's magnetic North Pole follows the Well of Ascension. Because Luthadel is built on top of the Well, all compasses point to Luthadel.[9]
  • Luthadel, like Elendel, is named after a person. This person's story will possibly be revealed in an upcoming book.[10]
  • Luthadel has roughly two million citizens.[11]
  • Isaac Stewart devised Luthadel's eight gates, and named them after the basic metals.[12]

See also

Notes

This article is still missing information. Please help The Coppermind by expanding it.