Difference between revisions of "T'Telir"

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== Landmarks ==
 
== Landmarks ==
  +
=== The City Walls ===
T'Telir is home to the Court of Gods, an imposing feature of the city built on a plateau and entirely walled off. This is where the [[Returned]] live in their palaces, each painted a different color, and assemble weekly to pass judgments.{{book ref|wb|4}}{{book ref|wb|8}}
 
 
When entering T’Telir one is greeted by its walls. Siri describes them as Immense and daunting,{{book ref|wb|4}} while almost looking more artistic then functional.{{book ref|wb|4}} The wall’s top is curved in massive half-circles,{{book ref|wb|4}} like rolling hills, and the rim is plated with a golden metal.{{book ref|wb|4}} The gates themselves are described as in the form of two twisting, lithe sea creatures who curve up in a massive archway.{{book ref|wb|4}} The position of the city on the sea means that the city wall only has to run around the landward half-circle of the city.{{book ref|wb|4}}
   
  +
{{sidequote
Another notable feature of T'Telir lies in the [[D'Denir]] Celabrin, imposing statues of warriors supposedly left as a memorial to those who died in the [[Manywar]] and as a reminder to the Hallandrens of the cost of war.{{book ref|wb|28}} The first ones were left to the city by [[Peacegiver|Peacegiver the Blessed]] right after the Manywar, though new ones are commissioned yearly by the Returned.{{book ref|wb|9}}
 
  +
|Many of the painted buildings did clash, but none of it was sloppy. There was a sense of craftsmanship and art to everything from the storefronts, to the people, to the statues of mighty soldiers that frequently stood on corners.
  +
|Siri describing T'Telir
  +
|side=right|size=350px
  +
}}
  +
=== The Court of Gods ===
  +
T'Telir contains the [[Court of Gods]],{{book ref|wb|4}} The Court is built on a plateau{{book ref|wb|4}} in the south of the city, and entirely walled off.{{book ref|wb|4}} The Court consists of a number of palaces for the [[Returned]],{{book ref|wb|4}} a large palace for the [[God King]]{{book ref|wb|4}} and an Arena used for entertainment.{{book ref|wb|14}} The Court exists to protect the [[Returned]], so that they may bless humanity, and to rule [[Hallandren]].
   
  +
T’Telir also contains the [[lifeless]] enclave,{{book ref|wb47}} the compound like building containing the entire Halllandren army, forty thousand lifeless. This makes T’Telir the starting point of any invasion.
When entering T’Telir one is greeted by its walls. Siri describes them as Immense and daunting, while almost looking more artistic then functional. The wall’s top is curved in massive half-circles, like rolling hills, and the rim is plated with a golden metal. The gates themselves are described as in the form of two twisting, lithe sea creatures who curve up in a massive archway.{{cite}}
 
  +
  +
=== D'Denir Celabrin ===
 
Another notable feature of T'Telir lies in the [[D'Denir]] Celabrin,{{book ref|wb|9}} imposing statues of warriors supposedly left as a memorial to those who died in the [[Manywar]] and as a reminder to the [[Hallandren]] of the cost of war.{{book ref|wb|28}} The people of [[T'Telir]] often put colorful clothing on the statues for fun.{{book ref|wb|9}}{{book ref|wb|28}} Some statues, particularly those located in the [[Idris|Idrian]] slums, have been defaced or broken.{{book ref|wb|49}} The first ones were left to the city by [[Peacegiver|Peacegiver the Blessed]] right after the Manywar,{{book ref|wb|9}} though new ones are commissioned yearly by the Returned.{{book ref|wb|9}}
  +
  +
Most of the original statues reside in the D'Denir Garden,{{book ref|wb|28}} an open grassy field with many statues, this garden is one of the only ones in the city which doesn’t feature flowers and trees and isn’t full of bustling people.{{book ref|wb|28}} The exact location is unknown, but it is somewhere in the north of the city. The garden is noticeably quiet and serene in comparison to the rest of T'Telir.{{book ref|wb|28}} Despite this, it is a popular place for clandestine meetings after hours.{{wob ref|6963}}
  +
  +
=== Docks ===
  +
T’Telir lies on the shores of the [[Bright Sea]],{{book ref|wb|4}} and because of it’s location in a sheltered bay, T’Telir is a prime port. The T’Telirite docks are made up of the shipyards,{{book ref|wb|54}} a number of warehouses{{book ref|wb|54}} and the dock slums.{{book ref|wb|54}} These slums are located between the shipyards and the warehouses.{{book ref|wb|54}} The dockslums are full of dockhands,{{book ref|wb|54}} who live and drink here.{{book ref|wb|54}}
  +
  +
Stormrunners are ships that go and fish during the spring tempests.{{book ref|wb|42}} Stormrunners have a high casualty rate, due to sailing in the spring tempests.{{book ref|wb|42}} T’Telir has a number of these Stormrunners.{{book ref|wb|42}} Everyone who wants to fish in T’Telir waters needs to pay a fee.{{book ref|wb|53}} Some people avoid this by fishing at night however.{{book ref|wb|53}}
  +
  +
There are people at the docks who sew nets.{{book ref|wb|42}} The slumlords of T’Telir often dump bodies in the bay,{{book ref|wb|53}} hiring people to go out at night and sink the bodies.{{book ref|wb|53}}
  +
  +
=== Markets ===
  +
T’Telir has many markets. Like the rest of T’Telir the markets are very colourful.{{book ref|wb|9}} Most of the markets in T’Telir are decorated with the D’Denir Celabrin.{{book ref|wb|9}} When entering the markets a person is instantly bombarded by the sight, sound, scent, and colours of T’Telir.{{book ref|wb|9}}
  +
  +
The wealthier shopping districts do not contain merchants raising tents to shade themselves as they sell wares. Instead, there are many high quality, colorful shops with more expensive goods.{{book ref|wb|25}} While performers are present in these markets, there are fewer than in the average shopping district.{{book ref|wb|25}}
  +
  +
The T’Telirite markets are full of merchants from distant kingdoms,{{book ref|wb9}} such as [[Idris]],{{book ref|wb|9}} [[Tedradel]]{{book ref|wb9}} and likely the kingdoms beyond the mountains.
   
 
== History ==
 
== History ==

Revision as of 06:04, 29 November 2023

T'Telir
T'Telir by Geoff Shupe.jpg
Nation Hallandren
World Nalthis
Universe Cosmere

It was terribly overwhelming. Garish. A vibrant, enthusiastic garishness.

Siri's first impression of T'Telir[1]

T'Telir is the capital city of Hallandren on Nalthis.[2] It is set on the coast and is known for its blaze of color because of the dyes grown in the area. A person from T'Telir is called a T'Telirite.[3]

Geography

Map of T'Telir from a tapestry hanging in the palace of Lightsong the Bold, circa 327, not to scale

The city of T'Telir is located somewhere in Hallandren, close to Idris.[4][5] T'Telir lies in a tropical climate: the temperature is quite warm, colorful animals and flowers are common, and harsh weather is rare.[6][7] The growth of plants in this region is helped by Investiture, much like the Elendel Basin,[8] this is also the reason that Hallandren is the only place in which the Tears of Edgli grow.[9] The jungle around T’Telir is inhabited by panthers, parrots, monkeys, and crocodiles.[10][11][12]

T'Telir is located on the shores of the Bright Sea. The city is built in a crescent around a bay of the Bright Sea, abutting the water.[1] The city's placement in this bay, protecting it from storms, makes it a prime port.

The area in the direct vicinity of T’Telir is covered in jungle.[1] The soil near T’Telir is mixed with sand.[1] inside this jungle there are many farms,[9] producing both food[9] and dyes. These farms are owned by people,[9] although in wartime the farms and the products produced on them become state owned.[9]

Landmarks

The City Walls

When entering T’Telir one is greeted by its walls. Siri describes them as Immense and daunting,[1] while almost looking more artistic then functional.[1] The wall’s top is curved in massive half-circles,[1] like rolling hills, and the rim is plated with a golden metal.[1] The gates themselves are described as in the form of two twisting, lithe sea creatures who curve up in a massive archway.[1] The position of the city on the sea means that the city wall only has to run around the landward half-circle of the city.[1]

Many of the painted buildings did clash, but none of it was sloppy. There was a sense of craftsmanship and art to everything from the storefronts, to the people, to the statues of mighty soldiers that frequently stood on corners.

—Siri describing T'Telir

The Court of Gods

T'Telir contains the Court of Gods,[1] The Court is built on a plateau[1] in the south of the city, and entirely walled off.[1] The Court consists of a number of palaces for the Returned,[1] a large palace for the God King[1] and an Arena used for entertainment.[13] The Court exists to protect the Returned, so that they may bless humanity, and to rule Hallandren.

T’Telir also contains the lifeless enclave,[14] the compound like building containing the entire Halllandren army, forty thousand lifeless. This makes T’Telir the starting point of any invasion.

D'Denir Celabrin

Another notable feature of T'Telir lies in the D'Denir Celabrin,[15] imposing statues of warriors supposedly left as a memorial to those who died in the Manywar and as a reminder to the Hallandren of the cost of war.[5] The people of T'Telir often put colorful clothing on the statues for fun.[15][5] Some statues, particularly those located in the Idrian slums, have been defaced or broken.[16] The first ones were left to the city by Peacegiver the Blessed right after the Manywar,[15] though new ones are commissioned yearly by the Returned.[15]

Most of the original statues reside in the D'Denir Garden,[5] an open grassy field with many statues, this garden is one of the only ones in the city which doesn’t feature flowers and trees and isn’t full of bustling people.[5] The exact location is unknown, but it is somewhere in the north of the city. The garden is noticeably quiet and serene in comparison to the rest of T'Telir.[5] Despite this, it is a popular place for clandestine meetings after hours.[17]

Docks

T’Telir lies on the shores of the Bright Sea,[1] and because of it’s location in a sheltered bay, T’Telir is a prime port. The T’Telirite docks are made up of the shipyards,[18] a number of warehouses[18] and the dock slums.[18] These slums are located between the shipyards and the warehouses.[18] The dockslums are full of dockhands,[18] who live and drink here.[18]

Stormrunners are ships that go and fish during the spring tempests.[19] Stormrunners have a high casualty rate, due to sailing in the spring tempests.[19] T’Telir has a number of these Stormrunners.[19] Everyone who wants to fish in T’Telir waters needs to pay a fee.[20] Some people avoid this by fishing at night however.[20]

There are people at the docks who sew nets.[19] The slumlords of T’Telir often dump bodies in the bay,[20] hiring people to go out at night and sink the bodies.[20]

Markets

T’Telir has many markets. Like the rest of T’Telir the markets are very colourful.[15] Most of the markets in T’Telir are decorated with the D’Denir Celabrin.[15] When entering the markets a person is instantly bombarded by the sight, sound, scent, and colours of T’Telir.[15]

The wealthier shopping districts do not contain merchants raising tents to shade themselves as they sell wares. Instead, there are many high quality, colorful shops with more expensive goods.[3] While performers are present in these markets, there are fewer than in the average shopping district.[3]

The T’Telirite markets are full of merchants from distant kingdoms,[14] such as Idris,[15] Tedradel[14] and likely the kingdoms beyond the mountains.

History

Origin

The Pahn Kahl were the original inhabitants of the valley where T'Telir was later built, living in scattered fishing villages in the valley's jungles until the people of Chedesh sailed across the Bright Sea and settled in the area.[10]

The God King's palace was the first building constructed in the site of the future city of T'Telir.[21] It served as an outpost overlooking the bay and was built by the crew mates of Vo, the first Returned, three hundred years before the events of the Manywar. They named the kingdom they founded on the beaches of T'Telir's bay Hanald and elected Vo's wife as their queen.[10]

The Manywar

T'Telir was home to the descendants of Vo and his wife; the royal family fled the city at the climax of the war and established the nation of Idris.[22] After the Manywar was resolved, Peacegiver left the city of T'Telir a gift in the form of the D'Denir Celabrin.[15] These statues were ostensibly a reminder to the citizens of the cost of war as well as a memorial for the war's casualties, but in fact were the force known as Kalad's Phantoms.[5][23]

The Plague

You mean to tell me that our God King—the most holy and divine personage in our pantheon—died to cure a few tummy aches?

Two hundred and fifty years later, a plague of distrentia struck T'Telir. The disease was especially deadly among the elderly and the young, and the nature of it meant that it spread other diseases as well. This caused the city's commerce to slow drastically, meaning that outlying villages went months without necessary supplies. In the end, Susebron the Fourth gave his Breath to cure the plague and Susebron the Fifth began his rule.[12]

The Pahn Kahl Rebellion

Thirty years into Susebron the Fifth's reign, he signed a treaty with King Dedelin of Idris that promised peace in exchange for his marriage to Dedelin's daughter.[22] At the time when the treaty was fulfilled twenty years later, T'Telir was the site of the Pahn Kahl rebellion. First, a Pahn Kahl named Vahr, a worker in the dye fields, made an attempt at stirring up his people.[24] He worked to that end for over a decade but was ultimately captured and imprisoned due to Bluefingers' information leaks and killed by Vasher.[25] Bluefingers himself planned an extensive subversive campaign centered around starting a war between Hallandren and Idris: he brought mercenaries and Pahn Kahl Awakeners into the tunnel system below the court,[26] manipulated Siri into distrusting the Hallandren priests,[27] and hired Denth's crew to increase tensions in the city.[28] When his plans were nearing completion, he tortured Blushweaver and Lightsong in order to get the Command phrases for Hallandren's Lifeless army, changed the Command phrase, and sent the army towards Idris.[29] The attempted rebellion was defeated when Susebron, with his newly healed tongue, used Peacegiver's Treasure to storm his palace with an army of Awakened cloths. Vasher decided to give him the Command phrase to Kalad's Phantoms, which he then sent after the Lifeless army.[30]

Culture

Vivenna and Parlin's arrival in T'Telir

T'Telir is overwhelmingly bright, and the main areas of the city are very beautiful and lush with greenery.[3] Buildings are dyed in all colors here,[1] and the people, all of whom dress in vibrant colors and some of whom even dye their hair,[13] are much the same. D'Denir, huge statues of great warriors holding weapons in various poses, line the walkways and are frequently adorned by the people with brightly colored accessories such as scarves and hats.[15] Many streets in the city are just dirt, not laid with cobblestone, though they have slate sidewalks and are lined with palms and other tropical plants.[31] The streets also have pole-mounted lamps that are lit nightly, requiring an amount of oil only feasible due to the city's proximity to the sea and the trade it brings.[3] However, the slum areas where the Idrians of the city live aren't quite as nice: although still colorful, the colors are muted, the buildings are quite run-down and dirty, and there are many beggars and urchins.[32]

T'Telir is a very wealthy city compared to Bevalis, the capital city of Idris, and even has somewhat of a middle class.[15][33] The houses in T'Telir are generally much larger and nicer than in Idris,[31] and the city is one of the only places with enough wealthy people to support restaurants.[34] In fact, enterprising young street boys wander the neighborhoods proclaiming their services, willing to deliver food from restaurants right to people's homes for a fee.[31] The food served in T'Telir tends to be spicy, centered around seafood, and seasoned with exotic spices.[34][35]

People jostled their way through the streets, draped flagrantly in colors, yelling, and talking, and moving, and stinking, and coughing, and bumping.

Vivenna's first impression of T'Telir[15]

People here like to be together, tending to crowd the same streets.[31] Because of the warm climate, they are comfortable with wearing loose, revealing, and few clothes;[3] their clothes are of all kinds of designs, makes, and colors, all meant to make them stand out, though the overwhelming effect is then that no one stands out.[13] Most natives of the city believe in the Iridescent Tones and worship the Returned.[3] Timepieces are not common,[36] and punctuality is not a high priority in the city, especially among the Returned.[13] It is also uncommon enough to go fully armed in T'Telir that wearing a sword draws attention.[24] The T’Telirites aren’t fond of carriages, instead preferring palanquins.[citation needed]

T’Telir’s city guard is dressed in blue and gold.[citation needed]

Socioeconomic Divide

While the culture of T'Telir is mostly uniform, there are some notable differences between rich districts and poverty stricken slums.

Wealthier Districts

The flora of the wealthier districts is described as being incredibly diverse. Dozens of different palms, various ferns, grasses, and potted flowers (including the Tears of Edgli) can be found on a single garden plot. The buildings appear more rich. Slate sidewalks are constructed for pedestrians to make way for carriages, which are common in wealthier districts. Shopping districts do not contain merchants raising tents to shade themselves as they sell wares. Instead, there are many high quality, colorful shops with more expensive goods. While performers are present in these commercial areas, there are fewer than in the average shopping district.[3]

Slums

Vivenna found the slums of T’Telir to be very interesting... like a carnival that had been hit by a mudslide.

Vivenna's thoughts about the slums as she is escorted to a safehouse[9]

The one of the slums of T'Telir, which can be found 15 minutes from Grable's restaurant, is decorated with faded and stained color. Bright strips of cloth can be found hanging from windows, stretched across overhangs, and sitting in puddles on the street. The D’Denir statues that decorate much of T'Telir are in some state of disrepair in the slums, one of which is a "broken statue of a horse man."[9]

Politics

This isn’t about money. It’s about fear. People in the court talk about what might happen if the Idrians cut off the passes or what may happen if the Idrians let enemies slip through and besiege T’Telir.

T'Telir is the capital of Hallandren and home to the Returned.[1] The God King rules T'Telir officially and can overrule any decision made by the Court of Gods, although his priests usually make most decisions for him. The Returned are given votes when it comes to big decisions; before casting votes, they listen to their priests debate about the issues in Court Assemblies. Some of the Returned also sit on various councils and vote on other important matters in the city.[37] This method of government, waiting on debates that must be brought to the gods (who cannot leave the court to be among the people of the city) by the priests, operates much more slowly than Idris' monarchy.[22]

The King and the rest of the Returned are revered as gods, and those of people who are in trouble, are sick or lame, or need help of some sort, can go to them during their daily time to receive Petitions.[7] The poorer people are also entered into a lottery where they can come to Court Assemblies and view the gods while they make their decisions.[38] However, at the time of the Pahn Kahl rebellion, people are beginning to doubt their gods more and more, seeing them as less divine, weaker, and less wise.[4] Though the general opinion in the city before Siri's arrival expected Idris to back out on the treaty with Susebron, there are still some in the court pushing very vocally for a war with Idris, which they consider little better than a rebel enclave within Hallandren's borders.[34][35]

Notable Residents

Trivia

  • Brandon wanted to use double consonants as a naming structure in Warbreaker, though he also wanted variety in the way in which names were written. Thus, we have apostrophes as in T'Telir, doubled up letters without an apostrophe as in Llarimar, and letters with a vowel in between as in Vivenna.[39]

Notes

  1. a b c d e f g h i j k l m n o p q r Warbreaker chapter 4#
  2. Warbreaker prologue#
  3. a b c d e f g h Warbreaker chapter 25#
  4. a b Warbreaker chapter 16#
  5. a b c d e f g Warbreaker chapter 28#
  6. Warbreaker chapter 2#
  7. a b Warbreaker chapter 12#
  8. SpoCon 2013
    Arcanum - 2013-07-10#
  9. a b c d e f g Warbreaker chapter 22#
  10. a b c Warbreaker chapter 32#
  11. Warbreaker chapter 35#
  12. a b c Warbreaker chapter 27#
  13. a b c d Warbreaker chapter 14#
  14. a b c Broken reference - Book shorthand incorrect: wb47 Cite error: Invalid <ref> tag; name "Book shorthand incorrect-{{{2}}}-chapter" defined multiple times with different content Cite error: Invalid <ref> tag; name "Book shorthand incorrect-{{{2}}}-chapter" defined multiple times with different content
  15. a b c d e f g h i j k l Warbreaker chapter 9#
  16. Warbreaker chapter 49#
  17. Warbreaker Annotations
    Arcanum - 2010-06-24#
  18. a b c d e f Warbreaker chapter 54#
  19. a b c d Warbreaker chapter 42#
  20. a b c d Warbreaker chapter 53#
  21. Warbreaker chapter 51#
  22. a b c Warbreaker chapter 1#
  23. Warbreaker chapter 58#
  24. a b Warbreaker chapter 19#
  25. Warbreaker Annotations
    Arcanum - 2010-07-13#
  26. Warbreaker Annotations
    Arcanum - 2011-01-18#
  27. Warbreaker Annotations
    Arcanum - 2010-12-14#
  28. Warbreaker Annotations
    Arcanum - 2010-09-07#
  29. Warbreaker chapter 55#
  30. Warbreaker chapter ep#
  31. a b c d Warbreaker chapter 17#
  32. Warbreaker chapter 31#
  33. Warbreaker Annotations
    Arcanum - 2010-08-12#
  34. a b c d Warbreaker chapter 5#
  35. a b Warbreaker chapter 8#
  36. Warbreaker chapter 11#
  37. Warbreaker chapter 30#
  38. Warbreaker chapter 13#
  39. Warbreaker Annotations
    Arcanum - 2010-08-05#
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