by Isaac Stewart
|Featured In||Mistborn trilogy|
Located in the center of the Central Dominance, Luthadel was the cultural and political center of the Final Empire during the Lord Ruler's reign. Interestingly, Luthadel was not particularly advanced technologically, likely due to the Lord Ruler's continuing efforts to suppress technological development.
Luthadel was also unique in the Final Empire in that it was the only city allowed to have a city wall. While a few other cities had natural fortifications (Fadrex City, for example, was surrounded by rocky outcroppings that acted as a natural barrier against attack), the Lord Ruler only allowed man made fortifications around his city. Interestingly, this wall seems to have acted more as a status symbol than actual defense, since the 8 gates were spaced roughly equidistant around the perimeter, and the height of the wall was not sufficient to prevent koloss from scaling the wall.
- The Twists
- Aspen Row
- Hotel Disrict
- Old Gate
- Commercial District
- The Cracks
- Industrial District
- Steel Gate
- Iron Gate
- Bronze Gate
- Copper Gate
- Brass Gate
- Zinc Gate
- Pewter Gate
- Tin Gate
Rashek initially conceived of the idea of Luthadel while he held the power of the Well of Ascension. During those moments of enhanced consciousness, Rashek learned the full extent of the danger posed by Ruin, and learned that he would be unable to truly defeat Ruin using the power of the Well of Ascension. He therefore devised a plan to control the power of the Well of Ascension, making himself an immortal protector of mankind from the full force of Ruin. In order to guarantee the security of the well, Rashek significantly changed the geography of the area, and eventually built his palace on top of the only entrance to the cave complex that housed the well.
There is significant evidence to the fact that Luthadel was not perfectly planned from the beginning, from the unique, piecemeal construction of Kredik Shaw to the presence of the "Old Gate" district. Interestingly, there is no mention of old city walls being built around (Jerusalem is a classical example of a city outgrowing its wall, and subsequently building out). Whether this is due to a relatively late entrance of the city wall, or if the Lord Ruler merely mandated tearing down old sections when new walls were added is unknown. Given the relative abundance of skaa manpower, either option is possible.
There were no recorded attacks on Luthadel during the Lord Ruler's tenure there. Whether there actually were any attacks is unknown, given the Lord Ruler's tendency to hide the shortcomings of his rule. The only known assault of the city occurred approximately one year after the Lord Ruler's death. At the time, the city was ruled by Elend Venture, in his capacity as King of the Central Dominance. Luthadel was besieged by three armies simultaneously, including one army of koloss. The seige culminated with the koloss army attacking, representing the only time that the walls of Luthadel were successfully breached by an opposing army.
Following Lord Penrod's installation as a subject king under Emperor Venture, Luthadel experienced a brief period of relative stability and prosperity. This period ended when Marsh, the head Steel Inquisitor, implanted a hemalurgical spike into Lord Penrod. Between the whisperings of Ruin and the increasing disasters, Lord Penrod was unable to effectively maintain order in Luthadel. Eventually, Lord Penrod realized the extent of the problems, and ordered the evacuation of Luthadel to the nearby Pits of Hathsin, where the Terris people had established themselves.
Luthadel was subsequently destroyed by a combination of volcanic activity and extreme fires when Vin gained the power of Preservation. The last remnants of the city, except for a portion of Kredik Shaw which was forced underground, were erased during the remaking of the world that followed.
In the Final Empire, Luthadel was the seat of not only the Lord Ruler, but also the most powerful noble houses. The mark of a "Great House" was the ability to maintain a keep in Luthadel. At the time of the events in Mistborn, 10 such keeps existed. Whether this number was established by the Lord Ruler, or arose naturally, is unclear. It is clear, however, that these keeps frequently changed hands, due both to the tremendous taxes levied by the Lord Ruler against the Great Houses, and the general unrest that the Lord Ruler fostered.
Following the death of the Lord Ruler, all of the members of the Great Houses fled Luthadel, with the exception of Elend Venture, who established a new government, a constitutional monarchy. The King held the executive power, as well as commanding the armies and having power of treaties. The 24-man parliament (which initially included Elend, even though he was also King), acted as a legislative branch, and had the power to invoke a no-confidence clause to depose the sitting king. This clause was successfully invoked during the siege of Luthadel, when Lord Penrod was elected as king in place of Elend Venture.
- Luthadel was located at the magnetic North pole, and all compasses pointed to it. 
- The city of Luthadel and the Luth-Davn Canal are named for person, likely Lutha, but Sanderson has been non-committal about whether their story will be mentioned in future books.
| Mistborn Era 1|
The Final Empire · The Well of Ascension · The Hero of Ages
|Characters||Vin · Kelsier · Sazed · Elend Venture · Marsh · Spook · Breeze · Ham · Clubs · Dockson · Straff Venture · Zane · Ashweather Cett · Tindwyl · Allrianne Cett · TenSoon · Yomen · Quellion · The Lord Ruler · Alendi · Kwaan|
|Places||Final Empire · The Dominances · Luthadel · Kredik Shaw · Pits of Hathsin · Kandra Homeland · Urteau · Fadrex City · Tathingdwen|
|Ethnicities and Species||Skaa · Nobles · Terrismen · Inquisitors · Koloss · Kandra · Mistwraiths · Southern Scadrians|
|Organizations||Skaa rebellion · Steel Ministry · Keepers (the Synod) · Worldbringers · Noble Houses|
|Mythology||The Deepness · Terris Prophecies · Well of Ascension · Hero of Ages|
|Era 1 books||Mistborn: The Final Empire · The Well of Ascension · The Hero of Ages · (Mistborn: Secret History · The Eleventh Metal)|
|Era 2 books||The Alloy of Law · Shadows of Self · The Bands of Mourning · The Lost Metal · (Allomancer Jak and the Pits of Eltania)|
|Shards||Preservation · Ruin · Harmony|
|History||Classical Scadrial · Final Empire · Catacendre · Elendel · Southern Scadrian|
|Magic||Metallic Arts (Allomancy, Feruchemy, Hemalurgy) · Metalborn · Mistborn · Misting · Savant · Ferring · Twinborn · Compounding · Atium · Lerasium · Ettmetal|
|Other Media||Mistborn Adventure Game · Mistborn: Birthright · Mistborn film · Mistborn: House War|