User:Stargazer/Cosmere

From The Coppermind
Jump to navigation Jump to search
by David Palumbo
The cover of Arcanum Unbounded, featuring Khriss

You’ve stumbled into something far, far bigger than you, your politics, or your little planet ... Your questions are dangerous. Once you step behind the curtain and see the actors as the people they are, it becomes harder to pretend the play is real

The cosmere is a fictional shared universe where several of Brandon Sanderson's books take place. As a result, books set in the cosmere share a single cosmology and underlying rules of magic, and some characters from one world will make appearances on other worlds. Despite the connections, Brandon has remained clear that one does not need any knowledge of the broader cosmere to read, understand, or enjoy books that take place in the cosmere.[2]

Elements of the cosmere are slowly being added to the books, and will eventually come to the forefront in the Dragonsteel series and the final Mistborn trilogy.[3]

Current series in the cosmere are the Elantris trilogy, Mistborn series, Warbreaker (and its eventual sequel), The Stormlight Archive, and White Sand. It does not include any books that reference Earth, as Earth is not in the cosmere.[2] For a complete list of books in the cosmere, see the bibliography section below.

The shared "creation myth" of the cosmere revolves around Adonalsium, the power of creation, which was broken into sixteen pieces called Shards in an event known as the Shattering of Adonalsium. The Shards are effectively gods, and magic is derived from their power.[1]

Properties and Forces[edit]

Realms[edit]

In the cosmere, everything exists in three Realms: the Physical Realm, the Cognitive Realm, and the Spiritual Realm.[4][5] The three Realms have existed since the beginning of the cosmere.[6]

When someone in the cosmere dies, their body remains in the Physical Realm and a Cognitive Shadow forms in the Cognitive Realm.[7][8] For most people, this Cognitive Shadow quickly moves on to the Beyond and their Investiture returns to the Spiritual Realm.[7][8] The more Investiture someone held in life, the longer they can linger before being drawn to the Beyond,[7] but only Slivers—those who once held a significant portion of a Shard's power—can resist the Beyond forever, though they can still choose to go if they so desire.[9]

The Physical Realm[edit]

In the Physical Realm, the cosmere is a star cluster of about 50 to 100 stars.[10] The laws of physics are the same as our own, except when the other Realms are involved.[11] Currently, there are ten known planetary systems in the cosmere, which contain a total of twelve notable planets. The cosmere is also home to other celestial objects, including several dwarf planets, gas giants, and constellations.[12] At least one person has tried to leave the physical bounds of the cosmere, with unknown results.[13]

The Cognitive Realm[edit]

by Isaac Stewart
A map of Shadesmar, the region of the Cognitive Realm around Roshar.[14] Regions labelled "Expanse" lead to other planets in the cosmere.[15]

The Cognitive Realm is closely modeled on the Physical Realm, though there are significant differences. Because the Cognitive Realm is the Realm of thought, it is substantially impacted by how people imagine and percieve ideas. For example, outer space is significantly compressed in the Cognitive Realm, because people do not spend much time thinking about the space between planets.[15] There are also some entities that naturally exist primarily in the Cogntive Realm, such as the spren who personify thoughts, emotions, and natural features,[16] as well as certain Cognitive Shadows.

The appearance of the Cognitive Realm around a particular planet seems to reflect salient characteristics of that planet—around Scadrial, for instance, it is composed of mist, while around Roshar it is composed of spheres.[7][17] Land and water are inverted in the Cognitive Realm—what is solid land in the Physical Realm is unstable ground in the Cognitive, while bodies of water in the Physical are solid in the Cognitive.[1][17] As a result, physical beings attempting to traverse non-solid regions of the Cognitive Realm risk drowning in whatever composes the local Cognitive Realm, though cognitive entities can traverse these regions safely.[18][17]

The Spiritual Realm[edit]

All things exist in three Realms, Gaotona. Physical, Cognitive, Spiritual. The Physical is what we feel, what is before us. The Cognitive is how an object is viewed and how it views itself. The Spiritual Realm contains an object’s soul—its essence—as well as the ways it is connected to the things and people around it.

Shai discussing the Realms with Gaotona[4]

The Spiritual Realm exists beyond space and time.[19] As such, it is not truly a place, but rather is the Realm of concepts like Identity, Connection, and Fortune.[4][20] Everything exists in the Spiritual Realm in its ideal form.[4][21]

Identity is the Spiritual property that demarcates one person or object for another and describes who or what they are.[22] Losing their Identity during the False Desolation turned the singers into slaveform.[23] Identity also serves as the lock and key for metalminds; Feruchemists can only withdraw attributes stored by someone with a matching Identity—ordinarily, this means only attributes they stored.[22] Because Identity describes who a person is, it is closely tied to the concept of a Spiritweb, which is sometimes called Spiritual DNA.[24] Spiritwebs are not entirely understood, but they are quantifiable in some way,[25] and seem to record information about a person's Investiture, such as the genetics that make one an Allomancer.[26]

Magical healing in the cosmere usually works by using Investiture to make a person's condition in the Physical Realm more closely match their idealized self in the Spiritual Realm, though this idealized self is filtered through the person's perception of themself in the Cognitive Realm. As a result, healing is usually limited by how a person views themself, and once a person accepts something as part of themself, it will not be able to heal.[27]

Yours is the power of Connection, of joining men and worlds, minds and souls.

—The Stormfather to Dalinar Kholin, explaining the powers of the Bondsmiths[28]

In addition to containing this information about a person or obejcts's Identity, the Spiritual Realm also stores Connection between people, objects, and even more abstract concepts.[4] For example, a person can form Connection to a region, which will allow them to speak that region's language.[29][30] In order to take up a Shard after a Vessel dies, a person must be Connected to that Shard.[31]

Because the Spiritual Realm exists beyond space an time, it—along with the associated property of Fortune—can be used to see events in other locations or even the future,[32][20] though this is generally very difficult.[33][34]

Investiture[edit]

Just as there is an equivalency between mass and energy, in the cosmere these things can also be exchanged with a magical power known as Investiture. When Investiture is accounted for, the cosmere adheres to the ordinary laws of conservation and thermodynamics.[35][36] Investiture mostly exists in the Spiritual Realm, though it is more precisely understood as transcending the Realms.[37] However, it can also exist in a "condensed" form in the Physical Realm as solid, liquid, or gas.[38]

If left alone, Investiture will, over time, become self-aware,[39] resulting in a Splinter.[40] Khriss suspects that the land itself on Sel is undergoing a process like this as a result of Devotion and Dominion's Investiture being trapped in the Cognitive Realm.[41] More common examples of this process include seons and spren.[40]

Investiture has a property that associates it with one of the sixteen Shards of Adonalsium; at the Shattering of Adonalsium, all Investiture was divided evenly between the Shards.[42][43][44] Even though, as a result of the Shattering, all Investiture is associated with a Shard, Investiture also remains linked to Adonalsium in some way and the Shattering meant "everything and nothing at the same time" to Investiture.[43]

A Shard can also "co-opt" another Shard's Investiture or interfere in a planet where they are not already present. When this happens, the effects will often be colored red.[45] For example, when Trell's Faceless Immortals on Scadrial possess someone, their eyes glow red.[46] This effect is also seen with many of Odium's servants on Roshar,[47] as Odium is primarily Invested in Braize, not Roshar.[48]

This is a powerful magic, and one where humans themselves have often had access to grand bursts of strength. I would challenge one to identify another planet, save only Roshar, where one can find such strength of Investiture so commonly in the hands of mortals.

Investiture can be divided into two categories: Kinetic Investiture and Innate Investiture. Kinetic Investiture refers to Investiture actively doing something. When Investiture is kinetic, it can often be detected by various methods, such as Allomantic bronze or sand from the Dayside of Taldain.[50][51] Innate Investiture refers to all Investiture not actively doing something, from the piece of Preservation in all Scadrians to Feruchemical charge in a metalmind.[50][52][53]

Cosmere scholars term the various methods of utilizing Investiture (such as the Metallic Arts, Surgebinding, and Awakening) Invested Arts,[54] Since the Shattering, these can be grouped into three main categories. The most common are those powered directly by the Shards,[55] which arise from the interactions between a Shard and the planet they are Invested in.[56] Such Invested Arts are capable of far more spectacular results than other Invested Arts.[43][55] If a planet does not have a Shard in residence, it inhabitants can still access and use Investiture by the ordinary laws of Realmatics, but, without a Shard to provide additional power, the results are far more limited.[43] The last category is the few Invested Arts left over from before the Shattering of Adonalsium,[55] of which the only known example is Yolish Lightweaving.

Perpendicularities[edit]

Honor's Perpendicularity. A well of power that pierces all three realms. A pathway home.

When a sufficient amount of Investiture coalesces in one place in the Physical and Cognitive Realms, it creates a junction between all three Realms known as a perpendicularity. Most stable perpendicularities form from the presence of a Shard on a planet and the massive amount of Investiture they bring with them.[58][59] Sentient beings can use perpendicularities to travel between the Physical and Cognitive Realms, which in turn facilitates easier travel on and off a planet for those with the knowledge to use them.[58]

Adonalsium[edit]

There was a God. Adonalsium. I don’t know if it was a force or a being, though I suspect the latter.

When the cosmere began, there was an entity known as Adonalsium; this entity is widely believed to have created the cosmere.[60] Perhaps for this reason, Adonalsium is sometimes referred to as "the power of creation."[61] Investiture was Adonalsium's power,[62] which has led cosmere scholars to conclude that either Investiture seeks intelligence because it used to be Adonalsium or that Adonalsium came into being because Investiture sought intelligence.[63]

The exact nature of Adonalsium, however, remains unclear. It may have been a mere force that acted according to specific rules or an actual entity that could think on its own; Khriss suspects the latter.[1] The way Adonalsium saw the cosmere was simply how the cosmere worked. For example, the spren on Roshar could not form fabrials prior to the Shattering because Adonalsium did not want them to be able to do so. Given Adonalsium had this level of control over the cosmere, some have suggested that Adonalsium may have wanted the Shattering to occur.[64]

Some say there are "subtle forces" being manifest in the cosmere, separate from Adonalsium, likely referring to belief in the God Beyond.[65]

Shards of Adonalsium[edit]

Shards of Adonalsium
Shard Original Vessel
Endowment Edgli
Cultivation Unknown
Honor Tanavast
Odium Rayse
Preservation Leras
Ruin Ati
Devotion Aona
Dominion Skai
Autonomy Bavadin
Ambition Uli Da

[Odium] is far greater than I, but the power of ancient Adonalsium permeates him. And controls him. Odium is a force like pressure, gravitation, or the movement of time. These things cannot break their own rules. Nor can he.

—The Stormfather on Shards of Adonalsium[66]

During the Shattering, Adonalsium split into sixteen pieces, referred to as Shards of Adonalsium. Each of these Shards represents a particular facet, or intent, of Adonalsium. Sixteen people involved in the Shattering then took up those Shards, becoming the first Vessels and effectively ascending to godhood.[1] There was some sort of force or property of the cosmere that caused Adonalsium to shatter into the sixteen Shards that it did,[67] and the distribution of the Shards to the Vessels was not random.[68]

Though the power of a Shard requires a mind to control it, known as a Vessel, the intent of a Shard will slowly warp the minds of those that hold it, overriding their independence.[69][70] For example, after Leras Ascended as Preservation, he became unable to cause harm, even to preserve other things.[71][72] It is unclear whether the original Vessels knew this when they took up their Shards, but, eventually, the Vessels came to be known simply by their Shard's name.

The Shards have access to infinite power, but the Vessels' minds, even though they are expanded by holding the Shard, are not capable of wielding it all at once.[42][73] The Shards are also limited by certain rules that restrict how they can act;[66][34] for example, they must fulfill a formally made oath.[74][75] Shards can also intervene to block another Shard's actions, though not perfectly.[76]

Despite these restrictions, however, the Shards are generally capable of both subtle and incredible changes. Among other things, they can change to orbit of entire planets, make changes to individuals and entire species on a genetic level, alter some of the mechanics of an Invested Art resulting from their presence on a planet, and speak into the minds of people.[77][78][79] Since Shards exist primarily in the Spiritual Realm, they also have some ability to look into the future, though not all Shards are equally good at this and it fragments into more and more possibilities the further they look.[80][81]

Since the Shattering, the Shards have been the primary source of magic in the cosmere.[55] The interactions between their Investiture and a planet give rise to Invested Arts that are far more powerful than those formed by people accessing background Investiture.[56][55]

Planets[edit]

Other planets ... Yes, there are dozens of them. Many are inhabited by people much like you or me. There is an original, shrouded and hidden somewhere in the cosmere. I’ve yet to find it, but I have found stories.

While the cosmere has a wide array of planets, twelve are currently known that are relevant to the broader cosmere. Three of these planets—Ashyn, Braize, and Roshar—are in the same planetary system.[82]

by Isaac Stewart
A star chart of the cosmere in the Physical Realm

Primary Worlds[edit]

Nalthis is a world of color. Color is needed to fuel its magic system, Awakening, and those with large amounts of Breath will enhance the colors around them and can see perfect shades of colors.[83] When someone dies, Endowment, the resident Shard, occasionally sends their Cognitive Shadow back as a Returned to prevent a tragedy they forsee after their death.[84][85]

The Rosharan system consists of three planets of note. Ashyn was nearly destroyed in an apocalypse long ago, though a few cities remain floating in the atmosphere.[86] Anyone with a disease there also gains a magical power.[87] Roshar is a planet with a powerful storm that frequently blows across the continent and spren can cross into the Physical Realm.[82] Braize is the prison of the Fused where the Heralds are tortured between Desolations.[88]

Scadrial is the most technologically advanced planet and the most similar to Yolen.[49][89] Its three magic systems all use metal to store and access Investiture.[90]

Sel is a large planet with three great domains.[41] It has many magic systems, which are tied to the user's location and are accessed by creating shapes in the proper form, rather like programming.[91]

The planet Taldain is tidally locked between two stars, a blue-white supergiant and a white dwarf. The side of the planet facing the former, Dayside, is a vast desert where Investiture arrives from the light of the star. Darkside faces the white dwarf and is in perpetual twilight, and many things there fluoresce in ultraviolet light. Its Shard, Autonomy, keeps the planet isolated from the rest of the cosmere.[92]

Primary Worlds of the Cosmere
Planetary System Planet Shards Books Reference
Nalthian System Nalthis Endowment Warbreaker, Nightblood (unpublished) [93][94]
Rosharan System Ashyn None The Silence Divine (unpublished) [82][95]
Braize Odium The Stormlight Archive [82][94]
Roshar Cultivation, Honor The Stormlight Archive [82][94]
Scadrian System Scadrial Preservation, Ruin (combined as Harmony) Mistborn series [49][94]
Selish System Sel Devotion, Dominion Elantris trilogy, The Emperor's Soul [41][94]
Taldain System Taldain Autonomy White Sand [92][94]

Other Notable Worlds[edit]

The Drominad system is home to several planets, all of which have water as a dominant feature. Three of them are inhabited by humans, the most of any planetary system in the cosmere. The innermost planet, First of the Sun has a perpendicularity, though travel through it is incredibly dangerous.[58]

Threnody is a planet with two principle parts: the Fallen World, which is under the control of an unknown entity called the Evil that is so dangerous that everyone left, and the Forests of Hell, which is home to dangerous Cognitive Shadows known as Shades. Perpendicularities on Threnody are unstable and have a morbid origin.[96]

Yolen is the original planet of humans and the location of the Shattering.[97][98] It has few inhabitants in the modern era and has been hidden from most of the people of the cosmere.[99][1]

Little is known about Obrodai and Vax.

Other Worlds of the Cosmere
Planetary System Planet Shards Books Reference
Drominad System First of the Sun Patji (Avatar of Autonomy) Sixth of the Dusk [58][100]
Unknown Obrodai Avatar of Autonomy, possibly others None (Referenced in Oathbringer) [101][102]
Threnodite System Threnody Ambition Shadows for Silence in the Forests of Hell [96][103]
Unknown Vax Unknown None (Referenced in Elantris and Mistborn: Secret History) [104][9]
Unknown Yolen Unknown Dragonsteel series (unpublished) [94]

History[edit]

Before the Shattering[edit]

It was a distant place where two lands meet and gods have died.

The first humans lived on Yolen and were created by Adonalsium.[97][1] Yolen was also home to dragons and Sho Del.[106] At some point, a poorly-understood and parasitic ecosystem hostile to humans, known as fainlife, began to develop on Yolen. It began to spread and overtake the landscape, though the other inhabitants eventually learned how to keep it in check.[107] Plants and land overtaken by fainlife retain their shape, but turn bone-white and spill red liquid when crushed or snapped.[108] Information about fainlife remains accessible enough in the modern cosmere that Khriss was able to mention it to cosmere-aware people without need for explanation.[49] Prior to the Shattering, Yolen's technology was likely pre-industrial.[109]

Most of the other planets in the cosmere existed and were named prior to the Shattering.[110] During this time, Adonalsium created the entire Rosharan system and grew the supercontinent on the planet Roshar; as a result, the continent is shaped like the two-dimensional projection of a Julia set.[111][112]

Investiture still existed prior to the Shattering, though its form was different.[113] During this time, there was a plot to destroy Adonalsium, but it failed.[114] Hoid, the dragon Frost, and the original Vessels all lived before the Shattering.[115]

The Shattering of Adonalsium[edit]

Sixteen people, together, killed Adonalsium, ripping it apart and dividing its essence between them, becoming the first who Ascended. [They were] a diverse group, with equally diverse motives. Some wished for the power; others saw killing Adonalsium as the only good option left to them. Together they murdered a deity, and became divine themselves.

Khriss on the original Vessels[1]

Eventually, a group of people that opposed Adonalsium came together and plotted its destruction.[116][117] They created a weapon,[118] which was expended in its use;[119] though remnants of it are the cause of Hoid's immortality.[120] The group consisted of people of all three sapient species on Yolen: humans. dragons, and Sho Del.[106] Possibly by using that weapon, in an event known as the Shattering of Adonalsium, that group of people managed to destroy Adonalsium and split it into the sixteen Shards. By doing so, they became the first Vessels of the Shards.[1] There was some sort of force or property of the cosmere that caused Adonalsium to shatter into the sixteen Shards that it did,[67] and the distribution of the Shards to the Vessels was not random.[68] The Shattering occured on Yolen, though there is some "weirdness" with regard to Yolen and location,[98] and occurred all at once.[121] As a result of the Shattering, all Investiture in the cosmere became aligned with one of the sixteen Shards.[42]

Hoid was loosely involved in the plot to Shatter Adonsalsium and was present at the Shattering.[122][123] He also had the opportunity to take a Shard, but turned it down.[124] He and Frost both knew the original Vessels personally.[125][126]

After the Shattering, the new Vessels made some sort of agreement to not interfere with each other,[127] though the exact agreement was somewhat ambiguous and the Vessels who suggested it did not make sure to get a formal oath from the others.[128][74] Regardless, the Shards then went their separate ways. Most settled on a planet, though at least one did not.[129] Some chose to go off on their own,[92][96] while others stayed together with other Shards.[41][49][82] Around this time, Ruin and Preservation created the planet Scadrial, using the non-fain parts of Yolen as a guide.[49][1]

Odium's Quest[edit]

One need only look at the aftermath of his brief visit to Sel to see proof of what I say. In case you have turned a blind eye to that disaster, know that Aona and Skai are both dead, and that which they held has been Splintered. Presumably to prevent anyone from rising up to challenge Rayse.

Soon after the Shattering, or possibly even beforehand, the Vessel of Odium, Rayse, decided he wanted to become the strongest being in the cosmere.[131] However, Odium is, by its nature, selfish and Rayse did not want the intent of an additional Shard to make him into something else, so he instead decided to destroy the other Shards so that there would be no one left to challenge him.[131][132] To do so, he developed a way to Splinter a Shard's power, which also results in the death of its Vessel.[130]

He bears the weight of God's own divine hatred, separated from the virtues that gave it context. He is what we made him to be, old friend. And that is what he, unfortunately, wished to become.

—Frost on Odium in his reply to Hoid[133]

Odium's first target was Ambition, as he feared that it would be a threat to him. However, while searching for Ambition, he encountered the Shards Devotion and Dominion on Sel and attacked them,[134] likely because he could argue they had violated the Vessel's pact to not interfere with each other.[135][127][136] In the ensuing battle, Odium successfully splintered Devotion and Dominion and killed their Vessels, Aona and Skai.[41] In order to ensure that no one could take up their Shards, he then somehow moved most of their Investiture from the Spiritual Realm into the Cognitive Realm, which made the Selish Congnitive Realm incredibly dangerous and the Selish Invested Arts location-dependent.[137][41][138]

Sometime after he splintered Devotion and Dominion, Odium finally found Ambition, who had settled in the Threnodite system. Odium attacked and mortally wounded Ambition, though the Shard fled and was ultimately Splintered elsewhere, possibly by another cause.[96] Chunks of Ambition's power were ripped off in this clash, which twisted the people and planet of Threnody.[96]

by taratjah
Odium and the Fused

Sometime after Honor and Cultivation arrived on Roshar, Odium traveled to the Rosharan system.[139] Odium never intended to Invest himself in a planet,[140] but, at some point, he became Invested in the Rosharan system to the point where he would now have to leave some of his power behind or forcibly tear it out in order to leave.[141] At some point while he was in the system, Honor and Cultivation used their power to trap him in the system.[88]

As a result, Odium has since been waging a war to free himself from whatever binds him to the system so that he can continue his quest. To that end, he Splintered off pieces of his power to create the Fused,[88] the Unmade,[142] and voidspren,[82] and also Invested in the Rosharan system enough to create and grant access to Invested Art known as Voidbinding.[143] When the Fused first appeared, Honor created the Heralds, who could seal the Fused on Braize, though the Fused tortured the Heralds into allowing them to return to Roshar. Every time a Herald broke, a Desolation would begin and the Heralds and Knights Radiant would fight the Fused until they could be sealed on Braize again. This situation continued for millennia and the Shards remained at a stalemate.[88] As a result of his past clashes with Shards, Odium has "scars that do not heal," which makes him more careful about future engagements.[66]

At least some of the other Shards are aware of Odium's actions. Endowment is currently indifferent to him and thinks he was justified in Splintering the Shards he did;[135][144] she also believes she could "deal" with him if he becomes an issue.[145] One of Autonomy's avatars, Patji also expressed indifference,[146][147] though he did indicate that a different avatar might be more receptive.[148] There is also a Shard who just wants to survive that is aware of Odium's goals and is "smart enough" to stay away.[149]

The Ascension of Harmony[edit]

For much of Scadrian history, Ruin's mind was trapped in the Well of Ascension, which prevented him from destroying the planet. After the death of the Lord Ruler, however, he was successfully able to manipulate Vin into taking up the Well's power and then releasing it, which allowed him to be free.[72] After Marsh removed her Hemalurgic spike, Vin Ascended and became the Vessel of Preservation.[150] During the Battle of Hathsin, Ruin had Marsh kill Elend Venture, which inspired Vin to sacrifice herself and kill Ruin's Vessel, Ati.[71]

Leras, when he held Preservation's power, had forseen all this and planned for both Ruin and Preservation to be left without a Vessel so that Sazed could take up both Shards and their intents could moderate each other.[77] As a result of one person holding both Shards, Ruin and Preservation's power began to intermingle, and Sazed became known as Harmony.[151] It is considered a single Shard, much like a king of two countries is still just one king.[152]

Odium is aware of Harmony, is scared of him,[153] and is making plans regarding him.[154]

Splintering of Honor and the True Desolation[edit]

Some time after the Recreance,[155] Odium finally managed to Splinter Honor,[156] even though Cultivation was assisting Honor in some way.[157] Honor, however, had prepared for this eventuality by, among other things, giving the Stormfather the power to create new honorspren and recording a series of visions for the Stormfather to show to potential Bondsmiths.[158]

Eventually, after approximately 4,500 years of torture on Braize, the Herald Talenel broke and allowed the Fused to return to Roshar,[88] though voidspren had already been actively preparing for their return, most notably by guiding the Listeners to summon the Everstorm.[159][160] Odium is now waging the True Desolation against the people of Roshar, while Dalinar Kholin and the newly re-founded Knights Radiant attempt to stop him;[161] presumably, winning this war in some way would allow Odium to leave the Rosharan system. As the person most Connected to the remnants of Honor's power, Dalinar could release Odium from whatever binds him to the Rosharan system; if he were released, Odium would Splinter Cultivation and "substantially" alter Roshar.[162]

Trell and Scadrial[edit]

Around three hundred years after the Catacendre, the kandra Paalm used a Hemalurgic spike made of an unknown metal to hide herself from Harmony. After Bleeder's death, Marasi Colms connected this metal to the entity Miles Dagouter named just before he died, Trell.[163] When Waxillium Ladrian died, Harmony showed him a red haze of "dread and destruction" surrounding Scadrial, held back by a thin strip of light.[8] Harmony does not fully understand this, but it is another Shard manifesting its power on Scadrial,[164] most likely Autonomy or Odium.[165]

Worldhoppers[edit]

Some people who are aware of the broader cosmere have learned how to travel between planets and are known as worldhoppers. Since space in the Cognitive Realm is linked to how people think about that region, most of outer space is extremely compressed in the Cognitive Realm.[15] Therefore, if one could shift from the Physical to the Cognitive Realm, they could quickly travel between planets. The most common method for transfer to the Cognitive Realm is by going through a perpendicularity, though it is also possible with the Surge of Transportation.[166] Travel is also possible through the Physical Realm, though it takes a long time without faster-than-light travel,[167] which all planets could develop, though Scadrial is expected to take the lead on.[168][169]

In total, the number of people traveling between planets probably numbers somewhere in the thousands.[170] There is no universal language that all worldhoppers speak,[171] though they can use Connection to speak local languages.[172]

Hoid[edit]

For I have never been dedicated to a more important purpose, and the very pillars of the sky will shake with the results of our war here. I ask again. Support me. Do not stand aside and let disaster consume more lives.

Hoid on Odium's war[173]

Hoid is a mysterious worldhopper who has been alive since before the Shattering of Adonalsium and was present for that event.[174] He has collected a variety of Invested items from around the cosmere and gained access to multiple Invested Arts.[174][175] His long-term goals are unclear, but he is an adamant opponent of Odium's attempts to become the sole god of the cosmere. He has written to Frost, Endowment, Autonomy, and Harmony, hoping to enlist their help in dealing with Odium, but to no avail.[176] He has some ability to mainpulate Fortune, which lets him learn where and when he needs to be to advance his goals, though he often doesn't know why being somewhere is important.[177][178]

Worldhopping Groups[edit]

The Seventeenth Shard[edit]

However, it seems to me that all things have been set up for a purpose, and if we—as infants—stumble through the workshop, we risk exacerbating, not preventing, a problem.

—Frost to Hoid on his non-intervention policy[179]

The Seventeenth Shard is a group of worldhoppers that seeks to research and study the various worlds of the cosmere without interfering in existing cultures. They believe the Shards separated for a reason and want to minimize the risk of conflict between the Shards.[180] Frost may have some influence over them, either formally or informally.[181] They are worried about Hoid, as they fear his actions on planets will exacerbate Shardic conflict and are trying, unsuccessfully, to hunt him down, though they have larger objectives as well.[181][182]

Silverlight[edit]

Silverlight is a city in the Cognitive Realm with both worldhoppers and long-term residents, as well as at least one university.[183][184] The researcher Khriss, the most knowledgeable person in the cosmere and author of the Ars Arcana,[185][186] is associated with Silverlight and at least one university there.[187] Her employee, Nazh, who, among other things, draws and annotates maps, and collects other things for Khriss likely has ties there as well.[185][188]

The Ire[edit]

Perhaps the Ire know more [about Investiture on Sel], but they are not speaking on the topic and have repeatedly denied my requests for collaboration.

—Khriss on the Ire[41]

The Ire is a group of worldhopping Elantrians. They existed prior to the Reod and were off-world when it occurred, which may have played a role in allowing them to weather it.[189] Their objectives are unclear, though they did attempt to Ascend one of their members as the Vessel of Preservation after Leras died.[31] At that time, they were at least associated with a group whose forces were keeping the Shades of Threnody contained in the Threnodite system.[31]

The Ghostbloods[edit]

The Ghostbloods is a secret society on Roshar. Unlike other groups, they are not entirely comprised of worldhoppers. However, at least two of their high-ranking members, Mraize and Iyatil, are worldhoppers, the latter of whom was born in Silverlight.[190][191]

Other Notable Worldhoppers[edit]

Most, if not all, of the Five Scholars of Nalthis were worldhoppers and are well-regarded by the cosmere-aware scholarly community as pioneers of the study of Investiture and Realmatic Theory.[192] After learning from one of the Scholars, Vasher, Vivenna became a worldhopper as well.[193] The dragon Frost is extremely knowledgeable about the cosmere, but is not actually a worldhopper, as he has not left Yolen.[194] Additionally, there are several kandra from Scadrial who have become worldhoppers,[195] likely to help Sazed figure out the dynamics of the cosmere.

In addition, there is a thriving interplanetary trade system, the quality of which depends on the planets involved—Nalthis is easy to get to and even has customs for travelers to go through; Sel is incredibly dangerous due to the power of Devotion and Dominion being stuck in the Cognitive Realm; Roshar can be welcoming or dangerous, depending on the era; and Scadrial was relatively easy to access and had a stable mercantile system before Kelsier destroyed the Pits of Hathsin and rendered Ruin's Perpendicularity unusable for transferring between the Physical and Cognitive Realms.[170][18] Felt was involved in trade through the Pits of Hathsin.[196]

Development[edit]

During my unpublished days I wrote thirteen books, only one of which was a sequel. ... But I wanted to be writing big epics. This is what I always wanted to do; something like the Wheel of Time. So I began plotting a large, massive series where all these books were connected, so I could kind of "stealth" have a large series without the editors knowing I was sending them books from the same series. It was mostly just a thing for me, to help me do the writing I wanted to be doing. And then when publication came I continued to do that, and told the story behind the story.

—Brandon on the beginnings of the cosmere[197]

When Brandon was beginning to write and trying to get published, he loved gigantic epic fantasy series. He knew, however, that starting with a big series might not be the best idea. If he wrote four books in a series, and the first one didn't get published, he couldn't submit his sequels, so he decided instead to focus on standalone stories. However, he still loved the idea of a huge epic series, so he decided to create a "hidden" epic to link his novels together. Brandon had seen other authors who made a single universe for all their books, like Isaac Asimov, but didn't like how Asimov had to retcon and shoehorn things together to connect his books, and so wanted to build the cosmere from the beginning, so it would always be consistent.[198]

Some ideas that came into the worldbuilding of the cosmere came from Plato's theory of forms, which contributed to the development of Realmatic Theory. In this, the distinction of what is perceived as "ideal" and what is the true ideal is important: true ideals have much to do with the Spiritual Realm, while people's perception of ideals deals with the Cognitive Realm. Another influence is Spinoza, with the idea that God is in everything.[199] Brandon also incorporated the idea of a "unifying theory of everything" from physics into the magic in the cosmere. All magics have underlying rules, and are derived from a single unified theory of magic.[200]

I hope that people will stick with me for all these books, because I'll do a lot of them. But they will fit together in some really cool ways once they are all done. I think you'll be very very impressed, but that's a while off.

—Brandon on the cosmere[201]

The cosmere sequence has a clear story that Brandon wants to tell and is fairly firmly outlined as 35 novels, plus a variety of novellas and other works, with the Dragonsteel series, Mistborn series, and The Stormlight Archive forming the core of that story.[202][203] Dragonsteel will tell Hoid's backstory and the story of the Shattering of Adonalsium;[203] Mistborn will have four series, following Scadrial from the Final Empire to the development of faster-than-light travel and the interaction between the various planets;[204][205] The Stormlight Archive will be split into two arcs of five books each and is the story of the clash between the people of Roshar and Odium.[206] Generally, knowledge of the cosmere as a whole will not be necessary until Dragonsteel and the final Mistborn trilogy, which are the beginning and the conclusion respectively of the cosmere sequence[3]

Brandon does not feel that the cosmere is restrictive to his writing.[201] Though cosmere novels are intensive, as they require more thorough planning and continuity maintenance, Brandon also has an internal wiki and people like Peter and Karen Ahlstrom who help him keep the cosmere on track.[207][208] When Brandon feels like he needs a break from the more stringent requirements of the cosmere, he'll turn to work on a less intensive novel or novella, which are almost always non-cosmere.[207] If there is a concept he really wants to write but doesn't fit in the limitations of the cosmere, he moves it into a non-cosmere book. For example, The Rithmatist started as a cosmere novel, and its magics take many elements from cosmere magics, but Brandon decided that he did not want a version of Earth in the cosmere, and so moved it to its own universe.[209]

Brandon does generally plan out which cosmere hints to give to fans, but sometimes he gives hints on the fly. Usually, fans are able to pry much more than he initially intended to tell.[210]

Bibliography of the Cosmere[edit]

Published Works of the Cosmere
Publication Year Title Series
2005 Elantris Elantris trilogy #1
2006 The Hope of Elantris Elantris trilogy #1.5
Mistborn: The Final Empire Mistborn (Era 1) #1
2007 The Well of Ascension Mistborn (Era 1) #2
2008 The Hero of Ages Mistborn (Era 1) #3
2009 Warbreaker Standalone Novel
2010 The Way of Kings The Stormlight Archive #1
2011 The Alloy of Law Mistborn (Era 2) #1
The Eleventh Metal Mistborn (Era 1) #0.5
2012 The Emperor's Soul Standalone Novella
2013 Shadows for Silence in the Forests of Hell Standalone Novella
2014 Words of Radiance The Stormlight Archive #2
Sixth of the Dusk Standalone Novella
Allomancer Jak and the Pits of Eltania Mistborn (Era 2) #1.5
2015 Shadows of Self Mistborn (Era 2) #2
2016 The Bands of Mourning Mistborn (Era 2) #3
Mistborn: Secret History Mistborn (Era 1) #3.5
White Sand Volume 1 White Sand #1
Arcanum Unbounded Anthology
Edgedancer The Stormlight Archive #2.5
2017 Oathbringer The Stormlight Archive #3
2018 White Sand Volume 2 White Sand #2
2019 White Sand Volume 3 White Sand #3

Forthcoming[edit]

The following are confirmed upcoming cosmere novels:

  • Rhythm of War, the fourth book of The Stormlight Archive. It will feature flashbacks from Eshonai and Venli's points-of-view,[211] and is set to be released on Novemeber 17, 2020.[212]
  • The Lost Metal, the fourth and final Era 2 Mistborn novel. Projected release in 2020 or 2021.[212]
  • Elantris sequel and Elantris finale, the sequels to Elantris. Expected to be written after The Stormlight Archive book 5 and Mistborn Era 2 are done.[213] They need to be written before Mistborn Era 3 and Nightblood.[214][215]
  • Era 3 Mistborn trilogy, the next Mistborn series, set to take place when Scadrial a technology level similar to that of the 1980s.[216] Planned to be written in the break between books 5 and 6 of The Stormlight Archive.[217]
  • The Stormlight Archive, which will have ten books in total, plus novellas. Book 5 will be written in the somewhat near future, after which Brandon will take a break and there will be an in-universe time skip of about a decade before book 6 picks up.[218]
  • Nightblood, the sequel to Warbreaker. Likely won't be written until The Stormlight Archive book 5, the Elantris sequels, and Mistborn Era 3 are written.[219]
  • The Dragonsteel series, the origin story of Hoid and the Shattering of Adonalsium. Brandon is loosely working on it, but the series will not be written until the Stormlight Archive is finished.[220][221]
  • Era 4 Mistborn trilogy, the science fiction trilogy, with Hoid as a main character.[222] Chronologically, this will be the last series in the cosmere sequence, and has much to do with the worlds coming together.[3]

Chronological Order[edit]

Brandon has been somewhat evasive about the order of cosmere stories, so that the timelines remains flexible for future books that he writes.[223] He has estimated the time from the Shattering to the breaking of the Oathpact at around 6000 years, but that number is non-canonical and may change greatly.[224] Brandon has, however, provided some answers and has stated that books have mostly been released chronologically, which allows a rough timeline to be constructed:[225]

Further Reading[edit]

Notes[edit]

  1. a b c d e f g h i j k l Mistborn: Secret History part 3 chapter 2#
  2. a b What Is The Cosmere?
    Brandon's website #
  3. a b c Words of Radiance San Francisco signing
    Arcanum - 2014-03-06#
  4. a b c d e The Emperor's Soul - Day 12#
  5. The Hero of Ages chapter 57 epigraph#
  6. ICon 2019
    Arcanum - 2019-10-15#
  7. a b c d Mistborn: Secret History part 1 chapter 1#
  8. a b c The Bands of Mourning chapter 28#
  9. a b Mistborn: Secret History part 6 chapter 8#
  10. Emerald City Comic Con 2018
    Arcanum - 2018-03-01#
  11. Words of Radiance Philadelphia signing
    Arcanum - 2014-03-21#
  12. Physical Realm#
  13. Starsight Release Party
    Arcanum - 2019-11-26#
  14. Words of Radiance San Diego signing
    Arcanum - 2014-03-04#
  15. a b c Orem signing 2014
    Arcanum - 2014-12-06#
  16. Words of Radiance chapter 3#
  17. a b c Oathbringer chapter 89#
  18. a b Mistborn: Secret History part 2 chapter 1#
  19. Shadows of Self release party
    Arcanum - 2015-10-05#
  20. a b MisCon 2018
    Arcanum - 2018-05-26#
  21. Oathbringer chapter 103#
  22. a b The Bands of Mourning chapter 3#
  23. Oathbringer chapter 17#
  24. Firefight Chicago signing
    Arcanum - 2015-02-20#
  25. General Reddit 2019
    Arcanum - 2019-11-27#
  26. Arcanum Unbounded release party
    Arcanum - 2016-11-22#
  27. Orem signing
    Arcanum - 2018-03-10#
  28. Oathbringer chapter 64#
  29. The Bands of Mourning chapter 22#
  30. Oathbringer chapter 65#
  31. a b c Mistborn: Secret History part 5 chapter 2#
  32. Calamity San Antonio signing
    Arcanum - 2016-02-26#
  33. Shadows of Self Chicago signing
    Arcanum - 2015-10-12#
  34. a b The Way of Kings chapter 75#
  35. /r/books AMA 2015
    Arcanum - 2015-07-14#
  36. /r/books AMA 2015
    Arcanum - 2015-03-12#
  37. Words of Radiance Houston signing
    Arcanum - 2014-03-11#
  38. Mistborn: Secret History part 6 chapter 7#
  39. Stormlight Three Update #4
    Arcanum - 2016-10-04#
  40. a b Steelheart Seattle signing
    Arcanum - 2013-10-14#
  41. a b c d e f g Arcanum Unbounded - The Selish System#
  42. a b c Oathbringer London signing
    Arcanum - 2017-11-28#
  43. a b c d /r/Cosmere
    Arcanum - 2018-03-18#
  44. Shadows of Self London UK signing
    Arcanum - 2015-10-19#
  45. Oathbringer San Francisco signing
    Arcanum - 2017-11-15#
  46. The Bands of Mourning epilogue#
  47. Words of Radiance chapter 81#
  48. ICon 2019
    Arcanum - 2019-10-15#
  49. a b c d e f Arcanum Unbounded - The Scadrian System#
  50. a b Shadows of Self San Diego signing
    Arcanum - 2015-10-08#
  51. JordanCon 2018
    Arcanum - 2018-04-22#
  52. 17th Shard Forum Q&A
    Arcanum - 2012-09-25#
  53. Words of Radiance Washington, DC signing
    Arcanum - 2014-03-20#
  54. Oathbringer Ars Arcanum#
  55. a b c d e /r/fantasy AMA 2013
    Arcanum - 2013-04-17#
  56. a b Hero of Ages Q&A - Time Waster's Guide
    Arcanum - 2008-10-15#
  57. Oathbringer chapter 119#
  58. a b c d Arcanum Unbounded - The Drominad System#
  59. Arcanum Unbounded release party
    Arcanum - 2016-11-22#
  60. Calamity Seattle signing
    Arcanum - 2016-02-17#
  61. Hero of Ages Q&A - Time Waster's Guide
    Arcanum - 2008-10-15#
  62. Words of Radiance San Diego signing
    Arcanum - 2014-03-04#
  63. Emerald City Comic Con 2018
    Arcanum - 2018-03-01#
  64. American Fork High School Signing
    Arcanum - 2019-12-12#
  65. /r/books AMA 2015
    Arcanum - 2015-06-05#
  66. a b c Oathbringer chapter 16#
  67. a b New York Signing
    Arcanum - 2013-11-16#
  68. a b Alloy of Law 17th Shard Q&A
    Arcanum - 2011-11-05#
  69. The Way of Kings chapter 18 epigraph#
  70. Alloy of Law 17th Shard Q&A
    Arcanum - 2011-11-05#
  71. a b The Hero of Ages chapter 81#
  72. a b Mistborn: Secret History part 2 chapter 3#
  73. Oathbringer London signing
    Arcanum - 2017-11-28#
  74. a b Tel Aviv Signing
    Arcanum - 2019-10-18#
  75. Oathbringer chapter 122#
  76. The Hero of Ages chapter 76#
  77. a b The Hero of Ages chapter 82#
  78. Barnes and Noble Book Club Q&A
    Arcanum - 2009-07-08#
  79. Shadows of Self chapter 17#
  80. Oathbringer release party
    Arcanum - 2017-11-13#
  81. Oathbringer chapter 75#
  82. a b c d e f g Arcanum Unbounded - The Rosharan System#
  83. Warbreaker prologue#
  84. Warbreaker chapter 57#
  85. Barnes and Noble Book Club Q&A
    Arcanum - 2009-07-08#
  86. Oathbringer signing Portland
    Arcanum - 2017-11-16#
  87. Idaho Falls signing
    Arcanum - 2018-12-29#
  88. a b c d e Oathbringer chapter 38#
  89. Words of Radiance Chicago signing
    Arcanum - 2014-03-22#
  90. The Bands of Mourning Ars Arcanum#
  91. Ad Astra 2017
    Arcanum - 2017-05-05#
  92. a b c Arcanum Unbounded - The Taldain System#
  93. 17th Shard Forum Q&A
    Arcanum - 2012-09-26#
  94. a b c d e f g Barnes and Noble Book Club Q&A
    Arcanum - 2009-07-08#
  95. State of the Sanderson 2017
    Arcanum - 2017-12-19#
  96. a b c d e Arcanum Unbounded - The Threnodite System#
  97. a b Shadows of Self San Diego signing
    Arcanum - 2015-10-08#
  98. a b Skyward San Diego signing
    Arcanum - 2018-11-07#
  99. Calamity Chicago signing
    Arcanum - 2016-02-22#
  100. Orem signing
    Arcanum - 2017-12-21#
  101. Oathbringer chapter 50 epigraph#
  102. Salt Lake City signing
    Arcanum - 2017-12-16#
  103. Words of Radiance release party
    Arcanum - 2016-11-29#
  104. Elantris Ars Arcanum#
  105. Warbreaker chapter 32#
  106. a b Arcanum Unbounded release party
    Arcanum - 2016-11-22#
  107. TWG Posts
    Arcanum - 2007-02-12#
  108. JordanCon 2018
    Arcanum - 2018-04-22#
  109. West Jordan signing 2012
    Arcanum - 2012-12-06#
  110. Oslo signing, 2011
    Arcanum - 2011-05-30#
  111. Emerald City Comic Con 2018
    Arcanum - 2018-03-01#
  112. General Reddit 2016
    Arcanum - 2016-09-09#
  113. 17th Shard Forum Q&A
    Arcanum - 2012-09-26#
  114. General Signed Books 2015
    Arcanum - 2015-01-07#
  115. Skyward Pre-Release AMA
    Arcanum - 2018-10-06#
  116. /r/fantasy AMA 2013
    Arcanum - 2013-04-15#
  117. Arcanum Unbounded Hoboken signing
    Arcanum - 2016-12-03#
  118. Words of Radiance release party
    Arcanum - 2014-03-03#
  119. General Signed Books 2016
    Arcanum - 2016-02-25#
  120. Idaho Falls signing
    Arcanum - 2018-07-21#
  121. Firefight Seattle UBooks signing
    Arcanum - 2015-01-06#
  122. Legion Release Party
    Arcanum - 2018-09-19#
  123. Writing for Charity Conference
    Arcanum - 2012-03-17#
  124. Leipzig Book Fair
    Arcanum - 2017-03-24#
  125. a b The Way of Kings chapter 23 epigraph#
  126. Words of Radiance epilogue#
  127. a b Oathbringer chapter 39 epigraph#
  128. Legion Release Party
    Arcanum - 2018-09-19#
  129. Words of Radiance Los Angeles signing
    Arcanum - 2014-03-05#
  130. a b The Way of Kings chapter 22 epigraph#
  131. a b West Jordan signing
    Arcanum - 2011-12-15#
  132. /r/Stormlight_Archive
    Arcanum - 2013-03-14#
  133. Words of Radiance chapter 71 epigraph#
  134. Arcanum Unbounded Chicago signing
    Arcanum - 2016-12-06#
  135. a b Oathbringer chapter 37 epigraph#
  136. Oathbringer Houston signing
    Arcanum - 2017-11-18#
  137. JordanCon 2018
    Arcanum - 2018-04-20#
  138. /r/Stormlight_Archive
    Arcanum - 2013-03-11#
  139. Orem signing
    Arcanum - 2012-09-22#
  140. JordanCon 2016
    Arcanum - 2016-04-23#
  141. Phoenix Comicon 2013
    Arcanum - 2013-05-24#
  142. JordanCon 2016
    Arcanum - 2016-04-23#
  143. Arcanum Unbounded Chicago signing
    Arcanum - 2016-12-06#
  144. Oathbringer chapter 40 epigraph#
  145. Oathbringer chapter 41 epigraph#
  146. Bonn Signing
    Arcanum - 2019-05-15#
  147. Oathbringer chapter 46 epigraph#
  148. Oathbringer chapter 47 epigraph#
  149. Bands of Mourning release party
    Arcanum - 2016-01-25#
  150. The Hero of Ages chapter 73#
  151. /r/fantasy AMA 2013
    Arcanum - 2013-04-23#
  152. Alloy of Law Milton Keynes signing
    Arcanum - 2011-11-21#
  153. Salt Lake City Comic-Con 2014
    Arcanum - 2014-09-04#
  154. Waygate Foundation Write-a-thon
    Arcanum - 2014-01-17#
  155. Oathbringer release party
    Arcanum - 2017-11-13#
  156. Google+ Hangout
    Arcanum - 2012-04-17#
  157. Idaho Falls Signing
    Arcanum - 2015-11-28#
  158. Oathbringer chapter 28#
  159. Oathbringer prologue#
  160. Oathbringer interlude I-7#
  161. Words of Radiance chapter 89#
  162. Oathbringer chapter 57#
  163. Shadows of Self epilogue#
  164. Arcanum entry 6261
    Missing Arcanum metadata, click to import.
  165. Trell (Trellism)#Theories & Speculation#
  166. Arcanum entry 1525
    Missing Arcanum metadata, click to import.
  167. Arcanum entry 12901
    Missing Arcanum metadata, click to import.
  168. Arcanum entry 3453
    Missing Arcanum metadata, click to import.
  169. Arcanum entry 3912
    Missing Arcanum metadata, click to import.
  170. a b Arcanum entry 9501
    Missing Arcanum metadata, click to import.
  171. Arcanum entry 1136
    Missing Arcanum metadata, click to import.
  172. Arcanum entry 1021
    Missing Arcanum metadata, click to import.
  173. The Way of Kings chapter 28 epigraph#
  174. a b Arcanum entry 5077
    Missing Arcanum metadata, click to import.
  175. Hoid#Abilities#
  176. Letters#
  177. Arcanum entry 2567
    Missing Arcanum metadata, click to import.
  178. Words of Radiance chapter 67#
  179. Words of Radiance chapter 68 epigraph#
  180. Arcanum entry 1564
    Missing Arcanum metadata, click to import.
  181. a b The Way of Kings chapter 26 epigraph#
  182. Arcanum entry 7910
    Missing Arcanum metadata, click to import.
  183. Arcanum entry 2555
    Missing Arcanum metadata, click to import.
  184. Arcanum entry 3310
    Missing Arcanum metadata, click to import.
  185. a b Arcanum entry 5623
    Missing Arcanum metadata, click to import.
  186. Arcanum entry 6873
    Missing Arcanum metadata, click to import.
  187. Arcanum entry 8342
    Missing Arcanum metadata, click to import.
  188. Arcanum entry 5341
    Missing Arcanum metadata, click to import.
  189. Arcanum entry 10476
    Missing Arcanum metadata, click to import.
  190. Arcanum entry 1394
    Missing Arcanum metadata, click to import.
  191. Arcanum entry 12733
    Missing Arcanum metadata, click to import.
  192. Arcanum entry 1548
    Missing Arcanum metadata, click to import.
  193. Arcanum entry 8511
    Missing Arcanum metadata, click to import.
  194. Arcanum entry 3679
    Missing Arcanum metadata, click to import.
  195. Arcanum entry 5990
    Missing Arcanum metadata, click to import.
  196. Arcanum entry 11812
    Missing Arcanum metadata, click to import.
  197. Arcanum entry 10182
    Missing Arcanum metadata, click to import.
  198. Arcanum entry 9813
    Missing Arcanum metadata, click to import.
  199. Arcanum entry 4051
    Missing Arcanum metadata, click to import.
  200. Arcanum entry 9007
    Missing Arcanum metadata, click to import.
  201. a b Arcanum entry 6496
    Missing Arcanum metadata, click to import.
  202. Arcanum entry 7744
    Missing Arcanum metadata, click to import.
  203. a b Arcanum entry 13550
    Missing Arcanum metadata, click to import.
  204. Arcanum entry 9005
    Missing Arcanum metadata, click to import.
  205. Arcanum entry 5343
    Missing Arcanum metadata, click to import.
  206. Arcanum entry 3380
    Missing Arcanum metadata, click to import.
  207. a b Arcanum entry 9015
    Missing Arcanum metadata, click to import.
  208. Arcanum entry 9610
    Missing Arcanum metadata, click to import.
  209. Arcanum entry 10860
    Missing Arcanum metadata, click to import.
  210. Arcanum entry 4910
    Missing Arcanum metadata, click to import.
  211. Arcanum entry 12963
    Missing Arcanum metadata, click to import.
  212. a b Arcanum entry 13544
    Missing Arcanum metadata, click to import.
  213. Arcanum entry 13545
    Missing Arcanum metadata, click to import.
  214. Arcanum entry 1053
    Missing Arcanum metadata, click to import.
  215. Arcanum entry 9105
    Missing Arcanum metadata, click to import.
  216. Arcanum entry 13585
    Missing Arcanum metadata, click to import.
  217. Arcanum entry 11548
    Missing Arcanum metadata, click to import.
  218. Arcanum entry 9442
    Missing Arcanum metadata, click to import.
  219. Arcanum entry 12276
    Missing Arcanum metadata, click to import.
  220. Arcanum entry 12490
    Missing Arcanum metadata, click to import.
  221. Arcanum entry 12313
    Missing Arcanum metadata, click to import.
  222. Arcanum entry 10012
    Missing Arcanum metadata, click to import.
  223. a b c d e f g h i Arcanum entry 10273
    Missing Arcanum metadata, click to import.
  224. Arcanum entry 1355
    Missing Arcanum metadata, click to import.
  225. a b c Arcanum entry 10502
    Missing Arcanum metadata, click to import.
  226. Arcanum entry 5657
    Missing Arcanum metadata, click to import.
  227. Arcanum entry 1491
    Missing Arcanum metadata, click to import.
  228. a b c Arcanum entry 549
    Missing Arcanum metadata, click to import.
{{complete}}
{{cosmere}}
[[Category:Cosmere| ]]
[[Category:General Cosmere| ]]
[[Category:Locations]]
[[Category:Magic]]
[[Category:Notable articles]]