Difference between revisions of "Ishathon"

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|[[Kelsier]] stepped up to the island's edge, the ribbon of [[Preservation]]'s essence curling past him and leading onto the island, like a mythical string showing the way home from the grand maze of Ishathon.
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| [[Kelsier]] stepped up to the island's edge, the ribbon of [[Preservation]]'s essence curling past him and leading onto the island, like a mythical string showing the way home from the grand maze of Ishathon.
|Kelsier's thoughts in the [[Cognitive Realm]]{{msh ref|3|2}}
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| Kelsier's thoughts in the [[Cognitive Realm]]{{msh ref|3|2}}
 
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'''Ishathon''' is a mythical location spoken of in stories on [[Scadrial]].{{msh ref|3|2}}
 
'''Ishathon''' is a mythical location spoken of in stories on [[Scadrial]].{{msh ref|3|2}}
   

Revision as of 17:08, 25 December 2017

Ishathon
Related to Scadrian myths
World of Origin Scadrial

Kelsier stepped up to the island's edge, the ribbon of Preservation's essence curling past him and leading onto the island, like a mythical string showing the way home from the grand maze of Ishathon.

— Kelsier's thoughts in the Cognitive Realm[1]

Ishathon is a mythical location spoken of in stories on Scadrial.[1]

There was said to be a great maze at Ishathon, and in stories a string was used to find the way out.[1]

When the Cognitive shadow of Kelsier followed a thread of Preservation's essence to meet Khriss and Nazh on the island in the Cognitive Realm that corresponds to Lake Luthadel, he compared following Preservation to being guided by the mythical string from the maze of Ishathon.[1]

Notes

This page is complete!
This page contains all the knowledge we have on the subject at this time.
Windrunner (talk) 23:20, 29 June 2016 (MST)