White Sand Volume 2
|<White Sand Volume 2>|
by Julius Gopez
|Released||February 20, 2018|
White Sand Volume 2 is the second of three graphic novels set on the Shardworld Taldain. It is an adaptation of one of the novels Brandon wrote prior to being published. The script was adapted by Rik Hoskin, the artwork was done by Julius Gopez and Julius Ohta, coloring was done by Ross Campell, lettering by Marshall Dillon, and the editor was Rich Young.
Following the loss of most of his colleagues in a violent ambush, Kenton has become Lord Mastrell of the few remaining Sand Masters, magicians who can manipulate sand to do their bidding. With the ruling council poised against him, the hot-headed Kenton must become a diplomat to have any hope of preventing the eradication of his people forever. However, there’s another complication: assassins are coming for him from all directions, and Kenton’s only true ally is Khriss, a visitor from the other side of the planet who has an agenda of her own to pursue.
Kenton, Duchess Khrissalla, and Kenton’s friend Aarik travel to meet with the Taisha, petitioning them for their favor in the upcoming vote on whether or not to disband the Diem. All the while, Kenton is being pursued by Kerztian assassins, and is trying to rebuild the Diem into a favorable position as an important part of society that can help even the most common of men in Lossand. Suffering from the Diem's 700,000 Lak of debt and a distinct hatred of the Diem coming from all sides, Kenton is forced to use not only his extraordinary sand mastery but his wits and quick thinking to struggle to the top of his problems.
- A weak but skilled sand master whose disapproving father is Lord Mastrell of the Diem
- A Darksider duchess who has traveled to Dayside in search of her late fiance and the secrets of sand mastery
- A Darksider bowman who accompanies Duchess Khrissalla
- A Kerztian Trackt in search of a criminal mastermind
- Kenton's childhood friend
White Sand is set in the cosmere on the Shardworld of Taldain, a planet locked between two suns- one large and one small- so that one side experiences perpetual light and the other perpetual darkness.
The primary system of magic on Taldain is known as sand mastery. Sand mastery involves the the telekinetic manipulation of white sand, a process that leaves the sand black for a time, at the expense of the users water supply.
|White Sand (Taldain)|
Volume 1 · Volume 2 · Volume 3
|Characters||Kenton · Khrissalla · Baon · Ais · Drile · Aarik · Praxton · Jon Acron · Cynder · Nilto · Traiben · Dirin · Gevalden · Heelis · Loaten|
|Places||Lossand · Kezare · Kerzta · Elis · Dynasty|
|Lifeforms||Sandling · Dorim vine · Tonk|
|Groups||Taishin · Diem · DaiKeen|
|Mythology and Lore||Autonomy · Ker'Reen Philosophy · Sand Lord|