Ranette

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Ranette
Abilities Lurcher
Profession Gunsmith
Homeworld Scadrial

Ranette is a gunsmith on Scadrial who makes many of the guns used by Wax and Wayne. She shelters them and inspects one of the Vanishers aluminum pistols. She identifies it as being made by Nouxil.[1]

She lived in the Roughs, but moved to the city some time before Wax did because there is no electricity in the Roughs yet, despite disliking Elendel. Her home is located in the Third Octant. It is a redbrick house and has two stories.[2][3][1]

Ranette is long-legged and lean with dark hair which she wears in a shoulder-length ponytail. While Wax, Wayne and Marasi are staying in her house, she wears brown trousers, a white laced shirt and a long Roughs-style leather coat.[1]

Powers & Abilities

Ranette is a Lurcher.

Ranette seems to only use her abilities as a Lurcher for simple convenience (Pulling items out of reach toward her, et cetera) and to use devices of her own creation that only a Lurcher can use. She is very sensitive about her location and employs Smokers to hide the use of her powers.

As a gunsmith, Ranette is highly skilled, and is responsible for the creation of numerous guns as well as various other contraptions and innovations, she can competently identify a guns creator.

Notable Inventions

Vindication
A Revolver named after Vin. Made of "Invarian" steel, making it stronger and lighter than a Sterrion, it features a long barrel, a grip styled with ivory and onyx wavy lines separated by metal bands, 8 chambers (two of which utilise Hazekiller rounds), and an "allomancer-only" safety; a hidden switch that only a misting can see or access via an ironpull or a steelpush that disables the gun, so the gun can never be turned on a misting owner.
Sterrion 36
A Six shot revolver, it has a steel frame with no gleam.[4] Wax repeatedly describes his Sterrion pistols as his most accurate guns.[1]
Hazekiller Rounds
Bullets that are intended to combat Mistings, for use with Vindication.
  • Coinshot rounds with a ceramic tip that keeps travelling after the metal of the bullet has been pushed away.
  • Lurcher rounds with a ceramic sides that explode when Pulled on, causing shrapnel, said to be harmful but not lethal.
  • Tineye rounds that make a loud noise when fired and a different noise when they hit, intended to disable rather than harm.
  • Pewterarm rounds that are larger and packed with more gunpowder, intended to overpower the resilience of a Pewterarm until death.

Notes

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