Difference between revisions of "Tin"

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{{metal
{{icon|tin|m|150px|thumb|right|The Allomantic symbol for tin}}
 
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|allomancy=Increase senses
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|type-a=Internal, Pulling, Physical
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|misting=Tineye
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|feruchemy=Store senses
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|type-f=Physical
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|ferring=Windwhisperer
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|hemalurgy=Steal senses
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|type-h=Physical
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|books=[[Mistborn (series)|Mistborn]], [[The Stormlight Archive]]
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}}
 
'''Tin''' is the Internal Physical Pulling metal. An Allomancer burning tin has greatly enhanced senses. Feruchemists can use tin to store enhanced senses, and when used as a Hemalurgic spike, tin steals senses.
 
'''Tin''' is the Internal Physical Pulling metal. An Allomancer burning tin has greatly enhanced senses. Feruchemists can use tin to store enhanced senses, and when used as a Hemalurgic spike, tin steals senses.
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  +
The paired alloy of tin used in the Metallic Arts is [[pewter]].
   
 
== Allomantic Use ==
 
== Allomantic Use ==
A tin [[Misting]] is known as a '''Tineye'''. Burning tin grants a Tineye increased sensitivity in all five senses.{{book ref|mb4|part=ars}} Furthermore, due to Allomancy's origin with [[Preservation]], they are able to see through the [[mist]]s that cover Scadrial.{{book ref|mb1|8}} A Tineye can flare tin, causing a huge burst of sensory input, to clear their head from pain or exhaustion.{{book ref|mb1|25}} Tin will allow the Tineye to see in areas of low light, but does not allow the user to see in total darkness.{{book ref|mb1|5}}
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A tin [[Misting]] is known as a '''Tineye'''. Burning tin grants a Tineye increased sensitivity in all five senses.{{book ref|mb4|part=ars}} Furthermore, due to Allomancy's origin with [[Preservation]], they are able to see through the [[mist]]s that cover Scadrial.{{book ref|mb1|8}} They may also be able to see through the gaseous Investiture of other Shards, though this is not a native power.{{wob ref|15258}}{{wob ref|15546}}{{book ref|yumi|40}}
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A Tineye can flare tin, causing a huge burst of sensory input, to clear their head from pain or exhaustion.{{book ref|mb1|25}} Tin will allow the Tineye to see in areas of low light, but does not allow the user to see in total darkness.{{book ref|mb1|5}} Tineyes cannot see through their own eyelids.{{book ref|mb3|16}}
   
 
=== Savantism ===
 
=== Savantism ===
If someone were able to burn the amount of tin needed to become an Allomantic [[savant]] with the metal, any normal light would become too bright for them. However, their other senses would become so attuned that they can feel and hear well enough to make up for the lack of vision. Since the body grows dependent on the metal, a Tineye savant could stop burning tin and could gain resistant to pain or other senses. Burning tin for long periods puts a lot of strain on the body and mind.{{ref|name=a-mb2-56}}{{ref|name=a-mb3-14}}{{ref|name=a-mb3-26}}
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If someone were able to burn the amount of tin needed to become an Allomantic [[savant]] with the metal, any normal light would become too bright for them. However, their other senses would become so attuned that they can feel and hear well enough to make up for the lack of vision. Since the body grows dependent on the metal, a Tineye savant could stop burning tin and could gain resistant to pain or other senses. Burning tin for long periods puts a lot of strain on the body and mind.{{wob ref|5448}}{{wob ref|7521}}{{wob ref|7551}}
   
 
== Feruchemical Use ==
 
== Feruchemical Use ==
 
A tin [[Ferring]] is known as a '''Windwhisperer'''. Tin is used to store sensitivity of senses. One sense may be stored each in a tinmind and a different tinmind must be used for each sense.{{book ref|mb4|part=ars}} Unlike an Allomancer burning tin, it does not allow a Windwhisperer to see things that would be otherwise unobservable; instead, it compounds the potency of their senses currently available.{{book ref|mb3|66}} While storing senses, those senses become weaker. For example, [[Sazed]] wore glasses while storing eyesight.{{book ref|mb1|22}}
{{icon|tin|f|150px|thumb|right|The Feruchemical symbol for tin}}
 
A tin [[Ferring]] is known as a '''Windwhisperer'''. Tin is used to store sensitivity of senses. One sense may be stored each in a tinmind.{{book ref|mb4|part=ars}} Unlike an Allomancer burning tin, it does not allow a Windwhisperer to see things that would be otherwise unobservable; instead, it compounds the potency of their senses currently available.{{book ref|mb3|66}} While storing senses, those senses become weaker. For example, [[Sazed]] wore glasses while storing eyesight.{{book ref|mb1|22}}
 
   
 
Tapping sight causes the edge of the Windwhisperer's vision to blur, and sacrifices immediate field of vision in favor of a more distant, binocular view.{{book ref|mb2|19}} Tapping too much sight can induce nausea.{{book ref|mb2|12}} Storing sense of smell dilutes a Windwhisperer's sense of taste.{{book ref|twoa|50}}
 
Tapping sight causes the edge of the Windwhisperer's vision to blur, and sacrifices immediate field of vision in favor of a more distant, binocular view.{{book ref|mb2|19}} Tapping too much sight can induce nausea.{{book ref|mb2|12}} Storing sense of smell dilutes a Windwhisperer's sense of taste.{{book ref|twoa|50}}
   
It is possible for a Windwhisperer to store more than the five traditional senses in a tinmind.{{wob ref|3387}} An example of this would be the the ability to feel pain.{{wob ref|10519}} It is also possible to store Allomantically granted senses like [[bronze]] sense.{{wob ref|9199}}
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It is possible for a Windwhisperer to store more than the five traditional senses in a tinmind.{{wob ref|3387}} An example of this would be the ability to feel pain.{{wob ref|10519}}{{book ref|mb7|34}} It might be possible to store Allomantically granted senses like [[bronze]] sense.{{wob ref|9199}}
   
 
Creatures with other senses can create tinminds for those senses as well as the standard five. For instance, a platypus Feruchemist could create an electric field sense tinmind.{{wob ref|2703}}
 
Creatures with other senses can create tinminds for those senses as well as the standard five. For instance, a platypus Feruchemist could create an electric field sense tinmind.{{wob ref|2703}}
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=== Kandra Blessing ===
 
=== Kandra Blessing ===
The [[kandra]] can use a pair of these spikes as a [[Blessing]] and call them the '''Blessing of Awareness'''.{{book ref|mb3|part=ars}} Like all kandra Blessings, the Blessing gives the [[mistwraith]]s sentience, with the added benefit of heightened senses.
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The [[kandra]] can use a pair of these spikes as a [[Blessing]] and call them the '''Blessing of Awareness'''.{{book ref|mb3|part=ars}} Like all kandra Blessings, the Blessing gives the [[mistwraith]]s sentience, with the added benefit of heightened senses.{{epigraph ref|mb3|38}}
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== Fabrial Use ==
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A [[fabrial]] with a tin cage will suppress the element corresponding with the trapped spren, creating a diminisher fabrial. For example, a [[painrial]], which dampens pain in its vicinity.{{epigraph ref|sa4|10}}
   
 
== Trivia ==
 
== Trivia ==
Brandon originally planned on giving the Allomantic powers of tin to [[silver]], falsely assuming that [[pewter]] had a high quantity of silver.{{ref|name=a-mb1-23}} After changing it, he was concerned that [[Vin]]'s earring might be confusing, so it became 'silver coated'.{{ref|name=a-mb3-54}}
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* [[Brandon Sanderson|Brandon]] originally planned on giving the Allomantic powers of tin to [[silver]], falsely assuming that [[pewter]] had a high quantity of silver.{{wob ref|2391}} After changing it, he was concerned that [[Vin's earring]] might be confusing, so it became 'silver coated'.{{wob ref|7957}}
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* In 2015, Brandon said that the Allomantic symbol for tin is also sometimes used to represent Allomancy in general because [[Dragonsteel Entertainment]] likes how it looks.{{wob ref|815}}
   
 
== Notes ==
 
== Notes ==
<references>
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<references />
 
<!-- a-mb1-5 mentions tin but nothing else -->
 
<!-- a-mb1-23 is about the silver -> tin change -->
 
{{annotation ref|name=a-mb1-23
 
|link=annotation-mistborn-chapter-twenty-three
 
|mb1|23}}
 
<!-- a-mb2-11 repeats a-mb1-23 -->
 
<!-- a-mb2-56 is about Spook's tin addiction -->
 
{{annotation ref|name=a-mb2-56
 
|link=annotation-mistborn-2-chapter-fifty-six
 
|mb2|56}}
 
<!-- a-mb3-14 is about tin savantism -->
 
{{annotation ref|name=a-mb3-14
 
|link=annotation-mistborn-3-chapter-fourteen
 
|mb3|14}}
 
<!-- a-mb3-26 mentions how tin affects the mind -->
 
{{annotation ref|name=a-mb3-26
 
|link=annotation-mistborn-3-chapter-twenty-six
 
|mb3|23}}
 
<!-- a-mb3-54 is about the earrings being coated in silver -->
 
{{annotation ref|name=a-mb3-54
 
|link=annotation-mistborn-3-chapter-fifty-four
 
|mb3|54}}
 
 
</references>
 
 
{{partial}}
 
{{partial}}
 
{{Mistborn|metals}}
 
{{Mistborn|metals}}
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[[es:Estaño]]

Latest revision as of 20:30, 14 March 2024

Tin
Tin.svg
Tin (Feruchemy).svg
Allomancy
Power Increase senses
Type Internal, Pulling, Physical
Misting Tineye
Feruchemy
Power Store senses
Type Physical
Ferring Windwhisperer
Hemalurgy
Power Steal senses
Type Physical
Universe Cosmere

Tin is the Internal Physical Pulling metal. An Allomancer burning tin has greatly enhanced senses. Feruchemists can use tin to store enhanced senses, and when used as a Hemalurgic spike, tin steals senses.

The paired alloy of tin used in the Metallic Arts is pewter.

Allomantic Use[edit]

A tin Misting is known as a Tineye. Burning tin grants a Tineye increased sensitivity in all five senses.[1] Furthermore, due to Allomancy's origin with Preservation, they are able to see through the mists that cover Scadrial.[2] They may also be able to see through the gaseous Investiture of other Shards, though this is not a native power.[3][4][5]

A Tineye can flare tin, causing a huge burst of sensory input, to clear their head from pain or exhaustion.[6] Tin will allow the Tineye to see in areas of low light, but does not allow the user to see in total darkness.[7] Tineyes cannot see through their own eyelids.[8]

Savantism[edit]

If someone were able to burn the amount of tin needed to become an Allomantic savant with the metal, any normal light would become too bright for them. However, their other senses would become so attuned that they can feel and hear well enough to make up for the lack of vision. Since the body grows dependent on the metal, a Tineye savant could stop burning tin and could gain resistant to pain or other senses. Burning tin for long periods puts a lot of strain on the body and mind.[9][10][11]

Feruchemical Use[edit]

A tin Ferring is known as a Windwhisperer. Tin is used to store sensitivity of senses. One sense may be stored each in a tinmind and a different tinmind must be used for each sense.[1] Unlike an Allomancer burning tin, it does not allow a Windwhisperer to see things that would be otherwise unobservable; instead, it compounds the potency of their senses currently available.[12] While storing senses, those senses become weaker. For example, Sazed wore glasses while storing eyesight.[13]

Tapping sight causes the edge of the Windwhisperer's vision to blur, and sacrifices immediate field of vision in favor of a more distant, binocular view.[14] Tapping too much sight can induce nausea.[15] Storing sense of smell dilutes a Windwhisperer's sense of taste.[16]

It is possible for a Windwhisperer to store more than the five traditional senses in a tinmind.[17] An example of this would be the ability to feel pain.[18][19] It might be possible to store Allomantically granted senses like bronze sense.[20]

Creatures with other senses can create tinminds for those senses as well as the standard five. For instance, a platypus Feruchemist could create an electric field sense tinmind.[21]

Hemalurgic Use[edit]

When used as a Hemalurgic spike, tin steals senses.[22]

Kandra Blessing[edit]

The kandra can use a pair of these spikes as a Blessing and call them the Blessing of Awareness.[22] Like all kandra Blessings, the Blessing gives the mistwraiths sentience, with the added benefit of heightened senses.[23]

Fabrial Use[edit]

A fabrial with a tin cage will suppress the element corresponding with the trapped spren, creating a diminisher fabrial. For example, a painrial, which dampens pain in its vicinity.[24]

Trivia[edit]

  • Brandon originally planned on giving the Allomantic powers of tin to silver, falsely assuming that pewter had a high quantity of silver.[25] After changing it, he was concerned that Vin's earring might be confusing, so it became 'silver coated'.[26]
  • In 2015, Brandon said that the Allomantic symbol for tin is also sometimes used to represent Allomancy in general because Dragonsteel Entertainment likes how it looks.[27]

Notes[edit]

  1. a b The Alloy of Law Ars Arcanum#
  2. The Final Empire chapter 8#
  3. YouTube Spoiler Stream 3
    Arcanum - 2021-12-16#
  4. Secret Project #3 Reveal and Livestream
    Arcanum - 2022-03-22#
  5. Yumi and the Nightmare Painter chapter 40#
  6. The Final Empire chapter 25#
  7. The Final Empire chapter 5#
  8. The Hero of Ages chapter 16#
  9. The Well of Ascension Annotations
    Arcanum - 2009-02-05#
  10. The Hero of Ages Annotations
    Arcanum - 2009-08-06#
  11. The Hero of Ages Annotations
    Arcanum - 2009-09-22#
  12. The Hero of Ages chapter 66#
  13. The Final Empire chapter 22#
  14. The Well of Ascension chapter 19#
  15. The Well of Ascension chapter 12#
  16. The Well of Ascension chapter 50#
  17. /r/books AMA 2015
    Arcanum - 2015-05-17#
  18. WorldCon 76
    Arcanum - 2018-08-18#
  19. The Lost Metal chapter 34#
  20. General Signed Books 2018
    Arcanum - 2018-02-08#
  21. Steel Ministry report
    Arcanum - 2014-08-20#
  22. a b The Hero of Ages Ars Arcanum#
  23. The Hero of Ages chapter 38 epigraph#
  24. Rhythm of War chapter 10 epigraph#
  25. Mistborn: The Final Empire Annotations
    Arcanum - 2007-02-12#
  26. The Hero of Ages Annotations
    Arcanum - 2010-01-14#
  27. General Twitter 2015
    Arcanum - 2015-11-27#
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