Difference between revisions of "Spiritweb"

From The Coppermind
Jump to navigation Jump to search
(→‎AonDor: added citations and removed hedging language)
Tags: Mobile web edit Mobile edit
 
(47 intermediate revisions by 27 users not shown)
Line 1: Line 1:
 
{{Magic
 
{{Magic
|related=[[Realmatic Theory]], [[Investiture]]
+
|related=[[Realmatic Theory]]
 
|universe=[[Cosmere]]
 
|universe=[[Cosmere]]
  +
}}
}}{{theory}}
 
  +
{{update|sa4|mb7|yumi}}
{{quote|The actual outlet of the power is not chosen by the practitioner, but instead is hardwritten into their Spiritweb.|''[[Alloy of Law]]'' [[Ars Arcanum]]{{book ref|aol|part=ars}}}}
 
The '''Spiritweb''' is a rather mysterious concept in the [[cosmere]] and very little is known about it. However, it does seem likely that the Spiritweb is a person's Spiritual aspect. Evidence suggests that the Spiritweb is laid out in a specific pattern in a person. This pattern forms a network of lines and points.{{wob ref|5969}} These points are sort of Spiritual pressure points.
 
   
  +
{{quote
The Spiritweb is related to "Spiritual DNA" -- a person's Spiritual heritage from living on a specific [[Shardworld]].{{wob ref|4015}} It is also passed down like regular DNA, from parents to children.{{wob ref|5514}} The Spiritweb may also determine which manifestations of [[Investiture]] a person can utilize.{{wob ref|10125}}{{wob ref|5514}}
 
 
|The actual outlet of the power is not chosen by the practitioner, but instead is hardwritten into their spiritweb.
  +
|[[Khriss]]{{book ref|mb7|part=ars}}
  +
}}
  +
The '''spiritweb''' is the network of [[Connection]]s and [[Investiture]] which make up the soul of a creature, place, or object. Residing in the [[Spiritual Realm]], spiritwebs lack any tangible shape or size, with their borders defined by their [[Identity]]. Contained within a spiritweb are various pieces, including '''Spiritual DNA''', the '''Spiritual Aspect''', and one’s '''Spiritual Ideal'''.{{wob ref|3923}}
   
  +
== Mechanics ==
Some manifestations of Investiture seem to be built into a person's Spiritual DNA, like Allomancy and [[Feruchemy]]. Other abilities, such as [[Hemalurgy]] and possibly [[Surgebinding]], involve manipulating Spiritual DNA. In Hemalurgy, portions of the Spiritweb seem to be ripped off of one person and grafted onto another person's Spiritweb.{{wob ref|5969}} A Surgebinder's [[Nahel bond]] with a [[spren]] may work in a similar way, a spren becoming spiritually attached to a certain point on a person's Spiritweb, sort of like a non-invasive form of Hemalurgy.
 
  +
=== Spiritual DNA ===
  +
A person’s spiritweb, closely related to Spiritual DNA,{{wob ref|115}} makes up their presence in the Spiritual Realm. Measuring and quantifying a spiritweb is possible, if difficult, to do.{{wob ref|13361}} Spiritual DNA can be passed from parent to child like regular DNA,{{wob ref|5514}} yet does not function exactly the same as identical twins can have different Spiritual DNA.{{wob ref|3037}}{{wob ref|7761}}{{wob ref|16270}} Some ways of utilizing Investiture are written into Spiritual DNA. Spiritwebs can be manufactured, though the process of how is unknown.{{wob ref|15234}}
   
  +
=== Damaging and Healing ===
[[AonDor]] requires some innate Spiritual DNA, but the change that turns someone into an [[Elantrian]] likely involves some sort of change to the Spiritual DNA during the [[Shaod]]. The ability to give [[Breath]], which seems to be a part of a person's Spiritual aspect, appears to be built into a [[Nalthis|Nalthian]]'s Spritual DNA. As a [[Shardblade]] can be stolen with Hemalurgy,{{wob ref|1153}} it seems likely that it is attached to a point in a person's Spiritweb as well.
 
  +
A person's spiritweb can be damaged either through physical or emotional trauma. This creates "cracks" in the soul. It is easier for Shards to [[Invest]] in people who are damaged in this way, as Investiture can enter the soul through these "cracks". This is why [[Allomancer]]s need to undergo [[Snapping]] in order to awaken their powers, and is implied to be the reason why [[Surgebinder]]s tend to have psychological problems.{{wob ref|5469}}{{book ref|sa2|68}}{{book ref|sa4|110}} Spiritwebs can be damaged with weapons like hemalurgic spikes and Shardblades. Those wounds can then be healed with a graft of Investiture. The healing process does leave a permanent wound on a person's spiritweb.{{wob ref|126}} Investing an object or person for a long period of time will warp and change their spiritweb.{{wob ref|2690}} In humans, this process leads to [[Savant]]ism.{{wob ref|7267}}
  +
  +
==== Healing the Physical ====
  +
Most forms of healing work by using the three aspects of the user's self; their Physical, Cognitive, and Spiritual.{{wob ref|9441}}{{wob ref|5306}} Healing typically heals the Physical version by matching it to their Spiritual Ideal, which is filtered through the lens of their minds (the Cognitive aspect).{{wob ref|3923}} Almost all forms of healing in the [[cosmere]], even natural healing, are filtered through the perception of the user, {{wob ref|7024}}{{wob ref|9623}} which means that if a person hasn't accepted a wound as a part of themselves, they can still heal it regardless of how long they've had it.{{wob ref|12149}} However, even if a wound is recent, if the person has changed their mindset to see it as a part of themselves, they will not be able to heal from it.{{wob ref|6501}}{{book ref|sa3|i|13}} An example of this can be found when [[Kaladin]] was unable to heal his slave brand until he swore the fourth oath and recognized that it wasn't a part of him.{{book ref|sa4|110}}
  +
  +
== Interactions ==
  +
All forms of Investiture which one can use are related to the spiritweb. Some manifestations of Investiture are built into a person's Spiritual DNA, such as [[Allomancy]] and [[Feruchemy]]. Other abilities, such as [[Hemalurgy]] and [[Surgebinding]], involve manipulating Spiritual DNA. A few types of Investiture even work by manipulating or overwriting the spiritweb directly, such as [[Forgery]].
  +
  +
=== The Dor ===
  +
==== AonDor ====
  +
[[AonDor]] requires some innate Spiritual DNA, but the [[Shaod]] that turns someone into an [[Elantrian]] involves some sort of change to the Spiritual DNA during the transition.{{wob ref|14742}}{{wob ref|2173}}
  +
  +
==== Forgery ====
  +
[[Forgery]] works by overlaying an object’s or person’s history and spiritweb with an alternative one. This may indicate that it is possible to remove the effects of a [[soulstamp]], though it is currently unknown.{{wob ref|837}}
  +
  +
=== Awakening ===
  +
The ability to give [[Breath]], which is a part of a person's Spiritual aspect, is built into a [[Nalthis|Nalthian]]'s Spiritual DNA.{{wob ref|12603}} The ability to [[Awakening|Awaken]] is not limited to Nalthians.{{book ref|sa3|epilogue}}
  +
  +
=== The Metallic Arts ===
  +
==== Allomancy ====
  +
Multiple forms of Allomancy relate to the spiritweb. Allomantic [[zinc]] and [[brass]] will work only on creatures with a sufficient level of sapience and work better on creatures whose spiritweb has been damaged, as with Hemalurgic constructs.{{book ref|mb2|54}}{{book ref|mb3|3}}{{epigraph ref|mb3|21}} The ability to use Allomancy is passed down via Spiritual DNA.{{wob ref|12576}}
  +
  +
==== Feruchemy ====
  +
Several of the Feruchemical Attributes are deeply connected to the spiritweb, especially the Spiritual metals such as [[aluminum]] and [[duralumin]], which allow for Identity and Connection, respectively, to be stored. Similarly to Allomancy, the ability to use Feruchemy is passed down through Spiritual DNA.
  +
  +
==== Hemalurgy ====
  +
In Hemalurgy, portions of the spiritweb seem to be ripped off of one person and grafted onto another person's spiritweb.{{wob ref|5969}} This causes lasting damage to the spiritweb of the creature in which a Hemalurgic Spike is placed.{{wob ref|4961}}
  +
  +
=== Surgebinding ===
  +
==== Nahel Bond ====
  +
A [[Surgebinder]]'s [[Nahel bond]] with a [[spren]] works in a similar way, a spren becoming spiritually attached to a certain point on a person's spiritweb, merging together as the [[Surgebinder]] progresses in their [[Immortal Words|Oaths]].{{wob ref|184}}{{cite|WOB on merging more as oaths progress}}
  +
  +
==== Soulcasting ====
  +
Although it does not directly alter the spiritweb, [[Soulcasting]] can alter a spiritweb if the Cognitive aspect stays altered for long enough.{{book ref|sa3|part=ars}}
  +
  +
==== Regrowth ====
  +
[[Regrowth]] allows for healing both the Physical form of a living thing and its spiritweb, as does a sufficient amount of Stormlight. This likely functions by restoring one’s physical form to the state of their Spiritual Ideal.{{wob ref|9441}} Regrowth can even go so far as to reattach the soul of one recently deceased.{{book ref|sa2|88}}{{book ref|sa3|90}}
  +
  +
=== Shardblades ===
  +
A [[Shardblade]] can be stolen with Hemalurgy,{{wob ref|1153}}{{wob ref|4548}} because it is Connected to a person's spiritweb. When a Shardblade cuts through living matter, its edge fuzzes, leaving the physical body uninjured, whilst cutting the being's Cognitive self - not their spiritweb.{{book ref|sa1|13}}
  +
  +
=== Fabrials ===
  +
There are fabrials, that are capable of accurately [[Aura fabrial|reading a person's spiritweb]]. However, these devices tend to go haywire if the person being read is heavily Invested, such as a [[Returned]], [[Elantrian]], or [[yoki-hijo]].{{book ref|yumi|32}}
  +
  +
=== Bondsmith ===
  +
A [[Bondsmith]] that is bonded to the [[Stormfather]] is able to read a person's spiritweb.{{book ref|sa4|47}} The person's spiritweb appears to the Bondsmith as faintly glowing lines of varying thickness. It is currently unknown if others share this ability.
   
 
== Notes ==
 
== Notes ==
 
<references />
 
<references />
{{complete}}
+
{{partial}}
 
{{cosmere}}
 
{{cosmere}}
  +
[[es:Red espiritual]]

Latest revision as of 11:50, 16 March 2024

Spiritweb
Related to Realmatic Theory
Universe Cosmere
This page or section needs to be updated with new information for Rhythm of War, The Lost Metal, and Yumi and the Nightmare Painter!
Be aware that in its current state, it may not include all additional content yet.

The actual outlet of the power is not chosen by the practitioner, but instead is hardwritten into their spiritweb.

The spiritweb is the network of Connections and Investiture which make up the soul of a creature, place, or object. Residing in the Spiritual Realm, spiritwebs lack any tangible shape or size, with their borders defined by their Identity. Contained within a spiritweb are various pieces, including Spiritual DNA, the Spiritual Aspect, and one’s Spiritual Ideal.[2]

Mechanics[edit]

Spiritual DNA[edit]

A person’s spiritweb, closely related to Spiritual DNA,[3] makes up their presence in the Spiritual Realm. Measuring and quantifying a spiritweb is possible, if difficult, to do.[4] Spiritual DNA can be passed from parent to child like regular DNA,[5] yet does not function exactly the same as identical twins can have different Spiritual DNA.[6][7][8] Some ways of utilizing Investiture are written into Spiritual DNA. Spiritwebs can be manufactured, though the process of how is unknown.[9]

Damaging and Healing[edit]

A person's spiritweb can be damaged either through physical or emotional trauma. This creates "cracks" in the soul. It is easier for Shards to Invest in people who are damaged in this way, as Investiture can enter the soul through these "cracks". This is why Allomancers need to undergo Snapping in order to awaken their powers, and is implied to be the reason why Surgebinders tend to have psychological problems.[10][11][12] Spiritwebs can be damaged with weapons like hemalurgic spikes and Shardblades. Those wounds can then be healed with a graft of Investiture. The healing process does leave a permanent wound on a person's spiritweb.[13] Investing an object or person for a long period of time will warp and change their spiritweb.[14] In humans, this process leads to Savantism.[15]

Healing the Physical[edit]

Most forms of healing work by using the three aspects of the user's self; their Physical, Cognitive, and Spiritual.[16][17] Healing typically heals the Physical version by matching it to their Spiritual Ideal, which is filtered through the lens of their minds (the Cognitive aspect).[2] Almost all forms of healing in the cosmere, even natural healing, are filtered through the perception of the user, [18][19] which means that if a person hasn't accepted a wound as a part of themselves, they can still heal it regardless of how long they've had it.[20] However, even if a wound is recent, if the person has changed their mindset to see it as a part of themselves, they will not be able to heal from it.[21][22] An example of this can be found when Kaladin was unable to heal his slave brand until he swore the fourth oath and recognized that it wasn't a part of him.[12]

Interactions[edit]

All forms of Investiture which one can use are related to the spiritweb. Some manifestations of Investiture are built into a person's Spiritual DNA, such as Allomancy and Feruchemy. Other abilities, such as Hemalurgy and Surgebinding, involve manipulating Spiritual DNA. A few types of Investiture even work by manipulating or overwriting the spiritweb directly, such as Forgery.

The Dor[edit]

AonDor[edit]

AonDor requires some innate Spiritual DNA, but the Shaod that turns someone into an Elantrian involves some sort of change to the Spiritual DNA during the transition.[23][24]

Forgery[edit]

Forgery works by overlaying an object’s or person’s history and spiritweb with an alternative one. This may indicate that it is possible to remove the effects of a soulstamp, though it is currently unknown.[25]

Awakening[edit]

The ability to give Breath, which is a part of a person's Spiritual aspect, is built into a Nalthian's Spiritual DNA.[26] The ability to Awaken is not limited to Nalthians.[27]

The Metallic Arts[edit]

Allomancy[edit]

Multiple forms of Allomancy relate to the spiritweb. Allomantic zinc and brass will work only on creatures with a sufficient level of sapience and work better on creatures whose spiritweb has been damaged, as with Hemalurgic constructs.[28][29][30] The ability to use Allomancy is passed down via Spiritual DNA.[31]

Feruchemy[edit]

Several of the Feruchemical Attributes are deeply connected to the spiritweb, especially the Spiritual metals such as aluminum and duralumin, which allow for Identity and Connection, respectively, to be stored. Similarly to Allomancy, the ability to use Feruchemy is passed down through Spiritual DNA.

Hemalurgy[edit]

In Hemalurgy, portions of the spiritweb seem to be ripped off of one person and grafted onto another person's spiritweb.[32] This causes lasting damage to the spiritweb of the creature in which a Hemalurgic Spike is placed.[33]

Surgebinding[edit]

Nahel Bond[edit]

A Surgebinder's Nahel bond with a spren works in a similar way, a spren becoming spiritually attached to a certain point on a person's spiritweb, merging together as the Surgebinder progresses in their Oaths.[34][citation needed]

Soulcasting[edit]

Although it does not directly alter the spiritweb, Soulcasting can alter a spiritweb if the Cognitive aspect stays altered for long enough.[35]

Regrowth[edit]

Regrowth allows for healing both the Physical form of a living thing and its spiritweb, as does a sufficient amount of Stormlight. This likely functions by restoring one’s physical form to the state of their Spiritual Ideal.[16] Regrowth can even go so far as to reattach the soul of one recently deceased.[36][37]

Shardblades[edit]

A Shardblade can be stolen with Hemalurgy,[38][39] because it is Connected to a person's spiritweb. When a Shardblade cuts through living matter, its edge fuzzes, leaving the physical body uninjured, whilst cutting the being's Cognitive self - not their spiritweb.[40]

Fabrials[edit]

There are fabrials, that are capable of accurately reading a person's spiritweb. However, these devices tend to go haywire if the person being read is heavily Invested, such as a Returned, Elantrian, or yoki-hijo.[41]

Bondsmith[edit]

A Bondsmith that is bonded to the Stormfather is able to read a person's spiritweb.[42] The person's spiritweb appears to the Bondsmith as faintly glowing lines of varying thickness. It is currently unknown if others share this ability.

Notes[edit]

  1. The Lost Metal Ars Arcanum#
  2. a b General Reddit 2015
    Arcanum - 2015-11-20#
  3. Firefight Chicago signing
    Arcanum - 2015-02-20#
  4. General Reddit 2019
    Arcanum - 2019-11-27#
  5. Ancient 17S Q&A
    Arcanum - 2010-05-01#
  6. Steelheart Chicago signing
    Arcanum - 2013-10-01#
  7. Ancient Lunch Q&A
    Arcanum - 2010-07-31#
  8. Dragonsteel 2023
    Arcanum - 2023-11-21#
  9. Mini-Con 2021
    Arcanum - 2021-11-22#
  10. Shadows of Self Boston signing
    Arcanum - 2015-10-14#
  11. Words of Radiance chapter 68#
  12. a b Rhythm of War chapter 110#
  13. Firefight signing Chicago
    Arcanum - 2015-02-20#
  14. OdysseyCon 2016
    Arcanum - 2016-04-08#
  15. Salt Lake City signing
    Arcanum - 2014-03-29#
  16. a b Orem signing
    Arcanum - 2018-03-10#
  17. Shadows of Self London UK signing
    Arcanum - 2015-10-19#
  18. Calamity release party
    Arcanum - 2016-02-16#
  19. Arcanum Unbounded release party
    Arcanum - 2016-11-22#
  20. Skyward Houston signing
    Arcanum - 2018-11-19#
  21. Words of Radiance Seattle signing
    Arcanum - 2014-03-08#
  22. Oathbringer interlude I-13#
  23. YouTube Spoiler Stream 2
    Arcanum - 2021-06-03#
  24. Elantris Annotations
    Arcanum - 2006-02-14#
  25. General Twitter 2016
    Arcanum - 2016-04-30#
  26. Orem Signing
    Arcanum - 2019-03-16#
  27. Oathbringer epilogue#
  28. The Well of Ascension chapter 54#
  29. The Hero of Ages chapter 3#
  30. The Hero of Ages chapter 21 epigraph#
  31. Orem Signing
    Arcanum - 2019-03-16#
  32. Barnes and Noble Book Club Q&A
    Arcanum - 2009-07-08#
  33. Dark Talent release party
    Arcanum - 2016-09-06#
  34. JordanCon 2016
    Arcanum - 2016-04-23#
  35. Oathbringer Ars Arcanum#
  36. Words of Radiance chapter 88#
  37. Oathbringer chapter 90#
  38. 17th Shard Forum Q&A
    Arcanum - 2012-09-26#
  39. White Sand vol.1 Orem signing
    Arcanum - 2016-06-29#
  40. The Way of Kings chapter 13#
  41. Yumi and the Nightmare Painter chapter 32#
  42. Rhythm of War chapter 47#
This article is still missing information. Please help The Coppermind by expanding it.