Difference between revisions of "Visions"

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m (formatting, though imo this shouldn't be its own page)
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{{magic
 
{{magic
|related=[[Shards]], [[Spiritual Realm]]
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|related=[[Shards]], [[Spiritual Realm]], [[Cognitive Realm]]
 
|universe=[[Cosmere]]
 
|universe=[[Cosmere]]
 
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'''Visions''' are a partially spiritual partially cognitive phenomena that shards and some invested individuals can induce.
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'''Visions''' are a partially spiritual partially cognitive phenomena that Shards and some Invested individuals can induce.
   
 
Thus far [[Honor]] - via the [[Stormfather]] - [[Odium]], [[Kelsier]] as [[Preservation]]{{msh ref|6|6}}, and [[Renarin Kholin]], have been able to induce visions.
 
Thus far [[Honor]] - via the [[Stormfather]] - [[Odium]], [[Kelsier]] as [[Preservation]]{{msh ref|6|6}}, and [[Renarin Kholin]], have been able to induce visions.
   
  +
== Mechanics ==
Brandon has implied that these visions may be a type of pocket dimension in the [[Spiritual Realm]].{{wob ref|14733}}
 
  +
Those with the ability are able to induce visions on their targets. Visions are almost like glimpsing into the [[Spiritual Realm]], but viewed through the [[Cognitive Realm]]. This is done by a person being pulled through the Realms into the Spiritual Realm, with the Cognitive Realm adding framework to seeds set in place.{{wob ref|9562}} This allows the person to interact with the vision, and for the vision to respond, similar to an AI. Visions may be a type of pocket dimension in the Spiritual Realm.{{wob ref|14733}} Accents might not carry over inside of visions.{{book ref|sa3|58}}
   
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Those who a brought into a vision can bring some things with them (such as the [[Thrill]], [[Surgebinding]], or [[Nightblood]]), though some things cannot be brought (such as [[Shardblade]]s).{{wob ref|865}}{{book ref|sa1|18}}{{book ref|sa3|103}}{{book ref|sa4|113}}
== Honor's Visions ==
 
   
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Visions can also be used for meetings, creating a near empty void just for communicating with others.{{book ref|sa3|34}}{{book ref|sa3|122}}{{book ref|sa4|i|4}}
[[Gavilar#Visions|Gavilar]]<br />
 
[[Dalinar's visions|Dalinar]]
 
   
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Some individuals are able to control the visions of others, entering, leaving, and removing others on their own without the creators authority.{{book ref|sa3|42}} They can also be messed with under certain inhibitors.{{wob ref|14481}}
== Odium's Visions ==
 
   
 
== Honor's Visions ==
[[Taravangian]]{{book ref|sa3|122}}<br />
 
 
{{for|Dalinar's visions|more information}}
[[Moash]] was pulled into a vision by [[Odium]] to discuss how best to corrupt [[Kaladin]].{{book ref|sa4|i|4}}
 
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[[Honor]], via the [[Stormfather]], sent [[Dalinar's visions|visions]] to both [[Gavilar#Visions|Gavilar]] and [[Dalinar]] during every [[highstorm]].{{wob ref|3316}} These visions feel real to them, and they experienced them as themselves, but other people in the visions see them as someone else, not as an outsider.{{book ref|sa1|19}} At the end of every one of them, they hear the voice of Honor speaking to them, commanding them to "unite them." As the visions are pre-recorded, they cannot communicate with Honor.{{book ref|sa1|75}} They were selected to see these visions as part of being on the path of becoming a [[Bondsmith]].{{wob ref|2509}} After bonding with the Stormfather, Dalinar was able to control and chose who experiences the visions and able to bring other people into the visions with him.
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== Odium's Visions ==
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[[Odium]] can bring others into vision, which he used often to communicate with them directly.{{book ref|sa3|122}}{{book ref|sa4|i|4}}
   
Notably, [[Odium]] was demonstrated to be vulnerable during his visions with [[Taravangian]], allowing [[Taravangian]] to slay him with [[Nightblood]]. This shattered the vision, leaving a dark void, within which [[Taravangian]] was able to ascend to the [[Shard]] of [[Odium]].{{book ref|sa4|113}}
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Notably, Odium was demonstrated to be vulnerable during his visions, allowing him to be slayed by Nightblood. This shattered the vision, leaving a dark void, within which [[Taravangian]] was able to ascend to the Shard of Odium.{{book ref|sa4|113}}
   
 
== Preservation's Visions ==
 
== Preservation's Visions ==
 
[[Kelsier]], as [[Preservation]], was able to pull a semi-comatose [[Spook]] into a "half dream" of how the world once was to communicate vital information to Spook about how to defeat [[Ruin]].{{msh ref|6|6}}
   
  +
== Renarin's Visions ==
[[Kelsier]], as [[Preservation]], as able to pull a semi-comatose [[Spook]] into a "half dream" of how the world once was to communicate vital information to Spook about how to defeat [[Ruin]].{{msh ref|6|6}}
 
  +
[[Renarin]] is able to show a person an alternate version of themselves, similar to the effect of [[Allomancy|Allomantic]] [[gold]] or [[malatium]]. This manifests as an illusory image of the target's alternate self standing within a cloud of bright white light.{{book ref|sa4|8}}
   
 
== Notes ==
 
== Notes ==

Revision as of 13:35, 6 December 2021

Visions
Related to Shards, Spiritual Realm, Cognitive Realm
Universe Cosmere

What is this?”

“Half dream.”
“Half dream?”
“You’re almost dead, kid. Smashed your spirit up pretty good. Lots of cracks. That let me in.”

Visions are a partially spiritual partially cognitive phenomena that Shards and some Invested individuals can induce.

Thus far Honor - via the Stormfather - Odium, Kelsier as Preservation[1], and Renarin Kholin, have been able to induce visions.

Mechanics

Those with the ability are able to induce visions on their targets. Visions are almost like glimpsing into the Spiritual Realm, but viewed through the Cognitive Realm. This is done by a person being pulled through the Realms into the Spiritual Realm, with the Cognitive Realm adding framework to seeds set in place.[2] This allows the person to interact with the vision, and for the vision to respond, similar to an AI. Visions may be a type of pocket dimension in the Spiritual Realm.[3] Accents might not carry over inside of visions.[4]

Those who a brought into a vision can bring some things with them (such as the Thrill, Surgebinding, or Nightblood), though some things cannot be brought (such as Shardblades).[5][6][7][8]

Visions can also be used for meetings, creating a near empty void just for communicating with others.[9][10][11]

Some individuals are able to control the visions of others, entering, leaving, and removing others on their own without the creators authority.[12] They can also be messed with under certain inhibitors.[13]

Honor's Visions

Honor, via the Stormfather, sent visions to both Gavilar and Dalinar during every highstorm.[14] These visions feel real to them, and they experienced them as themselves, but other people in the visions see them as someone else, not as an outsider.[15] At the end of every one of them, they hear the voice of Honor speaking to them, commanding them to "unite them." As the visions are pre-recorded, they cannot communicate with Honor.[16] They were selected to see these visions as part of being on the path of becoming a Bondsmith.[17] After bonding with the Stormfather, Dalinar was able to control and chose who experiences the visions and able to bring other people into the visions with him.

Odium's Visions

Odium can bring others into vision, which he used often to communicate with them directly.[10][11]

Notably, Odium was demonstrated to be vulnerable during his visions, allowing him to be slayed by Nightblood. This shattered the vision, leaving a dark void, within which Taravangian was able to ascend to the Shard of Odium.[8]

Preservation's Visions

Kelsier, as Preservation, was able to pull a semi-comatose Spook into a "half dream" of how the world once was to communicate vital information to Spook about how to defeat Ruin.[1]

Renarin's Visions

Renarin is able to show a person an alternate version of themselves, similar to the effect of Allomantic gold or malatium. This manifests as an illusory image of the target's alternate self standing within a cloud of bright white light.[18]

Notes

This article is still missing information. Please help The Coppermind by expanding it.