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! The following text is a collection of the information about the Alethi military !
! The following text is a collection of the information about Alethkar!
Alethi is used widely throughout the eastern world to make the underscript of a book. Also, lots of Alethi epics, which are famous even outside Alethkar.{{book ref|sa3|i|2}} Curly dark hair is northern Alethkar.{{book ref|sa2|40}} Alethi women like to wear their hair in intricate braids.{{book ref|sa2|47}} Many Alethi are homesteaders.{{book ref|sa3|45}} Royal makeup artists. Men and women separated. Each gain Gifts from family, friends and others. ardents say blessings. Left alone in a room to paint a last prayer and meditate. Much food at the feast. Bride often wears clothing of an ancient style. This style has twin drooping sleeves, far longer then someone’s arm, and a golden vest over one’s shoulder and an intricate headdress woven into someone’s braids.{{book ref|sa3|122}} Many marriages for politics. Proposals. Traditional bridal crown: the headdress. Red means luck. Dress is loose and has a graceful drape. Traditional wedding is very extravagant. Oaths are said.{{book ref|sa3|4}}


==== Slavery ====
Slavery is common in Alethkar, although there are many laws surrounding it. These laws binding slavers and slaves are Vorin in origin, and as such apply to all the major Vorin realms. Every slave receives a brand on their forehead, appropriately named a slaves brand. These brands are made up of two glyphs, and they indicate, among other things, where a slave was branded. Only lighteyes can brand someone a slave.{{book ref|sa1|2}}


According to Vorin rules, every slave has to be paid a small wage, roughly half of what a non slave would receive for the same work.{{book ref|sa1|4}} Every slave also has a slave debt, which he can theoretically pay off to earn back his freedom. It is suspected by some people to be a shum however, intended to keep the slaves docile. This is due to the amount of the slave debt being an enormous amount, far more then a slave is sold for. Additionally, it is common for masters to find ways to cheat a slave out of their wages, charging them for housing etc. A master can also always set a man free, or the man can try and escape.{{book ref|sa1|2}}
The modern Alethi military is one of the strongest armed forces on Roshar with well over 100,000 troops{{book ref|sa1|6}} and over thirty [[Shardbearer]]s.{{book ref|sa2|5}} The army employs most of its troops as spearmen and archers, as well as a very small amount of cavalry due to the rarity of horses on Roshar;{{book ref|sa1|6}} Soldiers are usually trained in one or two additional Skills, i.e. horse grooms.{{book ref|twok|28}} It is extremely rare for a darkeyed soldier to rise higher than the rank of squadleader.{{book ref|sa1|47}} Lighteyed officers that have the command of a branch of the army are usually referred by their duties (e.g. cavalrylord, infantrylord).{{book ref|sa1|26}}
Many slaves are downtrodden, dirty and hopeless. Slave brands are burned into the skin. These brands are made up of a glyphpair; the highlord's district where the person is originally branded.{{book ref|sa1|2}} Some slaves also receive additional brands, such as the Shash brand. These brands mark the slave as a certain attribute, such as how the shash brand means ‘dangerous’. Slaves with a shash brand are more difficult to sell and less valuable due to their trouble.{{book ref|sa1|4}} A freed slave is given a writ of freedom, which the owner has a copy of, but he can also cover his slave brand with a tattoo indicating details of his freedom in order to lessen potential misunderstandings.{{book ref|sa2|2}} Most Alethi slaves are sold to other Alethi, but some also make their way to the remote, small and independent cities on the coast of the unclaimed Hills.{{book ref|sa1|2}} Prices for a slave vary widely, but they range from roughly 1,5 emerald broams for a weak or bad slave{{book ref|sa1|6}} to three emerald browns for a good one, although the average is two broams.{{book ref|sa1|69}}


Slavers themselves are little better, people don’t like slavers and so they are forced to spend time with others of their kind. Slavers are often poor, as the slave trade is an u desirable trade and many merchants are forced into it after losing other means of income. A slaver must provide the reason someone was sold into slavery when he sells the slave, and it is illegal to lie. {{book ref|sa1|4}} Each slaver has a ledger containing information on the slaves, such as how much they've paid of their slave debt, it isn't uncommon to lie on this though, even if it is illegal.{{book ref|sa1|6}}
Despite Alethkar being a monarchy, the king has very little actual say in how the military is run and does not directly command any force other than the 250-strong King's Guard. The troops are sworn to and led by their individual highprinces.{{book ref|sa2|5}} In that sense, Alethkar army is not truly a unified army, but a loose coalition between ten smaller armies. Indeed, even in wartime, there is constant in-fighting between the highprinces' armies,{{book ref|sa1|47}} and cooperation between the highprinces themselves is seen as a weakness;{{book ref|sa1|54}} this is bolstered by the tenets of Vorinism that say the purpose of life is to prepare in order to join the Heralds in the fight to regain the [[Tranquiline Halls]] and Alethi belief that everything is a competition in life.{{book ref|sa1|15}}


==== Vorin legal code of citizenship ====
Because of the immense size of the army and the difficulty of travel, compounded by the poor supply line infrastructure of Alethkar,{{wob ref|3824}} [[Soulcasting]] plays a vital role in supplying the army with wood, metal, food, and many other necessities, as well as being used in building fortifications. The king controls most of the Soulcaster ardents; in fact, manipulating the highprinces with his Soulcasters is one of the ways that the king maintains a control over them.{{book ref|sa1|15}}
Incredibly complex. People who provide an essential function to their settlement, as well as their apprentices, are given special privileges.{{book ref|sa1|37}}


A lighteyes of sufficient rank can arrest someone, but then they have to fight an inquest.{{book ref|sa1|37}} There are a small number of nahns, the lowest ones, where you don’t need to fight an inquest.{{book ref|sa2|44}} The tradition of the trial by sword was banned by Queen Jasnah Kholin.
Recently, in an effort to truly unify the kingdom, [[Dalinar Kholin]] has been appointed as the [[Highprince of War]] by the king. This title was used in Alethkar before being fragmented into ten princedoms when each highprince was given the ultimate authority over one aspect of the governing of the kingdom. On paper, this gives Kholin authority over all war-related activities.{{book ref|sa1|69}}


== Economy ==
The Alethi military is currently one of the major military forces fighting against the Fused Invasion, most notably during the [[Battle of Thaylen Field]] and the Emuli Campaign.{{book ref|sa3|115}}{{book ref|sa4|19}}{{book ref|sa4|112}} Although many more battles and skirmishes were fought between the two armies between {{rosharan date|1173}} and {{rosharan date|1175}}.{{cite}} They also led the Evacuation of Hearthstone in early {{rosharan date|1175}}.{{book ref|sa4|1}} They are currently centered around and stationed in Urithiru.{{book ref|sa4|116}}
=== Currency ===
As with many other nations on Roshar, their economy was based upon [[Spheres|glass spheres with cut polestones in their center]], known simply as spheres. In the mint, they check sphere weights in order to see if they fell into the proper categories.{{book ref|sa4|16}} The value of polestones, and thus the worth of sphere denominations in their economy, is based around the value of the substances a polestone can transmute another substance into.{{book ref|sa3|part=ars}}


=== Armaments ===
=== State Income ===
Taxation is levied upon darkeyes and landless lighteyes over rights to live on the territory of wealthier lighteyes.{{book ref|sa3|106}} If a citylord fails to pay his taxes to the highlord, people are sent to collect it from him, often violently.{{book ref|sa3|26}}{{book ref|sa3|106}} The highlord answers to the highprince;{{book ref|sa3|116}} and highprinces themselves are taxed by the king for the right to use soulcasters, which were an important resource in waging prolonged, large-scale conflicts. This is the primary form of taxation levied upon the highprinces by the king.{{book ref|sa1|15}}
Darkeyed soldiers are primarily trained in spears and axes,{{book ref|sa1|26}} with swords being used only by higher-ranking lighteyes.{{book ref|sa1|prologue}} Axes, however, are a nonstandard weapon usually only given to squadleaders and above.{{book ref|sa1|47}} Some soldiers use halberds, although how common they are is unclear.{{book ref|sa4|77}}


=== Labour and professions ===
Foot soldiers were typically armored with steel breastplates, while archers were clothed with leather vests.{{book ref|sa1|27}} Ordinary foot soldiers have minimal armor, typically not wearing arm or leg guards.{{book ref|sa1|27}} Darkeyes in the armies of Brightlords tend to be dressed in leather armor.{{book ref|sa4|108}} Wealthier lighteyed soldiers wear far finer suits of armor, indicative of their status.{{book ref|sa1|27}} Armor is often marked with a rank insignia that indicated the dahn and military position that a person is a part of.{{book ref|sa1|27}}


Slaves and parshmen. Most Alethi towns have no surgeon, they do the best with local men who learn most of what they know from superstition or working on the occasional wounded Chull.{{book ref|sa1|37}}
The Kholinar Wall Guard wears steel breastplates and helms.{{book ref|sa3|82}}


Akanny in the Sadeas Princedom served as a major source of agriculture throughout Alethkar, being the source of a signifigant portion of the nation's lavis and tallew.{{book ref|sa3|10}} Other towns and cities throughout Alethkar are important centures for the production of hog leather and meat, whilst others still harvested [[gumfrems]] for their gemhearts, which were used in the soulcasting of meat.{{book ref|sa3|10}} Merchants of 1 and 2st nahn. (Footnote-like in other Vorin kingdoms). Many people go to the tavern: a days work and then an evening at the tavern for fun.{{book ref|sa2|46}}
=== Wages ===
Wages are based upon ones military rank and caste.{{book ref|sa3|2}} The average darkeyed soldier is payed five clearmarks a day.{{book ref|sa1|27}} Military slaves are paid less than half that of a darkeyed soldier, around one clearmark a day.{{book ref|sa1|27}}{{book ref|sa1|4}}


=== Shards ===
=== The Market ===
Alethkar has some form of open market,{{book ref|sa4|18}} though the amount of openness in the economy, that is the amount of government regulation in the market, is unclear.
According to official records, Alethkar possesses more [[Shardblade]]s than any other nation on Roshar, with only [[Jah Keved]] coming anywhere close.{{book ref|sa1|23}} These Shards are used effectively in combat to overwhelm non-Shardbearer armies.{{book ref|sa1|26}}


=== Foreign Trade ===
During the War of Reckoning, their Shardblades were used in order to cut through chasmfiend chrysalises in order to harvest gemhearts.{{book ref|sa1|12}}
Through trade treaties, they are able to trade with Jah Keved for cheap.{{book ref|sa3|66}} As of the True Desolation, Fen Rnamdi held administration over trade and supply, as one of the stipulations in the coalition of monarchs.{{book ref|sa3|96}}


=== Knights Radiant ===
== Architecture ==
Streets run east to west and doorways face away from the Origin bcs highstorms.{{book ref|sa2|46}}
Following the start of the True Desolation, a notably large amount of their army is made up of [[Knights Radiant]], primarily those of the [[Order of Windrunners]] and the [[Order of Edgedancers]], with a smaller but still notable number in the [[Order of Lightweavers]].{{book ref|sa4|3}}{{book ref|sa4|20}} They are used effectively as a means of transport and combat against the Fused and [[Regal]]s.{{book ref|sa4|9}}{{cite}}
=== Infrastructure ===
{{image|Sadeas bridges.jpg|side=right|width=300px}}
Alethkar has poor transport infrastructure, making travel and resource movement between distant cities slow and cumbersome.{{cite}} This increases the important of soulcasters to their economy and military.{{cite}}


The aquisition of Oathgates after the Battle of Narak greatly assisted in trade across the continent.{{book ref|sa3|96}} Many lighteyes have gardens in front of their mansions. During the year 1167 oil lamps were considered by many to be provincial.{{book ref|sa1|37}} Many mansions also have a crypt.{{book ref|sa1|41}} Every city has a little huddle of buildings for caravaneers and the likes. Also large stormbunkers to house armies or multiple caravans.{{book ref|sa3|45}} many small villages have a central cistern to catch rain water and filter out the crem. Buildings are built up against one another for protection. Also, rounded roofs repel te wind better. Some flats/large buildings as well that can hold a dozen families. Classical style: pillars in the front.{{book ref|sa2|40}}
=== Bridge Crews ===
{{for|Bridge crew}}


==== Dining etiquette ====
Bridge Crews were a very important part of the army during the War of Reckoning, serving as an expendable workforce that carried bridges to help soldiers cross over the large chasms between plateaus. They also acted as canon fodder for Parshendi bowmen, as to direct attention away from more trained and valued soldiers.{{book ref|sa1|32}} Due to this, bridgemen had a very high mortality rate, with around half a crew dying per run.{{book ref|sa1|9}}
Lighteyes‘ meals generally have a cup of water for dipping one’s fingers and clean white napkins beside them.{{book ref|sa1|37}}


=== The True Desolation ({{rosharan date|1173}} - ) ===
Each Bridge Crew was made up of 35-40 men, which were lead by a Bridge sergeant, who reports directly to the Brightlord in charge of the crews.{{book ref|sa1|6}}{{book ref|sa1|17}} Each crew has an internal leader elected amongst themselves known as the bridge leader, who has no official authority outside of that which his crewmembers choose to give him.{{book ref|sa1|14}} Members of bridge crews were typically payed five clearmarks a week, given on the third day of every week.{{book ref|sa1|11}}{{book ref|sa1|14}}{{book ref|sa1|27}}
{{for|True Desolation}}


Dalinar Kholin, with the king’s authority, released a proclamation, first in private to the highprinces and then to the public,{{book ref|sa2|4}} stating that all gemhearts won in battle now belonged to the king and the wealth will be apportioned at the Crown's discretion. This proclamation was made to refocus the Highprinces' attention on the war and not on gaining wealth. Hatham was the only highprince to comment on this proclamation publicly, denouncing Elhokar's decision.{{book ref|sa2|5}}
The bridges used by Torol Sadeas's army are typically eight feet wide and two feet thick, with supports on both sides extending its width to sixteen feet. They are also thirty feet long, and allowed one to set up 8 men per column and 5 men per row.{{file ref|Sadeas_bridges.jpg|Bridge Run Interior Art}}


Some time later king Elhokar suffers an assassination attempt in the form of a sabotaged railing, luckily his guards can pull him up before he falls. Another while later the [[Szeth|assassin in white]] returns, he ostensibly attempts to assassinate Elhokar, although he actually means to kill the king’s uncle, Dalinar. This attempt is thwarted however, and the king calls a meeting of Alethkar’s elite. [[Shallan Davar]], betrothed of Adolin Kholin, brings news to this meeting, telling the members of [[house Kholin]] about Jasnah Kholin’s death. A couple of weeks later Adolin meets with [[Eshonai]], the listener general, to discuss a listener surrender. She is cold to him however, and denies his every attempt at making peace.{{book ref|sa2|51}}
While not on bridge runs, they are typically used as cheap manpower to perform undesirable duties at war camps, such as chasm or latrine duty.{{book ref|sa1|27}}


Troubled by the [[glyph]]s scratched on his walls and wanting to end the War of Reckoning Dalinar Kholin soon began to gather allies for an expedition onto the Plains.{{book ref|sa2|50}} Weeks, and much preparation, later he sets of, taking his entire army with him. Three of the highprinces join him [[Roion]], [[Sebarial]] and [[Aladar]].
Not all highprinces made use of bridge crews, with Dalinar notably refusing to make direct use of them. He instead makes use of bridges on wheels, pulled by chulls. Due to being heavier and pulled by chulls instead of people, movement is significantly slower, but Dalinar makes use of it regardless as it results in a major reduction of casualties during plateau runs.{{book ref|sa1|26}}


As the four armies neared the center of the Shattered Plains they discovered that the listeners had changed forms. Close to the center they held a war council and decided to assault the listener forces. This battle, called the Battle of Narak, occured on {{Rosharan date|1173|10|10|3}} and saw the deaths of many Alethi, including highprince [[Roion]]. The Alethi forces were victorious, but ultimately unable to prevent the summoning of the Everstorm. During this same time there was an assassination attempt on the life of king Elhokar by the [[diagram]], but this plan was foiled when [[Kaladin]] swore the third [[Immortal words|ideal]]. The Everstorm caused the start of the True Desolation.{{article ref|Words of Radiance/Timeline|Words of Radiance timeline}}
During the True Desolation, warfare began to change. There are far fewer large scale formations, those are far to easy to disrupt. Instead men spend their time in protected warcamps, occasionally making a sudden surge to claim ground and shove away the enemy. During this time battles changed from decisive engagements to several month long fights.{{book ref|sa4|43}} The Alethi quickly adapted to warfare against the [[Fused]] and [[Regal]]s. When there is an abundance of Shanay-Im the humans lock their shields together into a canopy, protecting from lances and spears, aside from that the humans have learned to use water to render the stormforms power unusable.{{book ref|sa4|42}} Kings guard: blue and gold. Also from the Kholin army. The old campaign conundrums: did one choose the best position to weather storms, or did one seize the high ground. Most men choose the former.{{book ref|sa1|22}} The Alethi military is over a hundred fifty thousand troops strong.{{book ref|sa1|22}}


The Everstorm caused the Parshmen to become whole again, and Parshmen across the world, including those in Alethkar, broke free, fleeing from their owners. These Parshmen, now singers, along with the unexpected Everstorm, wreaked havoc among the Alethi. Many buildings were damaged or destroyed by the storm, although the singers generally left their towns peacefully. The Alethi armies weathered the storm and the singers well, be it in Urithiru or the warcamps.
The Alethi army adapted to the [[listener]] strategies by increasing the flexibility of their armies, making them able to respond quickly to the uncanny way the listeners fought. Low ranking men in the armies are often susceptible to bribes. Soldiers can pay their brightlord’s scribes to send a message via spanreed, although this is considered extremely expensive, with even a terse note costing roughly a week’s wages for a common spearman, which translates to about forty clearmarks. Army surgeons: the apprentices are almost all men who have some incapacitation, preventing them from fighting. Stealing from the dead is strictly prohibited, although this doesn’t stop some soldiers from doing it. If regular soldiers killed a noteworthy target, usually an important brightlord, they can send for their captainlord, who will confirm the kill, to earn a reward.{{book ref|sa1|47}} A shardbearer will almost never give up his shards, the only time he might is when he is to weak to use them.{{book ref|sa1|52}} Generally, a man in the personal guard of a lighteyes earns thrice as much as the wage of a standard spearman, so about 15 clearmarks each day.{{book ref|sa1|73}} A proper salute is moving a hand to your breast.{{Book ref|sa2|75}} Several hundred cavalry, darkeyed spearmen, lighteyed heavy foot have large maces, square steel shields and thick armour.{{book ref|sa1|6}}


A short time after the first Everstorm Dalinar issued a command, all highprinces were to abandon the warcamps and move to Urithiru, although many highprinces disobeyed this order, staying in the warcamps. After highprince Torol Sadeas arrived at the tower he was murdered by Adolin Kholin. Following his murder, rulership of the Sadeas Princedom was passed to Meridas Amaram by [[Ialai Sadeas]], as the heir to the position was too young to fill it.{{book ref|sa2|89}}{{book ref|sa3|26}} At the same time Dalinar appointed highprince Aladar as highprince of Information and [[Roion's son]] as the new Roion Highprince.{{book ref|sa3|2}}


The Singers, commanded by the [[Fused]], slowly took control of Alethkar. After the storm they immediately gathered at human settlements, ready to train and fight.{{book ref|sa3|31}} Some Alethi armies fought the singers, lead by men such as [[Relis Ruthar]] and [[Sheler]], but with the bulk of the Alethi armies remaining at the Plains or Urithiru they stood little chance. These armies were soon after forced into Herdaz or Jah Keved. Relis Ruthar, after he saw the number of singers, attempted to rally the rest of the troops in the country.{{book ref|sa3|58}} Thousands of singers from all over the nation, though mainly the ones who had gathered at [[Revolar]], set off to [[Kholinar]], beginning the [[Siege of Kholinar]].


At the same time multiple nations, including Alethkar, banded together to form a [[Coalition of Monarchs|Coalition]] to collectively fight their enemy. The king, Elhokar, also swore an oath to [[Dalinar Kholin]], elevating Dalinar as high king of Urithiru and Alethkar.{{book ref|sa3|12}} The king later thought up a plan to relieve the capital, as it had an oathgate. He flew to Kholinar with a small team of Radiants, planning to open the oathgate and allow the Alethi armies through. This plan failed however, and the Voidbringers attacked the city while the Radiants couldn’t figure out how to open the Oathgate. In the ensuing battle the king was killed, although his [[Gavinor Kholin|heir]] made it out safely.
== Military ==
=== Enlistment ===
Any man, lighteyed or darkeyed, can volunteer to join the military. Most of the volunteers are boys, their head full of ideas about glory and Shards. When needed, conscription can also used to gain more men.{{book ref|sa1|44}}


The Coalition forces, suspecting the Voidbringers to soon invade Thaylenah, moved to [[Thaylen City]], where they made preparations for the battle. On {{Rosharan date|1174|2|10|5}}{{ref|name=timeline}} the Voidbringers eventually arrived, and managed to bond [[Nergaoul]] to some of the Alethi soldiers, causing them to switch sides. The ensuing battle still saw a Coalition victory however.{{book ref|sa3|117}} A short while later the Alethi, with the heir to their throne being too young and regency deemed too unstable, made the decision to crown Jasnah Kholin in his place. This happened in a grand ceremony. A week later Adolin Kholin and Shallan Davar were married.{{book ref|sa3|122}}
It is seen as a citylord’s duty to handpick men to conscript into the army. There are limitations to this system however, a citylord isn’t allowed to conscript someone who provides an essential service to the community, such as a surgeon. Recruits may bring two changes of clothing and three stoneweights of other possessions with them.{{book ref|sa1|44}}


In {{rosharan date|1175|3}}, an attempt was mounted by the coalition to evacuate the city of Hearthstone. After a battle with Fused occupiers, most notably [[Lezian]], all but fifteen occupants of Hearthstone were successfully evacuated via the ''[[Fourth Bridge]]'', and brought to Urithiru.{{book ref|sa4|6}} During the battle, citylord Roshone was killed by [[Vyre]], leading to the position of citylady eventually being passed on to Laral.{{book ref|sa4|6}}{{book ref|sa4|18}}
Each enlistment lasts four years, after which a soldier can choose to enlist for another four years. Upon completion of his time in the army, he will receive a war bonus, equal to one tenth of his total wages. If a darkeyed soldier manages to distinguish himself and rise to a high rank, he could also rise in nahn.{{book ref|sa1|44}}


A year after the Battle of Thaylen Field, Alethi forces had managed to retake the southwestern corner of Alethkar, which lies on the Tarat Sea. House Kholin considered launching a major offensive into Alethkar but was convinced by the [[Dieno|Mink]] that it would be wiser to attempt to retake Emul.{{book ref|sa4|17}} When [[Taravangian]] betrayed the coalition, the Alethi in southern Alethkar successfully regrouped at the city with minimal casualties.{{book ref|sa4|50}}
=== Command structure ===
{| class="infobox side" style="width: 22em; float:right; font-size: 88%;"
!colspan='3' style="text-align:center; background:#cce" |'''Chain of command'''
|-
! Unit
! Soldiers
! Typical Commander
|-
| subsquad
| 6–8
| sergeant
|-
| squad
| ~25
| squadleader
|-
| platoon
| ~50
| captain/captainlord
|-
| company
| ~100
| companylord
|-
| battalion
| ~1000
| battalionlord
|-
| division
| ~2000
| general
|-
| army
| —
| highprince
|-
|colspan='3' | <small>In companies made solely of lighteyes, the rank "lieutenant" is used as the equivalent of sergeant.</small>
|}


==== Expedition to Emul ({{rosharan date|1175}}) ====
==== Ranks ====
At the Coalition’s behest, Highprince Aladar and some of his scribes helped to advise the Emuli on fortifying their remaining lands to ensure no further loss of territory.{{book ref|sa3|96}} The following year had the war effort in Emul reach a stand still with multiple skirmishes and attacks by the [[Skybreakers]] against coalition forces.{{book ref|sa4|17}} The position of the coalition later changed in {{Rosharan date|1175}}, when it was agreed unanimously to push into and defeat the singer forces in Emul.{{book ref|sa4|19}} Many of the Coalition forces during this campaign were made up of Alethi, and the Queen, along with a single highprince, resided in Emul as well. Dalinar Kholin and Jasnah Kholin also chose a new Sadeas highprince during this time.{{book ref|sa4|27}} Queen Jasnah participated in the war planning sessions, to the frustration of Highprince [[Ruthar]]. At one particular session Ruthar snapped, insulting the Queen and challenging the [[Hoid|Queen’s Wit]] to a trial by sword. The Wit appointed Jasnah as his champion, and after she defeated Ruthar, the highprince was stripped of all titles and lands, and his oldest son was made highprince. After the duel, Jasnah passed a new law, forbidding trial by sword in Alethkar.{{book ref|sa4|50}} The push into Emul was ultimately successful.{{book ref|sa4|112}}
If a commander, like a captain, isn’t in place to give commands, the most senior of his officers has command.{{book ref|sa3|73}}


==== Leadership ====
==== Contest of Champions ====
After the liberation of Urithiru, [[Odium]] appeared to Dalinar. He wished to set terms for a contest of champions, which would end the True Desolation one way or another. If the Coalition wins, Alethkar, along with Herdaz, is given back to the Coalition and Odium will vow to cease hostilities and maintain the peace. If Odium wins the contest however, he keeps everything and gets Dalinar’s soul, along with peace.{{book ref|sa4|112}}
The Alethi have excellent leadership. This is mostly due to how for the Alethi, being a leader essentially the same is as being a general.{{book ref|sa4|27}} Alethi officers, be it low ranking or high ranking officers, learn how to properly and effectively boost the morale of their troops.{{book ref|sa3|78}}

=== Equipment ===
==== Uniforms ====
Although uniforms differ between armies, most Alethi wear something very similar. Uniforms are usually coloured with the colours of their wearer’s highprince.{{book ref|sa1|46}}{{book ref|sa1|58}}{{book ref|sa3|116}}

Uniforms are comprised of stiff trousers, a jacket, which often comes down to the waist and buttons closed beneath the belt, a shirt and boots.{{book ref|sa2|2}}{{book ref|sa3|59}} Uniforms, both the ones of common soldiers and the ones of high ranking lighteyed officers, always have a patch to indicate the duty and unit of the wearer.{{book ref|sa2|2}} Some men choose to further personalize their uniforms with embrodiery or colourful scarfs.{{book ref|sa2|44}} When it rains soldiers may choose to wear a stormcoat over their uniform, and there are often umbrellas ready for officers.{{book ref|sa2|81}}

An officer’s uniform is usually comprised of a waistcoat and a double breasted longcoat, sometimes decorated with embroidery or precious metals. These longcoats, called officer’s coats, are approximately waistlength and are supposed to be unbuttoned.{{book ref|sa1|22}}{{book ref|sa2|2}} Army surgeons wear white clothing.{{book ref|sa1|47}} Messenger women often wear travelling dresses of a particular fashion. These dresses have the front and back slit open, all the way to the waist, to allow for greater mobility.{{book ref|sa2|76}} They, and likely messenger boys as well, also wear something called a runner’s sash.{{book ref|sa2|81}}

Officers are distinguished by knots on a cord across the epaulette, with the amount of knots and their colour signifying their military rank, and their rank in the Alethi caste system.{{book ref|sa1|1}}{{book ref|sa1|6}}{{book ref|sa1|17}}{{book ref|sa1|26}}{{book ref|sa1|46}}{{book ref|sa1|47}}{{book ref|sa1|58}}{{book ref|sa1|67}} White knots indicate a citizen officer, that is a sergeant or squadleader;{{book ref|sa1|1}}{{book ref|sa1|6}}{{book ref|sa1|46}} red knots indicate an officer of seventh dahn;{{book ref|sa1|46}} and gold knots indicate second or third dahn;{{book ref|sa1|26}}{{book ref|sa1|46}} It can also distinguish between low captain,{{book ref|sa1|67}} captain,{{book ref|sa2|25}}{{book ref|sa3|83}}{{book ref|sa3|117}} captainlord,{{book ref|sa3|63}} lieutenant,{{book ref|sa3|i|14}} sergeant,{{book ref|sa3|6}} and battalionlord.{{book ref|sa4|40}} Soldiers without authority bear no knots.{{book ref|sa1|17}}{{book ref|sa1|46}}{{book ref|sa1|67}}{{book ref|sa4|23}}

==== Armor ====
The Alethi are outfitted with a large variety of armours, what a soldier wears depends on their job, wealth, and rank. Regardless of these factors however, soldiers almost always wear the colors of their highprince.{{book ref|sa1|47}}

Regular spearmen wear special skirts, which are appropriately named spearmen skirts. It is forbidden for spearmen, even squadleaders, to wear trousers, although this rule isn’t taken very serious; respected soldiers won’t get into trouble for breaking it.{{book ref|sa1|47}} Wealthier soldiers, or those in professional armies, may wear proper steel breastplates, steel caps and chainmail.{{book ref|sa2|2}} Archers generally wear leather vests,{{book ref|sa1|57}} while heavy infantry wears thick steel armour.{{book ref|sa1|4}}

Wealthy lighteyes often wear steel plate armour. At least some lighteyes decorate their plate armour to resemble Shardplate. Some lighteyes prefer helms with open visors to helms with closed visors.{{book ref|sa3|3}} Some lighteyed soldiers decorate their helmets with bird plumes.{{book ref|sa3|11}} High ranking Brightlords may also have a shieldbearer with them.{{book ref|sa1|24}}

==== Weaponry ====

only the officers wield swords because, according to Vorin traditions, the sword is regarded as a lighteyed's weapon.{{book ref|sa1|prologue}} Shortspears and longspears.{{book ref|sa2|81}} maces.{{book ref|sa2|6}} War axes and polearms.{{book ref|sa3|11}} shortsword and longsword.{{book ref|sa4|35}} also truncheons and small round shields, used with swords and large rectangular shields, used with pikes.{{book ref|sa3|73}} Poleaxes. Shortbows. {{book ref|sa3|3}} arming women just isn’t done, even scouts wear only knives.{{book ref|sa3|70}}
=== Tactics ===
The Alethi have a wide range of tactics. A popular tactic is the hammer and anvil tactic.{{book ref|sa3|3}} The Alethi are also practiced at executing a fake rout, often leading to an ambush.{{book ref|sa4|41}} At the tail end of the Era of Solitude warfare started to include heavy cavalry more and more, although the use of heavily armoured and equipped horsemen was still a relatively new and costly strategy.{{book ref|sa3|73}}

{{sidequote|All wars are games. The greatest kind, with the pieces lost real lives, the prizes captured making for real wealth! This is the life for which men exist. To fight, to kill, to win.|The [[Sadees|Sunmaker]], who shaped modern Alethi militarism{{book ref|sa1|24}}|side=right|size =300px}}

Each highprince has his own martial philosophy, and their army has it’s own strength, with the [[Kholin princedom|Kholin]] army having the best heavy infantry, the [[Roion princedom|Roion]] army the best archers and the [[Sadeas princedom|Sadeas]] army the fastest bridges.{{book ref|sa1|24}} Cavalry to fight shardbearers and lighteyed heavy infantry. Wooden mobile scouting towers in the camps. Canopy from shields to protect from arrows. Middle is heavy infantry, then to the sides mobile, lightly armoured but fast, archer units is new tactics. Infantry will try to reach the sides but the heavy infantry will beat their central block. Standard spearmen blocks engage enemies as much as to position them as to do harm. {{book ref|sa3|26}} also light infantry as fast harrying forces due to lack of horses. Despite their access to many soulcasters, small armies often have only one, to be used in emergencies only, this means that they still need to run supply trains. Some officers take their children with them to war, although never to the battlefield. Instead they usually stay at the town that serves as the army’s long-term command post.{{book ref|sa3|52}} In recent years the Alethi also began to make use of smaller more mobile teams, which have their own tactics.{{book ref|sa3|66}} There is a known symbol for a truce.{{book ref|sa3|76}} The Alethi, like the other Rosharan militaries, have become incredibly dependent on spanreeds for communication. They use them to gather information about enemy movements and to spread commands.{{book ref|sa4|41}} The Alethi are excellent soldiers, each individual is far better then any given Azish or Veden soldier. The Alethi infantry blocks are extremely mobile, far more so then infantry blocks from other militaries.{{book ref|sa4|47}}

While highstorms are a problem, good planning prevents an army from needing to be out during a storm, except in some rare cases.{{book ref|sa3|19}}{{book ref|sa1|4}} If a campaign takes longer then anticipated, the army can split and retreat back to a number of towns for shelter.{{book ref|sa3|19}} Due to highstorms, the Weeping is a common time for military campaigns.{{book ref|sa2|79}} Sieges are rare in Alethkar, and often last only a short time. This is due to soulcasters, which make it impossible to starve a city out. Instead, the Alethi break down the walls quickly, seize the high ground to pound the city for a while or simply attack, attempting to scale and conquer the walls.{{book ref|sa3|19}}{{book ref|sa3|11}}

==== Formations ====
The Alethi make use of a wide variety of formations. They generally fight in a shield wall.{{book ref|sa1|65}} However, they also have many other formations. One such formation is called ‘pincer pattern’. This formation looks, as the name suggests, like a pincer, the formation is meant to distract and then destroy an enemy target. The troops at the side generally distract the target while the troops in the middle go for the kill. Pincer pattern is meant to be used by a large number of men, like a full squad or company.{{book ref|sa1|47}} Soldiers are also trained to assemble and function in pike blocks to counter heavy cavalry.{{book ref|sa3|73}}

Another formation is called the trident formation, this is a small-squad battlefield formation used by spearmen. The men, or man, in the middle hold(s) the target’s attention while those on the outside attack from the flanks.{{book ref|sa2|32}} There are also a number of formations which aren’t used on the battlefield. One such formation is used during an inspection, the men will stand in lines while the officer(s) check(s) their gear.{{book ref|sa3|78}}
==== Shardbearer tactics ====

Nets, ropes. Destroy the plate and then kill them with arrows. Shardbearers generally duel with eachother, without interference, or at least, until your lighteyes is losing.{{book ref|sa3|11}}

==== Soulcasters and supplies ====

==== Communication on the battlefield ====
On the battlefield, runners are used to give orders.{{book ref|sa1|65}} Many leaders give speeches to their troops, these speeches are then recorded by a number of scribes, who are always women, and repeated to the rest of the army.{{book ref|sa2|81}} When it is dark stormlight may also be used to give certain signals, such as the signal to attack.{{book ref|sa2|81}}

War banners are used to mark divisions, battalions and companies. This makes a battlefield easily surveyable for someone who understands the system.{{book ref|sa4|27}} Most high ranking brightlords have their own personal glyphpair, which, like the name suggests, is usually made up of two glyphs.{{book ref|sa1|28}} These glyphpairs are often painted on war banners, which ensures that particular brightlords are easy to find on a battlefield.{{book ref|sa1|67}}

When the sound of battle is loud enough, a squadleader may decide to give his commands by banging his spear against his shield in a certain rhythm, with particular rhythms meaning particular commands.{{book ref|sa1|47}} Some troops, like a lighteyes’ personal guard, are trained to recognise certain arm gestures, which mean certain commands, such as to retreat.{{book ref|sa1|13}}{{book ref|sa1|28}}

==== Warcamps ====
How a warcamp is organised and run depends greatly on the highprince. Some camps are organised and patrolled while others are chaotic and almost lawless.{{book ref|sa2|5}} Alethi warcamps are generally circular, with the camp followers in a ring on the outside, the mercenaries, if there are any, in a ring next to them, the citizen soldiers in the middle and the lighteyes in the very center.{{book ref|sa1|4}} inside these rings the barracks, which are placed in rows, are arranged into circular patterns, with a meeting ground and a mess hall at the center of each battalion.{{book ref|sa1|26}}

=== Training ===
The way soldiers are trained depends on the Princedom they’re from. In some princedoms it is seen as the squadleader’s or sergeant’s task to train new recruits.{{book ref|sa2|52}} The Alethi do make use of a number of drills to practice large scale formations and movements however.

{{sidequote|There hasn’t been peace since the Tranquiline Halls, Man’s life on Roshar is conflict.|a quotation from [[The Arguments]]{{book ref|sa1|24}}|side=right|size =300px}}

==== Drills ====
The Alethi have a large number of drills to practice certain formations, movements and fighting in general.{{book ref|sa1|28}}

The ‘close order’ drill is a an essential exercise to an army’s performance, although few outside the military appreciate its importance. There is also a drill called the ‘extended order’ drill, sometimes called the ‘extended combat’ drill, this drill focuses on practicing formations and movements used on the battlefield.{{book ref|sa1|28}}

==== Shardbearer training ====
The Alethi military also relies on trained [[Shardwielding|Shardbearers]] to aid their regular soldiers. Due to their militaristic society, and the large amount of Shards they have, the Alethi have become excellent at training Shardbearers.

In most cases, lighteyed boys of appropriate rank around the age of ten are chosen by an ardent swordmaster for training.{{book ref|sa2|16}} These boys typically already have at least some training with the sword. The swordmaster teaches them the ten [[Stances|Shardblade Stances]] and familiarity with their plate.{{book ref|sa2|44}} They train with Blades in two ways. If the trainee has no Blade of his own, they can make use of wooden practice swords that approximate the balance and weight of a real Blade. They may also borrow one of the King's Blades.{{book ref|sa2|16}} This tradition is one of the reasons the Alethi have the best trained Shardbearers on Roshar. Whenever a Shardbearer is killed or dies, there is always someone prepared to bond their Blade and use it right away. A swordmaster also coaches their student on how to control the Blade with their mind, commanding it to remain in place so it can be loaned to others.{{book ref|sa2|35}}

==== Punishments ====
The Alethi military also has a large number of punishments. Regular punishments, usually given by a squadleader, include menial duties and corporal punishment.{{book ref|sa3|91}}{{book ref|sa1|62}} A highprince can also choose to execute someone, or even leave them to the stormfather’s judgment, which includes tying them up and leaving them outside during a highstorm.{{book ref|sa1|34}} Officers can put people in a stockade.{{book ref|sa3|2}}

=== Fortifications ===
Many holdings, to let armies rest and wait.{{book ref|sa3|19}}
==== Shardbearers ====
Ballistas, nets, both on top of the walls which are cut down and nets that can be fired at shardbearers.{{book ref|sa3|11}}{{book ref|sa3|71}} ropes, catapults.{{book ref|sa3|11}} also Polemen to push shardbearers off.{{book ref|sa3|71}}
==== Artillery ====
Ballistas and catapults. Women ofcourse. {{book ref|sa3|11}}

Latest revision as of 13:26, 2 July 2024

Hello everyone, I am Nightstar The Bright. I really enjoy reading Brandon Sanderson’s books, sometime after I read them all I began editing the Coppermind.

Notable pages I reworked

! The following text is a collection of the information about Alethkar! Alethi is used widely throughout the eastern world to make the underscript of a book. Also, lots of Alethi epics, which are famous even outside Alethkar.[1] Curly dark hair is northern Alethkar.[2] Alethi women like to wear their hair in intricate braids.[3] Many Alethi are homesteaders.[4] Royal makeup artists. Men and women separated. Each gain Gifts from family, friends and others. ardents say blessings. Left alone in a room to paint a last prayer and meditate. Much food at the feast. Bride often wears clothing of an ancient style. This style has twin drooping sleeves, far longer then someone’s arm, and a golden vest over one’s shoulder and an intricate headdress woven into someone’s braids.[5] Many marriages for politics. Proposals. Traditional bridal crown: the headdress. Red means luck. Dress is loose and has a graceful drape. Traditional wedding is very extravagant. Oaths are said.[6]

SlaveryEdit

Slavery is common in Alethkar, although there are many laws surrounding it. These laws binding slavers and slaves are Vorin in origin, and as such apply to all the major Vorin realms. Every slave receives a brand on their forehead, appropriately named a slaves brand. These brands are made up of two glyphs, and they indicate, among other things, where a slave was branded. Only lighteyes can brand someone a slave.[7]

According to Vorin rules, every slave has to be paid a small wage, roughly half of what a non slave would receive for the same work.[8] Every slave also has a slave debt, which he can theoretically pay off to earn back his freedom. It is suspected by some people to be a shum however, intended to keep the slaves docile. This is due to the amount of the slave debt being an enormous amount, far more then a slave is sold for. Additionally, it is common for masters to find ways to cheat a slave out of their wages, charging them for housing etc. A master can also always set a man free, or the man can try and escape.[7]

Many slaves are downtrodden, dirty and hopeless. Slave brands are burned into the skin. These brands are made up of a glyphpair; the highlord's district where the person is originally branded.[7] Some slaves also receive additional brands, such as the Shash brand. These brands mark the slave as a certain attribute, such as how the shash brand means ‘dangerous’. Slaves with a shash brand are more difficult to sell and less valuable due to their trouble.[8] A freed slave is given a writ of freedom, which the owner has a copy of, but he can also cover his slave brand with a tattoo indicating details of his freedom in order to lessen potential misunderstandings.[9] Most Alethi slaves are sold to other Alethi, but some also make their way to the remote, small and independent cities on the coast of the unclaimed Hills.[7] Prices for a slave vary widely, but they range from roughly 1,5 emerald broams for a weak or bad slave[10] to three emerald browns for a good one, although the average is two broams.[11]

Slavers themselves are little better, people don’t like slavers and so they are forced to spend time with others of their kind. Slavers are often poor, as the slave trade is an u desirable trade and many merchants are forced into it after losing other means of income. A slaver must provide the reason someone was sold into slavery when he sells the slave, and it is illegal to lie. [8] Each slaver has a ledger containing information on the slaves, such as how much they've paid of their slave debt, it isn't uncommon to lie on this though, even if it is illegal.[10]

Vorin legal code of citizenshipEdit

Incredibly complex. People who provide an essential function to their settlement, as well as their apprentices, are given special privileges.[12]

A lighteyes of sufficient rank can arrest someone, but then they have to fight an inquest.[12] There are a small number of nahns, the lowest ones, where you don’t need to fight an inquest.[13] The tradition of the trial by sword was banned by Queen Jasnah Kholin.

EconomyEdit

CurrencyEdit

As with many other nations on Roshar, their economy was based upon glass spheres with cut polestones in their center, known simply as spheres. In the mint, they check sphere weights in order to see if they fell into the proper categories.[14] The value of polestones, and thus the worth of sphere denominations in their economy, is based around the value of the substances a polestone can transmute another substance into.[15]

State IncomeEdit

Taxation is levied upon darkeyes and landless lighteyes over rights to live on the territory of wealthier lighteyes.[16] If a citylord fails to pay his taxes to the highlord, people are sent to collect it from him, often violently.[17][16] The highlord answers to the highprince;[18] and highprinces themselves are taxed by the king for the right to use soulcasters, which were an important resource in waging prolonged, large-scale conflicts. This is the primary form of taxation levied upon the highprinces by the king.[19]

Labour and professionsEdit

Slaves and parshmen. Most Alethi towns have no surgeon, they do the best with local men who learn most of what they know from superstition or working on the occasional wounded Chull.[12]

Akanny in the Sadeas Princedom served as a major source of agriculture throughout Alethkar, being the source of a signifigant portion of the nation's lavis and tallew.[20] Other towns and cities throughout Alethkar are important centures for the production of hog leather and meat, whilst others still harvested gumfrems for their gemhearts, which were used in the soulcasting of meat.[20] Merchants of 1 and 2st nahn. (Footnote-like in other Vorin kingdoms). Many people go to the tavern: a days work and then an evening at the tavern for fun.[21]

The MarketEdit

Alethkar has some form of open market,[22] though the amount of openness in the economy, that is the amount of government regulation in the market, is unclear.

Foreign TradeEdit

Through trade treaties, they are able to trade with Jah Keved for cheap.[23] As of the True Desolation, Fen Rnamdi held administration over trade and supply, as one of the stipulations in the coalition of monarchs.[24]

ArchitectureEdit

Streets run east to west and doorways face away from the Origin bcs highstorms.[21]

InfrastructureEdit

Alethkar has poor transport infrastructure, making travel and resource movement between distant cities slow and cumbersome.[citation needed] This increases the important of soulcasters to their economy and military.[citation needed]

The aquisition of Oathgates after the Battle of Narak greatly assisted in trade across the continent.[24] Many lighteyes have gardens in front of their mansions. During the year 1167 oil lamps were considered by many to be provincial.[12] Many mansions also have a crypt.[25] Every city has a little huddle of buildings for caravaneers and the likes. Also large stormbunkers to house armies or multiple caravans.[4] many small villages have a central cistern to catch rain water and filter out the crem. Buildings are built up against one another for protection. Also, rounded roofs repel te wind better. Some flats/large buildings as well that can hold a dozen families. Classical style: pillars in the front.[2]

Dining etiquetteEdit

Lighteyes‘ meals generally have a cup of water for dipping one’s fingers and clean white napkins beside them.[12]

The True Desolation (1173 - )Edit

Dalinar Kholin, with the king’s authority, released a proclamation, first in private to the highprinces and then to the public,[26] stating that all gemhearts won in battle now belonged to the king and the wealth will be apportioned at the Crown's discretion. This proclamation was made to refocus the Highprinces' attention on the war and not on gaining wealth. Hatham was the only highprince to comment on this proclamation publicly, denouncing Elhokar's decision.[27]

Some time later king Elhokar suffers an assassination attempt in the form of a sabotaged railing, luckily his guards can pull him up before he falls. Another while later the assassin in white returns, he ostensibly attempts to assassinate Elhokar, although he actually means to kill the king’s uncle, Dalinar. This attempt is thwarted however, and the king calls a meeting of Alethkar’s elite. Shallan Davar, betrothed of Adolin Kholin, brings news to this meeting, telling the members of house Kholin about Jasnah Kholin’s death. A couple of weeks later Adolin meets with Eshonai, the listener general, to discuss a listener surrender. She is cold to him however, and denies his every attempt at making peace.[28]

Troubled by the glyphs scratched on his walls and wanting to end the War of Reckoning Dalinar Kholin soon began to gather allies for an expedition onto the Plains.[29] Weeks, and much preparation, later he sets of, taking his entire army with him. Three of the highprinces join him Roion, Sebarial and Aladar.

As the four armies neared the center of the Shattered Plains they discovered that the listeners had changed forms. Close to the center they held a war council and decided to assault the listener forces. This battle, called the Battle of Narak, occured on Ishishach 1173 and saw the deaths of many Alethi, including highprince Roion. The Alethi forces were victorious, but ultimately unable to prevent the summoning of the Everstorm. During this same time there was an assassination attempt on the life of king Elhokar by the diagram, but this plan was foiled when Kaladin swore the third ideal. The Everstorm caused the start of the True Desolation.[30]

The Everstorm caused the Parshmen to become whole again, and Parshmen across the world, including those in Alethkar, broke free, fleeing from their owners. These Parshmen, now singers, along with the unexpected Everstorm, wreaked havoc among the Alethi. Many buildings were damaged or destroyed by the storm, although the singers generally left their towns peacefully. The Alethi armies weathered the storm and the singers well, be it in Urithiru or the warcamps.

A short time after the first Everstorm Dalinar issued a command, all highprinces were to abandon the warcamps and move to Urithiru, although many highprinces disobeyed this order, staying in the warcamps. After highprince Torol Sadeas arrived at the tower he was murdered by Adolin Kholin. Following his murder, rulership of the Sadeas Princedom was passed to Meridas Amaram by Ialai Sadeas, as the heir to the position was too young to fill it.[31][17] At the same time Dalinar appointed highprince Aladar as highprince of Information and Roion's son as the new Roion Highprince.[32]

The Singers, commanded by the Fused, slowly took control of Alethkar. After the storm they immediately gathered at human settlements, ready to train and fight.[33] Some Alethi armies fought the singers, lead by men such as Relis Ruthar and Sheler, but with the bulk of the Alethi armies remaining at the Plains or Urithiru they stood little chance. These armies were soon after forced into Herdaz or Jah Keved. Relis Ruthar, after he saw the number of singers, attempted to rally the rest of the troops in the country.[34] Thousands of singers from all over the nation, though mainly the ones who had gathered at Revolar, set off to Kholinar, beginning the Siege of Kholinar.

At the same time multiple nations, including Alethkar, banded together to form a Coalition to collectively fight their enemy. The king, Elhokar, also swore an oath to Dalinar Kholin, elevating Dalinar as high king of Urithiru and Alethkar.[35] The king later thought up a plan to relieve the capital, as it had an oathgate. He flew to Kholinar with a small team of Radiants, planning to open the oathgate and allow the Alethi armies through. This plan failed however, and the Voidbringers attacked the city while the Radiants couldn’t figure out how to open the Oathgate. In the ensuing battle the king was killed, although his heir made it out safely.

The Coalition forces, suspecting the Voidbringers to soon invade Thaylenah, moved to Thaylen City, where they made preparations for the battle. On Nanishah 1174[36] the Voidbringers eventually arrived, and managed to bond Nergaoul to some of the Alethi soldiers, causing them to switch sides. The ensuing battle still saw a Coalition victory however.[37] A short while later the Alethi, with the heir to their throne being too young and regency deemed too unstable, made the decision to crown Jasnah Kholin in his place. This happened in a grand ceremony. A week later Adolin Kholin and Shallan Davar were married.[5]

In Chach 1175, an attempt was mounted by the coalition to evacuate the city of Hearthstone. After a battle with Fused occupiers, most notably Lezian, all but fifteen occupants of Hearthstone were successfully evacuated via the Fourth Bridge, and brought to Urithiru.[38] During the battle, citylord Roshone was killed by Vyre, leading to the position of citylady eventually being passed on to Laral.[38][22]

A year after the Battle of Thaylen Field, Alethi forces had managed to retake the southwestern corner of Alethkar, which lies on the Tarat Sea. House Kholin considered launching a major offensive into Alethkar but was convinced by the Mink that it would be wiser to attempt to retake Emul.[39] When Taravangian betrayed the coalition, the Alethi in southern Alethkar successfully regrouped at the city with minimal casualties.[40]

Expedition to Emul (1175)Edit

At the Coalition’s behest, Highprince Aladar and some of his scribes helped to advise the Emuli on fortifying their remaining lands to ensure no further loss of territory.[24] The following year had the war effort in Emul reach a stand still with multiple skirmishes and attacks by the Skybreakers against coalition forces.[39] The position of the coalition later changed in 1175, when it was agreed unanimously to push into and defeat the singer forces in Emul.[41] Many of the Coalition forces during this campaign were made up of Alethi, and the Queen, along with a single highprince, resided in Emul as well. Dalinar Kholin and Jasnah Kholin also chose a new Sadeas highprince during this time.[42] Queen Jasnah participated in the war planning sessions, to the frustration of Highprince Ruthar. At one particular session Ruthar snapped, insulting the Queen and challenging the Queen’s Wit to a trial by sword. The Wit appointed Jasnah as his champion, and after she defeated Ruthar, the highprince was stripped of all titles and lands, and his oldest son was made highprince. After the duel, Jasnah passed a new law, forbidding trial by sword in Alethkar.[40] The push into Emul was ultimately successful.[43]

Contest of ChampionsEdit

After the liberation of Urithiru, Odium appeared to Dalinar. He wished to set terms for a contest of champions, which would end the True Desolation one way or another. If the Coalition wins, Alethkar, along with Herdaz, is given back to the Coalition and Odium will vow to cease hostilities and maintain the peace. If Odium wins the contest however, he keeps everything and gets Dalinar’s soul, along with peace.[43]

  1. Oathbringer interlude I-2#
  2. a b Words of Radiance chapter 40#
  3. Words of Radiance chapter 47#
  4. a b Oathbringer chapter 45#
  5. a b Oathbringer chapter 122#
  6. Oathbringer chapter 4#
  7. a b c d The Way of Kings chapter 2#
  8. a b c The Way of Kings chapter 4#
  9. Words of Radiance chapter 2#
  10. a b The Way of Kings chapter 6#
  11. The Way of Kings chapter 69#
  12. a b c d e The Way of Kings chapter 37#
  13. Words of Radiance chapter 44#
  14. Rhythm of War chapter 16#
  15. Oathbringer Ars Arcanum#
  16. a b Oathbringer chapter 106#
  17. a b Oathbringer chapter 26#
  18. Oathbringer chapter 116#
  19. The Way of Kings chapter 15#
  20. a b Oathbringer chapter 10#
  21. a b Words of Radiance chapter 46#
  22. a b Rhythm of War chapter 18#
  23. Oathbringer chapter 66#
  24. a b c Oathbringer chapter 96#
  25. The Way of Kings chapter 41#
  26. Words of Radiance chapter 4#
  27. Words of Radiance chapter 5#
  28. Words of Radiance chapter 51#
  29. Words of Radiance chapter 50#
  30. Words of Radiance timeline#
  31. Words of Radiance chapter 89#
  32. Oathbringer chapter 2#
  33. Oathbringer chapter 31#
  34. Oathbringer chapter 58#
  35. Oathbringer chapter 12#
  36. Cite error: Invalid <ref> tag; no text was provided for refs named timeline
  37. Oathbringer chapter 117#
  38. a b Rhythm of War chapter 6#
  39. a b Rhythm of War chapter 17#
  40. a b Rhythm of War chapter 50#
  41. Rhythm of War chapter 19#
  42. Rhythm of War chapter 27#
  43. a b Rhythm of War chapter 112#