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Difference between revisions of "User:Stargazer"

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(Update, clear out some old stuff)
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<div style="float:right; padding-left:5px;">{{/awards}}</div>
 
<div style="float:right; padding-left:5px;">{{/awards}}</div>
I started reading [[Brandon Sanderson|Brandon]]'s works in 2015 and have been following the community on and off since then. I finally decided to start contributing here in 2019. I've got some miscellaneous resources and notes on this page, as well as a vague list of [[#Projects]] and a list of my user subpages under [[#Navigation]].
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I started reading [[Brandon Sanderson|Brandon]]'s works in 2015 and have been following the community on and off since then. I finally decided to start contributing here in 2019. I've got some miscellaneous resources and notes on this page, as well as a vague list of [[#Projects]] and my [[#Subpages]].
   
I'm also a [[Coppermind:Keepers|Keeper]], which I guess means I'm qualified to answer questions about how to do wiki things or how to handle weird situations. Feel free to contact me on [[User talk:Stargazer|my talk page]] or on [https://discord.gg/KEv3fhN our Coppermind editors Discord server] (I'm Stargazer#6905 there if you want to ping me or would feel better direct messaging me).
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I'm also a [[Coppermind:Keepers|Keeper]] and member of the [[Coppermind:Synod|Synod]], which basically means I'm someone you can come to if you want some help getting started on the Coppermind, have any questions about wiki policies or guidelines, want some advice on how to handle something, think there's something that needs to be done that you don't have permissions for, run into an issue with another editor, or otherwise need help with something Coppermind-related. Feel free to contact me via any of the options listed on [[{{TALKPAGENAME}}|my talk page]].
   
 
I often take inspiration for edits from things I see in [[Special:RecentChanges]] so if I edit something you just did, it's probably not because you did anything wrong, I just saw something else on the page that I thought could be improved.
 
I often take inspiration for edits from things I see in [[Special:RecentChanges]] so if I edit something you just did, it's probably not because you did anything wrong, I just saw something else on the page that I thought could be improved.
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[[Special:Diff/114568|My thousandth edit]] came in the middle of a spree to fix the book parameter in all the [[Skyward (series)|Skyward]] infoboxes and [[Special:Diff/169139|my ten thousandth edit]] was adding a disambiguation note to between Tindwyl and Tindwyl Ladrian (I note that only so that I can remember in five years exactly which page it was).
 
[[Special:Diff/114568|My thousandth edit]] came in the middle of a spree to fix the book parameter in all the [[Skyward (series)|Skyward]] infoboxes and [[Special:Diff/169139|my ten thousandth edit]] was adding a disambiguation note to between Tindwyl and Tindwyl Ladrian (I note that only so that I can remember in five years exactly which page it was).
   
== Navigation ==
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== Subpages ==
  +
{{Special:PrefixIndex/{{FULLPAGENAME}}/}}
{| style="float:left; border-bottom:solid 20px white;"
 
|-
 
|__TOC__
 
|style="vertical-align:top; padding-left:3%;" |<div style="text-align:center; font-size:larger; font-weight:bold;">Subpages</div>{{Special:PrefixIndex/{{FULLPAGENAME}}/}}
 
|}
 
<br style="clear:left;" />
 
   
 
== List of Commonly Linked to Disambigs ==
 
== List of Commonly Linked to Disambigs ==
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*[[Patji]]
 
*[[Patji]]
 
*[[Diagram]]
 
*[[Diagram]]
*[[Lightweavers]]
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*[[Lightweaving]]
 
*[[Krell]]
 
*[[Krell]]
 
*[[Rira]]
 
*[[Rira]]
 
*[[Edgedancer]]
 
*[[Edgedancer]]
 
}}
 
}}
Honorable mention: Lightweaving links to the Yolish version, use [[Surgebinding#Illumination]] for the Surgebinding power and [[Order of Lightweavers]] for the order.
 
   
==Exemplary Article Tracking ==
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== Exemplary Article Tracking ==
 
=== Exemplary Articles by Series ===
 
=== Exemplary Articles by Series ===
 
This section separates out exemplary articles by what series they are from, to assist in providing variety for the featured article. As a check for each series has to be added manually, some exemplary articles may be missed. For reference, there are currently {{PAGESINCATEGORY:Exemplary articles|pages}} exemplary articles.
 
This section separates out exemplary articles by what series they are from, to assist in providing variety for the featured article. As a check for each series has to be added manually, some exemplary articles may be missed. For reference, there are currently {{PAGESINCATEGORY:Exemplary articles|pages}} exemplary articles.
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* Standards for Uncanonical titles vs Unnamed characters categories?
 
* Standards for Uncanonical titles vs Unnamed characters categories?
 
* Spoiler redirect template?
 
* Spoiler redirect template?
* Maybe update [[Sibling]]
 
* Updating core cosmere articles with Grace
 
** [[Investiture]] (see [[User:Thegatorgirl00/Invested Art]], [[User:Thegatorgirl00/Investiture]], [[User:Thegatorgirl00/Investiture terms]])
 
** [[Perpendicularity]]?
 
** [[Physical Realm]]?
 
** Circle back to [[Realmatic Theory#Cognitive Realm]]?
 
   
 
=== General quality ===
 
=== General quality ===
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* '''Re-check the type of infobox on whatever we end up calling the article for the delver training maze after Skyward 3 comes out.'''
 
* '''Re-check the type of infobox on whatever we end up calling the article for the delver training maze after Skyward 3 comes out.'''
 
* Make sure species names and variations of "cytonic" are lowercase. Biggest offenders are probably [[:Category:Defending Elysium]]
 
* Make sure species names and variations of "cytonic" are lowercase. Biggest offenders are probably [[:Category:Defending Elysium]]
** Check <code>world</code> parameter; I think we said this should be homeworld, not wherever the species happens to appear.
 
* Tweaking <code>era</code> parameters (this one's grown a bit since I started it). New {{t|era}} template is at the top of this page, doing infobox work on [[User:Stargazer/General Testing]].
 
 
*Other articles to maybe work on some day
 
*Other articles to maybe work on some day
 
** [[Cognitive Shadow]]
 
** [[Cognitive Shadow]]
 
** [[Elendel#Government]]
 
** [[Elendel#Government]]
 
** [[Sigzil]]
 
** [[Sigzil]]
** [[True Desolation]]
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** [[Sibling]]
 
** Try to figure out what the Higgens Effect is. See [[Rame Maldor]] and ''Shadows of Self'' chapter 9.
 
** Try to figure out what the Higgens Effect is. See [[Rame Maldor]] and ''Shadows of Self'' chapter 9.
   
== Stuff Cut from Cosmere Page ==
+
== Cosmere Update Tracking ==
Content I wrote for the new cosmere page, was too detailed, but might be useful elsewhere
 
 
'''Cognitive Realm'''<br />
 
The reason for this [land/water] inversion also has something to do with how people think, as well as where they are likely to pass.{{msh ref|3|2}}
 
Not hedging on the land/water inversion being limited to Roshar and Scadrial. Leras implies it's a universal property; nuance can be discussed elsewhere.
 
 
'''Spiritual Realm'''<br />
 
Since the Spiritual Realm is not truly a place, travel to it does not so much involve literally going there, but rather seeing the various Connections of the present and into the future. For example, when [[Elend Venture]] burned [[atium]] with [[duralumin]], he was pulled mostly into the Spiritual Realm for a moment and understood [[Leras]]' plan for the death of [[Ati]].{{wob ref|6304}}{{book ref|mb3|81}} Visions, such as the ones [[Honor]] left for potential [[Order of Bondsmiths|Bondsmiths]], almost always involved being pulled partially into the Spiritual Realm, with an additional "Cognitive framework" to provide the structure of the vision.{{wob ref|9562}}
 
 
It appears, however, that a person's accent is tied to their Identity, not the their Connection.{{wob ref|2558}} As a result, if a person forms Connection without adjusting their Identity, the person's soul will remember where they were born, and they will speak with an accent.{{book ref|mb6|22}} Suppressing that part of one's Identity, however, would allow one to speak with a local accent;{{wob ref|2558}} other methods may work as well.{{wob ref|9012}}
 
 
'''Investiture'''<br />
 
Like regular matter and energy, Investiture, when highly concentrated, causes time dilation.{{wob ref|13425}}
 
Any pure Investiture in a solid state is always a metal.{{wob ref|9291}}
 
Just as matter and energy can be converted into each other, Investiture can be converted to matter or energy, and vice versa.{{wob ref|3544}} Like matter and energy, it can neither be created nor destroyed, only changed from one form to another.{{wob ref|1649}} Investiture thus adheres to the laws of thermodynamics, though, in the cosmere, there is a yet-unknown fourth law that relates to Adonalsium.{{wob ref|3544}}
 
though the phrases "manifestations of Investiture" and "forms of Investiture" are also used [to refer to Invested Arts].{{book ref|mb4|part=ars}}{{book ref|elantris|part=ars}}
 
 
''More detailed version cut from Realmatic Theory work''<br />
 
In addition to having ordinary mass and energy, the cosmere also has a magical power known as [[Investiture]]. Investiture is closely tied to the Spiritual Realm,{{wob ref|5610}}{{wob ref|3413}} which holds a vast reserve of Investiture,{{wob ref|7079}} but ultimately transcends the divisions between the three Realms.{{wob ref|5610}} Over time, Investiture will cycle between the Realms,{{wob ref|7079}}{{wob ref|11041}} but ultimately returns to the Spiritual Realm.{{wob ref|397}}{{book ref|mb6|28}}
 
 
Investiture follows many of the same laws of physics that ordinary mass and energy do. Just as [[wikipedia:mass–energy equivalence|mass and energy can be converted to each other]], so to can Investiture be converted to mass or energy, and vice versa.{{wob ref|4765}}{{wob ref|3544}} Once this equivalence is accounted for, the cosmere adheres to the [[wikipedia:laws of thermodynamics|laws of thermodynamics]],{{wob ref|3544}}{{wob ref|1649}}{{wob ref|5093}} though there is an additional fourth law that relates to [[Adonalsium]].{{wob ref|3544}} Like matter and energy, high concentrations of Investiture [[wikipedia:general relativity|curves space]], but it primarily affects the geometry of the Realms and brings them closer together rather than creating ordinary gravitational effects. At a certain point, this effect will cause a [[perpendicularity]] to form.{{wob ref|8920}} Similarly, high concentrations of Investiture also cause [[wikipedia:time dilation|time dilation]],{{wob ref|13425}} though it appears that far higher concentrations than those usually found in perpendicularities are needed for this effect to become noticeable.{{book ref|sa3|119}}{{book ref|mb2|58}} Investiture is [[wikipedia:quantization (physics)|quantized]] and has [[wikipedia:force carrier|force carriers]], though they act "very oddly."{{wob ref|3413}} Investiture also has a property that associates with specific Shards, though it is also still linked to Adonalsium.{{wob ref|8605}}{{wob ref|9385}}
 
 
'''Shards'''<br />
 
Shards can also create various constructs that will act according to rules they lay down and do not require direct action on their part to maintain. Examples of this include how [[Preservation]] set up the [[mist]]s to [[Snapping|Snap]] people and the [[Dalinar's visions|visions]] [[Honor]] left for potential [[Order of Bondsmiths|Bondsmiths]].{{wob ref|4445}}{{book ref|sa1|75}}
 
 
A Vessel's expanded mind also allows them to stretch time to fit their needs, and they can instantaneously move their focus around a world in which they are Invested.{{book ref|mb3|76}}{{book ref|mb3|79}}
 
 
At least one Shard, [[Autonomy]], has also shown the ability to create additional avatars of herself.{{epigraph ref|sa3|50}} Shardic avatars appear to be personalities tied to a piece of a Shard's power that can nevertheless be disconnected from the main focus of a Shard's Investiture, allowing them to operate far from the main body of the Shard's attention and power and with a degree of independence.{{wob ref|3974}}{{epigraph ref|sa3|43}}{{wob ref|9385}} Avatars can be created without a Shard's conscious involvement, but a Shard is always aware of his or her avatars.{{wob ref|13220}}
 
 
'''Odium's Impact on Selish CR'''<br />
 
First, it made the Cognitive Realm around Sel incredibly dangerous, as Devotion and Dominion's Investiture is trapped together in a high-energy state known as the [[Dor]], without enough "escape valves" to stabilize the system.{{au ref|Sel}}{{wob ref|4129}} Second, because the Cognitive Realm was distinct locations and the Spiritual Realm does not, systems of Investiture on Sel became highly-location dependent—different systems of Investiture exist in different regions and the symbols used to access the Dor are often derived from geographical features.{{au ref|Sel}}{{tes ref|30}}{{book ref|elantris|49}}{{book ref|elantris|55}}
 
 
<references />
 
 
== Small Workspace (Currently cosmere RoW+TLM+Tress update tracking) ==
 
 
Code: <span style="background:#FF0000">Not Started</span>, <span style="background:#FFAA00">In Progress</span>, <span style="background:#FFFF00">Review</span>, <span style="background:#00FF00">Done</span>, <span style="background:#00FFFF">Not Needed</span>, <span style="background:#FF00FF">Not Sure</span>
 
Code: <span style="background:#FF0000">Not Started</span>, <span style="background:#FFAA00">In Progress</span>, <span style="background:#FFFF00">Review</span>, <span style="background:#00FF00">Done</span>, <span style="background:#00FFFF">Not Needed</span>, <span style="background:#FF00FF">Not Sure</span>
   
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**<span style="background:#00FFFF">Chronological Order</span>
 
**<span style="background:#00FFFF">Chronological Order</span>
 
*<span style="background:#00FFFF">Further Reading</span>
 
*<span style="background:#00FFFF">Further Reading</span>
 
== Properties and Forces ==
 
{{image|Cosmere symbol.svg|The cosmere symbol|side=left|width=175px}}
 
=== Realms ===
 
{{for|Realmatic Theory}}
 
In the cosmere, everything exists in three Realms: the [[Physical Realm]], the [[Cognitive Realm]], and the [[Spiritual Realm]].{{tes ref|12}}{{epigraph ref|mb3|57}} The three Realms have existed since the beginning of the cosmere.{{wob ref|13066}}
 
 
When someone in the cosmere dies, their body remains in the Physical Realm and a [[Cognitive Shadow]] forms in the Cognitive Realm.{{msh ref|1|1}}{{book ref|mb6|28}} For most people, this Cognitive Shadow quickly moves on to the [[Beyond]] and their [[Investiture]] returns to the Spiritual Realm.{{msh ref|1|1}}{{book ref|mb6|28}} The more Investiture someone held in life, the longer they can linger before being drawn to the Beyond,{{msh ref|1|1}} but only [[Sliver]]s&mdash;those who once held a significant portion of a [[Shard]]'s power&mdash;can resist the Beyond forever, though they can still choose to go if they so desire.{{msh ref|6|8}} Before the person passes to the Beyond, however, they can still be restored via Investiture healing{{book ref|mb6|28}}{{book ref|sa2.5|8}} or be infused with enough Investiture to become a more permanent Cognitive Shadow, usually as a result of a Shard's action.{{msh ref|1|1}}{{book ref|sa4|15}} Those killed by [[Nightblood]] or [[anti-Investiture]], however, cannot be resurrected in any way, as nothing remains of their soul.{{wob ref|10440}}{{book ref|sa4|97}}{{wob ref|14623}}
 
 
==== The Physical Realm ====
 
In the [[Physical Realm]], the cosmere is a star cluster of about 50 to 100 stars.{{wob ref|9284}} The Physical Realm is composed of fundamental particles known as [[axi]] and follows ordinary laws of physics, except when the other Realms are involved.{{wob ref|11359}}{{book ref|sa4|97}}{{wob ref|6360}} Currently, there are ten known planetary systems in the cosmere, which contain a total of twelve notable planets. The cosmere is also home to other celestial objects, including several dwarf planets, gas giants, and constellations.{{article ref|Physical Realm}} At least one person has tried to leave the physical bounds of the cosmere, with unknown results.{{wob ref|13336}}{{wob ref|13558}}
 
 
==== The Cognitive Realm ====
 
{{image|Shadesmar (TWoK).jpg|A map of [[Shadesmar]], the region of the Cognitive Realm around [[Roshar]].{{wob ref|5814}} Regions labelled "Expanse" lead to other planets in the cosmere.{{wob ref|1392}}|side=right|width=350px}}
 
The [[Cognitive Realm]] is closely modeled on the Physical Realm, though there are significant differences. Because the Cognitive Realm is the Realm of thought, it is substantially impacted by how people imagine and perceive ideas. For example, outer space is significantly compressed in the Cognitive Realm, because people do not spend much time thinking about the space between planets.{{wob ref|1392}} There are also some entities that naturally exist primarily in the Cognitive Realm, such as the [[spren]] who personify thoughts, emotions, and natural features,{{book ref|sa2|3}} as well as certain [[Cognitive Shadow]]s.
 
 
The appearance of the Cognitive Realm around a particular planet seems to reflect salient characteristics of that planet&mdash;around Scadrial, for instance, it is composed of mist, while around Roshar it is composed of spheres.{{msh ref|1|1}}{{book ref|sa3|89}} Land and water are inverted in the Cognitive Realm&mdash;what is solid land in the Physical Realm is unstable ground in the Cognitive, while bodies of water in the Physical are solid in the Cognitive.{{msh ref|3|2}}{{book ref|sa3|89}} As a result, physical beings attempting to traverse non-solid regions of the Cognitive Realm risk drowning in whatever composes the local Cognitive Realm, though cognitive entities can traverse these regions safely.{{msh ref|2|1}}{{book ref|sa3|89}}
 
 
==== The Spiritual Realm ====
 
{{quote
 
|All things exist in three Realms, Gaotona. '''Physical''', '''Cognitive''', '''Spiritual'''. The Physical is what we feel, what is before us. The Cognitive is how an object is viewed and how it views itself. The Spiritual Realm contains an object’s soul&mdash;its essence&mdash;as well as the ways it is connected to the things and people around it.
 
|[[Shai]] discussing [[Realmatic Theory|the Realms]] with [[Gaotona]]{{tes ref|12}}
 
}}
 
The [[Spiritual Realm]] exists beyond space and time.{{wob ref|6129}} As such, it is not truly a place, but rather is the Realm of concepts like [[Intention|Intent]], [[Identity]], [[Connection]], and [[Fortune]].{{wob ref|77}}{{tes ref|12}}{{wob ref|10298}} Everything exists in the Spiritual Realm in its ideal form.{{tes ref|12}}{{book ref|sa3|103}}
 
 
{{sidequote
 
|Intent matters. Intent is king. You cannot do what I attempt by accident. You must mean it.
 
|[[Navani Kholin]] on the role of Intent{{epigraph ref|sa4|72}}
 
|side=left|size=300px
 
}}
 
'''Intent''' is the Spiritual property that expresses a person's considered will or purpose. Intent cannot be formed accidentally; if Intent is required to do something, then the person attempting to do it must not only do it, but ''mean'' to do it.{{book ref|sa3|57}}{{epigraph ref|sa4|72}} Many Invested Arts require their user to act with Intent in order to properly use their magic.{{book ref|elantris|part=ars}}{{book ref|sa3.5|19}} Invested entities, like [[spren]], [[Cognitive Shadow]]s, and even [[Shard]]s have a fundamental Intent that describes the purpose of the Investiture that constitutes their essence. Indeed, the longer they exist, the more they will become bound by their Intent, unable to act against it.{{book ref|sa4|15}}{{epigraph ref|sa4|40}} An extreme example of this is [[Ati]], the original Vessel of the Shard [[Ruin]], who was initially a "kind and generous" man,{{epigraph ref|sa1|18}} but became so consumed by his Shard's Intent that he sought the complete destruction of [[Scadrial]] and even viewed it as necessary.{{book ref|mb3|57}}
 
 
{{image|Dawnshard by ML Malandrino.jpg|[[Rysn Ftori]] discovering one of the [[Dawnshard]]s|side=right|width=350px}}
 
Along with Intent, there is also the associated concept of '''Command'''. [[Command]]s are more limited than Intent, but they help to focus the Intent so that Investiture can respond appropriately.{{wob ref|14636}} While most Commands are related to a certain Invested Art or some other specific method of manipulating Investiture, there are also the [[Dawnshard]]s, four fundamental Commands that were involved in both the creation of the cosmere and the [[Shattering]] of [[Adonalsium]].{{book ref|sa3.5|19}}
 
 
'''Identity''' is the Spiritual property that demarcates one person or object from another and describes who or what they are.{{book ref|mb6|3}} Losing their Identity during the [[False Desolation]] turned the [[singer]]s into [[singer#slaveform|slaveform]].{{book ref|sa3|17}} Identity also serves as the lock and key for metalminds; [[Feruchemy|Feruchemists]] can only withdraw attributes stored by someone with a matching Identity&mdash;ordinarily, this means only attributes they stored.{{book ref|mb6|3}} Because Identity describes who a person is, it is closely tied to the concept of a [[Spiritweb]], which is sometimes called Spiritual DNA.{{wob ref|115}} Spiritwebs are not entirely understood, but they are quantifiable in some way,{{wob ref|13361}} and seem to record information about a person's Investiture, such as the genetics that make one an [[Allomancy|Allomancer]].{{wob ref|9687}}
 
 
Magical healing in the cosmere usually works by using [[Investiture]] to make a person's condition in the Physical Realm more closely match their idealized self in the Spiritual Realm, though this idealized self is filtered through the person's perception of themself in the Cognitive Realm. As a result, healing is usually limited by how a person views themself, and once a person accepts something as part of themself, it will not be able to heal.{{wob ref|9441}}
 
 
{{sidequote
 
|Yours is the power of Connection, of joining men and worlds, minds and souls.
 
|The [[Stormfather]] to [[Dalinar Kholin]], explaining the powers of the [[Order of Bondsmiths|Bondsmiths]]{{book ref|sa3|64}}
 
|side=left|size=300px
 
}}
 
In addition to containing this information about a person or obejcts's Identity, the Spiritual Realm also stores '''Connection''' between people, objects, and even more abstract concepts.{{tes ref|12}} For example, a person can form Connection to a region, which will allow them to speak that region's language.{{book ref|mb6|22}}{{book ref|sa3|65}} In order to take up a [[Shard]] after a Vessel dies, a person must be Connected to that Shard.{{msh ref|5|2}}
 
 
Because the Spiritual Realm exists beyond space and time, it&mdash;along with the associated property of '''Fortune'''&mdash;can be used to see events in other locations or even the future,{{wob ref|730}}{{wob ref|10298}} though this is generally very difficult.{{wob ref|6304}}{{book ref|sa1|75}}
 
 
=== Investiture ===
 
{{image|The Lights of Roshar by Connor Chamberlain.jpg|A depiction of the different forms of Investiture on [[Roshar]]|side=right|width=300px}}
 
{{quote
 
|[I]t seemed you were Soulcasting to give your illusions weight. But then, concentrated Stormlight has a faint mass to it.
 
|[[Jasnah Kholin]] on the relationship between Investiture and mass{{book ref|sa3|120}}
 
}}
 
Just as there is an equivalency between mass and energy, in the cosmere these things can also be exchanged with a magical power known as [[Investiture]]. When Investiture is accounted for, the cosmere adheres to the ordinary laws of conservation and thermodynamics.{{wob ref|3544}}{{wob ref|1649}} Investiture mostly exists in the Spiritual Realm, though it is more precisely understood as transcending the Realms.{{wob ref|5610}} However, it can also exist in a "condensed" form in the Physical Realm as solid, liquid, or gas.{{msh ref|6|7}}
 
 
If left alone, Investiture will, over time, become self-aware,{{wob ref|3776}} resulting in a [[Splinter]].{{wob ref|10563}} [[Khriss]] suspects that the land itself on [[Sel]] is undergoing a process like this as a result of [[Devotion]] and [[Dominion]]'s Investiture being trapped in the Cognitive Realm.{{au ref|Sel}} More common examples of this process include [[seon]]s and [[spren]].{{wob ref|10563}}
 
 
Investiture has a property that associates it with one of the sixteen [[Shard]]s of [[Adonalsium]]; at the [[Shattering of Adonalsium]], all Investiture was divided evenly between the Shards.{{wob ref|8605}}{{wob ref|9385}}{{wob ref|5313}} Even though, as a result of the Shattering, all Investiture is associated with a Shard, Investiture also remains linked to Adonalsium in some way and the Shattering meant "everything and nothing at the same time" to Investiture.{{wob ref|9385}}
 
 
When one form of Investiture attempts to co-opt or corrupt another form of Investiture, it will often produce a red effect.{{wob ref|8340}} Examples of this include the red smoke given off by [[Shai]]'s [[soulstamp]]s when she uses them to temporarily tweak [[Gaotona]]'s soul,{{tes ref|30}}{{wob ref|13830}} the red haze of [[Trell (Trellism)|Trell]] invading [[Scadrial]],{{book ref|mb6|28}}{{wob ref|13074}}{{wob ref|8345}} and the red coloring of some of the spren Enlightened by [[Sja-anat]].{{book ref|sa3|78}}{{book ref|sa3|89}}{{book ref|sa3|115}} Similarly, when some entity possesses or has a strong influence over a person, the person's eyes will often grow red, as seen with the bodies controlled by Trell's Faceless Immortals,{{book ref|mb6|epilogue}} the soldiers possessed via [[Nergaoul|the Thrill]] at the [[Battle of Thaylen Field]],{{book ref|sa3|115}}{{book ref|sa3|117}} and many of Odium's servants, whose souls are corrupted by his power.{{book ref|sa4|38}}{{book ref|sa4|42}}
 
 
{{sidequote
 
|This is a powerful magic, and one where humans themselves have often had access to grand bursts of strength. I would challenge one to identify another planet, save only Roshar, where one can find such strength of Investiture so commonly in the hands of mortals.
 
|[[Khriss]] on [[Allomancy]] and [[Feruchemy]]{{au ref|Scadrial}}
 
|side=left|size=300px
 
}}
 
Investiture can be divided into two categories: '''kinetic Investiture''' and '''static''' or '''innate Investiture'''.{{book ref|sa4|89}}{{wob ref|5715}} Kinetic Investiture refers to Investiture actively doing something. When Investiture is kinetic, it can often be detected by various methods, such as [[Allomancy|Allomantic]] [[bronze]] or [[sand (Taldain)|sand from the Dayside of Taldain]].{{wob ref|5715}}{{wob ref|9521}} Static or innate Investiture refers to all Investiture not actively doing something, from the piece of [[Preservation]] in all [[Scadrial|Scadrians]] to [[Feruchemy|Feruchemical]] charge in a metalmind.{{wob ref|5715}}{{wob ref|1072}}{{wob ref|6927}} At least some forms of static Investiture, including [[Lights]] not actively powering anything, can also be detected by [[Taldain]]'s sand, though they affect the sand much more slowly than kinetic Investiture does.{{book ref|sa4|89}}
 
 
Cosmere scholars term the various methods of utilizing Investiture (such as the [[Metallic Arts]], [[Surgebinding]], and [[Awakening]]) '''Invested Arts'''.{{book ref|sa3|part=ars}} Since the Shattering, these can be grouped into three main categories. The most common are those powered directly by the Shards,{{wob ref|4097}} which arise from the interactions between a Shard and the planet they are Invested in.{{wob ref|5269}} Such Invested Arts are capable of far more spectacular results than other Invested Arts.{{wob ref|9385}}{{wob ref|4097}} If a planet does not have a Shard in residence, its inhabitants can still access and use Investiture by the ordinary laws of Realmatics, but, without a Shard to provide additional power, the results are far more limited.{{wob ref|9385}} The last category is the few Invested Arts left over from before the Shattering of Adonalsium,{{wob ref|4097}} of which the only known example is [[Yolen|Yolish]] [[Lightweaving]].
 
 
==== Anti-Investiture ====
 
Much like there is both matter and [[wikipedia: Antimatter|antimatter]], at least some forms of Investiture can be transformed into a substance known as '''anti-Investiture'''.{{book ref|sa4|part=ars}} Currently, the only known forms of [[anti-Investiture]] are [[anti-Stormlight]] and [[anti-Voidlight]], which can be made by at least partially isolating [[Stormlight]] or [[Voidlight]] respectively from their Shard's pure tone and then exposing it to their Shard's opposite tone;{{book ref|sa4|97}}{{book ref|sa4|104}}{{wob ref|14778}} [[Khriss]] seems to believe additional forms of anti-Investiture are possible.{{book ref|sa4|part=ars}} Anti-Voidlight, at least, looks mostly similar to regular Voidlight, but appears to warp the air around it.{{book ref|sa4|97}} When anti-Investiture mixes with Investiture of the same type, the two annihilate in a violent explosion; if the Investiture in question is the soul of a person or that of an entity composed entirely of Investiture, like a [[spren]], then this annihilation results in their permanent death.{{book ref|sa4|97}}{{book ref|sa4|104}}
 
 
=== Perpendicularities ===
 
{{image|I am Unity.jpg|[[Dalinar Kholin]] summoning [[Honor's Perpendicularity]]|side=left|width=200px}}
 
{{quote
 
|Anytime too much power&mdash;too much Investiture, too much self&mdash;congregated, realms became porous and time behaved oddly.
 
|[[Sylphrena]] on entering the [[centerbeat]] of the [[highstorm]]{{book ref|sa4|i|1}}
 
}}
 
When a sufficient amount of Investiture coalesces in one place in the Physical and Cognitive Realms, it creates a junction between all three Realms known as a [[perpendicularity]]. Most stable perpendicularities form from the presence of a [[Shard]] on a planet and the massive amount of Investiture they bring with them.{{au ref|Drominad}}{{wob ref|9665}} Sentient beings can use perpendicularities to travel between the Physical and Cognitive Realms, which in turn facilitates easier travel on and off a planet for those with the knowledge to use them.{{au ref|Drominad}}
 
 
=== Adonalsium ===
 
{{quote
 
|There was a God. Adonalsium. I don’t know if it was a force or a being, though I suspect the latter.
 
|[[Khriss]] on [[Adonalsium]]{{msh ref|3|2}}
 
}}
 
When the cosmere began, there was an entity known as Adonalsium; this entity is widely believed to have created the cosmere.{{wob ref|4850}} Perhaps for this reason, Adonalsium is sometimes referred to as "the power of creation."{{wob ref|6072}} Investiture was Adonalsium's power,{{wob ref|5799}} which has led cosmere scholars to conclude that either Investiture seeks intelligence because it used to be Adonalsium or that Adonalsium came into being because Investiture sought intelligence.{{wob ref|9324}}
 
 
The exact nature of Adonalsium, however, remains unclear. It may have been a mere force that acted according to specific rules or an actual entity that could think on its own; [[Khriss]] suspects the latter.{{msh ref|3|2}} The way Adonalsium saw the cosmere was simply the way its magic worked. For example, the [[spren]] on [[Roshar]] could not form [[fabrial]]s prior to the Shattering because Adonalsium did not want them to be able to do so. Given Adonalsium had this level of control over the cosmere, some have suggested that Adonalsium may have wanted the Shattering to occur.{{wob ref|13525}}
 
 
Some say there are "subtle forces" being manifest in the cosmere, separate from Adonalsium, likely referring to belief in the [[God Beyond]].{{wob ref|3436}}
 
 
==== Shards of Adonalsium ====
 
{| class="infobox sortable center-col-1 center-col-2" style="float:right; margin-left:15px; margin-bottom:10px; width:25%;"
 
|-
 
! colspan=2; style="background:#CCCCFF;" |Shards of [[Adonalsium]]
 
|-
 
! [[Shard]]
 
! Original Vessel
 
|-
 
| [[Endowment]]
 
| [[Edgli]]
 
|-
 
| [[Cultivation]]
 
| [[Koravellium Avast]]
 
|-
 
| [[Honor]]
 
| [[Tanavast]]
 
|-
 
| [[Odium]]
 
| [[Rayse]]
 
|-
 
| [[Preservation]]
 
| [[Leras]]
 
|-
 
| [[Ruin]]
 
| [[Ati]]
 
|-
 
| [[Devotion]]
 
| [[Aona]]
 
|-
 
| [[Dominion]]
 
| [[Skai]]
 
|-
 
| [[Autonomy]]
 
| [[Bavadin]]
 
|-
 
| [[Ambition]]
 
| [[Uli Da]]
 
|-
 
| [[Invention]]
 
| ''Unknown''
 
|-
 
| [[Mercy]]
 
| ''Unknown''
 
|-
 
| [[Valor]]
 
| ''Unknown''
 
|-
 
| [[Whimsy]]
 
| ''Unknown''
 
|}
 
{{quote
 
|[Odium] is far greater than I, but the power of ancient Adonalsium permeates him. And controls him. Odium is a force like pressure, gravitation, or the movement of time. These things cannot break their own rules. Nor can he.
 
|The [[Stormfather]] on [[Shard]]s of Adonalsium{{book ref|sa3|16}}
 
}}
 
During the [[Shattering of Adonalsium|Shattering]], Adonalsium split into sixteen pieces, referred to as [[Shard]]s of Adonalsium. Each of these Shards has an [[Intention|Intent]] that represents a particular facet of Adonalsium. Sixteen people involved in the Shattering then took up those Shards, becoming the first Vessels and effectively ascending to godhood.{{msh ref|3|2}} There was some sort of force or property of the cosmere that caused Adonalsium to shatter into the sixteen Shards that it did,{{wob ref|9956}} and the distribution of the Shards to the Vessels was not random.{{wob ref|5490}}
 
 
Though the power of a Shard requires a mind to control it, known as a Vessel, the Intent of a Shard will slowly warp the minds of those that hold it, overriding their independence.{{epigraph ref|sa1|18}}{{wob ref|5485}} For example, after [[Leras]] Ascended as [[Preservation]], he became unable to cause harm, even to preserve other things.{{book ref|mb3|81}}{{msh ref|2|3}} It is unclear whether the original Vessels knew this when they took up their Shards, but, eventually, the Vessels came to be known simply by their Shard's name.
 
 
The Shards have access to infinite power, but the Vessels' minds, even though they are expanded by holding the Shard, are not capable of wielding it all at once.{{wob ref|8605}}{{wob ref|8702}} The Shards are also limited by certain rules that restrict how they can act;{{book ref|sa3|16}}{{book ref|sa1|75}} for example, they must fulfill a formally made oath.{{wob ref|13144}}{{book ref|sa3|122}} Failing to do so can give others an opening to act against the Shard who broke an oath; this has, on at least one occasion, resulted in the death of a Vessel.{{book ref|sa4|99}} Shards can also intervene to block another Shard's actions, though not perfectly.{{book ref|mb3|76}}
 
 
Despite these restrictions, however, the Shards are generally capable of both subtle and incredible changes. Among other things, they can change the orbit of entire planets, make changes to individuals and entire species on a genetic level, and alter some of the mechanics of an Invested Art resulting from their presence on a planet.{{book ref|mb3|82}}{{wob ref|5971}} Since Shards exist primarily in the Spiritual Realm, they also have some ability to look into the future, though not all Shards are equally good at this and it fragments into more and more possibilities the further they look.{{wob ref|8147}}{{book ref|sa3|75}}
 
 
{{sidequote
 
|We also instruct that you should not return to Obrodai. We have claimed that world, and a new avatar of our being is beginning to manifest there.
 
|[[Patji (being)|Patji]], one of [[Autonomy]]'s avatars, to [[Hoid]]{{book ref|sa3|50}}{{wob ref|12761}}
 
|side=left|size=300px
 
}}
 
Shards can also create '''avatars''', beings with access to a portion of the Shard's power who can act autonomously from their Shard, but remain part of the Shard and ultimately cannot act against the Shard's instructions. Avatars stand in contrast to [[Splinter]]s, who are pieces of a Shard's power that have or could develop free will.{{wob ref|14744}} Avatars often seem to be used when a Shard wants to influence events on a planet other than the one they are primarily Invested in; for example, [[Autonomy]], who is Invested in [[Taldain]],{{au ref|Taldain}} has avatars on [[First of the Sun]] and [[Obrodai]].{{wob ref|13220}}{{epigraph ref|sa3|50}}
 
 
Since the Shattering, the Shards have been the primary source of magic in the cosmere.{{wob ref|4097}} The interactions between their Investiture and a planet give rise to Invested Arts that are far more powerful than those formed by people accessing background Investiture.{{wob ref|5269}}{{wob ref|4097}}
 
 
Each Shard also has its own '''pure tone''' and '''rhythm''', that can often influence and be heard emanating from their Investiture and can become part of the worlds they Invest in.{{book ref|sa4|69}}{{book ref|sa4|67}}{{wob ref|14482}} For example, the [[Lights]] of [[Roshar]] pulse softly to their Shard's tone and [[rhythm]] and will follow a source&mdash;vocal or instrumental&mdash;generating their Shard's tone{{book ref|sa4|69}} and both the [[Well of Ascension]] on [[Scadrial]] and the pulses a [[Seeker]] can pick up from someone using [[Allomancy]] are related to Preservation's tone and rhythm.{{wob ref|14482}}{{wob ref|14586}} Harmonizing the tones and rhythms of two different Shards is part of the creation of hybrid Investiture, like [[Warlight]] and [[Towerlight]].{{book ref|sa4|76}}{{book ref|sa4|110}} Shards also have an opposite tone, which sounds identical to most people but is unpleasant to those attuned to that Shard's Investiture, and can only be created by Intent. This opposite tone can physically repel its Shard's Investiture and can help create anti-Investiture associated with its Shard.{{book ref|sa4|97}}
 
 
<references />
 

Revision as of 03:06, 13 August 2023

Copper (Feruchemy).svg A Keeper on the Coppermind.
Copper (Book 3).svg A member of the Synod on the Coppermind.
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I started reading Brandon's works in 2015 and have been following the community on and off since then. I finally decided to start contributing here in 2019. I've got some miscellaneous resources and notes on this page, as well as a vague list of #Projects and my #Subpages.

I'm also a Keeper and member of the Synod, which basically means I'm someone you can come to if you want some help getting started on the Coppermind, have any questions about wiki policies or guidelines, want some advice on how to handle something, think there's something that needs to be done that you don't have permissions for, run into an issue with another editor, or otherwise need help with something Coppermind-related. Feel free to contact me via any of the options listed on my talk page.

I often take inspiration for edits from things I see in Special:RecentChanges so if I edit something you just did, it's probably not because you did anything wrong, I just saw something else on the page that I thought could be improved.

My thousandth edit came in the middle of a spree to fix the book parameter in all the Skyward infoboxes and my ten thousandth edit was adding a disambiguation note to between Tindwyl and Tindwyl Ladrian (I note that only so that I can remember in five years exactly which page it was).

Subpages

List of Commonly Linked to Disambigs

Exemplary Article Tracking

Exemplary Articles by Series

This section separates out exemplary articles by what series they are from, to assist in providing variety for the featured article. As a check for each series has to be added manually, some exemplary articles may be missed. For reference, there are currently 16 exemplary articles.

The Stormlight Archive Mistborn

Elantris

Warbreaker

Shadows for Silence

Skyward

The Rithmatist

Candidates for Promotion

This section aims to identify complete articles that may be candidates for promotion to exemplary based on article length. Current exemplary articles are included in the list of complete articles and a separate list of current exemplary articles by page length is provided for ease of referencing where the complete articles stand relative to current exemplary ones.

Current Exemplary Articles
  1. Rosharan subastral
  2. Miles Dagouter
  3. Kharbranth
  4. Lasting Integrity
  5. Kalak
  6. Hudiya
  7. Feruchemy
  8. Elantris (city)
  9. Rithmatics
  10. Purelake
  11. Ialai Sadeas
  12. Shade
  13. Jezrien
  14. Ba-Ado-Mishram
  15. Manywar
  16. Hierocracy
Complete Articles by Size

Projects

Primary

  • Fabrial parameter on {{metal}} infobox?
  • Implementing /Subpage list?
  • Standards for Uncanonical titles vs Unnamed characters categories?
  • Spoiler redirect template?

General quality

Keep an eye on

De-stubbing the cosmere

Last checked: 00:31, 5 March 2021 (UTC)

Other

  • Re-check the type of infobox on whatever we end up calling the article for the delver training maze after Skyward 3 comes out.
  • Make sure species names and variations of "cytonic" are lowercase. Biggest offenders are probably Category:Defending Elysium
  • Other articles to maybe work on some day

Cosmere Update Tracking

Code: Not Started, In Progress, Review, Done, Not Needed, Not Sure

  • Intro
  • Properties and Forces
    • Realms
      • Physical Realm
      • Cognitive Realm
      • Spiritual Realm
    • Investiture
      • Anti-Investiture
    • Perpendicularities
    • Adonalsium
      • Shards of Adonalsium
    • Aethers
  • Planets
    • Primary Worlds
    • Other Notable Worlds
  • History
    • Before the Shattering
    • The Shattering of Adonalsium
    • Odium's Quest
    • The Ascension of Harmony
    • Splintering of Honor and the True Desolation
    • Trell and Scadrial
  • Worldhoppers
    • Hoid
    • Worldhopping Groups
      • The Seventeenth Shard
      • Silverlight
      • The Ire
      • The Ghostbloods
    • Other Worldhoppers
  • Development
  • Bibliography of the Cosmere
    • Forthcoming
    • Chronological Order
  • Further Reading