Difference between revisions of "Perpendicularity"
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A '''perpendicularity''' is a junction between the [[Physical Realm|Physical]], [[Cognitive Realm|Cognitive]], and [[Spiritual Realm]]s. They are used by [[worldhoppers]] such as [[Hoid]] to go from planet to planet. They are formed through the concentration of [[Investiture]]. Because of this, they are most commonly found at places where a Shard's power is focused, often in the form of a pool of liquid. A Shard can control where their perpendicularity manifests.{{wob ref|11322}} |
A '''perpendicularity''' is a junction between the [[Physical Realm|Physical]], [[Cognitive Realm|Cognitive]], and [[Spiritual Realm]]s. They are used by [[worldhoppers]] such as [[Hoid]] to go from planet to planet. They are formed through the concentration of [[Investiture]]. Because of this, they are most commonly found at places where a Shard's power is focused, often in the form of a pool of liquid. A Shard can control where their perpendicularity manifests.{{wob ref|11322}} |
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− | == |
+ | == Creation == |
− | Perpendicularities |
+ | Perpendicularities occur naturally when a [[Shard]] spends lots of time on a world.{{wob ref|3504}} Generally, leaving a planet would cause the Shard's perpendicularity to disappear. As a result, their presence is often used to indicate the presence of a Shard. Special circumstances, however, can prevent the perpendicularity from disappearing, and there is at least one Shard that fits these circumstances.{{wob ref|2570}}{{wob ref|4740}} [[Autonomy]] is capable of creating perpendicularities unexpectedly across multiple planets in a way that goes against the laws of [[Realmatic Theory]] as it is currently understood by arcanists.{{book ref|mb7|50}} It requires specific conditions.{{book ref|mb7|59}} |
− | + | Some perpendicularities can be forcibly closed by having people utilize the massive amount of Investiture coming from it.{{book ref|mb7|64}} [[Nightblood]] is able to collapse a perpendicularity.{{wob ref|12915}}{{book ref|sa4|111}} |
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+ | |||
+ | == Mechanics == |
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+ | Perpendicularities are formed at locations with a large concentration of Investiture. The concentration of Investiture brings the three realms closer together and allows travel between them.{{au ref|drominad}} Perpendicularities will not transport people between realms unless they want it to happen.{{book ref|mb7|64}} They can be used to see into the Spiritual Realm.{{wob ref|10945}} The proximity of the realms also makes [[Soulcasting]] easier.{{book ref|sa3|120}} |
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− | [[ |
+ | [[Aluminum]] can be used to take liquid from a perpendicularity, and it will stay Invested.{{wob ref|9233}} Some perpendicularities are more Invested than others.{{wob ref|5914}} The enormous concentration of Investiture in a perpendicularity makes it possible to become a Cognitive Shadow by entering one.{{wob ref|8324}} In at least some circumstances, a perpendicularity's liquid Investiture may be unkeyed.{{book ref|mb7|64}} |
== Known Perpendicularities == |
== Known Perpendicularities == |
Revision as of 16:42, 26 September 2023
Perpendicularity | |
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Related to | Realmatic Theory, Shards, Investiture |
Universe | Cosmere |
“At these points, Physical matter, Cognitive thought, and Spiritual essence become one--and a being can slide between Realms. ”
A perpendicularity is a junction between the Physical, Cognitive, and Spiritual Realms. They are used by worldhoppers such as Hoid to go from planet to planet. They are formed through the concentration of Investiture. Because of this, they are most commonly found at places where a Shard's power is focused, often in the form of a pool of liquid. A Shard can control where their perpendicularity manifests.[2]
Creation
Perpendicularities occur naturally when a Shard spends lots of time on a world.[3] Generally, leaving a planet would cause the Shard's perpendicularity to disappear. As a result, their presence is often used to indicate the presence of a Shard. Special circumstances, however, can prevent the perpendicularity from disappearing, and there is at least one Shard that fits these circumstances.[4][5] Autonomy is capable of creating perpendicularities unexpectedly across multiple planets in a way that goes against the laws of Realmatic Theory as it is currently understood by arcanists.[6] It requires specific conditions.[7]
Some perpendicularities can be forcibly closed by having people utilize the massive amount of Investiture coming from it.[8] Nightblood is able to collapse a perpendicularity.[9][10]
Mechanics
Perpendicularities are formed at locations with a large concentration of Investiture. The concentration of Investiture brings the three realms closer together and allows travel between them.[1] Perpendicularities will not transport people between realms unless they want it to happen.[8] They can be used to see into the Spiritual Realm.[11] The proximity of the realms also makes Soulcasting easier.[12]
Aluminum can be used to take liquid from a perpendicularity, and it will stay Invested.[13] Some perpendicularities are more Invested than others.[14] The enormous concentration of Investiture in a perpendicularity makes it possible to become a Cognitive Shadow by entering one.[15] In at least some circumstances, a perpendicularity's liquid Investiture may be unkeyed.[8]
Known Perpendicularities
- Scadrial
- Ruin: the pool below the Pits of Hathsin was Ruin's perpendicularity; it was the main path used by inter-world traders before it was destroyed by Kelsier.[16]
- Preservation: Preservation's perpendicularity was the Well of Ascension. It served as Ruin's prison, making it extremely dangerous.[16]
- Harmony: Harmony has a perpendicularity somewhere in the south, it is known to be under careful watch by the Malwish.[6] An article in The House Record mentions a woman coming across a perfectly blue pool somewhere in the mountains in the Southern Roughs, and a sudden appearance of a strange figure by the pool. It's possible, though not confirmed, that this could be Harmony's perpendicularity.[17]
- Autonomy: Autonomy briefly had a perpendicularity on in Bilming, that was since destroyed by Marasi Colms, Armal, and several other Allomancers.[6]
- Sel
- Devotion: The Pool near Elantris is Devotion's perpendicularity.
- Dominion: There is a second perpendicularity on Sel,[18] presumably of Dominion.
- Threnody
- Threnody does not have a stable perpendicularity, but rather a number of unstable, unpredictable ones of a morbid origin.[19] They may possibly have something to do with the creation of Shades, although the fact that the Shard of Ambition has died near the system has far greater influence on their creation.[20] It is more of a circumstance than a location.[21]
- First of the Sun
- First of the Sun is notable for having a perpendicularity, presumably Patji's Eye, without a Shard in residence.[1] However, Patji is an avatar of Autonomy,[22] which is likely the cause of the perpendicularity.
- Roshar
- Cultivation: Cultivation's Perpendicularity is located in the Horneater Peaks, under the surface of one of the Horneater Oceans. For worldhoppers of Roshar, it's the main method of travelling between Roshar and its subastral, Shadesmar.[23] Most recently, it has been besieged by the Fused.[24]
- Honor: Honor's Perpendicularity is well-known among worldhoppers and spren to be unstable and dangerous.[23] The exact pattern of its appearance is uncertain, although Dalinar manages to open it upon swearing the Third Ideal of the Bondsmiths. The perpendicularity closes on its own within a few minutes.[25]
- The Surge of Transportation temporarily creates a miniature perpendicularity, allowing an Elsecaller or Willshaper to travel into Shadesmar from anywhere.[26] However, returning back to the Physical Realm presents a far greater challenge, and can only be performed in some places.[27] It is unclear if this allows travel to the Spiritual Realm.
- Nalthis
- Endowment: The location of Endowment's perpendicularity is unspecified. It is, however, located somewhere in the jungles of Hallandren. The Tears of Edgli owe their existence and their unusual properties as dye material to soaking up the Investiture flowing up from the perpendicularity.[28] There are enough cosmere-aware people on Nalthis for there to be customs at this perpendicularity,[29] and it is used for trade.[30]
- Yolen
- There is something similar to a perpendicularity on Yolen, despite the lack of a Shard.[31]
- General Cosmere
- Autonomy: Autonomy has an ability to create and collapse perpendicularities in a way that goes against the understanding of Arcanists.[6][32] These have specific constraints and conditions in order to be produced.[7] Despite the specific conditions, she is known to have created perpendicularities across multiple worlds across the cosmere.[6]
Notes
- ↑ a b c Arcanum Unbounded - The Drominad System#
- ↑ Skyward Pre-Release AMA
— Arcanum - 2018-10-20# - ↑ /r/books AMA 2015
— Arcanum - 2015-06-24# - ↑ Arcanum Unbounded Fort Collins signing
— Arcanum - 2016-11-29# - ↑ Kraków signing
— Arcanum - 2017-03-21# - ↑ a b c d e The Lost Metal chapter 50#
- ↑ a b The Lost Metal chapter 59#
- ↑ a b c The Lost Metal chapter 64#
- ↑ DragonCon 2019
— Arcanum - 2019-08-29# - ↑ Rhythm of War chapter 111#
- ↑ Skyward Pre-Release AMA
— Arcanum - 2018-10-04# - ↑ Oathbringer chapter 120#
- ↑ General Signed Books 2018
— Arcanum - 2018-02-22# - ↑ Shadows of Self release party
— Arcanum - 2015-10-05# - ↑ Oathbringer release party
— Arcanum - 2017-11-13# - ↑ a b Mistborn: Secret History part 2 chapter 1#
- ↑ The House Record Broadsheet
- ↑ ICon 2019
— Arcanum - 2019-10-17# - ↑ Arcanum Unbounded - The Threnodite System#
- ↑ DragonCon 2019
— Arcanum - 2019-08-29# - ↑ FanX 2021
— Arcanum - 2021-09-16# - ↑ /r/Cosmere
— Arcanum - 2018-03-18# - ↑ a b Oathbringer chapter 93#
- ↑ Oathbringer chapter 102#
- ↑ Oathbringer chapter 119#
- ↑ Arcanum Unbounded Chicago signing
— Arcanum - 2016-12-06# - ↑ Words of Radiance epilogue#
- ↑ SpoCon 2013
— Arcanum - 2013-07-10# - ↑ JordanCon 2018
— Arcanum - 2018-04-21# - ↑ The Lost Metal chapter 39#
- ↑ JordanCon 2021
— Arcanum - 2021-07-16# - ↑ Arcanum Unbounded - The Taldain System#