Difference between revisions of "Mastrell's Path"

From The Coppermind
Jump to navigation Jump to search
m (Correct link to disambig)
(finished off article)
Tag: status-change
Line 1: Line 1:
 
{{culture
 
{{culture
|related=[[Sand mastery]]
+
|related=[[Sand mastery]], [[Diem]]
 
|world=Taldain
 
|world=Taldain
 
|universe=[[Cosmere]]
 
|universe=[[Cosmere]]
 
|books=[[White Sand]]
 
|books=[[White Sand]]
 
}}
 
}}
The '''Mastrell's Path''' is the name of a test used by the [[sand mastery|sand master]]s of [[Taldain]]. The law does not restrict who may take the test, although it is meant only for those who have already achieved the highest rank of Mastrell. The test is not mandatory and many Mastrells choose not to take it. The Path was created by the very most powerful and egotistical sand masters as a way of showcasing their superiority and is therefore extraordinarily challenging.{{book ref|ws1|1}}
+
The '''Mastrell's Path''' is the name of a test used by the [[Diem|sand master]]s of [[Taldain]]. The rules does not restrict who may take the test, although it is meant only for those who have already achieved the highest rank of mastrell. The test is not mandatory and many mastrells choose not to take it. The Path was created by the very most powerful and egotistical [[sand mastery|sand master]]s as a way of showcasing their superiority and is therefore extraordinarily challenging.{{book ref|ws1|1}}
   
The Path consists of five spheres hidden around the [[Kerla]]. The challenger is not allowed to take any water and must find as many spheres as he can within a Dayside hour, or 100 minutes. The challenger is monitored by a group of Mastrells; he may request help at any time, but if he does, his run is automatically terminated.{{book ref|ws1|1}} There is no "pass" or "fail", as one's performance is judged by how many spheres he is able to obtain within the time limit.{{book ref|ws1|2}}
+
The Path consists of five spheres hidden around the [[Kerla]]. The challenger is not allowed to take any [[Qido|water]] and must find as many spheres as he can within a [[Dayside]] hour, or 100 minutes. The challenger is monitored by a group of mastrells; he may request help at any time, but if he does, his run is automatically terminated.{{book ref|ws1|1}} There is no "pass" or "fail", as one's performance is judged by how many spheres he is able to obtain within the time limit.{{book ref|ws1|2}}
   
Central to the Path is a massive deep [[sandling]], normally only found in the deep sands but isolated on the Kerla for unknown reasons. This sandling is even more rare because it is Terken, or immune to the powers of sand mastery. The Mastrells have fed the creature for centuries and used it as the final guardian for the fifth sphere.
+
Central to the Path is a massive deep [[sandling]], specifically a Marken, normally only found in the deep sands but isolated on the Kerla for unknown reasons. This sandling is even more rare because it is [[terken]], or immune to the powers of sand mastery. The Mastrells have fed the creature for centuries and use it as the final guardian for the fifth sphere.
   
  +
The intended solution for the Marken was to slatrify sand into water and use it to scare the creature away. Kenton, who could not slatrify, was forced to use his sword instead to kill the creature, forever ruining the Path.{{book ref|ws1|1}}{{book ref|ws1|2}}
The Mastrell's Path is destroyed forever by [[Kenton]], who killed the deep sandling during his run of the Path.
 
  +
  +
When [[Traiben]] ran the Path he only found three spheres. When he slatrified and frightened away the sandling, its digging buried his last sphere deep beneath the sand, preventing him from retrieving it.{{book ref|ws1|2}}
   
 
== Notes ==
 
== Notes ==
 
<references />
 
<references />
{{partial}}
+
{{complete}}
 
{{White Sand}}
 
{{White Sand}}

Revision as of 22:45, 21 January 2020

Mastrell's Path
Related to Sand mastery, Diem
World of Origin Taldain
Universe Cosmere

The Mastrell's Path is the name of a test used by the sand masters of Taldain. The rules does not restrict who may take the test, although it is meant only for those who have already achieved the highest rank of mastrell. The test is not mandatory and many mastrells choose not to take it. The Path was created by the very most powerful and egotistical sand masters as a way of showcasing their superiority and is therefore extraordinarily challenging.[1]

The Path consists of five spheres hidden around the Kerla. The challenger is not allowed to take any water and must find as many spheres as he can within a Dayside hour, or 100 minutes. The challenger is monitored by a group of mastrells; he may request help at any time, but if he does, his run is automatically terminated.[1] There is no "pass" or "fail", as one's performance is judged by how many spheres he is able to obtain within the time limit.[2]

Central to the Path is a massive deep sandling, specifically a Marken, normally only found in the deep sands but isolated on the Kerla for unknown reasons. This sandling is even more rare because it is terken, or immune to the powers of sand mastery. The Mastrells have fed the creature for centuries and use it as the final guardian for the fifth sphere.

The intended solution for the Marken was to slatrify sand into water and use it to scare the creature away. Kenton, who could not slatrify, was forced to use his sword instead to kill the creature, forever ruining the Path.[1][2]

When Traiben ran the Path he only found three spheres. When he slatrified and frightened away the sandling, its digging buried his last sphere deep beneath the sand, preventing him from retrieving it.[2]

Notes

This page is probably complete!
This page contains most of the knowledge we have on the subject at this time.
It has yet to be reviewed.