User:Nightstar The Bright
Hello everyone, I am Nightstar The Bright. I really enjoy reading Brandon Sanderson’s books, sometime after I read them all I began editing the Coppermind. I’m currently focused on updating Mistborn Era 2 pages.
Notable pages I worked on:
But the crown jewel, my pride, is this edit: https://coppermind.net/wiki/Alethkar?&diff=prev&oldid=194473
! The following text is a collection of the information about Alethkar!
Good spectacles are hard to find. Getting supplies to northern Alethkar is hard, likely because of poor infrastructure.[1] People become apprentices when they are young, as young as twelve years old.[2] Rugs and vases for decoration.[3] Many Alethi regard surgeons and apothecaries with superstition, and many apothecaries act the part. Leatherworkers generally work in a pair, with one working on the larger more robust pieces and one specialising in details. They also often have a group of apprentices working. Marble tiling, windows on leeward side, walls carved with reliefs and adorned with mosaics.[4]
Architecture[edit]
Streets run east to west and doorways face away from the Origin bcs highstorms.[5]
Infrastructure[edit]
Alethkar has poor transport infrastructure, making travel and resource movement between distant cities slow and cumbersome.[citation needed] This increases the important of soulcasters to their economy and military.[citation needed]
The aquisition of Oathgates after the Battle of Narak greatly assisted in trade across the continent.[6] Many lighteyes have gardens in front of their mansions. During the year 1167 oil lamps were considered by many to be provincial.[7] Many mansions also have a crypt.[8] Every city has a little huddle of buildings for caravaneers and the likes. Also large stormbunkers to house armies or multiple caravans.[9] many small villages have a central cistern to catch rain water and filter out the crem. Buildings are built up against one another for protection. Also, rounded roofs repel te wind better. Some flats/large buildings as well that can hold a dozen families. Classical style: pillars in the front.[10] Some buildings have skylights.[11] Some decorations, such as rugs, are imported from far away countries. [12] Rockbud polyps grow on stone walls, and have to be scraped off.[13] Some larger towns as hubs for smaller farming towns, these larger towns have a lighteyed citylord.[14] Some furniture is gold plated, also aquariums.[15] mansions four stories tall.[16] can’t go more then a day or two/three without finding a farming village.[17] chilling wine in cellar.[18] Watercatch to trap water from tunnel to stormcellar, which is for lighteyes.[19] Alethi weathered the everstorm quite well. Large cities quickly built walls on the western side and small villages got stockpiles from their governments.[20]
Mistborn[edit]
Elendel[edit]
Senate: — Large building. Senators have private chambers. Large chamber+ observation balcony. Podium with large electric spotlight. On the senate floor, special seats for visiting mayors.[21]
Elendel, also called Elendel city,[22] is the largest city in the Elendel Basin on Scadrial and in the cosmere at large.[23][24] Named by The Lord Mistborn, Spook, for Elend Venture, it is located at the mouth of the Irongate river where it flows into Hammondar Bay. People from Elendel are called Elenders.[25] Though no accurate estimate exists for population size, there are certainly millions of residents, and estimates top out at around five million.[22]
Elendel is also the central power in the Basin, and to an extent in the whole of Northern Scadrial, and is home to many noble houses.
Structure[edit]
Surroundings and geography[edit]
Elendel lies on the Irongate River, right where it meets Hammonder bay. For this reason the western part of Elendel lies against this bay. The lands right next to Elendel are called the Outer Estates. These lands consist mostly of farms.[23] Elendel lies on the place where the Originators climbed up out into the open right after the Catacendre, and for this reason there are many caverns in Elendel, which used to be located all over the planet. These caverns include the Pits of Hathsin, the caverns of Urteau and Fadrex and many more.[26] Some of these caves were lost to memory however, and by 348 PC, the government was still rediscovering caves.[27] Elendel also experiences seaborne wind on occasion.[28]
The city[edit]
Elendel is divided into eight octants, each functioning as an administrative district of the city, with a dedicated constabulary. Most of the octants also seem to have their own financial and industrial districts.[29][30] In the center of the city, bordering all the octants, is the Hub, a ring of canals surrounding the Field of Rebirth, a large public park. This field was where the Originators climbed out from the various caverns, right after the Catacendre.[26] This park has a hot spring located underneath, which warms up the air above it.[31] The Field of Rebirth also has the statues of various people important to the city’s history.[32] Bordering each octant is a canal that flows from the Basin into the center of the city.[23] These canals are used as roads to transport people around the city by barge.[33] By 348 PC, tensions with the Malwish were so high that the government installed artillery on the city perimeter, in case of an attack. These guns had a range of a little over two thousand feet straight upwards.[34]
“It represented the best that people could achieve: a monument to ingenuity, a home to thousands of different ideas, types of people, and experiences.”
—Wax reflecting on the city[35]
Elendel also has a lot of railway, and forty-four railway stations. These railway stations are traditionally owned and managed by a member of the house that owns the land.[36] Elendel, lying on the Hammonder Bay, has large docks, which allow for trade with other Basin cities and later the Malwish Consortium. The docks are considered to be pretty dangerous.[37] The canals are also used as highways by boats carrying goods and people to and from the city.[33] During most of the city’s existence, it’s roads were made of smooth paving stones.[38] With the advent of the motorcar however, some roads started being made of asphalt. The city saw a lot of planning in it’s early history, and large streets were made, far wider then anyone would have assumed necessary.[31] By 342 PC, many streets had electrical street lamps.[22] Elendel also has multiple large parks, such as the Field of Rebirth and a large park in the 5th octant.[23] Elendel also has large food storages.[39] The prominence of some of the Originators led to many buildings or streets being named in honor of them.[23]
Elendel sees a stark difference between the rich and poor neighbourhoods. It has many slums, filled with low wage workers who are often deep into debt. The slums are often located near coal plants and factories, likely due to the quality of living, and as such the prices of living, being lower in these areas. They also contain soup kitchens.[40] The richer neighbours are more spacious, with separate houses or even mansions.[41] These rich neighbourhoods also contain larger and newer buildings, such as skyscrapers. Elendel is always changing, prime neighbourhoods slowly fall into disrepair and fill with the poor, while everyone who can afford to moves away to newer neighbourhoods.[42]
Notable locations[edit]
First Octant
Second Octant
- Governor's mansion[39]
- Lestib Square[43]
- Hammond Promenade[44]
- National Archives[39]
- First Insurance Bank[44]
- Tekiel manor, and House Tekiel in general[29][23]
- House of Proceedings
Third Octant
- Ranette's house[31]
- Rousseau's on Yomen street[44]
- Eastbridge[45]
Fourth Octant
- Ladrian mansion[22][23]
- Ironspine Building[23]
- Yomen mansion[23]
- Dampmere Park[23]
- Winsting Innate's "Cottage"[23]
- Church of the Survivor [23]
- Bourton district [23]
- Tindwyl Promenade[23]
- ZoBell Tower[23]
- The Drunken Spur
- Dampmere Park
- Feder Way Street[33]
- Seventy-Third Street[33]
Fifth Octant
- Cett mansion[22][23]
- Longard[23]
- Tekiel Tower[23]
- The Village[23]
- Tin Gate
- Breakouts[23]
- Demoux Promenade[23]
- Brigs Wennington lighting[46]
Sixth Octant
- Northside sixth[23]
- Calour Publications[47]
- Briggs & Sons[46]
Seventh Octant
- Inner seventh[23]
- Marksman's hideout[38]
- Linville & Lyons[38][47]
- Metalurgistics Allied[46]
- Merchant Docks
Eighth Octant
- The Eight Octant doesn’t contain any known notable buildings or locations.
Other Places
Culture[edit]
People[edit]
Ethnicity and propriety[edit]
While the people of the Final Empire consisted of three ethnicities, the skaa, the Nobles and the Terris, Harmony changed their genetics back to what they had been before the Lord Ruler ascended. The Terrismen were kept as a separate ethnicity though. A fifth of the Originators were Terris, which led to greater diversity in skin color and height among the population.[51][52][53] The people of Elendel typically associate the Terris with darker skin.[54] Elendel also has a population of people called Koloss-blooded. These koloss-blooded people have skin ranging from mottled granite to various shades of blue.[55][56][57] Like full koloss, they continue growing taller throughout their life, and so many are taller then regular humans.[58]
The people living in Elendel are taller then in other parts of the Basin.[59] By 342 PC, many older noblemen feel that they can say whatever they wish, especially to and about subordinates.[39] It is considered to be proper to remove your hat when indoors.[60] City people, especially politicians, are intimidated by small arms.[61] The people of the Basin aren’t explorers.[35] Ladies are often addressed as your Lady or Ladyship. While Lords are addressed as my Lord.[62] It is considered important that when one becomes a man, he can and must make his own decisions.[29]
Cuisine, sports, music and art[edit]
The people of Elend enjoy a wide variety of foods and drinks. One popular drink is called Vif Sparkle Tonic.[47] They also drink coffee.[63] The Malwish cuisine had a large impact on Elendel cuisine, and by 348 PC Elendel enjoyed hot chocolate from the Malwish.[64] Popular snacks include Pectin-Ade.[65] They also eat Malwish pastries, such as cinnamon puffs.[64] Another common dish is noodles.[66] Some people in the city also enjoy Roughs food, like stew and beans.[33] They also eat chocolate.[67] Hotel food is generally considered to be bad.[21] Elendel is considered by many to have good alcoholic drinks. Elendel’s alcohol is often strongly flavoured, smoky and complex.[34] A famous brand of wine, advised by the celebrity Jak, is called Chamblis Montreau.[65]
The people of Elendel enjoy a wide variety of songs and types of music. A well known song is called the Last Breath. Street musicians are also common in Elendel.[68] Brass music isn’t really a thing in Elendel.[69] The harp is a common instrument.[51] The people also use graffiti.[70] A common sport played in Elendel is called Noseball.[71] There are also rifle and shooting clubs around the city.[51] Additionally, after the invention and spread of the automobile, young lords and ladies began racing each other in the streets. They also bet on the outcomes of these races, and while the constabulary tries fining them, the young aristocracy often finds ways to dodge the constables, like paying street urchins to lead the constables away from a certain area at a predetermined time. The first official street racing circuit was established in 341 PC at the old fairgrounds abutting the Irongate River.[65] There are a number of stories about travelling to Death’s domain.[72]
Languages and accents[edit]
Most people speak a language called skaa. This language is likely the same, or related to, the language spoken by the people in the Final Empire.[69] Some Terris people also speak the Terris language, which was revived due to considerable efforts from the Terris Originators.[28] Besides these two spoken languages, another language is used to write important legal documents. This language is called High Imperial, and it is used as a scholarly and formal language.[41] People from the different octants have their own accents.[30]
Fashion[edit]
Men[edit]
The men of Elendel have a sophisticated sense of fashion. The aristocracy generally wears fine white shirts and suits. They also wear finely made cravats, which are sometimes colored silver or other colorful colors,[73] such as lavender.[74] They also wear cuff links on the sleeves of their shirts. These cuff links are commonly made from wood, and may be set with gemstones. The men of Elendel als wear lots of hats, such as bowler hats.[75] Vests worn by the aristocracy wear satin vest, often colored green.[40] At parties they tend to wear dark suits, with tailcoats.[22] Between the years 300 PC to 340 PC formal waistcoats grew stouter.[69] It is also common to fold a pocket square in your breast pocket.[40] Rich people also wear aluminum lined hats, to keep Allomancy from affecting their emotions.[28] When out in cold weather, men may wear fur parkas.[76] Common men may wear suspenders, trousers and T-shirts.[77] Salesmen in Elendel often wear bowties.[78] Some people also wear a garment named after the ancient Mistcloak, these being Mistcoats.[22]
Women[edit]
Like the men, the women of Elendel also wear intricate and well-designed clothing. Many aristocratic women wear dresses or skirts. These dresses generally have narrow waists,[22] are colored with deep colors,[51] and sometimes have decorations on them, like flowers.[79] They also wear skirts, that often touch the ground, which have lots of folds through long pleated skirts.[22] Many women also wear tight vest-like coats over their dresses. Many progressive ladies wear pleated skirts with tight buttoned jackets.[69] Both skirts and dresses are often made of thin materials.[80] The year 338 PC saw dresses with short overcoats and long skirts with a slight bustle.[81] 348 PC saw fashion favor skirts without pockets.[34] Necklines dropped in the years 310 PC to 342 PC,[51] with mere bits of gauze draping across the neck and over the shoulders. Simultaneously, hemlines rose to midcalf.[69] The necklines are used to put emphasis on the face and delicate drooping chains.[80]
Many women also wear hats. Their hair is often braided,[78] or worn in a bun.[79] Some women also use bright red lipstick.[69] Women often have long eyelashes.[82] In 348 PC, ghostly pale skin is considered fashionable, and because of this people use face powders.[21] House Elariel makes some of it’s wealth by designing and selling clothing, and their flagship store is located in Elendel.[83] Besides this house, the company Gilles & Gilles is famous for designing tasteful clothing for the aristocracy.[65]
Marriage[edit]
The Elenders also marry with each other. The aristocracy often do this because of political or economic reasons.[40] But the common people do this for love. Weddings are generally organised by the woman, and a man is, by protocol, only required to send a formal invitation to a priest to conduct the wedding ceremony. It is also common for the couple to make wedding portraits before the wedding.[38] People are generally engaged for about eight months before they get married.[40] The ceremony is often performed in a church of the couple’s religion. It is customary for both the groom and the bride to wear white.[78] After the ceremony, there is often a feast to celebrate the union.[55] It is also customary for the woman to take the man’s surname.[40] Despite vows, many men take mistresses, and some women as well, although women usually choose the coachman.[40] A particular way of holding hands symbolises courtship, with the man’s arm above the woman’s, taking her hand lightly with his fingers wrapping down under her palm.[51]
Architecture[edit]
Mansions and skyscrapers[edit]
Elendel is home to many powerful and rich people, and as is custom, many of them live in mansions or skyscrapers. These buildings are large and imposing.[84] Due to the difficulty of building a skyscraper, they are relatively new, and didn’t really exist before the third century. Before the invention and wide spread use of the motorcar, mansions often had a coachyard attached to them.[22] Mansions generally have an entrance hall, a sitting room, a study and much more.[38][84] By 348 PC, some of Elendel’s highest skyscrapers had reached seventy to eighty stories high.[85][fn 1] It is common for skyscrapers to use actual stone for the first few floors only, with most others being made or something lighter, like ceramics.[22] Both mansions and skyscrapers are usually made of stone or bricks, and contain carved stonework. The insides of these buildings are sometimes made of hardwood and marble.[86] The windows often contain stained glass. And the grounds around them are kept well manicured.[87] Classical mansions often have rugs with intricate patterns in dark shades, and the picture frames are often carved an ornate gold.[84] Modern tastes, in 342 PC, meant that many buildings were full of paintings and portraits.[40]
Elendel mansions and skyscrapers often have a large household staff, with maids, errand boys, cooks and more. This household staff is most often run by a butler, who is trained after ancient Terris ideals.[84][88] Additionally, rich people often hire governesses to look after their children.[89] Sometimes these buildings are split between multiple buildings and locations. In this manner, many houses maintain a large ballroom located a few streets away from the mansion.[51]
Regular tenements and slums[edit]
But not every building in Elendel is a mansion or a skyscraper, most buildings are regular houses. Many buildings are made of bricks, and they generally have very few windows.[90] These houses are arrayed in vibrant neighbourhoods, which often have streets lined with large trees, due to the fertility of the Basin. By 341 PC, most neighbourhoods had cobbled streets.[41] At the same time, many houses already had electricity, even though it was relatively new.
Elendel also has many slums. The walls of the slum tenements are often grey and ashen, due to the presence of nearby coal plants that cause ashfalls. The slums often have narrow streets, similar to alleys.[38] In contrast with this, wealthy neighbourhoods are clean. The houses in rich neighbourhoods are often white, and apartment buildings sometimes have spiky iron decorations around their upper window. These neighbourhoods also have less ‘character’, for example, it’s much quieter then in other neighbourhoods and there’s no laundry airing in front of buildings.[39]
Innovation[edit]
Elendel’s architectural styles and manners of construction have changed much over the centuries, in part because of innovation. It is likely that immediately after the Catacendre, Elendel’s architecture was very similar to that of the Final Empire. Over a long time, buildings in the city grew taller, and by the third century there were many skyscrapers. These tall buildings were only possible due to the innovation of concrete and better construction techniques. Additionally, the invention of trains completely changed the city. The government built railways and train stations, and materials became cheaper, thus leading to more construction. Similarly the invention of the motor car also changed the city. Some roads were constructed of the newly discovered asphalt, and Elendel needed larger roads.[31] The advent of electricity might have brought the biggest change in the city’s architecture however. A short while after it’s discovery, Elendel saw rapid construction of many electrical devices, such as electrical lamps.[22] Electricity only became more and more important to the city as time continued.[91]
Economy[edit]
Companies and jobs[edit]
Elendel is a capitalist society. This means that there are great reasons to start a company and make money. Most companies are owned by already wealthy people or houses however, and it is relatively rare for a common man or woman to start a successful business and become wealthy. Despite this, there are some common people who have managed to begin large and profitable companies. Due to the Basin’s excellent climate, water is free of charge in Elendel, although some people have wondered why nobody has found a way to charge the collection of rainwater yet.[43] Most common people have low wages and work long hours. They also tend to work the same jobs as their parents or even grandparents.[38] Many people are part of Trade Unions, which aim to increase their wage and living conditions.[92] The City is also home to the largest and most prestigious committee of bankers and other financial leaders, the Argien-Ohr Financial Circle.[65] Elendel also has a thriving stock market, with stocks such as EBSE.[71][92]
Houses[edit]
Most companies are owned or semi owned by noble houses.[63][93][38] Noble houses deal in all sorts of business, such as banking, security, the producing of materials like steel and more.[79] Additionally, many people depend on the houses for work and wages, and the noble houses indirectly decide their quality of life. These people are generally considered full members of the house after a generation or two, after which they earn more then new members.[40][29] Many Noble houses are part of an organisation known as the Noble Houses Collective.[92] The houses also own a large part of the land in the city.[84]
Trade[edit]
The Basin and the Roughs[edit]
Most of Elendel’s trade is done with the rest of the Basin. The goods are generally transported by way of railway or canal. Elendel uses clipper ships to trade by way of the sea.[94] By 348 PC, many ships still lacked radios.[62] The Elendel government also earns a lot of money because of the tariffs imposed on goods entering and leaving Elendel by railway or canal.[42] Elendel is largely reliant on the food, such as grain, produced in the east of the Basin to feed it’s population, and although they have warehouses, interruptions in this trade often causes riots and unrest.[28] Additionally, Elendel imports ice from the mountains along the Basin’s edges. By 342 PC, this ice had become cheaper then ever before.[49] A loaf of bread in Elendel costs about five clips.[65]
Elendel also engages in trade with the Roughs. Elendel exports food to the Roughs.[40] In turn, the Roughs export metals back to Elendel.[74] The two nations also exchange people, largely by railway.[29]
The South[edit]
Starting with the discovery of the Southern Scadrians in 342 PC, Elendel began trading with the South. The Malwish gifted the Elenders three skimmers and a handful of meddallions, while Elendel granted them access to a few Allomancers.[34] In 350 PC, the Malwish Consortium forbade the trade of most types of goods, including harmonium, to the North.[32] Beside the exchange of goods, the two regions also exchanged culture. The Malwish cuisine had a large impact on Elendel cuisine, and by 348 PC Elenders enjoyed hot chocolate from the Malwish.[64] They also imported Malwish pastries, such as cinnamon puffs.[64]
Currency and banking[edit]
The people of Elendel use two types of coins, Boxings and Clips. Boxings, sometimes called notes, are the more valuable coins, and boxings are used as the most common form of payment.[95] A boxing is worth one hundred clips.[65] Most of the existing boxings and clips are made by the First Central Bank. These coins show the Lord Mistborn on the front side, with his left hand outspread toward the Elendel Basin, and on the back a picture of the first central bank. In 311 PC, a defective type of coin was minted, these coins saw the right pillars on the back side of the coin spaced to closely. This coin was worth as much as a small house.[93] In the year 348 PC, there were four people who had a hundred twenty million boxings or more, Wayne Terrisborn, and after his passing Allriandre Durkel, were the fourth richest people in the city, with roughly a hundred twenty million boxings.[96]
Elendel also has multiple banks, like the First Central Bank and the First Union Bank. These banks, or at least some of them, have a threshold for how much money in the accountability reports can be wrong.[42] Many of these banks are also cooperations.[93]
Government and politics[edit]
Elendel’s government is separated into three different branches, the Legislative branch, the Executive branch and the judicial branch.
Legislative branch[edit]
The legislative branch focuses on drafting and revising new laws. This is done by way of a senate. People generally rely on either their House or trade Union to vote for them on new laws. The noble house leaders represent everyone working for their house.[22] The Elendel government also has multiple institutions, likely named after the same ones in the Final Empire, called cantons, like the canton of cartography.[23] During the government of 348 PC, House Cett was amongst the most powerful faction leaders.[97] The government also uses subsidies to help the economy and fix large problems.[71] Schools are government run.[70]
The senate[edit]
The legislative branch of Elendel is bicameral in nature. Both houses, however, are comprised of politicians called Senators. There are mixed methods of appointment, some hereditary and some elected. One house is comprised entirely of Noble Houses. Whoever inherits any given High Noble title also inherits their vote in the Senate, although they can assign a proxy to do the actual voting. The other house is elected by the people, divided by profession via guilds (i.e., there is a seat for Orchard Growers, and one for Seamstresses, etc).[21] It is unknown how long the term limits and years of service are. It is also unknown if the guild seats are weighted in some way to reflect number of constituents or importance towards the city, or what allows a group of workers to get a seat in the senate. Generally however, the nobles are a little less corrupt then the elected senators. This is because the elected senators often do everything in their power not to lose their seat, compared to the nobles who do not have such a problem, but can vote for whatever they think best. This problem leads the elected senators to not always vote on what they believe is best.[21]
Small council stuff
There are at least 243 senators as of 348 PC.[21]
Senate Members[edit]
- Darlin Cett
- Dupon Melstrom
- Inis Julien
- Lady Faula
- Lady Gardre
- Maraya
- Mari Hammondess
- Mi'chelle Yomen
- Senator Vindel
- Waxillium Ladrian
- Winsting Innate
- Yancey Yaceczko
Known laws[edit]
article eighty nine states a criminal’s rights.[98] Elendel law allows for the death sentence.[63] Soothing parlors, legal when the customers pay. They are also supposed to have aluminum sheets in the walls to contain the effects of the soothing, but this rule isn’t uniformly enforced.[43] A couple months after this the Senate approved a new law about the parking of motorcars, stating that they need to be parked orderly. Breaking the law is punishable by a fine.[68] There is also a law about killing lions, as they are considered a national treasure.[60] Anti corruption laws. Also, most laws date from when Elendel was the center of the Basin, but more people live in the outer cities then in Elendel.[21] By 348, it is illegal to ship military supplies out of Elendel.[99] Deputized state needs to be renewed once in a while.[66] United justice act throughout the entire Basin. Code seventeen states that Elendelers have jurisdiction throughout the Basin.[73] In accordance with the Allomantic Agreement of '94, the use of Allomancy in certain circumstances is forbidden. The full text is unknown, but one provision criminalizes the use of rioters for commercial gain. This does not include hiring a Soother or Rioter for their services, thus being affected with express consent.[63] There are entire departments dedicated to watching for violations of this agreement, thus, significant government resources are expended on the enforcement of this law.[63] each octant has a record of when somebody is born, although if the date is unsure, the records may contain a question mark. Bill 775, the so called worker’s-rights manifesto.[28] University rules, set by Harmony himself, dictate a broad education.[36] A title, like Lord, can be given to someone if the governer and the council, with a quorum of the major house seats in the city, ratify.[100] In the years between 342 and 348 constables’ authority was reduced, and there was at least one vote about it.[101]
Taxation[edit]
Aluminum is taxed by the government. Railway taxes were exceptionally high in Vinuarch of 342 because the eighteenth railway line was out of service. orchard-growers seat on the Senate.[29] Elendel taxes the outer cities a little, to maintain Basin infrastructure and pay constables to police docks. All goods are also taxed when shipped into Elendel, and because of a lack of rail lines or rivers from outer city to outer city, nearly everything goes through Elendel. They essentially tax the outer cities twice. They have lobbied for years to get some direct lines running around the Basin, but they have always been denied. Because of this, Elendel tariffs essentially set prices around the Basin, they can ensure that any goods produced in Elendel are never undercut and can provide incentives for anything not produced in the city to be sold at a discount. The Senate and governer use the economics to push the outer cities to accept centralised rule, in exchange for lower tariffs.[42]
Executive branch[edit]
The governer[edit]
The governer needs to sign any changes, like new training programs, to the constabulary before they can be implemented.[102] The constabulary needs approval from the governer to institute martial law.[43] If, for some reason, the governer is left incapable of carrying out his duty, an Interim governer will be appointed.[103] also governor called Your Honor.[48] His Honor the governer.[62]
As yet, little is known about how the branches interact. There does seem to be basic separation of powers; Rep Innate had to abdicate his Seat on the Senate when elected Governor.
In addition, the Governor does have the ability to veto bills. How a bill is passed in the first place (presumably by the Senate) and what a veto entails is, as yet, unknown.
Ministers[edit]
vice governer and Disaster Preparations Officer with task force.[104]
The leader of the Executive Branch is the Governor. The Governor is elected by the Senate, over which he presides.[39] The Governor is assisted in his duties by an Executive Staff. Known Executive Staff positions include the sanitation director, minister of trade, secretary of education, minister of public affairs, and minister of science and technology. The governor has the authority to declare martial law, a strong implication that, like on Earth, law enforcement is considered within the penumbra of the executive branch. As such, they will be covered here.
Constabulary and law enforcement[edit]
Constables often check on them, because they tend to attract people who are hiding from something. Additionally, it is very possible for a disreputable Soothing parlor to take advantage of its clients. Messages are usually run by junior corporals.[43]
Ranks[edit]
Equipment[edit]
Crime and gangs[edit]
Gangs and crime: - The Cobblers, going about with no shoes, and a rival gang, going about without sleeves.[28] Noseball.[71]
Constabulary and Law: —— People in the prosecutor’s offices work all hours. Junior solicitors act as assistants to senior solicitors. The chances for wealth and prestige are bountiful here, but cases that can actually make a difference are often languished because they aren’t high profile enough. Instead, any case under the patronage of a prominent lord or lady is seen to immediately. The people here are very competitive, to the point of competition being more important to them then actually fixing the city’s problem. The constables are far less competitive though, likely because there is a lot less prestige and wealth going around.[28] Constables wear helms or bowlers and militaristic coats.[28] Constabulary officers bear blue plumes on their helms. Captains bear two plumes.[39] Credentials are engraved on a small steel sheet.[63] Or paper credentials.[99] Credentials also include a year’s date on them, so constables get new credentials every year.[105] Also Bastion rifles by 348.[106] The constabulary has access to a large amount of rifles, and fighting constables wear steel domed helmets. People either start as lieutenants, later becoming captains, or corporals, later becoming sergeants. Most lieutenants are noble-blooded. It usually takes ten to 15 years to get promoted from corporal to sergeant. It is possible for a sergeant to work his way up to the rank lieutenant, but it doesn’t happen often. poor people distrust the constables.[38] The fourth octant constabulary owns a dozen aluminum lined helmets, and all of them were donated to the constabulary by Waxillium Ladrian.[107] brown uniforms.[108][109] Special detective is a rank, they don’t have to wear uniforms, although sone still choose to do. 348 saw reforms by Marasi Colms about how to police slums and the proper training of constables. roughly six hundred thousand men per octant and six hundred constables.[51] constabulary, also called guard.[55] constabulary wears done like helmets[108] firing squad.[110] few women in the constabulary.[28]
Judicial branch[edit]
A judicial system is known to exist, but little is known of the specifics, apart, notably, from its ability to assign capital punishment. Judges are appointed by the Governor; it's unknown if the decision needs to be ratified by any body. Most are noble.
There is an office of prosecutors who try criminals. There may or may not also be a group of public defenders. One insider noted the flagrant corruption in the prosecutor's office. A case is assigned to the best solicitors if a wealthy patron promises monetary and political rewards for the right verdict, and cases which might be important to the city but lack a patron are ignored.
The government of Elendel is a democratic republic unitary government. Though it has little legal authority past civic borders, its financial hegemony makes the surrounding provinces almost powerless, leading to tension between them and the capital.
The Constabulary[edit]
Primary (and possibly all) law enforcement within Elendel is the Constabulary. Each Octant is headed by a Constable-General, though each reports directly to the Governor. The Governor had the authority to appoint Aradel as "lord high constable", a position which it seems he invented on the spot, as neither the Constable-General, one of his best lieutenants, or his aide had ever heard of it before. They even wondered aloud whether or not the "lord" in the title conveyed peerage, though the Governor lacks the authority to appoint someone to the nobility. The lord high constable was given authority over the other seven Constable-Generals, and did not seem to give up his position as Constable-General of his own octant.
There seems to be roughly six hundred constables per octant.
In the novels, Lord Waxillium Ladrian is granted a "city-wide deputized forbearance" in the Constabulary, though what specifically this means is a little confusing. In the broadsheets of Shadows of Self, it's said that the decision was that of the Fourth Octant constables, yet Constable-General Brettin said that he had to ask the Senate for it. Presumably, then, the decision is made by the Constabulary, but must be approved/ratified by the Senate, though whether this goes before the full Senate or is handled by a sub-committee is unknown at this time.
The forbearance gives him the right to act as a lawman, investigating crimes and making arrests with the authority of the Elendel Constabulary.
Metalborn[edit]
There appears to be something of a dearth of people with metalborn traits among the constables. When a metalborn suspect was brought in, the Constable-General had to call in a Leecher from a different precinct. The Fourth Octant precinct only has two coinshots, and both were dubbed "contractors" by Marasi, who implies that such people are either paid a lot for their services, or are somehow loaned by a Noble House.[43]
Military[edit]
History[edit]
For most of it’s history, Elendel lacked a proper military. There were no large conflicts, and crime was handled by the constabulary. However, with the rising threat of both the Outer Cities and the Southern peoples, Elendel established a military between the years 342 PC and 348 PC.[21] During this time, most of Elendel’s navy was located in the south, protecting the trade and cargo ships from potential attack.[82] During the year 348 PC, Elendel’s military was on high alert, and the Elendel senate made conscription plans, in case if an attack, and installed various guns on the outskirts of the city.[82][111] With the defeat of an organisation known as the Set, Elendel’s military gained access to valuable new technology.[32] It is unclear what happened to Elendel’s military after the city united with the rest of the Basin, but it can be assumed that the Outer Cities’ militaries and Elendel’s military merged.
Weapons, equipment and men[edit]
Elendel’s military has access to high quality weapons and equipment. It is also a large manufacturer of arms, and multiple of Elendel’s noble houses deal in the arms trade and innovation. The government authorised the research and creation of new and deadly weapons, such as machine guns, in case of a Malwish invasion.[112] The military typically uses lead or copper-jacketed lead bullets as ammunition, but if they need stronger bullets they might use steel.[75] The aftermath of Bilming’s, and by an extension the Set’s, attempt to destroy Elendel led to Elendel gaining valuable technology, such as self propelled rocketry and Trellium bombs, and with a little bit of refining, Elendel received a huge boost in military might.[32]
The military has barely ten thousand troops. These troops are spread out over two main branches, the navy and the ground forces.[82] Elendel also has a large amount of intelligence operatives, mostly located in the Outer Cities.{book ref|mb7|67}} The Elendel military also has numerous medals, which can be given to soldiers for distinguished service.[21]
Foreign Policy[edit]
Outer Cities[edit]
For most of it’s early history, Elendel had a fine relationship with the Outer Cities. Relations gradually decreased however, as the Outer Cities grew in population and became more independent. Since most laws stemmed from a time that the Outer Cities were mere villages, and most people lived in Elendel, this demographic and economic increase led to the Outer Cities wishing for more representation and say in Basin politics, which Elendel declined time and time again. This is in part due to the fact that the Elenders believed that they’ve let the Outer Cities’ inhabitants grow to independent.[85] The politicians in Elendel were also afraid of a change in their culture due to influence from the Outer Cities, furthering this divide.[21]
Elendel also taxes the Outer Cities heavily in the form of tariffs on the trading of goods. Most trade in the Basin is done by way of canal or railway, and the canals lead exclusively to and from Elendel, so all trade by water must be either to or through Elendel and to one of the few cities along a single canal. Additionally, the railroads have historically followed canals, so most train freight must also go through the capital city. The tariffs established by the Elendel senate result in the Houses and businesses in Elendel being the only ones with the funds to maintain and build railroads, which in turn means they get to keep all goods flowing through them. These tariffs and taxation policies also played a very large role in Elendel becoming very unpopular amongst the wider basin.[42]
Elendel often claimed jurisdiction on certain topics throughout the entire Basin, but well into the third century cities started to repeal and challenge this, such as Bilming repealing the United justice act.[73] The people also feel like Elendel is setting their governer up as a sort of emperor of the Basin.[42] In 348 PC, the Elendel senate approved the Elendel Supremacy Bill, which gave Elendel authority over the other cities.[21] This caused relations to decrease to such levels that both sides were preparing for all out war.{book ref|mb7|67}} War was prevented, mostly due to the revelation of the Set, but tensions remained high. Two years later however, in 350 PC, the Elendel senate passed a vote regarding the creation of a National Assembly, which aimed to represent every city in the Basin. This caused the Outer Cities and Elendel to become one nation, and improved relations between the two.[32]
Roughs[edit]
Elendel hasn’t always had a good relationship with the Roughs. For most of it’s history, the two had a fine relationship, although the Roughs don’t have a centralised government. Throughout its history, Elendel has controlled and exerted pressure on the Roughs by way of it’s taxes on the trading of goods, which is the Roughs’ lifeblood.[42] This has at times led to the Roughs’ inhabitants disliking the Elendel government. Elendel is also the source of many transients, people who make their way to the Roughs to exploit resources and people here, furthering the dislike. By 348 PC, many people in the Roughs disliked Elendel and it’s people, and some called for the creation of a completely independent Roughs nation. In 350 PC, Elendel attempted to make the Roughs part of it’s new National assembly, but it is unknown if this attempt succeeded.[32]
The South[edit]
Elendel’s relationship with the Southern nations has never been great, and since the discovery of the South, it has only ever decreased. This is mostly due to the way that the North and South first met. The crew of a crashed Malwish Airship, the Brunstell, was taken captive and tortured for information by a criminal organisation called the Set.[113] While they were freed not long after, the remaining crewmembers of the Brunstell took this experience back home.[48] Additionally, the South also felt that they were robbed of the Bands of Mourning, which was given to the Kandra, who despite being neutral, were viewed as Northern spies and servants by the South.[34][114]
The next couple years saw relations between the two nation sour even further, although the nations also began trading together. The South, feeling threatened by Elendel, united under the Malwish banner. Meanwhile Elendel attempted to do the same thing, and Basin opinion of the South decreased heavily. Both nations, feeling threatened by the other, also began to increase their military funding and strength.[34] The Basin’s unification and Elendel’s possession of the newly invented Trellium bombs lead to further decreases in relations, as the Malwish Consortium saw them become more and more threatening and powerful.[32]
History[edit]
Creation and early history[edit]
The location that would become Elendel was created during the Catacendre by Harmony. He also moved the caverns full of people to this location. These people, called Originators, a fifth of which were Terris,[51] founded Elendel. They crowned Spook king, and built him a two story log house.[115] Multiple of the great noble houses during later centuries were founded during this time as well, such as House Hammondess and House Demoux. Other houses suddenly saw a rise to prominence, such as House Ladrian.
Spook would later become known as the Lord Mistborn, and he would rule Elendel for a full century. The Lord Mistborn’s laws would shape Elendel for centuries to come. Some version of a Senate was initiated during his rule, and official records state that after a century of leadership, one day he simply disappeared.[42] First century philosopher Galabris Menthon was the first to question whether or not Harmony had a metal, a question which would keep people wondering until the discovery of Harmonium.[94] Early into the city’s history, Spook had a statue of Elend and Vin built. Vin’s statue took a time to get right.[26] He also thought it greatly important to bring as much equality to the people of Elendel as possible. Spook worked hard to prevent slums in his city, building nice, long-lasting buildings for the poor to live in. Lady Allrianne Ladrian also worked to teach the women of Elendel that they could do nearly anything the men could do, but that they also were expected to be the model of ladylike behavior, which has been viewed by some as a heavy double standard.[100]
The third Century[edit]
Since then, the current system of three-branch government settled into its current state. Although the days of the violent House wars during the Final Empire were over, houses still skirmished now and then.[30] In the third century, Tim Vashin made motorcars affordable. Gum was also invented around this time.[28] Statistician and psychologist Mirabell also wrote her book about why some people work harder then others during the early third century.[39] These years also saw a rise in workers’ wages. In the first 6 months of the year 311, the stakeholders of the first central bank made a plan together and started loaning to poor and common people, which would make them very wealthy.[93] The incandescent light bulb was also invented during this time, although some claim Remmingtel Tarcsel as the inventor and some claim Professor Hanlanaze as the inventor.[116]
The Vanishers (341)[edit]
In Doxil of the year 341 PC, the leader of the United Tradeworkers Union, Elors Durnsed, made it known that he would set aside any objection to the closure of wage negotiations with the Noble Houses Collective, which led to outrage amongst the Line Riveters and Shovelmen he represented. This ensured that the contract, as originally written, will stay active to the end of the financial quarter. This revelation caused stocks to rise significantly. At the same time, the favoured candidate for the Canalworker’s second seat was proven to be a Rioter.[92] The same year, on the 14th of vinuarch, 342 PC, a train from House Tekiel was robbed by the Vanishers. These Vanishers would rob a number of trains, and later the Coolerim Playhouse, before robbing the Yomen-Ostlin wedding dinner.[29] During this wedding dinner, the Vanishers fought, and were beaten by, Lawman Waxillium Ladrian and his deputy Wayne.[55] Afterwards, in another engagement, the Vanishers gang was captured and prosecuted by the Elendel constabulary, with notable help from Waxillium Ladrian.[110]
Riots and unrest (341-342)[edit]
In the year 342 PC the constabulary was experimenting with the use of motorcars, testing if they could be a replacement for horse-drawn carriages.[117] Some people in the constabulary are also trying to find out to what extent petty crimes in a region foretell greater ones.[28] In 342 PC, the Lekals were gaining more popularity, aiming for the position of governor at the next election.[118] In the years 341PC and 342 PC, there were two votes about maintaining trade tariff and one about raising them.[42] At the same time, Evanotypes, Evanoscopes and telegrams were invented.[86][119]} A company called Tarcsel Electric invented sound amplification devices, and this, among many other notable electrical inventions, led to it rising quickly to become an exceptionally large and wealthy company.[71] The modernisation of the city during this time, with new technologies like motorcars and electricity, lead to large amounts of unemployment, much to the people’s dismay.[28]
That same year, the Senate voted on bill 775, the so called worker’s-rights manifesto. This bill was vetoed by the governer however. This, among many other things such as the high unemployment rates due to new technologies, led to labour disputes and riots across the city. Governer Innate’s brother, Winsting Innate, was also found dead during an auction, with a large part of the city’s criminal elite lying around him. Seeing this scandal, and the riots, governer Innate made promises to the public, such as the construction of more coach lines to compete with the rail lines, going places the railroad couldn’t, and higher tariffs on imports from Bilming.[28] The people weren’t happy with this however, and governor Innate had no choice but to declare martial law and appoint a Lord High Constable, Claude Aradel, who was one of the chief constables.[118] At the culmination of the riots, during a political speech by the Governor that was completely failing to defuse the situation, Aradel used his authority to arrest Governor Innate on charges of corruption, and deputized the angry mob to help him go around the city arresting suspected co-conspirators.[120] Though Innate hanged himself in his cell before he could face charges for his alleged crimes, many powerful nobles were found guilty.[103] The population appeared to accept this as proof that the government was changing, and a couple months later, the Senate elected Aradel to be the new Governor, notably the first one ever without any noble lineage.
New Seran and new peoples (342)[edit]
A couple months after this the Senate approved a new law about the parking of motorcars, stating that they need to be parked orderly. Breaking this law is punishable by a fine.[68] Lord Ladrian also proposed a worker's rights' act to the Senate.[97] Tensions with the Outer Cities had been growing for decades,[121] but these last few years, tensions with the Outer Cities were at an all-time high. Senator Inis Julien and other members of a delegation from Elendel that were invited to the unveiling of the Pewternaut class ships publicly mocked them as unnecessary.[94] This likely contributed to the growing anti-Elendel sentiment in some cities.[122] Governer Aradel sent a representative, Waxillium Ladrian, to a gathering of the Outer cities’ political elite in New Seran. Ladrian caused a scandal however, and the Outer Cities blamed him, and by extension the Elendel Senate, for the death of hostess Kelesina Shores.[123] This led to outrage on both sides’ political elite, and Elendel and the Outer cities were closer to war then ever before. Governer Aradel managed to contain the situation somewhat however.[48]
A couple of days after this, news arrived of new peoples, with technologies unknown to the Basin and it’s peoples. A day later, Senator Waxillium Ladrian flew above Elendel on a Malwish Airship, and landed on the roof of Ahlstrom Tower.[48] The Ladrian senator revealed that he had negotiated a trade deal between the two nations, granting Elendel six medallions, and the governer established formal contact with the Southerners.[48]
Tension with the Malwish and the Outer Cities (342-348)[edit]
In the next six years, a lot happened. Elendel established more contact with the Malwish people, and new trade routes between the Basin and the South were discovered.[35] The Malwish also sent an ambassador, Jonnes to Elendel.[21] Relations with them soon soured however, and both nations began seeing the other as a threat to their security. These years also saw extensive militarisation by both countries.[124] Between 342 PC and 348 PC, the Elendel military was formed, although by 348 PC they hadn’t had any engagements yet.[21] Due to tensions with the Malwish people, during the next elections, the senate voted governer Varlance into office, he served as a sort of hedge against the constant noise from the Malwish about how weak the basin was. Despite this, Varlance was not considered a great governer, he essentially acted as a puppet for some other politicians, and during his first few years he rededicated seventeen parks in the city.[21] The past decade, aluminum dropped in price, going from extravagant to merely expensive.[125]
At some point between the years 342 and 348 a group of sewer builders found an unexplored cavern below Elendel, and they reported it to the government, but due to bureaucratic nonsense it was never properly investigated. In 348 PC the government started construction on a citywide underground train system. At some point a demolitions man filed a report stating that seismic readings indicated a new, unmapped, cavern was near. At the same time, a local group of gang enforcers were also active in Elendel. This group was employed by a mix of Outer Cities interests and an organisation known as the Set.[78] These gangsters were actually smuggling military supplies out of Elendel to the Outer Cities.[99] The year 347 PC had an intercity constabulary training event.[25] According to the latest census in 348 PC, more people lived in the Outer Cities then in Elendel.[21] In the same year, the Senate drew up a plan to unite the Basin, wanting to appear strong before the Malwish. This plan was called the Elendel Supremacy Bill. It gave Elendel authority over the Outer Cities, and places the Elendel governer as supreme leader of the Basin. This bill was also made because many politicians were afraid of letting power escape the capital, afraid of a change in their culture because of Outer Cities politics. The Senate was divided on this bill, with 122 voting for, and 118 voting against. Additionally, senator Melstrom was discovered as being corrupt during the voting on this bill.[21] Shortly after the vote, a new ambassador, Daal, from the newly formed Malwish Consortium arrived in Elendel.[34]
Tensions with the Outer Cities were higher then ever before, and with the vote on the Elendel Supremacy Bill, war seemed inevitable. The Senate made conscription plans, in case if an attack, and installed various guns on the outskirts of the city.[82][111] When news arrived by telegram of an incident regarding Elendel and Bilming constables, the Senate agreed to let a small council of senators deal with it.[97] When another telegram arrived, confirming the existence of a bomb with city levelling capabilities located in Bilming, the council also took up the responsibility of dealing with this.[82] They discussed multiple possibilities of defending themselves, concluding that they needed to use the Bands of Mourning.[126] They struck a deal with the Malwish ambassador Daal, promising to return the bands to the South in exchange for letting them use it this once. The Bands were empty however, but Daal took them anyways and left Elendel on his airship, taking willing senators with him.[114] The remaining Senators and constables, along with the governer, immediately began an evacuation of the city. The evacuation was, due to fear of panic amongst the civilians, explained to be because of mysterious gas leaks. Many civilians used the trains to escape the city, but many people also fled by car.[127] The government also employed all officially known Allomancers. After the politicians realised that the bomb would arrive by way of ship, the evacuation effort focused on getting people out from the westernmost octants, and the governer approved the mass sinking of private boats to slow a potential tsunami, promising recompensation for all the damages.[62] Although Elendel constables, Waxillium Ladrian and Wayne, managed to stop the bomb from exploding at full power, therefore saving the city of Elendel, a tsunami caused the dockside buildings to become a disaster zone for weeks after.[87]
Improvement of the relations with the rest of the Basin (348-350)[edit]
In the following two years Elendel repealed the Elendel Supremacy Bill, and a National Assembly for all the cities in the Basin was created. As a result of this, relations between Elendel and the Outer Cities improved dramatically. These years also saw tensions with the Malwish consortium grow even more hostile, and the consortium closed it’s borders and forbade most forms of trade. The Basin also continued the development of the new trellium bombs, called Investiture bombs, and while the consortium forbade the trading of harmonium to the North, the Basin had enough of it and trellium to be dangerous. During 350 PC, Senators also called for the addition of the Roughs as a province, and Senator Ladrian went on a tour of the Roughs to drum up support for this. In the same year, the Basin sent Marasi Colms to the South as an ambassador, hoping to calm the tensions.[32]
Other Pages[edit]
The Basin! —— Floods in the eastern basin in 342.[28] A mad farmer wanted to ruin his neighbours crops, but he accidentally made a hole in the dam large enough to cause the entire thing to fail. Dozens of people died, and a large amount of crops were destroyed, leading to grain shortages in the entire Basin. The farmer, named Johnst, was executed after a trial. The farmer was actually a kandra named Paalm however.[63] The North west mountains have Terris fundamentalists living in them.[100] the lands of the Basin are very populated, and a train cannot go for five minutes without passing a settlement. Lots of orchards and fields. Discontent, people feel like Elendel is acting like their governer is a sort of emperor.[42] The south of the Basin is far more varied I. Geography then the north.[128] lawman senator of the Roughs. The bill.[21] in 348 PC, Recruitment flyers for security forces, railroad blockades in the south. Also better militaries.[82] By the third century, a number of new towns had sprung up in the south of the Basin.[95]
Survivorism: Harmony is god, but like a force, as likely to help a beetle as to help a man.[80] The survivor made people to complement each other, a push for every pull.[129] little silver spear pendants, used in prayer.[130] may he rest with the Hero.[40] The mists belong to Kelsier. He appears on nights when the mist is thick and gives his blessings to the independent. Anyone who survives on his own, or thinks for himself, follows the Survivor, whether they know it or not. Some survivorist have scars as a mark of devotion.[131]
Malwish: Captains and subcaptains.[76] Portholes. Two large pontoons. Very heavy despite weight reduction of the people.[132] It is customary to give back borrowed medallions to a ship’s captive when you leave. Also called Southlanders.[48] Despite the Consortium, the nations still kept their own leaders. The nation is called Malwish. A single faction in control of the unification. They talked about how Northern disasters had caused them so much hardship over the centuries, and warned that the new trellium bombs were only the beginning. They see the north as chaotic and unpredictable. Forbade most forms of trade and closed borders.[32]
Also fix the Scadrial PC history. And Reddi.
The houses: Tekiel depressed shares in 342 PC saw positive action. Noble houses collective.the broadsheet
Wayne—- [37] Wayne, you’re practically rich yourself, after the reward from the Vanishers case. He hadn’t touched his share of that, which had been paid out mostly in aluminum recovered from Miles and his gang.[39]
Notes[edit]
- Footnotes
- ↑ The Shaw, which is said to be 70 to 80 stories high, is compared to Elendel’s highest skyscrapers.
- References
- ↑ The Way of Kings chapter 10#
- ↑ The Way of Kings chapter 16#
- ↑ The Way of Kings prologue#
- ↑ The Way of Kings chapter 18#
- ↑ Words of Radiance chapter 46#
- ↑ Oathbringer chapter 96#
- ↑ The Way of Kings chapter 37#
- ↑ The Way of Kings chapter 41#
- ↑ Oathbringer chapter 45#
- ↑ Words of Radiance chapter 40#
- ↑ The Way of Kings chapter 24#
- ↑ The Way of Kings chapter 26#
- ↑ The Way of Kings chapter 46#
- ↑ Oathbringer chapter 5#
- ↑ Oathbringer chapter 32#
- ↑ Oathbringer chapter 70#
- ↑ Oathbringer chapter 122#
- ↑ Rhythm of War chapter 6#
- ↑ Rhythm of War chapter 8#
- ↑ Rhythm of War chapter 71#
- ↑ a b c d e f g h i j k l m n o p q The Lost Metal chapter 2#
- ↑ a b c d e f g h i j k l m The Alloy of Law chapter 1#
- ↑ a b c d e f g h i j k l m n o p q r s t u v w x y z Map of Elendel Cite error: Invalid
<ref>
tag; name "Elendel.jpg" defined multiple times with different content - ↑ Stormlight Three Update #4
— Arcanum - 2016-10-20# - ↑ a b The Lost Metal chapter 22#
- ↑ a b c The Hero of Ages epilogue#
- ↑ The Lost Metal chapter 6#
- ↑ a b c d e f g h i j k l m n Shadows of Self chapter 5#
- ↑ a b c d e f g The Alloy of Law chapter 3#
- ↑ a b c d The Alloy of Law chapter 16#
- ↑ a b c d The Alloy of Law chapter 10#
- ↑ a b c d e f g h i The Lost Metal epilogue 7#
- ↑ a b c d e The Lost Metal chapter 14#
- ↑ a b c d e f g The Lost Metal chapter 9#
- ↑ a b c The Lost Metal chapter 7#
- ↑ a b The Alloy of Law chapter 13#
- ↑ a b Shadows of Self chapter 3#
- ↑ a b c d e f g h i j Shadows of Self chapter 2#
- ↑ a b c d e f g h i Shadows of Self chapter 6#
- ↑ a b c d e f g h i j k l The Alloy of Law chapter 2#
- ↑ a b c The Alloy of Law chapter 14#
- ↑ a b c d e f g h i j The Bands of Mourning chapter 5#
- ↑ a b c d e f Shadows of Self chapter 15#
- ↑ a b c d Shadows of Self chapter 12#
- ↑ Shadows of Self chapter 21#
- ↑ a b c The Elendel Daily Broadsheet
- ↑ a b c The House Record Broadsheet
- ↑ a b c d e f g The Bands of Mourning chapter 31#
- ↑ a b Shadows of Self chapter 13#
- ↑ Shadows of Self chapter 9#
- ↑ a b c d e f g h i The Alloy of Law chapter 4#
- ↑ The Final Empire chapter 34#
- ↑ The Final Empire chapter 7 epigraph#
- ↑ General Reddit 2015
— Arcanum - 2015-12-17# - ↑ a b c d The Alloy of Law chapter 5#
- ↑ Allomancer Jak and the Pits of Eltania#
- ↑ Shadows of Self chapter prolouge#
- ↑ The Alloy of Law chapter 19#
- ↑ The Bands of Mourning chapter 10#
- ↑ a b The Bands of Mourning chapter 6#
- ↑ The Lost Metal chapter 1#
- ↑ a b c d The Lost Metal chapter 70#
- ↑ a b c d e f g Shadows of Self chapter 14#
- ↑ a b c d The Lost Metal chapter 11#
- ↑ a b c d e f g The House Record Broadsheet
- ↑ a b The Lost Metal chapter 18#
- ↑ The Bands of Mourning chapter 30#
- ↑ a b c The Bands of Mourning chapter 4#
- ↑ a b c d e f The Bands of Mourning chapter 12#
- ↑ a b The Lost Metal chapter 46#
- ↑ a b c d e The Lost Metal chapter 16#
- ↑ The Lost Metal chapter 12#
- ↑ a b c The Lost Metal chapter 27#
- ↑ a b Shadows of Self prologue#
- ↑ a b The Alloy of Law prologue#
- ↑ a b The Bands of Mourning chapter 25#
- ↑ The Lost Metal chapter 21#
- ↑ a b c d The Bands of Mourning chapter 1#
- ↑ a b c Shadows of Self chapter 1#
- ↑ a b c The Bands of Mourning chapter 21#
- ↑ The Lost Metal chapter 56#
- ↑ a b c d e f g The Lost Metal chapter 38#
- ↑ The Two Seasons broadsheet
- ↑ a b c d e The Alloy of Law chapter 7#
- ↑ a b The Lost Metal chapter 20#
- ↑ a b The Bands of Mourning chapter 3#
- ↑ a b The Lost Metal epilogue 1#
- ↑ The Alloy of Law chapter 9#
- ↑ The Lost Metal chapter 5#
- ↑ The Lost Metal chapter 30#
- ↑ The Lost Metal chapter 37#
- ↑ a b c d The Elendel Daily broadsheet
- ↑ a b c d Shadows of Self chapter 8#
- ↑ a b c The New Ascendancy broadsheet
- ↑ a b The Alloy of Law chapter 12#
- ↑ The Lost Metal epilogue 3#
- ↑ a b c The Lost Metal chapter 31#
- ↑ Shadows of Self chapter 7#
- ↑ a b c The Lost Metal chapter 3#
- ↑ a b c Shadows of Self chapter 19#
- ↑ The Lost Metal chapter 32#
- ↑ The Lost Metal chapter 10#
- ↑ a b Shadows of Self epilogue#
- ↑ The Lost Metal epilogue 2#
- ↑ The Lost Metal chapter 57#
- ↑ The Lost Metal chapter 4#
- ↑ Shadows of Self chapter 25#
- ↑ a b The Alloy of Law chapter 6#
- ↑ The Alloy of Law chapter 8#
- ↑ a b The Alloy of Law epilogue#
- ↑ a b The Lost Metal chapter 8#
- ↑ The Lost Metal chapter 23#
- ↑ The Bands of Mourning chapter 19#
- ↑ a b The Lost Metal chapter 48#
- ↑ Mistborn: Secret History Epilogue#
- ↑ Shadows of Self chapter 10#
- ↑ Shadows of Self chapter 4#
- ↑ a b Shadows of Self chapter 18#
- ↑ The Bands of Mourning chapter 11#
- ↑ Shadows of Self chapter 26#
- ↑ The Lost Metal chapter 19#
- ↑ The Bands of Mourning chapter 15#
- ↑ The Bands of Mourning chapter 16#
- ↑ The Lost Metal chapter 24#
- ↑ The Lost Metal chapter 25#
- ↑ The Lost Metal chapter 43#
- ↑ The Lost Metal chapter 67#
- ↑ The Bands of Mourning chapter 7#
- ↑ The Lost Metal chapter 17#
- ↑ The Lost Metal chapter 71#
- ↑ The Alloy of Law chapter 17#
- ↑ The Bands of Mourning chapter 29#