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Alethi is used widely throughout the eastern world to make the underscript of a book. Also, lots of Alethi epics, which are famous even outside Alethkar.{{book ref|sa3|i|2}} Curly dark hair is northern Alethkar.{{book ref|sa2|40}} Alethi women like to wear their hair in intricate braids.{{book ref|sa2|47}} Many Alethi are homesteaders.{{book ref|sa3|45}} Royal makeup artists. Men and women separated. Each gain Gifts from family, friends and others. ardents say blessings. Left alone in a room to paint a last prayer and meditate. Much food at the feast. Bride often wears clothing of an ancient style. This style has twin drooping sleeves, far longer then someone’s arm, and a golden vest over one’s shoulder and an intricate headdress woven into someone’s braids.{{book ref|sa3|122}} Many marriages for politics. Proposals. Traditional bridal crown: the headdress. Red means luck. Dress is loose and has a graceful drape. Traditional wedding is very extravagant. Oaths are said.{{book ref|sa3|4}} Darkeyed clothing: laced shirts, no money for buttons, and trousers or skirts. The Alethi upper crust wear jackets and stiff uniform like trousers, belts and buttoned shirts.{{book ref|sa3|18}}
- Slavery -
A slaver must provide the reason someone was sold into slavery when he sells the slave, it is illegal to lie.{{book ref|sa1|4}}


==== Slavery ====
;
Slavery is common in Alethkar, although there are many laws surrounding it. These laws binding slavers and slaves are Vorin in origin, and as such apply to all the major Vorin realms. Every slave receives a brand on their forehead, appropriately named a slaves brand. These brands are made up of two glyphs, and they indicate, among other things, where a slave was branded. Only lighteyes can brand someone a slave.{{book ref|sa1|2}}


According to Vorin rules, every slave has to be paid a small wage, roughly half of what a non slave would receive for the same work.{{book ref|sa1|4}} Every slave also has a slave debt, which he can theoretically pay off to earn back his freedom. It is suspected by some people to be a shum however, intended to keep the slaves docile. This is due to the amount of the slave debt being an enormous amount, far more then a slave is sold for. Additionally, it is common for masters to find ways to cheat a slave out of their wages, charging them for housing etc. A master can also always set a man free, or the man can try and escape.{{book ref|sa1|2}}
The largest family of animals on Roshar are known as [[greatshell]]s, which exist both on land and in the seas. All greatshells possess gemhearts and utilize them to attract [[mandra]]s to decrease their own weight. The land greatshells include domesticated herbivores known as [[chull]]s and two large predatory species, the [[chasmfiend]] and the extinct [[lanceryn]]. The marine greatshells include the [[yu-nerig]], which comes on land to pupate and is known to feed on humans,{{book ref|sa1|40}} and the [[Tai-na]], the largest animals known to inhabit the cosmere. Their legs are said to be sixty feet long, while the body itself stretches hundreds of feet tall. The back of Tai-na, which sticks out above water, is an ecosystem of its own, inhabited by multiple species of plants and animals, as well as humans.{{book ref|sa2|i|2}}
Many slaves are downtrodden, dirty and hopeless. Slave brands are burned into the skin. These brands are made up of a glyphpair; the highlord's district where the person is originally branded.{{book ref|sa1|2}} Some slaves also receive additional brands, such as the Shash brand. These brands mark the slave as a certain attribute, such as how the shash brand means ‘dangerous’. Slaves with a shash brand are more difficult to sell and less valuable due to their trouble.{{book ref|sa1|4}} A freed slave is given a writ of freedom, which the owner has a copy of, but he can also cover his slave brand with a tattoo indicating details of his freedom in order to lessen potential misunderstandings.{{book ref|sa2|2}} Most Alethi slaves are sold to other Alethi, but some also make their way to the remote, small and independent cities on the coast of the unclaimed Hills.{{book ref|sa1|2}} Prices for a slave vary widely, but they range from roughly 1,5 emerald broams for a weak or bad slave{{book ref|sa1|6}} to three emerald browns for a good one, although the average is two broams.{{book ref|sa1|69}}


Slavers themselves are little better, people don’t like slavers and so they are forced to spend time with others of their kind. Slavers are often poor, as the slave trade is an u desirable trade and many merchants are forced into it after losing other means of income. A slaver must provide the reason someone was sold into slavery when he sells the slave, and it is illegal to lie. {{book ref|sa1|4}} Each slaver has a ledger containing information on the slaves, such as how much they've paid of their slave debt, it isn't uncommon to lie on this though, even if it is illegal.{{book ref|sa1|6}}
The [[santhid]], a massive marine species with large shell and a number of tendrils, might be considered a greatshell, and houses its own ecosystem, much like the Tai-na; however, as they were considered half-mythical until very recently, it's impossible to state so with any certainty.{{book ref|sa2|1}}


==== Vorin legal code of citizenship ====
;Domestication
Incredibly complex. People who provide an essential function to their settlement, as well as their apprentices, are given special privileges.{{book ref|sa1|37}}
Large number of domesticated creatures on Roshar are the imports from Ashyn. All forms of birds are domesticated; some for food, while others as pets. Hogs are kept for meat, minks, like birds, are pets, while horses are common riding mounts. Of the local wildlife, axehounds are often kept and bred, similar to dogs, while chulls are the primary mount for hauling cargo or for riders who cannot afford to keep a horse. Another greatshell species called a [[gumfrem]] is kept for its gemhearts, which can be used to [[Soulcast]] meat.{{book ref|sa3|10}}


A lighteyes of sufficient rank can arrest someone, but then they have to fight an inquest.{{book ref|sa1|37}} There are a small number of nahns, the lowest ones, where you don’t need to fight an inquest.{{book ref|sa2|44}} The tradition of the trial by sword was banned by Queen Jasnah Kholin.


== Economy ==
=== Currency ===
As with many other nations on Roshar, their economy was based upon [[Spheres|glass spheres with cut polestones in their center]], known simply as spheres. In the mint, they check sphere weights in order to see if they fell into the proper categories.{{book ref|sa4|16}} The value of polestones, and thus the worth of sphere denominations in their economy, is based around the value of the substances a polestone can transmute another substance into.{{book ref|sa3|part=ars}}


=== State Income ===
Taxation is levied upon darkeyes and landless lighteyes over rights to live on the territory of wealthier lighteyes.{{book ref|sa3|106}} If a citylord fails to pay his taxes to the highlord, people are sent to collect it from him, often violently.{{book ref|sa3|26}}{{book ref|sa3|106}} The highlord answers to the highprince;{{book ref|sa3|116}} and highprinces themselves are taxed by the king for the right to use soulcasters, which were an important resource in waging prolonged, large-scale conflicts. This is the primary form of taxation levied upon the highprinces by the king.{{book ref|sa1|15}}


=== Labour and professions ===


Slaves and parshmen. Most Alethi towns have no surgeon, they do the best with local men who learn most of what they know from superstition or working on the occasional wounded Chull.{{book ref|sa1|37}} Each high ranking lighteyes has a handful of Parshmen, but even less wealthy family have them.{{book ref|sa3|31}}
== Geography ==
{{image|Alethkar Color.jpg|side=right|width=300px|Map of Alethkar. Alethi territories (barring the [[Shattered Plains]]) are marked in purple.}}


Akanny in the Sadeas Princedom served as a major source of agriculture throughout Alethkar, being the source of a signifigant portion of the nation's lavis and tallew.{{book ref|sa3|10}} Other towns and cities throughout Alethkar are important centures for the production of hog leather and meat, whilst others still harvested [[gumfrems]] for their gemhearts, which were used in the soulcasting of meat.{{book ref|sa3|10}} Merchants of 1 and 2st nahn. (Footnote-like in other Vorin kingdoms). Many people go to the tavern: a days work and then an evening at the tavern for fun.{{book ref|sa2|46}}
=== Territories and Features ===
==== Territories ====
Alethkar lies in eastern [[Roshar]], stretching across the entire continent, from the [[Steamwater Ocean]] in the North to the [[Tarat Sea]] in the South-West. To the East, it leans on the [[Unclaimed Hills]], while to the South, it reaches the nationless [[Frostlands]] and the [[Shattered Plains]], the latter of which it has recently claimed for itself. To the West, Alethkar has a long and long-disputed border with [[Jah Keved]], which currently follows two rivers and the bend of the [[Sunmaker Mountains]]. To the North-West, Alethkar borders [[Herdaz]] across a stretch of land decided through many years of border conflicts.{{map ref|Roshar}}{{book ref|sa3|52}}


=== The Market ===
At the tail end of the [[Era of Solitude]], Alethkar is the largest state on Roshar, covering an area around 7,134,000 km<sup>2</sup>.{{17s ref|blog|634-roshar-physical-characteristics-and-areas|text=Roshar Physical Characteristics And Areas|date=2018-08-30|name=RosharAreas}}
Alethkar has some form of open market,{{book ref|sa4|18}} though the amount of openness in the economy, that is the amount of government regulation in the market, is unclear.


=== Foreign Trade ===
Besides the mainland, the Alethi have a number of territories off the coast. On the [[Steamwater Ocean]], Alethkar has [[Akak]] and a number of surrounding islands, giving it complete control over the [[Bay of Elibath]]. On the [[Tarat Sea]] - more specifically, a region of it called [[Mevan Bay]] - it controls a number of small islands in the delta of [[Deathbend River]], near the city of [[Karanak]].{{map ref|Alethkar}}
Through trade treaties, they are able to trade with Jah Keved for cheap.{{book ref|sa3|66}} As of the True Desolation, Fen Rnamdi held administration over trade and supply, as one of the stipulations in the coalition of monarchs.{{book ref|sa3|96}}


== Architecture ==
==== Geographic Features ====
Streets run east to west and doorways face away from the Origin bcs highstorms.{{book ref|sa2|46}}
It has numerous rivers crossing it, the two major ones being [[Windrunner River|Windrunner]] and [[Deathbend River|Deathbend]]. The Windrunner River runs East to West, from the Unclaimed Hills to the Bay of Elibath, and has numerous tributaries across the northern half of the country. The Deathbend River likewise starts in the Unclaimed Hills, though it turns South, ultimately ending in the Mevan Bay, with one of its major tributaries being an enormous lake called the [[Sea of Spears]]. The North and South of Alethkar are divided by a long, cross-shaped masiff called the [[Sunmaker Mountains]].{{map ref|Alethkar}}
=== Infrastructure ===
Alethkar has poor transport infrastructure, making travel and resource movement between distant cities slow and cumbersome.{{cite}} This increases the important of soulcasters to their economy and military.{{cite}}


The aquisition of Oathgates after the Battle of Narak greatly assisted in trade across the continent.{{book ref|sa3|96}} Many lighteyes have gardens in front of their mansions. During the year 1167 oil lamps were considered by many to be provincial.{{book ref|sa1|37}} Many mansions also have a crypt.{{book ref|sa1|41}} Every city has a little huddle of buildings for caravaneers and the likes. Also large stormbunkers to house armies or multiple caravans.{{book ref|sa3|45}} many small villages have a central cistern to catch rain water and filter out the crem. Buildings are built up against one another for protection. Also, rounded roofs repel te wind better. Some flats/large buildings as well that can hold a dozen families. Classical style: pillars in the front.{{book ref|sa2|40}}
=== Climate ===
Due to how far east it is, Alethkar is buffeted by particularly heavy highstorms. This forces settlements to primarily be built on the leeward sides of laits.{{book ref|sa1|16}}{{cite}} These leeward sides are also far more lush with plant life, due to the protection the liats provide from powerful highstorm winds.{{file ref|Lait.jpeg|Lait study}}


==== Dining etiquette ====
Like the rest of Roshar, Alethkar does not experience true seasons, with them instead being defined by current temperature, climate, and storms, unrelated to irradiance.{{wob ref|11448}} The Alethi utilise stormwardens to predict the coming of seasons.
Lighteyes‘ meals generally have a cup of water for dipping one’s fingers and clean white napkins beside them.{{book ref|sa1|37}} Most alcohol, though referred to by Color, is actually clear, only lighteyes add the colors {{book ref|sa3|18}}


=== The True Desolation ({{rosharan date|1173}} - ) ===
=== Ecology ===
{{for|True Desolation}}
==== Flora ====
Despite the fact that Alethkar is far more exposed to the [[highstorm]]s than any country further West, large swathes of it are lush with animals and vegetation.{{book ref|sa3|5}} The flora one finds depends heavily on the region of Alethkar. In the northwest, common flora includes thickets of [[snarlbrush]], stout [[markel]] trees and [[stumpweight]] trees.{{book ref|sa1|31}} In some areas of Alethkar rockbuds can grow nearly to the size of a barrel, with vines as thick as a human wrist;{{book ref|sa3|5}} Alethkar also contains many fragile types of flora, such as vines and weeds, these species usually only grow in laits.


Dalinar Kholin, with the king’s authority, released a proclamation, first in private to the highprinces and then to the public,{{book ref|sa2|4}} stating that all gemhearts won in battle now belonged to the king and the wealth will be apportioned at the Crown's discretion. This proclamation was made to refocus the Highprinces' attention on the war and not on gaining wealth. Hatham was the only highprince to comment on this proclamation publicly, denouncing Elhokar's decision.{{book ref|sa2|5}}
The Alethi also cultivate many plants. Foremost among these plants, a staple in the diet of any Alethi, is [[Lavis]]. There are many different strains of Lavis, some are capable of withstanding even the strongest highstorms while others are extremely nutritious. They also cultivate [[Tallew]], among many other rockbuds.{{book ref|sa3|10}} The Alethi also enjoy a wide variety of fruit, cultivated in large orchards. A large number of plants are also used to make clothing, as medicine and more.


Some time later king Elhokar suffers an assassination attempt in the form of a sabotaged railing, luckily his guards can pull him up before he falls. Another while later the [[Szeth|assassin in white]] returns, he ostensibly attempts to assassinate Elhokar, although he actually means to kill the king’s uncle, Dalinar. This attempt is thwarted however, and the king calls a meeting of Alethkar’s elite. [[Shallan Davar]], betrothed of Adolin Kholin, brings news to this meeting, telling the members of [[house Kholin]] about Jasnah Kholin’s death. A couple of weeks later Adolin meets with [[Eshonai]], the listener general, to discuss a listener surrender. She is cold to him however, and denies his every attempt at making peace.{{book ref|sa2|51}}
==== Fauna ====
Alethkar also has a large variety of fauna. Large wild Fauna includes [[Whitespine]]s, [[Chull]]s, [[axehound]]s and more. Alethkar is also home to multiple herds of [[Rhyshadium]], which live mostly in the eastern part of the country. [[Diggerworm]]s are also common in Alethkar, and much work goes into protecting crops from them.{{book ref|sa1|10}} Another common species found across Alethkar is the [[lurg]], a small amphibian.{{book ref|sa1|16}} Alethkar isn’t home to any [[sarpenthyn]], but [[skyeel]]s are common near the coast.{{book ref|sa2|55}}{{book ref|sa2|40}}


Troubled by the [[glyph]]s scratched on his walls and wanting to end the War of Reckoning Dalinar Kholin soon began to gather allies for an expedition onto the Plains.{{book ref|sa2|50}} Weeks, and much preparation, later he sets of, taking his entire army with him. Three of the highprinces join him [[Roion]], [[Sebarial]] and [[Aladar]].
The Alethi have also domesticated a wide range of animals. While most of them live as farmers, occasionally keeping animals alongside their plants, some Alethi also live as herdsmen.{{book ref|sa1|1}} Domesticated fauna includes [[Lobberbeast]]s, a large grazing animal, [[Gumfrem]]s, which are usually kept for their [[gemheart]]s, and chulls, which are beasts of burden. Besides these large pastoral animals the Alethi also keep a number of animals as pets, such as [[axehound]]s.


As the four armies neared the center of the Shattered Plains they discovered that the listeners had changed forms. Close to the center they held a war council and decided to assault the listener forces. This battle, called the Battle of Narak, occured on {{Rosharan date|1173|10|10|3}} and saw the deaths of many Alethi, including highprince [[Roion]]. The Alethi forces were victorious, but ultimately unable to prevent the summoning of the Everstorm. During this same time there was an assassination attempt on the life of king Elhokar by the [[diagram]], but this plan was foiled when [[Kaladin]] swore the third [[Immortal words|ideal]]. The Everstorm caused the start of the True Desolation.{{article ref|Words of Radiance/Timeline|Words of Radiance timeline}}
=== Notable cities ===
<!-- That the city has a name does not make it notable, so let's not list every city on the map -->
{{for|Alethkar#Known_Princedoms|a more complete list|here}}
* [[Kholinar]] - the seat of [[House Kholin]] and the national capital following Alethkar's unification. The [[Alethela]] [[Oathgate]] is located there.
* [[Rathalas]] - ruined city once known for being constructed in a massive canyon for safety. It was burned down by [[Dalinar Kholin]] following the rebellion of the local [[highprince]], [[Tanalan]].
* [[Revolar]] - one of the largest cities in the [[Vamah]] princedom. During the [[True Desolation]], it's taken over by the [[Voidbringer]]s and used as a major assembly point for their armies.
* [[Dumadari]] - a major city on the border of Alethkar and [[Jah Keved]].
*[[Karanak]] — a major city in the south of Alethkar, it is located near the delta of the [[Deathbend River]]. Karanak was a major part of the Alethi defense during the True Desolation.


The Everstorm caused the Parshmen to become whole again, and Parshmen across the world, including those in Alethkar, broke free, fleeing from their owners. These Parshmen, now singers, along with the unexpected Everstorm, wreaked havoc among the Alethi. Many buildings were damaged or destroyed by the storm, although the singers generally left their towns peacefully. The Alethi armies weathered the storm and the singers well, be it in Urithiru or the warcamps.


A short time after the first Everstorm Dalinar issued a command, all highprinces were to abandon the warcamps and move to Urithiru, although many highprinces disobeyed this order, staying in the warcamps. After highprince Torol Sadeas arrived at the tower he was murdered by Adolin Kholin. Following his murder, rulership of the Sadeas Princedom was passed to Meridas Amaram by [[Ialai Sadeas]], as the heir to the position was too young to fill it.{{book ref|sa2|89}}{{book ref|sa3|26}} At the same time Dalinar appointed highprince Aladar as highprince of Information and [[Roion's son]] as the new Roion Highprince.{{book ref|sa3|2}}
————————————
This part is about Scadrian airships


The Singers, commanded by the [[Fused]], slowly took control of Alethkar. After the storm they immediately gathered at human settlements, ready to train and fight.{{book ref|sa3|31}} Some Alethi armies fought the singers, lead by men such as [[Relis Ruthar]] and [[Sheler]], but with the bulk of the Alethi armies remaining at the Plains or Urithiru they stood little chance. These armies were soon after forced into Herdaz or Jah Keved. Relis Ruthar, after he saw the number of singers, attempted to rally the rest of the troops in the country.{{book ref|sa3|58}} Thousands of singers from all over the nation, though mainly the ones who had gathered at [[Revolar]], set off to [[Kholinar]], beginning the [[Siege of Kholinar]].


At the same time multiple nations, including Alethkar, banded together to form a [[Coalition of Monarchs|Coalition]] to collectively fight their enemy. The king, Elhokar, also swore an oath to [[Dalinar Kholin]], elevating Dalinar as high king of Urithiru and Alethkar.{{book ref|sa3|12}} The king later thought up a plan to relieve the capital, as it had an oathgate. He flew to Kholinar with a small team of Radiants, planning to open the oathgate and allow the Alethi armies through. This plan failed however, and the Voidbringers attacked the city while the Radiants couldn’t figure out how to open the Oathgate. In the ensuing battle the king was killed, although his [[Gavinor Kholin|heir]] made it out safely.
Even low altitude much higher then a coinshot can reach.

The Coalition forces, suspecting the Voidbringers to soon invade Thaylenah, moved to [[Thaylen City]], where they made preparations for the battle. On {{Rosharan date|1174|2|10|5}}{{ref|name=timeline}} the Voidbringers eventually arrived, and managed to bond [[Nergaoul]] to some of the Alethi soldiers, causing them to switch sides. The ensuing battle still saw a Coalition victory however.{{book ref|sa3|117}} A short while later the Alethi, with the heir to their throne being too young and regency deemed too unstable, made the decision to crown Jasnah Kholin in his place. This happened in a grand ceremony. A week later Adolin Kholin and Shallan Davar were married.{{book ref|sa3|122}}

In {{rosharan date|1175|3}}, an attempt was mounted by the coalition to evacuate the city of Hearthstone. After a battle with Fused occupiers, most notably [[Lezian]], all but fifteen occupants of Hearthstone were successfully evacuated via the ''[[Fourth Bridge]]'', and brought to Urithiru.{{book ref|sa4|6}} During the battle, citylord Roshone was killed by [[Vyre]], leading to the position of citylady eventually being passed on to Laral.{{book ref|sa4|6}}{{book ref|sa4|18}}

A year after the Battle of Thaylen Field, Alethi forces had managed to retake the southwestern corner of Alethkar, which lies on the Tarat Sea. House Kholin considered launching a major offensive into Alethkar but was convinced by the [[Dieno|Mink]] that it would be wiser to attempt to retake Emul.{{book ref|sa4|17}} When [[Taravangian]] betrayed the coalition, the Alethi in southern Alethkar successfully regrouped at the city with minimal casualties.{{book ref|sa4|50}}

==== Expedition to Emul ({{rosharan date|1175}}) ====
At the Coalition’s behest, Highprince Aladar and some of his scribes helped to advise the Emuli on fortifying their remaining lands to ensure no further loss of territory.{{book ref|sa3|96}} The following year had the war effort in Emul reach a stand still with multiple skirmishes and attacks by the [[Skybreakers]] against coalition forces.{{book ref|sa4|17}} The position of the coalition later changed in {{Rosharan date|1175}}, when it was agreed unanimously to push into and defeat the singer forces in Emul.{{book ref|sa4|19}} Many of the Coalition forces during this campaign were made up of Alethi, and the Queen, along with a single highprince, resided in Emul as well. Dalinar Kholin and Jasnah Kholin also chose a new Sadeas highprince during this time.{{book ref|sa4|27}} Queen Jasnah participated in the war planning sessions, to the frustration of Highprince [[Ruthar]]. At one particular session Ruthar snapped, insulting the Queen and challenging the [[Hoid|Queen’s Wit]] to a trial by sword. The Wit appointed Jasnah as his champion, and after she defeated Ruthar, the highprince was stripped of all titles and lands, and his oldest son was made highprince. After the duel, Jasnah passed a new law, forbidding trial by sword in Alethkar.{{book ref|sa4|50}} The push into Emul was ultimately successful.{{book ref|sa4|112}}

==== Contest of Champions ====
After the liberation of Urithiru, [[Odium]] appeared to Dalinar. He wished to set terms for a contest of champions, which would end the True Desolation one way or another. If the Coalition wins, Alethkar, along with Herdaz, is given back to the Coalition and Odium will vow to cease hostilities and maintain the peace. If Odium wins the contest however, he keeps everything and gets Dalinar’s soul, along with peace.{{book ref|sa4|112}}

Latest revision as of 14:06, 2 July 2024

Hello everyone, I am Nightstar The Bright. I really enjoy reading Brandon Sanderson’s books, sometime after I read them all I began editing the Coppermind.

Notable pages I reworked

! The following text is a collection of the information about Alethkar!


Alethi is used widely throughout the eastern world to make the underscript of a book. Also, lots of Alethi epics, which are famous even outside Alethkar.[1] Curly dark hair is northern Alethkar.[2] Alethi women like to wear their hair in intricate braids.[3] Many Alethi are homesteaders.[4] Royal makeup artists. Men and women separated. Each gain Gifts from family, friends and others. ardents say blessings. Left alone in a room to paint a last prayer and meditate. Much food at the feast. Bride often wears clothing of an ancient style. This style has twin drooping sleeves, far longer then someone’s arm, and a golden vest over one’s shoulder and an intricate headdress woven into someone’s braids.[5] Many marriages for politics. Proposals. Traditional bridal crown: the headdress. Red means luck. Dress is loose and has a graceful drape. Traditional wedding is very extravagant. Oaths are said.[6] Darkeyed clothing: laced shirts, no money for buttons, and trousers or skirts. The Alethi upper crust wear jackets and stiff uniform like trousers, belts and buttoned shirts.[7]

Slavery[edit]

Slavery is common in Alethkar, although there are many laws surrounding it. These laws binding slavers and slaves are Vorin in origin, and as such apply to all the major Vorin realms. Every slave receives a brand on their forehead, appropriately named a slaves brand. These brands are made up of two glyphs, and they indicate, among other things, where a slave was branded. Only lighteyes can brand someone a slave.[8]

According to Vorin rules, every slave has to be paid a small wage, roughly half of what a non slave would receive for the same work.[9] Every slave also has a slave debt, which he can theoretically pay off to earn back his freedom. It is suspected by some people to be a shum however, intended to keep the slaves docile. This is due to the amount of the slave debt being an enormous amount, far more then a slave is sold for. Additionally, it is common for masters to find ways to cheat a slave out of their wages, charging them for housing etc. A master can also always set a man free, or the man can try and escape.[8]

Many slaves are downtrodden, dirty and hopeless. Slave brands are burned into the skin. These brands are made up of a glyphpair; the highlord's district where the person is originally branded.[8] Some slaves also receive additional brands, such as the Shash brand. These brands mark the slave as a certain attribute, such as how the shash brand means ‘dangerous’. Slaves with a shash brand are more difficult to sell and less valuable due to their trouble.[9] A freed slave is given a writ of freedom, which the owner has a copy of, but he can also cover his slave brand with a tattoo indicating details of his freedom in order to lessen potential misunderstandings.[10] Most Alethi slaves are sold to other Alethi, but some also make their way to the remote, small and independent cities on the coast of the unclaimed Hills.[8] Prices for a slave vary widely, but they range from roughly 1,5 emerald broams for a weak or bad slave[11] to three emerald browns for a good one, although the average is two broams.[12]

Slavers themselves are little better, people don’t like slavers and so they are forced to spend time with others of their kind. Slavers are often poor, as the slave trade is an u desirable trade and many merchants are forced into it after losing other means of income. A slaver must provide the reason someone was sold into slavery when he sells the slave, and it is illegal to lie. [9] Each slaver has a ledger containing information on the slaves, such as how much they've paid of their slave debt, it isn't uncommon to lie on this though, even if it is illegal.[11]

Vorin legal code of citizenship[edit]

Incredibly complex. People who provide an essential function to their settlement, as well as their apprentices, are given special privileges.[13]

A lighteyes of sufficient rank can arrest someone, but then they have to fight an inquest.[13] There are a small number of nahns, the lowest ones, where you don’t need to fight an inquest.[14] The tradition of the trial by sword was banned by Queen Jasnah Kholin.

Economy[edit]

Currency[edit]

As with many other nations on Roshar, their economy was based upon glass spheres with cut polestones in their center, known simply as spheres. In the mint, they check sphere weights in order to see if they fell into the proper categories.[15] The value of polestones, and thus the worth of sphere denominations in their economy, is based around the value of the substances a polestone can transmute another substance into.[16]

State Income[edit]

Taxation is levied upon darkeyes and landless lighteyes over rights to live on the territory of wealthier lighteyes.[17] If a citylord fails to pay his taxes to the highlord, people are sent to collect it from him, often violently.[18][17] The highlord answers to the highprince;[19] and highprinces themselves are taxed by the king for the right to use soulcasters, which were an important resource in waging prolonged, large-scale conflicts. This is the primary form of taxation levied upon the highprinces by the king.[20]

Labour and professions[edit]

Slaves and parshmen. Most Alethi towns have no surgeon, they do the best with local men who learn most of what they know from superstition or working on the occasional wounded Chull.[13] Each high ranking lighteyes has a handful of Parshmen, but even less wealthy family have them.[21]

Akanny in the Sadeas Princedom served as a major source of agriculture throughout Alethkar, being the source of a signifigant portion of the nation's lavis and tallew.[22] Other towns and cities throughout Alethkar are important centures for the production of hog leather and meat, whilst others still harvested gumfrems for their gemhearts, which were used in the soulcasting of meat.[22] Merchants of 1 and 2st nahn. (Footnote-like in other Vorin kingdoms). Many people go to the tavern: a days work and then an evening at the tavern for fun.[23]

The Market[edit]

Alethkar has some form of open market,[24] though the amount of openness in the economy, that is the amount of government regulation in the market, is unclear.

Foreign Trade[edit]

Through trade treaties, they are able to trade with Jah Keved for cheap.[25] As of the True Desolation, Fen Rnamdi held administration over trade and supply, as one of the stipulations in the coalition of monarchs.[26]

Architecture[edit]

Streets run east to west and doorways face away from the Origin bcs highstorms.[23]

Infrastructure[edit]

Alethkar has poor transport infrastructure, making travel and resource movement between distant cities slow and cumbersome.[citation needed] This increases the important of soulcasters to their economy and military.[citation needed]

The aquisition of Oathgates after the Battle of Narak greatly assisted in trade across the continent.[26] Many lighteyes have gardens in front of their mansions. During the year 1167 oil lamps were considered by many to be provincial.[13] Many mansions also have a crypt.[27] Every city has a little huddle of buildings for caravaneers and the likes. Also large stormbunkers to house armies or multiple caravans.[4] many small villages have a central cistern to catch rain water and filter out the crem. Buildings are built up against one another for protection. Also, rounded roofs repel te wind better. Some flats/large buildings as well that can hold a dozen families. Classical style: pillars in the front.[2]

Dining etiquette[edit]

Lighteyes‘ meals generally have a cup of water for dipping one’s fingers and clean white napkins beside them.[13] Most alcohol, though referred to by Color, is actually clear, only lighteyes add the colors [7]

The True Desolation (1173 - )[edit]

Dalinar Kholin, with the king’s authority, released a proclamation, first in private to the highprinces and then to the public,[28] stating that all gemhearts won in battle now belonged to the king and the wealth will be apportioned at the Crown's discretion. This proclamation was made to refocus the Highprinces' attention on the war and not on gaining wealth. Hatham was the only highprince to comment on this proclamation publicly, denouncing Elhokar's decision.[29]

Some time later king Elhokar suffers an assassination attempt in the form of a sabotaged railing, luckily his guards can pull him up before he falls. Another while later the assassin in white returns, he ostensibly attempts to assassinate Elhokar, although he actually means to kill the king’s uncle, Dalinar. This attempt is thwarted however, and the king calls a meeting of Alethkar’s elite. Shallan Davar, betrothed of Adolin Kholin, brings news to this meeting, telling the members of house Kholin about Jasnah Kholin’s death. A couple of weeks later Adolin meets with Eshonai, the listener general, to discuss a listener surrender. She is cold to him however, and denies his every attempt at making peace.[30]

Troubled by the glyphs scratched on his walls and wanting to end the War of Reckoning Dalinar Kholin soon began to gather allies for an expedition onto the Plains.[31] Weeks, and much preparation, later he sets of, taking his entire army with him. Three of the highprinces join him Roion, Sebarial and Aladar.

As the four armies neared the center of the Shattered Plains they discovered that the listeners had changed forms. Close to the center they held a war council and decided to assault the listener forces. This battle, called the Battle of Narak, occured on Ishishach 1173 and saw the deaths of many Alethi, including highprince Roion. The Alethi forces were victorious, but ultimately unable to prevent the summoning of the Everstorm. During this same time there was an assassination attempt on the life of king Elhokar by the diagram, but this plan was foiled when Kaladin swore the third ideal. The Everstorm caused the start of the True Desolation.[32]

The Everstorm caused the Parshmen to become whole again, and Parshmen across the world, including those in Alethkar, broke free, fleeing from their owners. These Parshmen, now singers, along with the unexpected Everstorm, wreaked havoc among the Alethi. Many buildings were damaged or destroyed by the storm, although the singers generally left their towns peacefully. The Alethi armies weathered the storm and the singers well, be it in Urithiru or the warcamps.

A short time after the first Everstorm Dalinar issued a command, all highprinces were to abandon the warcamps and move to Urithiru, although many highprinces disobeyed this order, staying in the warcamps. After highprince Torol Sadeas arrived at the tower he was murdered by Adolin Kholin. Following his murder, rulership of the Sadeas Princedom was passed to Meridas Amaram by Ialai Sadeas, as the heir to the position was too young to fill it.[33][18] At the same time Dalinar appointed highprince Aladar as highprince of Information and Roion's son as the new Roion Highprince.[34]

The Singers, commanded by the Fused, slowly took control of Alethkar. After the storm they immediately gathered at human settlements, ready to train and fight.[21] Some Alethi armies fought the singers, lead by men such as Relis Ruthar and Sheler, but with the bulk of the Alethi armies remaining at the Plains or Urithiru they stood little chance. These armies were soon after forced into Herdaz or Jah Keved. Relis Ruthar, after he saw the number of singers, attempted to rally the rest of the troops in the country.[35] Thousands of singers from all over the nation, though mainly the ones who had gathered at Revolar, set off to Kholinar, beginning the Siege of Kholinar.

At the same time multiple nations, including Alethkar, banded together to form a Coalition to collectively fight their enemy. The king, Elhokar, also swore an oath to Dalinar Kholin, elevating Dalinar as high king of Urithiru and Alethkar.[36] The king later thought up a plan to relieve the capital, as it had an oathgate. He flew to Kholinar with a small team of Radiants, planning to open the oathgate and allow the Alethi armies through. This plan failed however, and the Voidbringers attacked the city while the Radiants couldn’t figure out how to open the Oathgate. In the ensuing battle the king was killed, although his heir made it out safely.

The Coalition forces, suspecting the Voidbringers to soon invade Thaylenah, moved to Thaylen City, where they made preparations for the battle. On Nanishah 1174[37] the Voidbringers eventually arrived, and managed to bond Nergaoul to some of the Alethi soldiers, causing them to switch sides. The ensuing battle still saw a Coalition victory however.[38] A short while later the Alethi, with the heir to their throne being too young and regency deemed too unstable, made the decision to crown Jasnah Kholin in his place. This happened in a grand ceremony. A week later Adolin Kholin and Shallan Davar were married.[5]

In Chach 1175, an attempt was mounted by the coalition to evacuate the city of Hearthstone. After a battle with Fused occupiers, most notably Lezian, all but fifteen occupants of Hearthstone were successfully evacuated via the Fourth Bridge, and brought to Urithiru.[39] During the battle, citylord Roshone was killed by Vyre, leading to the position of citylady eventually being passed on to Laral.[39][24]

A year after the Battle of Thaylen Field, Alethi forces had managed to retake the southwestern corner of Alethkar, which lies on the Tarat Sea. House Kholin considered launching a major offensive into Alethkar but was convinced by the Mink that it would be wiser to attempt to retake Emul.[40] When Taravangian betrayed the coalition, the Alethi in southern Alethkar successfully regrouped at the city with minimal casualties.[41]

Expedition to Emul (1175)[edit]

At the Coalition’s behest, Highprince Aladar and some of his scribes helped to advise the Emuli on fortifying their remaining lands to ensure no further loss of territory.[26] The following year had the war effort in Emul reach a stand still with multiple skirmishes and attacks by the Skybreakers against coalition forces.[40] The position of the coalition later changed in 1175, when it was agreed unanimously to push into and defeat the singer forces in Emul.[42] Many of the Coalition forces during this campaign were made up of Alethi, and the Queen, along with a single highprince, resided in Emul as well. Dalinar Kholin and Jasnah Kholin also chose a new Sadeas highprince during this time.[43] Queen Jasnah participated in the war planning sessions, to the frustration of Highprince Ruthar. At one particular session Ruthar snapped, insulting the Queen and challenging the Queen’s Wit to a trial by sword. The Wit appointed Jasnah as his champion, and after she defeated Ruthar, the highprince was stripped of all titles and lands, and his oldest son was made highprince. After the duel, Jasnah passed a new law, forbidding trial by sword in Alethkar.[41] The push into Emul was ultimately successful.[44]

Contest of Champions[edit]

After the liberation of Urithiru, Odium appeared to Dalinar. He wished to set terms for a contest of champions, which would end the True Desolation one way or another. If the Coalition wins, Alethkar, along with Herdaz, is given back to the Coalition and Odium will vow to cease hostilities and maintain the peace. If Odium wins the contest however, he keeps everything and gets Dalinar’s soul, along with peace.[44]

  1. Oathbringer interlude I-2#
  2. a b Words of Radiance chapter 40#
  3. Words of Radiance chapter 47#
  4. a b Oathbringer chapter 45#
  5. a b Oathbringer chapter 122#
  6. Oathbringer chapter 4#
  7. a b Oathbringer chapter 18#
  8. a b c d The Way of Kings chapter 2#
  9. a b c The Way of Kings chapter 4#
  10. Words of Radiance chapter 2#
  11. a b The Way of Kings chapter 6#
  12. The Way of Kings chapter 69#
  13. a b c d e The Way of Kings chapter 37#
  14. Words of Radiance chapter 44#
  15. Rhythm of War chapter 16#
  16. Oathbringer Ars Arcanum#
  17. a b Oathbringer chapter 106#
  18. a b Oathbringer chapter 26#
  19. Oathbringer chapter 116#
  20. The Way of Kings chapter 15#
  21. a b Oathbringer chapter 31#
  22. a b Oathbringer chapter 10#
  23. a b Words of Radiance chapter 46#
  24. a b Rhythm of War chapter 18#
  25. Oathbringer chapter 66#
  26. a b c Oathbringer chapter 96#
  27. The Way of Kings chapter 41#
  28. Words of Radiance chapter 4#
  29. Words of Radiance chapter 5#
  30. Words of Radiance chapter 51#
  31. Words of Radiance chapter 50#
  32. Words of Radiance timeline#
  33. Words of Radiance chapter 89#
  34. Oathbringer chapter 2#
  35. Oathbringer chapter 58#
  36. Oathbringer chapter 12#
  37. Cite error: Invalid <ref> tag; no text was provided for refs named timeline
  38. Oathbringer chapter 117#
  39. a b Rhythm of War chapter 6#
  40. a b Rhythm of War chapter 17#
  41. a b Rhythm of War chapter 50#
  42. Rhythm of War chapter 19#
  43. Rhythm of War chapter 27#
  44. a b Rhythm of War chapter 112#