Difference between revisions of "Warbreaker"

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;[[Vasher]]: We don't know very much about Vasher until the end of the book, when we discover that he is one of the [[Five_Scholars|Five Scholars]] of Nalthis. He is presented as the villain until the middle of the book, when it is revealed that he is working against a war between Idris and Hallandren. He is quiet and unwilling to talk about his past, but there is something about him which makes Vivenna trust him. He is in possession of the sword [[Nightblood]], as well as large amounts of BioChromatic Breath.
 
;[[Vasher]]: We don't know very much about Vasher until the end of the book, when we discover that he is one of the [[Five_Scholars|Five Scholars]] of Nalthis. He is presented as the villain until the middle of the book, when it is revealed that he is working against a war between Idris and Hallandren. He is quiet and unwilling to talk about his past, but there is something about him which makes Vivenna trust him. He is in possession of the sword [[Nightblood]], as well as large amounts of BioChromatic Breath.
   
==Publication==
+
== Publication ==
 
*WARBREAKER (Tor, Summer 2009)
 
*WARBREAKER (Tor, Summer 2009)
 
*Audio rights (unabridged) to Recorded Books
 
*Audio rights (unabridged) to Recorded Books
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*Bulgarian rights to Bard<ref name=aa>[http://awfulagent.com/jabclients/sanderson Awful Agent page]</ref>
 
*Bulgarian rights to Bard<ref name=aa>[http://awfulagent.com/jabclients/sanderson Awful Agent page]</ref>
   
==Awards==
+
== Awards ==
 
*Chosen by Library Journal as one of the 5 best SF&F novels of 2009
 
*Chosen by Library Journal as one of the 5 best SF&F novels of 2009
 
*Chosen by Barnes & Noble as one of the 5 best SF&F novels of 2009
 
*Chosen by Barnes & Noble as one of the 5 best SF&F novels of 2009
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Brandon's editor told him that his next story after Elantris and Mistborn had to have some color to it, since those stories were both dark, so he replied that he would then write about a color based magic system. {{ref|name=17s-news-201}}
 
Brandon's editor told him that his next story after Elantris and Mistborn had to have some color to it, since those stories were both dark, so he replied that he would then write about a color based magic system. {{ref|name=17s-news-201}}
   
==Notes==
+
== Notes ==
 
<references>
{{17s ref|news|201|In Warbreaker how did you come up with the idea of using colors for magic?
 
  +
{{17s ref
 
|news|201|In Warbreaker how did you come up with the idea of using colors for magic?
 
|date=2014-12-19
 
|date=2014-12-19
 
}}
 
}}
  +
</references>
<references />
 
 
{{partial}}
 
{{partial}}
 
{{Warbreaker}}
 
{{Warbreaker}}

Revision as of 19:22, 15 April 2015

Warbreaker
Warbreaker Cover.jpeg
Released June 9, 2009
Publisher Tor
ISBN 0-7653-1177-1

Warbreaker is a stand-alone fantasy novel by Brandon Sanderson, which is available for purchase in bookstores or for free download from his website.[1]

Summary

Warbreaker tells the story of two sister princesses, Vivenna and Siri, of the country Idris. Vivenna has been raised her entire life to marry the God King of the rival nation of Hallandren, in the hopes that this marriage will forestall Hallandren's invasion of Idris, which they have been threatening for years. For reasons of political expediency, as well as the personal preferences of the king of Idris, Siri is sent, unprepared, in Vivenna's stead. Vivenna, feeling her life to be devoid of purpose after Siri is sent in her place, follows her to Hallandren in hopes of rescuing her. Both Siri and Vivenna then become involved in intrigues intended to cause war between their home nation of Idris and Hallandren, and attempt to prevent the war from happening separately: Siri from within the government and Vivenna by cooperation with the underground.

At the same time, the novel tells the story of one of the Returned members of the royal court, Lightsong, and his search for the truth behind the Hallandren religion, as well as that of his own identity. The third story that the book follows is Vasher's, a mysterious character with a talking sword named Nightblood and a large number of BioChromatic Breath.

The book is set in the Cosmere on the Shardworld of Nalthis, home to the Shard Endowment. It is told from Vasher's, Siri's, Vivenna's, and Lightsong's points of view.

Magic System

The system of magic on Nalthis is reliant on the presence of Color, which is so important that i Magic users are known as Awakeners and their power comes from the number of BioChromatic Breaths they have stored. A Breath can be thought of as a soul, or as the manifestation of the 'sixth sense'. Once robbed of the breath, a person is called a Drab. Drabs find it difficult to perceive color and do not experience the 'sixth sense' or the odd sensation resulting from someone watching you unobserved. The more Breaths a person obtains, the more dramatic their abilities become. There are ten levels or 'Heightenings' of this magic.

Any amount of Breath allows Awakening: the ability to, through specific commands, call inanimate objects to life by investing Breath in them and draining the color from another object (Awakeners usually carry a few pieces of cloth for this purpose). The closer the object's resemblance to a human (anthropomorphic shape), the easier it is to awaken. Objects of a greater size require more Breath, as do objects directed to carry out complicated commands. Breath can be regained from objects by the person who invested them with the command "Your Breath to mine."

The following is mostly from the Ars Arcanum of Warbreaker:

  • First - 50 Breaths - Aura Recognition (The ability to determine how many breaths another person has)
  • Second - 200 Breaths - Perfect Pitch (The ability to determine musical notes)
  • Third - 600 Breaths - Perfect Color Recognition (Similar to Perfect Pitch, but with the ability to determine the hues of colors)
  • Fourth - 1,000 Breaths - Perfect Life Sense
  • Fifth - 2,000 Breaths - Agelessness (Also, immunity to toxins and most physical ailments, although death is still possible from physical violence)
  • Sixth - 3,500 Breaths - Instinctive Awakening (Ability to use basic awakening commands without training or practice. Difficult commands become easier to practice and discover)
  • Seventh - 5,000 Breaths - Breath Recognition (Similar to Aura recognition, but for objects that have been invested with breath)
  • Eighth - 10,000 Breaths - Command Breaking (Ability to override commands of another awakener's awakened object)
  • Ninth - 20,000 Breaths - Greater Awakening (Ability to Awaken stone and steel, though it takes large amounts of breath and specialized commands)
  • Tenth - 50,000 Breaths - Audible Command (Ability to awaken objects the awakener is not physically touching) , Color Distortion (Creates colors from a white object by bending the light around it), Perfect Invocation (Awakener is able to draw more color when awakening leaving objects white rather than grey)

Specialized forms of this magic that are pertinent to Warbreaker include the Lifeless and the Returned. The Lifeless are reanimated human bodies that require only one Breath to Awaken. They are sustained with a specialized liquid called ichor alcohol. Lifeless feel little or no pain and are able to follow simple commands.

The Returned are the gods of the Hallandren religion. They are people who are said to have died in such a heroic manner as to be given the chance to return to this world from the afterlife. They lose their memories during the return trip but are guided by their own inherent prophetic powers. The Returned must consume one Breath every two weeks or else they die. They each contain a single powerful Breath that alone allows them to reach Fifth Heightening; granting them, among other things, agelessness. The Returned also may spend this one Breath once in their lives to perform a miracle and upon doing so, they die.

The God King is believed to be an especially powerful Returned, who consumes many breaths a week. It is considered a privilege by the citizens of Hallandren to donate their Breath to one of the Returned, even though it leaves them as a Drab.

It is important to note that all use of Breath in order to Awaken is considered heresy in Idris.

Main Characters

Siri
is the main character of the book. She is the youngest princess of the small country Idris, and is known for being rebellious and colorful, rather than attempting to detract attention from herself as the Idrian doctrine of Austreism requires. On the day of Vivenna's twenty-second birthday, when Vivenna is required to be sent to Hallandren, their father decides to send Siri in her place. Siri's ability to adapt and love for bright colors allows her to learn to enjoy Hallandren in a way that Vivenna would never have been able to. This, in turn, allows her to befriend the God King and Lightsong, as well as help defeat a plot to cause a war between Hallandren and Idris.
Vivenna
Vivenna is Siri's sister, and the eldest child of the king of Idris. She is the perfect daughter: responsible, caring, and completely devoted to Austre. There is a contract with Hallandren that requires her to be sent to marry the God King and bear him a child(which will be still-born and become the next God King) on her twenty-second birthday. However, when the time comes for her to go, the king is unable to relinquish her, and takes advantage of the loose wording of the contract(it states only that "the Princess must be sent on Vivenna's twenty-second birthday") to send Siri in her place. Due to this, Vivenna goes through a brief depression, in which she feels like her only reason for living has been taken by Siri. She soon decides to go rescue Siri, however, and falls in with the mercenaries Denth and Tonk Fah, whom she hires to help rescue her sister.
Lightsong
Lightsong is the Returned god of bravery in the Hallandren court of gods. He has no memory of his life before being Returned, and his only connection to his past life is through Llarimar, his servant, who is forbidden from speaking of it. Because he is skeptical of the idea the he is a god and he wishes to stop the people of Hallandren from putting their faith in him, he acts outwardly foolish. This, however, does not seem to have an affect on how people view him, as they claim he must have died incredibly bravely to be returned. He is friends(or possibly more than friends) with the goddess Blushweaver, and eventually they end up working together.
Vasher
We don't know very much about Vasher until the end of the book, when we discover that he is one of the Five Scholars of Nalthis. He is presented as the villain until the middle of the book, when it is revealed that he is working against a war between Idris and Hallandren. He is quiet and unwilling to talk about his past, but there is something about him which makes Vivenna trust him. He is in possession of the sword Nightblood, as well as large amounts of BioChromatic Breath.

Publication

  • WARBREAKER (Tor, Summer 2009)
  • Audio rights (unabridged) to Recorded Books
  • Audio rights (dramatic abridgment) to Graphic Audio
  • Chinese rights (complex, Taiwan) to Gaea
  • Czech rights to Talpress
  • German rights to Heyne
  • Italian rights to Fanucci
  • Polish rights to MAG
  • Spanish rights to Ediciones B
  • UK rights to Gollancz
  • French rights to Calmann-Levy
  • Bulgarian rights to Bard[2]

Awards

  • Chosen by Library Journal as one of the 5 best SF&F novels of 2009
  • Chosen by Barnes & Noble as one of the 5 best SF&F novels of 2009
  • Chosen by The Onion A.V. Club as a Best of 2009
  • Nominated for the 2010 David Gemmell Legend Award
  • Nominated for 2009 Romantic Times Award, Best Epic Fantasy
  • An ALA Top Five Fantasy of 2009
  • 24 on NY Times hardcover list[2]

Trivia

Warbreaker was inspired by Dadradah, one of the religions that Sazed preached about, which focused on worshipping art.Template:Annotation ref

Brandon's editor told him that his next story after Elantris and Mistborn had to have some color to it, since those stories were both dark, so he replied that he would then write about a color based magic system. [3]

Notes

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