Difference between revisions of "Iron"

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{{metal
 
{{metal
 
|allomancy=Pull metals
 
|allomancy=Pull metals
 
|type-a=External, Pulling, Physical
 
|type-a=External, Pulling, Physical
 
|misting=Lurcher
 
|misting=Lurcher
|feruchemy=Store weight/mass
+
|feruchemy=Store/Gain mass
 
|type-f=Physical
 
|type-f=Physical
 
|ferring=Skimmer
 
|ferring=Skimmer
 
|hemalurgy=Steal strength
 
|hemalurgy=Steal strength
 
|type-h=Physical
 
|type-h=Physical
 
|books=[[Mistborn (series)|Mistborn]], [[The Stormlight Archive]], [[Tress of the Emerald Sea]], [[The Sunlit Man]]
|'world=[[Scadrial]], [[Roshar]]
 
|books=[[Mistborn (series)|Mistborn]], [[The Stormlight Archive]]
 
 
}}
 
}}
  +
{{spoilers|tsm}}
  +
'''Iron''' is the External Physical Pulling Metal. An Allomancer burning iron can Pull bits of metal toward their "center of self,"{{wob ref|13373}} and can also use iron to sense the presence of metal nearby. Ironpulling is not dependent on magnetic forces or Allomantic power--most metals (with the exception of [[aluminum]] and some of its alloys) can be Pulled. Feruchemists can use iron to store physical mass, and when used as a Hemalurgic spike, iron steals physical strength.
   
  +
The paired alloy of iron used in the Metallic Arts is [[steel]].
El '''hierro''' es el metal de tirón físico externo. Un alomántico que quema hierro puede tirar de trozos de metal hacia su "centro de gravedad" {{wob ref|13373}}, y también puede usar hierro para sensar la presencia de metal cerca. El tirón de hierro no depende de las fuerzas magnéticas o del poder alomántico; la mayoría de los metales (con la excepción del [[Aluminio|aluminio]] y algunas de sus aleaciones) pueden ser tirados. Los feruquimistas pueden usar hierro para almacenar peso físico, y cuando se usa como clavo hemalúrgico, el hierro roba la fuerza física.
 
   
== Uso alomántico ==
+
== Allomantic Use ==
  +
An iron [[Misting]] is known as a '''Lurcher'''. Ironpulling is the art of burning iron to pull metals toward (in a straight line) the user's "center of self,"{{wob ref|13373}}{{book ref|mb4|part=ars}} which is likely tied to the Allomancer's [[Cognitive Realm|Cognitive]] and [[Spiritual Realm|Spiritual]] aspects. There are two general rules for Ironpulling, which also apply to [[steel#Allomantic Use|steel]]pushing, its paired opposite. The first rule is that the strength of your pull is roughly proportional to your physical mass. This means that larger Allomancers can generally Ironpull and Steelpush more powerfully than a smaller counterpart. While proportional, the force exerted by an Ironpull is much greater than the Lurcher's weight, allowing them to pull themselves through the air by pulling on a piece of metal that weighs more than they do (or is anchored to something that does).{{book ref|mb1|7}} The second rule is that metal that is at least partially inside a person's body cannot be affected by iron. Both of these rules can be overcome by a sufficiently strong Lurcher, however.
   
  +
When burning iron, blue lines emerge from the Lurcher and connect themselves to pieces of nearby metals, with the size of the iron line indicating how big the metal is. The iron lines can typically only be seen by the Lurcher.{{book ref|mb1|7}} The iron lines manifest themselves on the [[Spiritual Realm]] and can be cut or interfered with.{{wob ref|2796}} It is also possible to use the iron lines to see via the trace metals in everyone's bodies and in the objects around them, or even [[Axi]] and electromagnetic bonds.{{wob ref|2944}}{{wob ref|15319}}{{book ref|mb3|prologue}}{{book ref|mb7|epilogue|4}} A Lurcher could identify specific metals, or even colors, with the iron lines.{{wob ref|2255}}{{book ref|mb3|34}}
Un [[Brumoso|brumoso]] de hierro se conoce como '''atraedor'''. Tirar de hierro es el arte de quemar hierro para tirar de los metales (en línea recta) hacia el "centro de gravedad" del atraedor {{wob ref|13373}}{{book ref|mb4|part=ars}}, que probablemente esté vinculado a los aspectos [[Reino Cognitivo|cognitivos]] y [[Reino Espiritual|espirituales]] del alomántico. Hay dos reglas generales para tirar de hierro, que también se aplican al empuje de acero, su emparejamiento opuesto. La primera regla es que la fuerza de su tirón es aproximadamente proporcional a su masa física. Esto significa que los alománticos más grandes generalmente pueden tirar de hierro y empujar acero con más fuerza que una contraparte más pequeña. Si bien es proporcional, la fuerza ejercida por un tirón de hierro es mucho mayor que el peso del atraedor, lo que les permite atravesar el aire tirando de una pieza de metal que pesa más que ellos (o que está anclada a algo que pesa) {{book ref|mb1|7}}. La segunda regla es que el metal que se encuentra al menos parcialmente dentro del cuerpo de una persona no puede verse afectado por el hierro. Sin embargo, ambas reglas pueden ser superadas por un atraedor suficientemente fuerte.
 
   
  +
Of the two external physical metals, iron is by far the less flashy. Utilized by a Misting, iron is generally used as a purely defensive mechanism, cancelling out the efforts of enemy Coinshots by Ironpulling enemy projectiles into a wooden shield. Iron is also less useful by itself in jumping, since using iron requires a large, well-anchored piece of metal at your destination. Both metals' performance are greatly enhanced when used in tandem, allowing feats like those performed by [[Kelsier]] in his battle with the [[Inquisitor]] [[Bendal]].
Al quemar hierro, líneas azules emergen del atraedor y se conectan a piezas de metales cercanos, de forma que el tamaño de la línea de hierro indica qué tan grande es el metal. Normalmente, las líneas de hierro solo pueden ser vistas por el atraedor {{book ref|mb1|7}}. Las líneas de hierro se manifiestan en el [[Reino Espiritual]] y pueden cortarse o interferirse {{wob ref|2796}}. También es posible usar las líneas de hierro para ver a través de los metales traza en los cuerpos, así como en los objetos que los rodean {{wob ref|2944}}{{wob ref|15319}}. Un atraedor puede identificar metales específicos a través de sus líneas de hierro.{{wob ref|2255}}
 
   
  +
An especially skilled Allomancer can Pull on individual parts of a metal object.{{wob ref|10845}} Through unknown means, a Lurcher could Pull on non-metal objects.{{wob ref|15142}} Due to it being possible with Steelpushes, it is supposedly possible to affect the polarity of Axi via an Ironpull, under the right circumstances.{{book ref|mb7|epilogue|4}} Lurchers can also Pull on liquid metals, which would work similarly to the behavior of [[wikipedia:Ferrofluid|ferrofluids]].{{wob ref|12598}}
De los dos metales físicos externos, el hierro es por lejos el menos llamativo. Utilizado por un brumoso, el hierro se usa generalmente como un mecanismo puramente defensivo, cancelando los esfuerzos de lanzadores de monedas enemigos al tirar de los proyectiles enemigos hacia un escudo de madera. El hierro también es menos útil por sí mismo para saltar, ya que el uso de hierro requiere una pieza de metal grande y bien anclada en su destino. El rendimiento de ambos metales se mejora enormemente cuando se usan en conjunto, lo que permite hazañas como las realizadas por [[Kelsier]] en su batalla con el [[Inquisidor]] [[Bendal]].
 
   
  +
== Feruchemical Use ==
Un alomante especialmente hábil puede tirar de partes individuales de un objeto metálico {{wob ref|10845}}. A través de medios desconocidos, un atraedor podría tirar de objetos no metálicos. {{wob ref|15142}} El tirón de hierro con metales líquidos funciona de manera similar al ferrofluido [7].
 
  +
An iron [[Ferring]] is known as a '''Skimmer'''. Iron is used to store or retrieve (gain) physical mass.{{book ref|mb4|part=ars}} This is accomplished by changing the Skimmer's mass, not by changing the effect of gravity on the Skimmer, i.e. it does not modify weight directly. This change does not affect things that the Skimmer wears, but is great enough that a Skimmer storing mass can typically safely fall any distance, as the Skimmer's surface area is typically sufficient to slow the fall to safe speeds.{{book ref|mb2|12}}
   
  +
A Skimmer tapping iron can grow proportionally heavier than normal, and although this is not as useful as storing mass in many cases, it has significant martial applications. Specifically, by tapping iron during key moments, Skimmers can add force to their blows, and can use added weight to withstand attacks. It can be used to counter Coinshots or Lurchers, for example. By increasing weight when pushed, one can instead push the Coinshot back. Furthermore, the added mass from tapping an ironmind can wreak havoc with Steelpushes and Ironpulls if the Skimmer is being used as the anchor.{{book ref|mb2|58}}
== Uso feruquímico ==
 
Un [[Ferrin|ferrin]] de hierro se conoce como '''ajustador'''. El hierro se utiliza para almacenar masa física {{book ref|mb4|part=ars}}. Esto se logra cambiando la masa del ajustador, no cambiando el efecto de la gravedad en el mismo. Este cambio no afecta las cosas que el ajustador lleva puestas, pero es lo suficientemente útil como para que uno que tiene almacenado peso pueda caer con seguridad desde cualquier distancia, ya que el área de superficie del ajustador es suficiente para reducir la caída a velocidades seguras. {{book ref|mb2|12}}
 
   
  +
Tapping iron grants the Skimmer the strength required to remain standing,{{wob ref|692}} including a partial increase in the density of their body,{{book ref|mb3|78}} but this increase in density is limited and does not, for example, affect the Skimmer's vulnerability to penetration.{{wob ref|692}} Storing weight costs the Skimmer some strength.{{book ref|mb6|18}}
Un ajustador decantando hierro puede crecer proporcionalmente más de lo normal y, aunque en muchos casos esto no es tan útil como almacenar masa, esto tiene importantes aplicaciones marciales. Específicamente, al decantar el hierro durante los momentos clave, los ajustadores pueden agregar fuerza a sus golpes y pueden usar peso adicional para resistir los ataques. Se puede usar para contrarrestar lanzamonedas o atraedores. Por ejemplo, al aumentar el peso cuando se es empujado se puede en cambio empujar al lanzamonedas hacia atrás. Además, la masa añadida al decantar una mente de hierro puede causar estragos en los alomanticos que empujan acero o tiran hierro si el ajustador está actuando como ancla {{book ref|mb2|58}} .
 
   
  +
The law of conservation of momentum still exists when using iron Feruchemy, so while tapping weight doesn't significantly increase the speed of falling (not considering air resistance), decreasing one's weight to half will double one's speed.{{book ref|mb6|12}}{{wob ref|6595}}{{book ref|mb5|24}}
Decantar hierro le otorga al ajustador la fuerza necesaria para permanecer en pie {{wob ref|692}}, incluyendo un aumento parcial en la densidad de su cuerpo {{book ref|mb3|78}}, pero este aumento en la densidad es limitado y no afecta, por ejemplo, la vulnerabilidad del ajustador a la penetración {{wob ref|692}}.
 
   
  +
Feruchemical iron interferes with an individual's interaction with the [[wikipedia: Higgs boson|Higgs field]].{{wob ref|327}} It also allows people to easily adapt to low-gravity planets.{{book ref|tsm|49}}
La ley de conservación de la cantidad de movimiento aún existe cuando se usa feruquimia de hierro, por lo que si bien decantar peso no aumenta significativamente la velocidad de caída (sin considerar la resistencia del aire), disminuir el peso a la mitad duplicará la velocidad {{book ref|mb6|12}}{{wob ref|6595}}.
 
   
  +
A Skimmer could decrease the duration of a Basic Lashing by increasing their own weight.{{wob ref|16296}}
El hierro feruquímico interfiere con la interacción de un individuo con el campo de Higgs {{wob ref|327}}.
 
   
  +
== Hemalurgic Use ==
  +
When used as a [[hemalurgy|Hemalurgic]] spike, iron steals physical strength.{{book ref|mb3|part=ars}} Increasing the number of spikes increases the strength of the recipient, but at the cost of twisting the body and mind of the person who receives the spikes.
   
== Uso hemalúrgico ==
+
=== Hemalurgic Constructs ===
  +
[[Koloss]] are created when a living human is implanted with four iron spikes.{{epigraph ref|mb3|40}} This gives the koloss incredible strength, but the process effectively destroys their minds, leaving them incapable of complex logic and extremely vulnerable to [[Ruin]]'s control.
Cuando se usa como clavo [[Hemalurgia|hemalúrgico]], el hierro roba la fuerza física {{book ref|mb3|part=ars}}. Aumentar el número de clavos aumenta la fuerza del receptor, pero con el costo de retorcer el cuerpo y la mente de la persona que recibe los picos.
 
   
=== Construcciones hemalúrgicas ===
+
=== Kandra Blessing ===
  +
The [[kandra]] can use a pair of these spikes as a [[Blessing]] and call them the '''Blessing of Potency'''.{{book ref|mb3|39}} Like all kandra Blessings, the Blessing gives the [[mistwraith]]s sentience, with the added benefit of physical strength and endurance.{{epigraph ref|mb3|38}} It is similar to an Allomancer burning [[pewter]], however the added strength and endurance cannot be regulated or changed.{{book ref|mb3|39}}
Los [[Koloss|koloss]] se crean cuando a un ser humano vivo se le implantan cuatro clavos de hierro.{{epigraph ref|mb3|40}} Esto le da a los koloss una fuerza increíble, pero el proceso efectivamente destruye sus mentes, dejándolos incapaces de una lógica compleja y extremadamente vulnerables al control de [[Ruina]].
 
   
=== Bendiciones de los Kandra ===
+
== Fabrial Use ==
  +
A [[fabrial]] with an iron cage will physically attract the element corresponding with the trapped [[spren]], creating an attractor fabrial. For example, a fabrial that draws nearby smoke and causes it to accumulate near the device.{{epigraph ref|sa4|11}}
Un [[Kandra|kandra]] puede usar un par de estos clavos como [[Bendición|bendición]] y llamarlos '''bendición de la potencia''. {{book ref|mb3|39}} Como todas las bendiciones de kandra, la bendición da sensibilidad a los [[Espectros de la bruma|espectros de la bruma]], con el beneficio adicional de la fuerza física y la resistencia.
 
   
== Uso en fabriales ==
+
== Aetheric Use ==
  +
Putting an iron tool near a growing [[aether]] substance pulls the substance in towards the tool as it grows.{{book ref|tress|26}}
Un [[Fabrial|fabrial]] con una jaula de hierro atraerá físicamente el elemento correspondiente con el [[Spren|spren]] atrapado, creando un fabrial atractor. Por ejemplo, un fabrial que atrae humo cercano causa que se acumule cerca del dispositivo .{{epigraph ref|sa4|11}}
 
   
== Notas ==
+
== Notes ==
 
<references />
 
<references />
 
{{partial}}
 
{{partial}}
{{Mistborn|metals|sub-box cats=}}
+
{{Mistborn|metals}}
  +
[[es:Hierro]]

Latest revision as of 20:30, 14 March 2024

Iron
Iron.svg
Iron (Feruchemy).svg
Allomancy
Power Pull metals
Type External, Pulling, Physical
Misting Lurcher
Feruchemy
Power Store/Gain mass
Type Physical
Ferring Skimmer
Hemalurgy
Power Steal strength
Type Physical
Universe Cosmere
This page or section contains spoilers for The Sunlit Man!
This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.

Iron is the External Physical Pulling Metal. An Allomancer burning iron can Pull bits of metal toward their "center of self,"[1] and can also use iron to sense the presence of metal nearby. Ironpulling is not dependent on magnetic forces or Allomantic power--most metals (with the exception of aluminum and some of its alloys) can be Pulled. Feruchemists can use iron to store physical mass, and when used as a Hemalurgic spike, iron steals physical strength.

The paired alloy of iron used in the Metallic Arts is steel.

Allomantic Use[edit]

An iron Misting is known as a Lurcher. Ironpulling is the art of burning iron to pull metals toward (in a straight line) the user's "center of self,"[1][2] which is likely tied to the Allomancer's Cognitive and Spiritual aspects. There are two general rules for Ironpulling, which also apply to steelpushing, its paired opposite. The first rule is that the strength of your pull is roughly proportional to your physical mass. This means that larger Allomancers can generally Ironpull and Steelpush more powerfully than a smaller counterpart. While proportional, the force exerted by an Ironpull is much greater than the Lurcher's weight, allowing them to pull themselves through the air by pulling on a piece of metal that weighs more than they do (or is anchored to something that does).[3] The second rule is that metal that is at least partially inside a person's body cannot be affected by iron. Both of these rules can be overcome by a sufficiently strong Lurcher, however.

When burning iron, blue lines emerge from the Lurcher and connect themselves to pieces of nearby metals, with the size of the iron line indicating how big the metal is. The iron lines can typically only be seen by the Lurcher.[3] The iron lines manifest themselves on the Spiritual Realm and can be cut or interfered with.[4] It is also possible to use the iron lines to see via the trace metals in everyone's bodies and in the objects around them, or even Axi and electromagnetic bonds.[5][6][7][8] A Lurcher could identify specific metals, or even colors, with the iron lines.[9][10]

Of the two external physical metals, iron is by far the less flashy. Utilized by a Misting, iron is generally used as a purely defensive mechanism, cancelling out the efforts of enemy Coinshots by Ironpulling enemy projectiles into a wooden shield. Iron is also less useful by itself in jumping, since using iron requires a large, well-anchored piece of metal at your destination. Both metals' performance are greatly enhanced when used in tandem, allowing feats like those performed by Kelsier in his battle with the Inquisitor Bendal.

An especially skilled Allomancer can Pull on individual parts of a metal object.[11] Through unknown means, a Lurcher could Pull on non-metal objects.[12] Due to it being possible with Steelpushes, it is supposedly possible to affect the polarity of Axi via an Ironpull, under the right circumstances.[8] Lurchers can also Pull on liquid metals, which would work similarly to the behavior of ferrofluids.[13]

Feruchemical Use[edit]

An iron Ferring is known as a Skimmer. Iron is used to store or retrieve (gain) physical mass.[2] This is accomplished by changing the Skimmer's mass, not by changing the effect of gravity on the Skimmer, i.e. it does not modify weight directly. This change does not affect things that the Skimmer wears, but is great enough that a Skimmer storing mass can typically safely fall any distance, as the Skimmer's surface area is typically sufficient to slow the fall to safe speeds.[14]

A Skimmer tapping iron can grow proportionally heavier than normal, and although this is not as useful as storing mass in many cases, it has significant martial applications. Specifically, by tapping iron during key moments, Skimmers can add force to their blows, and can use added weight to withstand attacks. It can be used to counter Coinshots or Lurchers, for example. By increasing weight when pushed, one can instead push the Coinshot back. Furthermore, the added mass from tapping an ironmind can wreak havoc with Steelpushes and Ironpulls if the Skimmer is being used as the anchor.[15]

Tapping iron grants the Skimmer the strength required to remain standing,[16] including a partial increase in the density of their body,[17] but this increase in density is limited and does not, for example, affect the Skimmer's vulnerability to penetration.[16] Storing weight costs the Skimmer some strength.[18]

The law of conservation of momentum still exists when using iron Feruchemy, so while tapping weight doesn't significantly increase the speed of falling (not considering air resistance), decreasing one's weight to half will double one's speed.[19][20][21]

Feruchemical iron interferes with an individual's interaction with the Higgs field.[22] It also allows people to easily adapt to low-gravity planets.[23]

A Skimmer could decrease the duration of a Basic Lashing by increasing their own weight.[24]

Hemalurgic Use[edit]

When used as a Hemalurgic spike, iron steals physical strength.[25] Increasing the number of spikes increases the strength of the recipient, but at the cost of twisting the body and mind of the person who receives the spikes.

Hemalurgic Constructs[edit]

Koloss are created when a living human is implanted with four iron spikes.[26] This gives the koloss incredible strength, but the process effectively destroys their minds, leaving them incapable of complex logic and extremely vulnerable to Ruin's control.

Kandra Blessing[edit]

The kandra can use a pair of these spikes as a Blessing and call them the Blessing of Potency.[27] Like all kandra Blessings, the Blessing gives the mistwraiths sentience, with the added benefit of physical strength and endurance.[28] It is similar to an Allomancer burning pewter, however the added strength and endurance cannot be regulated or changed.[27]

Fabrial Use[edit]

A fabrial with an iron cage will physically attract the element corresponding with the trapped spren, creating an attractor fabrial. For example, a fabrial that draws nearby smoke and causes it to accumulate near the device.[29]

Aetheric Use[edit]

Putting an iron tool near a growing aether substance pulls the substance in towards the tool as it grows.[30]

Notes[edit]

  1. a b Starsight Release Party
    Arcanum - 2019-11-26#
  2. a b The Alloy of Law Ars Arcanum#
  3. a b The Final Empire chapter 7#
  4. Shadows of Self Denver signing
    Arcanum - 2015-10-06#
  5. The Well of Ascension Annotations
    Arcanum - 2007-11-11#
  6. YouTube Spoiler Stream 3
    Arcanum - 2021-12-16#
  7. The Hero of Ages prologue#
  8. a b The Lost Metal epilogue 4#
  9. General Signed Books 2016
    Arcanum - 2016-12-23#
  10. The Hero of Ages chapter 34#
  11. Legion Release Party
    Arcanum - 2018-09-19#
  12. Mini-Con 2021
    Arcanum - 2021-11-22#
  13. Orem Signing
    Arcanum - 2019-03-16#
  14. The Well of Ascension chapter 12#
  15. The Well of Ascension chapter 58#
  16. a b The Alloy of Law Annotations
    Arcanum - 2014-03-14#
  17. The Hero of Ages chapter 78#
  18. The Bands of Mourning chapter 18#
  19. The Bands of Mourning chapter 12#
  20. Shadows of Self Lansing signing
    Arcanum - 2015-10-13#
  21. Shadows of Self chapter 24#
  22. Bands of Mourning release party
    Arcanum - 2016-01-25#
  23. The Sunlit Man chapter 49#
  24. Dragonsteel 2023
    Arcanum - 2023-11-21#
  25. The Hero of Ages Ars Arcanum#
  26. The Hero of Ages chapter 40 epigraph#
  27. a b The Hero of Ages chapter 39#
  28. The Hero of Ages chapter 38 epigraph#
  29. Rhythm of War chapter 11 epigraph#
  30. Tress of the Emerald Sea chapter 26#
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