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Capital T'Telir
World Nalthis
Universe Cosmere
Featured In Warbreaker

This, however, was Hallandren: land of Returned gods, Lifeless servants, BioChromatic research, and—of course—color.

Hallandren is the most powerful kingdom on Nalthis. Its capital is T'Telir. It is unique for its jungle environment and the Tears of Edgli, which grow nowhere else. It is home to the Hallandren Iridescent Tones, the religion that supports and is led by the Returned.

Geography and Ecology[edit]

Vivenna & co entering Hallandren

A paradise hidden between the mountains, a land with pleasant rains that never grew cold, a land where succulent food grew spontaneously.

Hoid telling what the Chedesh thought when they first landed on Hallandren's beaches[2]

Hallandren is located in the Jungle valley on Nalthis. It is unique in the known world of Nalthis as being the only place that Tears of Edgli will grow, as well as being the only known jungle climate.[2] The growth of plants in this region is partly helped by Investiture, much like the Elendel Basin.[3]

To Hallandren's east,[4] there is an inland sea that features several islands.[5] At least a third of the coastline is controlled by Hallandren, which has its capital city built abutting the water.[6] The area suffers frequent earthquakes.[7] There are mountains north of Hallandren, as well as toward the sunrise.

To the south of Hallandren is the province of Pahn Kahl.[8] Elephants and zebras are said to be exotic creatures from "the south." Whether this means they come from southern Hallandren or south of Hallandren is unclear.[9] The Hallandren jungle is inhabited by panthers, parrots, monkeys, and crocodiles.[2][10][9]

The Hallandren people have access to fine wines, sweet potatoes, figs, nuts, and garlic, among other foods; it is unknown, however, how much grows in the area and how much is imported.[11][12] The Bright Sea is full of life, including many sorts of mussels, fish, and tentacled creatures.[13][14][15]

Government and Religion[edit]

The Hallandren theocracy is a top-heavy structure laden with bureaucratic foolishness and inertia.

Hallandren is a theocracy ruled by the Pantheon of the Returned, headed by the God King. The Iridescent Tones, which grew out of the Cult of the Returned, is the religion behind this theocracy, and is responsible for the worship and care of the Hallandren Returned. Each Returned is given a palace in the Court of Gods in T'Telir, and served by a group of attendants and priests. The priests organize the interactions between the Returned and the citizens, including the weekly offering of Breath that the Returned require to survive and the daily hearing of petitions.

As part of the government, each Returned is assigned specific administrative duties, such as maintaining the city sewers or commanding part of the army. The God King can nominally make any decision he pleases, but in reality much of the day-to-day government decisions are made by the priests of the various gods.

A new God King is selected when an infant Returns.[8] The God King’s priests take an infant Returning as a sign that it’s time to change God Kings. They then choose a wife for the God King and hope she has a child, as they would rather have the God King's literal child.[5] Retired God King's are proclaimed dead from healing those in need and are taken to one of the isles in the middle of the Inner Sea.[9] They maintain a lavish lifestyle until they die.[17]

There is a holiday known as Gods Feast, on which people take the evening off and feast.[13]

When Siri first meets Treledees she describes him as wearing a deep robe with massive peaked shoulders, making it look like armour, and a matching headdress. This may be the general clothing for a Hallandren priest, however it is more likely he wears it due to his function as high priest of the God king rather then it being a standard for priests.[18]

The Iridescent Tones[edit]

When people die, they go across something called the Iridescent Wave, going into the afterlife. The Iridescent Tones are multiple entities. Each god represents an ideal.The Iridescent Tones teach that the Returned are people who have died, then seen some event or have knowledge about the afterlife, and then decided to come back, blessing the People and giving knowledge about the future. The Returned come back with a goal, although they forget it; leaping over the Iridescent Wave leaves the mind fragmented. The petitions are meant to help the gods remember why they came back. Not everyone can return, only those who died in a way that is courageous, honest, brave, etc. can return.[4]

Court Assembly[edit]

The Court Assembly is a standing commission of the Court of Gods that provides decisions to Hallandren's citizens.[19] It meets daily to make small judgments, but important discussions are reserved for weekly meetings of the full Assembly.[19] The Assembly is made up primarily of priests and priestesses, and meetings are held in a large arena at the back of the Court of Gods.[19][11] The Returned do not sit on the Assembly,[19] but many of them regularly attend the weekly meetings to watch from ornate stone observation boxes,[11] including Susebron.[20] Some Returned do not concern themselves with politics and rarely attend,[21] while others find the meetings boring because they believe their opinions do not matter.[22] During Assembly meetings, arguments are brought forth regarding various topics such as relations with Idris; Siri was also presented to the Court at the Assembly.[23] The Assembly's discussions are often full of rhetoric[24] and politically savvy Returned try to influence the direction of the Assembly.[25] Attending the Court Assembly is thought of as a privilege by the people of Hallandren; there are only four benches in the arena for citizens to attend, so only people who are rich, influential, favored by a god, or have at least fifty Breaths attend regularly.[23] Average citizens may enter a lottery to win a token to attend the Assembly.[23][26]

Main Assembly[edit]

The regular Court Assembly is not empowered to make major decisions such as a declaration of war; instead, all of the Returned must attend a gathering known as a "main" or "general" assembly so they can all cast a vote.[27][28] These special assemblies are rare and often very crowded, as citizens who win lottery tokens to attend an Assembly often save them for a main assembly so they can see all of the gods together.[26]


The Hallandren Lifeless army was split into four sections of ten thousand troops, each commanded by a different Returned in the Pantheon.[27] They are kept underground in darkness and have people to maintain and exercise them.[21]

The commanders prior to the Pahn Kahl rebellion were Lightsong, Hopefinder, Allmother and Mercystar.[27] Blushweaver convinced Mercystar to share her command phrase and traded her vote on the council of social ills to Hopefinder in exchange for his command phrase;[22] she later changes both of their command phrases, thus giving her sole control over half of the nation's Lifeless.[27] Blushweaver attempted to do the same with Allmother, but failed to persuade her.[27][29] Lightsong, however, gained Allmother's trust based on their former association with Calmseer, and they shared their command phrases with each other.[30] Lightsong withheld these phrases from Blushweaver, and later changed both command phrases to one that only he knew, leaving him with sole control over half the total forces of Hallandren.[21] During the Pahn Kahl rebellion, Blushweaver was tortured by the rebels until she gave them her command phrase. Upon seeing Blushweaver die, Lightsong despondently gave up his new command phrase out of fear for Llarimar's life.[15]

There are also human city guards, but the bulk of the army is still Lifeless.[21] Additionally, the support structure for the army proper is composed of humans.[31]



The valley where Halladren is now located was discovered by the sea-faring people of the Chedesh. The tropical climate and abundance of food made the region a paradise compared to the mountains and deserts elsewhere. The sailors founded a kingdom known as Hanald on the shores of the Inner Sea. The only other inhabitants of the jungle were the native Pahn Kahl people, whose "kingdom" was in reality a collection of fishing villages.

The First Returned[edit]

The First Returned, Vo, was born during this time. It was the people on his ship who founded Hanald. He declared the Five Visions before dying a week later. His wife became the first Queen of Hanald, and governed over the kingdom's early days.[32]


The Tears of Edgli are a unique resource only available in Hallandren. The flowers produce dyes that work in any cloth and have a very vibrant color. The kingdom used this to their advantage, trading the unique dyes to other kingdoms. A vast mercantile effort combined with the opening of the northern passes made Hallandren rich. They controlled a lucrative region, and this gave them powerful bargaining power.

The Manywar[edit]

Roughly 300 years before the the Pahn Kahl rebellion, the Manywar was started by Hallandren. While accounts differ over the real start of the war, they all revolve around the creation of the single-Breath Lifeless and the other discoveries of the Five Scholars. Kalad the Usurper took control of Hallandren in some fashion, and started the war for unknown reason. Eventually, Peacegiver stopped the war by bringing Kalad's Phantoms (which formed the bulk of the army) to take control of the kingdom.

At the conclusion of the Manywar, the Returned were firmly established as the rulers of Hallandren. Furthermore, the royal family (descendants of the first queen) was exiled to Idris. Peacegiver also gave the first God King a treasure of fifty thousand Breaths and entrusted his priests to see that it was cared for until he needed it again.

The Pahn Kahl Rebellion[edit]

Three hundred years later, a Pahn Kahl named Vahr made an attempt at stirring up his people. He spent over a decade working to that that end, but was ultimately captured and imprisoned due to Bluefingers' information leaks and killed by Vasher.[33][1] Bluefingers himself planned an extensive subversive campaign centered around starting a war between Hallandren and Idris: he brought mercenaries and Pahn Kahl Awakeners into the tunnel system below the court,[34] manipulated Siri into distrusting the Hallandren priests,[35] and hired Denth's crew to increase tensions in the city.[36] When his plans were nearing completion, he tortured Blushweaver and Lightsong in order to get the Command phrases for Hallandren's Lifeless army, changed the Command phrase, and sent the army towards Idris.[8] The attempted rebellion was defeated when the God King, with his newly healed tongue, used Peacegiver's Treasure to storm his palace with an army of Awakened cloths. Vasher decided to give the God King the Command phrase to Kalad's Phantoms, which he then sent after the Lifeless army.[37]


Hallandren and its inhabitants live a very colorful life, as they are sitting on the Tears of Edgli. T'Telir, in particular, is famous for having color everywhere and anywhere it can be displayed. Society is fairly well-off, with a middle class that doesn't exist anywhere else with similar technological development.

Coins in Hallandren are called marks, with a smaller variety called bits.[24][38] A single bit would not buy more than a mouthful of food.[38]

Skilled artists of at least the Third Heightening often write poetry using the Artisan's script.[39]

Hallandren's society places value in athleticism. Duels for sport are common enough that someone talented with a blade could gain a wealth of prizes, notable fame, and a sizable following of students in their lifetime.[40] The Court of Hallandren's arena is often used as a location for athletic individuals to engage in contests of physical prowess. Some arena competitions mentioned are shot put, javelin toss, archery, leaping contests, and races.[9] However, special accolades are not given to the winner, but to all the contestants, for possessing the physical prowess required to participate.

The Hallandren may have a calendar which views the Manywar as the year 0, as Hoid mentions that the time before the Manywar was before time itself began.[citation needed]

The Hallandren people enjoy music, painting, dance, poetry, sculpture, puppetry, play performance, sandpainting and lots of other ‘lesser’ arts.[19]

The Hallandren herd livestock such as sheep and cows.[41][25] They also eat figs[12] and many sorts of sealife, such as mussels, fish, and octopi.[13][6][14]

Silk is commonly used as clothing for the highborn.[citation needed]

The people at the edges of the kingdom of Hallandren, have dark skin, however since Siri notes this, it may be that the people at the northern border have dark skin. People here also dye their hair.[citation needed]

Their language is called Hallandren as well.[citation needed]


When Hallandren was still known as Hanald, the kingdom had little of note economically, until the Tears of Edgli were found. These flowers quickly turned the country into an economic powerhouse. T'Telir's location on the Bright Sea made it easy to access Hallandren textiles and dyes, which quickly turned the city of T'Telir into a prime port and a center of trade for all kingdoms in Nalthis.[6]

While the Bright Sea's trade routes are a boon to Hallandren, they only connect Hallandren to the southern kingdoms, which do not provide nearly enough income for the kingdom as a whole. For Hallandren to thrive, it needs access to trade routes to the northern kingdoms, which are monopolized by Idris. Bebid postulates that a drawn out war with Idris would cut off their primary trade routes and would lead to "full economic collapse."[42]

Priests control much of the trade in the city. Being wealthy individuals with notable political power in Hallandren's theocracy, they own and organize a large sum of the traded goods in Hallandren.[31] There were strict rules around buying and selling Breath.[1]

Truthcall is one of the Returned given a vote over issues of trade with other kingdoms. As such, his decisions hold sway over the economics of both Hallandren and its trade partners.[13]


  1. a b c Warbreaker prologue#
  2. a b c Warbreaker chapter 32#
  3. SpoCon 2013
    Arcanum - 2013-07-10#
  4. a b Warbreaker chapter 12#
  5. a b Warbreaker Annotations
    Arcanum - 2011-03-01#
  6. a b c Warbreaker chapter 9#
  7. /r/books AMA 2015
    Arcanum - 2015-06-18#
  8. a b c Warbreaker chapter 55#
  9. a b c d Warbreaker chapter 27#
  10. Warbreaker chapter 35#
  11. a b c Warbreaker chapter 14#
  12. a b Warbreaker chapter 26#
  13. a b c d Warbreaker chapter 22#
  14. a b Warbreaker chapter 40#
  15. a b Warbreaker chapter 53#
  16. Warbreaker chapter 43#
  17. Warbreaker Annotations
    Arcanum - 2011-06-22#
  18. Warbreaker chapter 4#
  19. a b c d e Warbreaker chapter 8#
  20. Warbreaker chapter 44#
  21. a b c d Warbreaker chapter 47#
  22. a b Warbreaker chapter 30#
  23. a b c Warbreaker chapter 15#
  24. a b Warbreaker chapter 17#
  25. a b Warbreaker chapter 16#
  26. a b Warbreaker chapter 50#
  27. a b c d e Warbreaker chapter 34#
  28. Warbreaker chapter 48#
  29. Warbreaker chapter 38#
  30. Warbreaker chapter 42#
  31. a b Warbreaker chapter 19#
  32. Warbreaker chapter 29#
  33. Warbreaker Annotations
    Arcanum - 2010-07-13#
  34. Warbreaker Annotations
    Arcanum - 2011-01-18#
  35. Warbreaker Annotations
    Arcanum - 2010-12-14#
  36. Warbreaker Annotations
    Arcanum - 2010-09-07#
  37. Warbreaker epilogue#
  38. a b Warbreaker chapter 41#
  39. Warbreaker chapter 3#
  40. Warbreaker chapter 25#
  41. Warbreaker chapter 1#
  42. Warbreaker chapter 5#
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