Difference between revisions of "Iron"

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|allomancy=Pull metals
 
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|books=[[Mistborn (series)|Mistborn]], [[The Stormlight Archive]]
 
|books=[[Mistborn (series)|Mistborn]], [[The Stormlight Archive]]
 
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'''Iron''' is the External Physical Pulling Metal. An Allomancer burning iron can Pull bits of metal toward their "center of self,"{{wob ref|13373}} and can also use iron to sense the presence of metal nearby. Ironpulling is not dependent on magnetic forces or Allomantic power--most metals (with the exception of [[aluminum]] and some of its alloys) can be Pulled. Feruchemists can use iron to store physical weight, and when used as a Hemalurgic spike, iron steals physical strength.
   
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== Allomantic Use ==
El '''hierro''' es el metal de tirón físico externo. Un alomántico que quema hierro puede tirar de trozos de metal hacia su "centro de gravedad" {{wob ref|13373}}, y también puede usar hierro para sensar la presencia de metal cerca. El tirón de hierro no depende de las fuerzas magnéticas o del poder alomántico; la mayoría de los metales (con la excepción del [[Aluminio|aluminio]] y algunas de sus aleaciones) pueden ser tirados. Los feruquimistas pueden usar hierro para almacenar peso físico, y cuando se usa como clavo hemalúrgico, el hierro roba la fuerza física.
 
  +
An iron [[Misting]] is known as a '''Lurcher'''. Ironpulling is the art of burning iron to pull metals toward (in a straight line) the user's "center of self,"{{wob ref|13373}}{{book ref|mb4|part=ars}} which is likely tied to the Allomancer's [[Cognitive Realm|Cognitive]] and [[Spiritual Realm|Spiritual]] aspects. There are two general rules for ironpulling, which also apply to steelpushing, its paired opposite. The first rule is that the strength of your pull is roughly proportional to your physical mass. This means that larger Allomancers can generally ironpull and steelpush more powerfully than a smaller counterpart. While proportional, the force exerted by an ironpull is much greater than the Lurcher's weight, allowing them to pull themselves through the air by pulling on a piece of metal that weighs more than they do (or is anchored to something that does).{{book ref|mb1|7}} The second rule is that metal that is at least partially inside a person's body cannot be affected by iron. Both of these rules can be overcome by a sufficiently strong Lurcher, however.
   
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When burning iron, blue lines emerge from the Lurcher and connect themselves to pieces of nearby metals, with the size of the iron line indicating how big the metal is. The iron lines can typically only be seen by the Lurcher.{{book ref|mb1|7}} The iron lines manifest themselves on the [[Spiritual Realm]] and can be cut or interfered with.{{wob ref|2796}} It is also possible to use the iron lines to see via the trace metals in everyone's bodies and in the objects around them, or even electromagnetic bonds.{{wob ref|2944}}{{wob ref|15319}} A Lurcher could identify specific metals with the iron lines.{{wob ref|2255}}
== Uso alomántico ==
 
   
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Of the two external physical metals, iron is by far the less flashy. Utilized by a Misting, iron is generally used as a purely defensive mechanism, cancelling out the efforts of enemy Coinshots by ironpulling enemy projectiles into a wooden shield. Iron is also less useful by itself in jumping, since using iron requires a large, well anchored piece of metal at your destination. Both metals' performance are greatly enhanced when used in tandem, allowing feats like those performed by [[Kelsier]] in his battle with the [[Inquisitor]] [[Bendal]].
Un [[Brumoso|brumoso]] de hierro se conoce como '''atraedor'''. Tirar de hierro es el arte de quemar hierro para tirar de los metales (en línea recta) hacia el "centro de gravedad" del atraedor {{wob ref|13373}}{{book ref|mb4|part=ars}}, que probablemente esté vinculado a los aspectos [[Reino Cognitivo|cognitivos]] y [[Reino Espiritual|espirituales]] del alomántico. Hay dos reglas generales para tirar de hierro, que también se aplican al empuje de acero, su emparejamiento opuesto. La primera regla es que la fuerza de su tirón es aproximadamente proporcional a su masa física. Esto significa que los alománticos más grandes generalmente pueden tirar de hierro y empujar acero con más fuerza que una contraparte más pequeña. Si bien es proporcional, la fuerza ejercida por un tirón de hierro es mucho mayor que el peso del atraedor, lo que les permite atravesar el aire tirando de una pieza de metal que pesa más que ellos (o que está anclada a algo que pesa) {{book ref|mb1|7}}. La segunda regla es que el metal que se encuentra al menos parcialmente dentro del cuerpo de una persona no puede verse afectado por el hierro. Sin embargo, ambas reglas pueden ser superadas por un atraedor suficientemente fuerte.
 
   
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An especially skilled Allomancer can Pull on individual parts of a metal object.{{wob ref|10845}} Through unknown means, a Lurcher could Pull on non-metal objects.{{wob ref|15142}} Lurchers can also Pull on liquid metals, which would work similarly to the behavior of [[wikipedia:Ferrofluid|ferrofluids]].{{wob ref|12598}}
Al quemar hierro, líneas azules emergen del atraedor y se conectan a piezas de metales cercanos, de forma que el tamaño de la línea de hierro indica qué tan grande es el metal. Normalmente, las líneas de hierro solo pueden ser vistas por el atraedor {{book ref|mb1|7}}. Las líneas de hierro se manifiestan en el [[Reino Espiritual]] y pueden cortarse o interferirse {{wob ref|2796}}. También es posible usar las líneas de hierro para ver a través de los metales traza en los cuerpos, así como en los objetos que los rodean {{wob ref|2944}}{{wob ref|15319}}. Un atraedor puede identificar metales específicos a través de sus líneas de hierro.{{wob ref|2255}}
 
   
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== Feruchemical Use ==
De los dos metales físicos externos, el hierro es por lejos el menos llamativo. Utilizado por un brumoso, el hierro se usa generalmente como un mecanismo puramente defensivo, cancelando los esfuerzos de lanzadores de monedas enemigos al tirar de los proyectiles enemigos hacia un escudo de madera. El hierro también es menos útil por sí mismo para saltar, ya que el uso de hierro requiere una pieza de metal grande y bien anclada en su destino. El rendimiento de ambos metales se mejora enormemente cuando se usan en conjunto, lo que permite hazañas como las realizadas por [[Kelsier]] en su batalla con el [[Inquisidor]] [[Bendal]].
 
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An iron [[Ferring]] is known as a '''Skimmer'''. Iron is used to store physical mass.{{book ref|mb4|part=ars}} This is accomplished by changing the Skimmer's mass, not by changing the effect of gravity on the Skimmer. This change does not affect things that the Skimmer wears, but is great enough that a Skimmer storing weight can safely fall any distance, as the Skimmer's surface area is sufficient to slow the fall to safe speeds.{{book ref|mb2|12}}
   
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A Skimmer tapping iron can grow proportionally heavier than normal, and although this is not as useful as storing mass in many cases, it has significant martial applications. Specifically, by tapping iron during key moments, Skimmers can add force to their blows, and can use added weight to withstand attacks. It can be used to counter Coinshots or Lurchers, for example, by increasing weight when pushed, one can instead push the Coinshot back. Furthermore, the added mass from tapping an ironmind can wreak havoc with steelpushes/ironpulls if the Skimmer is being used as the anchor.{{book ref|mb2|58}}
Un alomante especialmente hábil puede tirar de partes individuales de un objeto metálico {{wob ref|10845}}. A través de medios desconocidos, un atraedor podría tirar de objetos no metálicos. {{wob ref|15142}} El tirón de hierro con metales líquidos funciona de manera similar al ferrofluido [7].
 
   
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Tapping iron grants the Skimmer the strength requisite to remain standing,{{wob ref|692}} including a partial increase in the density of their body,{{book ref|mb3|78}} but this increase in density is limited and does not, for example, affect the Skimmer's vulnerability to penetration.{{wob ref|692}}
== Uso feruquímico ==
 
Un [[Ferrin|ferrin]] de hierro se conoce como '''ajustador'''. El hierro se utiliza para almacenar masa física {{book ref|mb4|part=ars}}. Esto se logra cambiando la masa del ajustador, no cambiando el efecto de la gravedad en el mismo. Este cambio no afecta las cosas que el ajustador lleva puestas, pero es lo suficientemente útil como para que uno que tiene almacenado peso pueda caer con seguridad desde cualquier distancia, ya que el área de superficie del ajustador es suficiente para reducir la caída a velocidades seguras. {{book ref|mb2|12}}
 
   
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The law of conservation of momentum still exists when using iron Feruchemy, so while tapping weight doesn't significantly increase the speed of falling (not considering air resistance), decreasing one's weight to half will double one's speed.{{book ref|mb6|12}}{{wob ref|6595}}
Un ajustador decantando hierro puede crecer proporcionalmente más de lo normal y, aunque en muchos casos esto no es tan útil como almacenar masa, esto tiene importantes aplicaciones marciales. Específicamente, al decantar el hierro durante los momentos clave, los ajustadores pueden agregar fuerza a sus golpes y pueden usar peso adicional para resistir los ataques. Se puede usar para contrarrestar lanzamonedas o atraedores. Por ejemplo, al aumentar el peso cuando se es empujado se puede en cambio empujar al lanzamonedas hacia atrás. Además, la masa añadida al decantar una mente de hierro puede causar estragos en los alomanticos que empujan acero o tiran hierro si el ajustador está actuando como ancla {{book ref|mb2|58}} .
 
   
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Feruchemical iron interferes with an individual's interaction with the [[wikipedia: Higgs boson|Higgs field]].{{wob ref|327}}
Decantar hierro le otorga al ajustador la fuerza necesaria para permanecer en pie {{wob ref|692}}, incluyendo un aumento parcial en la densidad de su cuerpo {{book ref|mb3|78}}, pero este aumento en la densidad es limitado y no afecta, por ejemplo, la vulnerabilidad del ajustador a la penetración {{wob ref|692}}.
 
   
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== Hemalurgic Use ==
La ley de conservación de la cantidad de movimiento aún existe cuando se usa feruquimia de hierro, por lo que si bien decantar peso no aumenta significativamente la velocidad de caída (sin considerar la resistencia del aire), disminuir el peso a la mitad duplicará la velocidad {{book ref|mb6|12}}{{wob ref|6595}}.
 
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When used as a [[hemalurgy|Hemalurgic]] spike, iron steals physical strength.{{book ref|mb3|part=ars}} Increasing the number of spikes increases the strength of the recipient, but at the cost of twisting the body and mind of the person who receives the spikes.
   
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=== Hemalurgic Constructs ===
El hierro feruquímico interfiere con la interacción de un individuo con el campo de Higgs {{wob ref|327}}.
 
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[[Koloss]] are created when a living human is implanted with four iron spikes.{{epigraph ref|mb3|40}} This gives the koloss incredible strength, but the process effectively destroys their minds, leaving them incapable of complex logic and extremely vulnerable to [[Ruin]]'s control.
   
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=== Kandra Blessing ===
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The [[kandra]] can use a pair of these spikes as a [[Blessing]] and call them the '''Blessing of Potency'''.{{book ref|mb3|39}} Like all kandra Blessings, the Blessing gives the [[mistwraith]]s sentience, with the added benefit of physical strength and endurance.
   
== Uso hemalúrgico ==
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== Fabrial Use ==
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A [[fabrial]] with an iron cage will physically attract the element corresponding with the trapped [[spren]], creating an attractor fabrial. For example, a fabrial that draws nearby smoke and causes it to accumulate near the device.{{epigraph ref|sa4|11}}
Cuando se usa como clavo [[Hemalurgia|hemalúrgico]], el hierro roba la fuerza física {{book ref|mb3|part=ars}}. Aumentar el número de clavos aumenta la fuerza del receptor, pero con el costo de retorcer el cuerpo y la mente de la persona que recibe los picos.
 
   
 
== Notes ==
=== Construcciones hemalúrgicas ===
 
Los [[Koloss|koloss]] se crean cuando a un ser humano vivo se le implantan cuatro clavos de hierro.{{epigraph ref|mb3|40}} Esto le da a los koloss una fuerza increíble, pero el proceso efectivamente destruye sus mentes, dejándolos incapaces de una lógica compleja y extremadamente vulnerables al control de [[Ruina]].
 
 
=== Bendiciones de los Kandra ===
 
Un [[Kandra|kandra]] puede usar un par de estos clavos como [[Bendición|bendición]] y llamarlos '''bendición de la potencia''. {{book ref|mb3|39}} Como todas las bendiciones de kandra, la bendición da sensibilidad a los [[Espectros de la bruma|espectros de la bruma]], con el beneficio adicional de la fuerza física y la resistencia.
 
 
== Uso en fabriales ==
 
Un [[Fabrial|fabrial]] con una jaula de hierro atraerá físicamente el elemento correspondiente con el [[Spren|spren]] atrapado, creando un fabrial atractor. Por ejemplo, un fabrial que atrae humo cercano causa que se acumule cerca del dispositivo .{{epigraph ref|sa4|11}}
 
 
== Notas ==
 
 
<references />
 
<references />
 
{{partial}}
 
{{partial}}

Revision as of 11:14, 21 June 2022

Iron
Iron.svg
Iron (Feruchemy).svg
Allomancy
Power Pull metals
Type External, Pulling, Physical
Misting Lurcher
Feruchemy
Power Store weight/mass
Type Physical
Ferring Skimmer
Hemalurgy
Power Steal strength
Type Physical
Universe Cosmere

Iron is the External Physical Pulling Metal. An Allomancer burning iron can Pull bits of metal toward their "center of self,"[1] and can also use iron to sense the presence of metal nearby. Ironpulling is not dependent on magnetic forces or Allomantic power--most metals (with the exception of aluminum and some of its alloys) can be Pulled. Feruchemists can use iron to store physical weight, and when used as a Hemalurgic spike, iron steals physical strength.

Allomantic Use

An iron Misting is known as a Lurcher. Ironpulling is the art of burning iron to pull metals toward (in a straight line) the user's "center of self,"[1][2] which is likely tied to the Allomancer's Cognitive and Spiritual aspects. There are two general rules for ironpulling, which also apply to steelpushing, its paired opposite. The first rule is that the strength of your pull is roughly proportional to your physical mass. This means that larger Allomancers can generally ironpull and steelpush more powerfully than a smaller counterpart. While proportional, the force exerted by an ironpull is much greater than the Lurcher's weight, allowing them to pull themselves through the air by pulling on a piece of metal that weighs more than they do (or is anchored to something that does).[3] The second rule is that metal that is at least partially inside a person's body cannot be affected by iron. Both of these rules can be overcome by a sufficiently strong Lurcher, however.

When burning iron, blue lines emerge from the Lurcher and connect themselves to pieces of nearby metals, with the size of the iron line indicating how big the metal is. The iron lines can typically only be seen by the Lurcher.[3] The iron lines manifest themselves on the Spiritual Realm and can be cut or interfered with.[4] It is also possible to use the iron lines to see via the trace metals in everyone's bodies and in the objects around them, or even electromagnetic bonds.[5][6] A Lurcher could identify specific metals with the iron lines.[7]

Of the two external physical metals, iron is by far the less flashy. Utilized by a Misting, iron is generally used as a purely defensive mechanism, cancelling out the efforts of enemy Coinshots by ironpulling enemy projectiles into a wooden shield. Iron is also less useful by itself in jumping, since using iron requires a large, well anchored piece of metal at your destination. Both metals' performance are greatly enhanced when used in tandem, allowing feats like those performed by Kelsier in his battle with the Inquisitor Bendal.

An especially skilled Allomancer can Pull on individual parts of a metal object.[8] Through unknown means, a Lurcher could Pull on non-metal objects.[9] Lurchers can also Pull on liquid metals, which would work similarly to the behavior of ferrofluids.[10]

Feruchemical Use

An iron Ferring is known as a Skimmer. Iron is used to store physical mass.[2] This is accomplished by changing the Skimmer's mass, not by changing the effect of gravity on the Skimmer. This change does not affect things that the Skimmer wears, but is great enough that a Skimmer storing weight can safely fall any distance, as the Skimmer's surface area is sufficient to slow the fall to safe speeds.[11]

A Skimmer tapping iron can grow proportionally heavier than normal, and although this is not as useful as storing mass in many cases, it has significant martial applications. Specifically, by tapping iron during key moments, Skimmers can add force to their blows, and can use added weight to withstand attacks. It can be used to counter Coinshots or Lurchers, for example, by increasing weight when pushed, one can instead push the Coinshot back. Furthermore, the added mass from tapping an ironmind can wreak havoc with steelpushes/ironpulls if the Skimmer is being used as the anchor.[12]

Tapping iron grants the Skimmer the strength requisite to remain standing,[13] including a partial increase in the density of their body,[14] but this increase in density is limited and does not, for example, affect the Skimmer's vulnerability to penetration.[13]

The law of conservation of momentum still exists when using iron Feruchemy, so while tapping weight doesn't significantly increase the speed of falling (not considering air resistance), decreasing one's weight to half will double one's speed.[15][16]

Feruchemical iron interferes with an individual's interaction with the Higgs field.[17]

Hemalurgic Use

When used as a Hemalurgic spike, iron steals physical strength.[18] Increasing the number of spikes increases the strength of the recipient, but at the cost of twisting the body and mind of the person who receives the spikes.

Hemalurgic Constructs

Koloss are created when a living human is implanted with four iron spikes.[19] This gives the koloss incredible strength, but the process effectively destroys their minds, leaving them incapable of complex logic and extremely vulnerable to Ruin's control.

Kandra Blessing

The kandra can use a pair of these spikes as a Blessing and call them the Blessing of Potency.[20] Like all kandra Blessings, the Blessing gives the mistwraiths sentience, with the added benefit of physical strength and endurance.

Fabrial Use

A fabrial with an iron cage will physically attract the element corresponding with the trapped spren, creating an attractor fabrial. For example, a fabrial that draws nearby smoke and causes it to accumulate near the device.[21]

Notes

  1. a b Starsight Release Party
    Arcanum - 2019-11-26#
  2. a b The Alloy of Law Ars Arcanum#
  3. a b The Final Empire chapter 7#
  4. Shadows of Self Denver signing
    Arcanum - 2015-10-06#
  5. The Well of Ascension Annotations
    Arcanum - 2007-11-11#
  6. YouTube Spoiler Stream 3
    Arcanum - 2021-12-16#
  7. General Signed Books 2016
    Arcanum - 2016-12-23#
  8. Legion Release Party
    Arcanum - 2018-09-19#
  9. Mini-Con 2021
    Arcanum - 2021-11-22#
  10. Orem Signing
    Arcanum - 2019-03-16#
  11. The Well of Ascension chapter 12#
  12. The Well of Ascension chapter 58#
  13. a b The Alloy of Law Annotations
    Arcanum - 2014-03-14#
  14. The Hero of Ages chapter 78#
  15. The Bands of Mourning chapter 12#
  16. Shadows of Self Lansing signing
    Arcanum - 2015-10-13#
  17. Bands of Mourning release party
    Arcanum - 2016-01-25#
  18. The Hero of Ages Ars Arcanum#
  19. The Hero of Ages chapter 40 epigraph#
  20. The Hero of Ages chapter 39#
  21. Rhythm of War chapter 11 epigraph#
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