Difference between revisions of "Steel Inquisitor"

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[[File:Steel Inquisitor.jpg|thumb|right|A Steel Inquisitor, image by Inkthinker]]
 
[[File:Steel Inquisitor.jpg|thumb|right|A Steel Inquisitor, image by Inkthinker]]
The '''Steel Inquisitors''' were a race of [[Hemalurgic]] creatures on [[Scadrial]].
+
The '''Steel Inquisitors''' were a type of [[Hemalurgic]] construct on [[Scadrial]] created from humans. Steel inquisitors were created and controlled by the [[Lord Ruler]] as the policing force for his ministries. The Steel inquisitors made up the Canton of Inquisition whose job it was to Control the use and spread of [[Allomancy]]
   
  +
== Description and Physiology ==
Steel inquisitors were created and mentally controlled by the [[Lord Ruler]]. They were generally charged with hunting down and capturing [[skaa]] [[Misting]]s in order to create more Inquisitors.
 
  +
The most notable feature is the large Steel spikes where their eye's should be. These Spikes fill the eye socket and protrude out the back of the head several inches. Steel inquisitors Like the obligators they were created from are bald with a large number of tattoos spreading from their eye sockets across their head.These tattoos indicated many things including rank and what kind of [[Allomancer]] they were before recruitment. Steel inquisitors have several more Spikes on their body most of these are not visible
   
 
Although created from humans, they were physiologically and mentally distinct. They could, however, still mate with humans.{{qa ref|691|20|Can Inquisitors still breed through human reproductive methods?|date=2010-05}}
Because of their Hemalurgic origins, all Steel Inquisitors were able to hear the voice of [[Ruin]].
 
 
Although created from humans, they were physiologically and mentally distinct. They could, however, mate with humans.{{qa ref|691|20|Can Inquisitors still breed through human reproductive methods?|date=2010-05}}
 
 
Steel Inquisitors were identifiable by the series of large, metallic spikes protruding from various points on their bodies, most notably the eyes. They also had a large number of tattoos around their eyes, usually signifying rank in the [[Steel Ministry]]. Some of their tattoos also indicated what kind of Allomancer they had been before they became an Inquisitor.
 
 
Rumors in the skaa underground held that Inquisitors were immortal, that they could see into people's souls and that they were warriors with no equal.{{book ref|mb1|3}}
 
 
In Well of Ascension, Sazed and Marsh visit a place called the 'Conventicle of Seran.' It is a sort of temple for the Inquisitors, and as far as we know, Sazed is the only non-Inquisitor to ever enter. While there, Sazed discovers a message inscribed in a sheet of metal. The epigraphs for the chapters in Well of Ascension are taken from this message.
 
 
The Inquisitors' spikes were melted down by [[Harmony]] to make earrings, and given to members of the Path by assorted Kandra. [[MeLaan]] gave [[Waxillium Ladrian]] his earring
 
   
 
== Creation ==
 
== Creation ==
To create an Inquisitor, several Hemalurgicly charged spikes were inserted at various points in the subject's body by hammering them through a misting into the Inquisitor, meaning the loss of power through the hemalurgic process was minimised. [[Steel]] spikes are inserted into eye sockets, allowing the Inquisitor to navigate via the blue traces from nearby metals.
+
To create an Inquisitor, metal spikes are inserted at various points in the subject's body by hammering the metal spike through the heart of a [[misting]] or [[Feruchemist]] into the new Inquisitor, this reduces the loss of power through the Hemalurgic process as much as possible. These now hemelurgicly charged spike tear into and forcably graft information on to the subjects [[spiritweb]]. This process moves vital origons out of the way allowing the pikes to go most anywere without permanatly harming the subject. This Process is not painless for either the person having part of their spiritweb removed or having a spike inserted. The [[Steel]] spikes inserted into eye sockets allow the Inquisitor to navigate via the blue Allomancy lines from the traces of metals in everything. The Spikes create a chain in an inquisitor's body there is a central spike or Linchpin spike that acts as a Connector to the lower and upper spikes
   
Creating an Inquisitor bestowed the majority of Allomantic abilities onto the subject, on top of their own inborn Allomantic powers, meaning any ability the subject had prior to the transformation were almost doubled. As such, mistborn were the preferred subjects, followed by Seekers, as their increased Seeking ability would allow them to pierce copperclouds.
+
Creating an Inquisitor bestows many of allomantic and some feruchemical abilities onto the subject, on top of their any of their own natural allomantic powers, meaning any ability the subject had prior to the transformation were almost doubled. As such, Mistborn and seekers were the preferred subjects, as their increased Seeking ability would allow them to pierce copper clouds.
   
 
== Weaknesses ==
 
== Weaknesses ==
Steel Inquisitors were very powerful and - with feruchemical healing - nearly invincible. However, removing spikes from an Inquisitor could effectively kill it, most notably the lynchpin spike located between their shoulder blades. Similarly, Inquisitors could not survive beheading.
+
Steel Inquisitors were very powerful and - with feruchemical healing - nearly invincible. Rumors in the skaa underground held that Inquisitors were immortal, that they could see into people's souls and that they were warriors with no equal.{{book ref|mb1|3}} However, removing spikes from an Inquisitor could effectively kill it, most notably the linchpin spike located between their shoulder blades. This was a weakness build into them by The Lord Ruler. Similarly, Inquisitors could not survive beheading this is because the chain of Spikes in a inquisitor would be broken. Removing one eye spike is not enough to kill most inquisitors. Most inquisitors need to rest frequently to charge there feruchmical powers.
   
Another major weakness in Inquisitors came from the Hemalurgic spikes they bore. They created a weakness in the defenses of the Inquisitor's mind, allowing them to be controlled by [[Ruin]] or with emotional Allomancy. The more spikes they had, the greater the weakness was.
+
Another major weakness in Inquisitors came from the Hemalurgic spikes they bore. Though this was not a problem before Ruin was release. Any Spike in a person allows for influence to be more easily pushed on a person via the tears in their spirit web. These tears allow for people to control a Hemalugic construct using allomancy. This weakness is present in both kendra and koloss. This also allowed them to be controlled by [[Ruin]] the more spikes they had, the greater the weakness was. However the stronger a creature's will is the more it can resist that influence or even break free from it for a time. Because of their Hemalurgic origins, all Steel Inquisitors were able to hear the voice of [[Ruin]].
   
 
== Powers ==
 
== Powers ==
 
Depending on which Hemalurgic spikes the Inquisitor had, their abilities could vary immensely. Not all Inquisitors had an atium spike, nor could all of them tap health. During the time of Kelsier, however, most had those spikes.
 
Depending on which Hemalurgic spikes the Inquisitor had, their abilities could vary immensely. Not all Inquisitors had an atium spike, nor could all of them tap health. During the time of Kelsier, however, most had those spikes.
   
* Iron/Steel Savant: Inquisitors lacked eyes, so they saw via the blue lines from burning iron or steel. They burned this constantly, thus becoming [[savant]]s{{cite}}{{Disputed}}.
 
* Healing: The pewter{{book ref|mb3|36}} spike offered extremely effective, almost immediate healing.
 
* Strength and Speed: An Inquisitor's pewter spike offered dramatically increased strength and speed.
 
   
 
* Steel Spikes: Inquisitors lacked eyes, so they saw via the blue lines from burning iron or steel enhanced by the use of steel spikes
Inquisitors who had been made from Mistborn were notably more powerful, having their Allomantic abilities almost doubled. Some of the Inquisitors who obtained Feruchemical spikes also discovered out how to Compound, gaining more power from their [[metalmind]]s. This is not something the Lord Ruler taught the Inquisitors, any who knew how to Compound had figured it out themselves.
 
 
* Pewter spikes:{{book ref|mb3|36}} offered extremely effective, almost immediate healing via [[Compounding]] gold. Not all Inquisitors had this. Feruchemical
 
strength and speed offered by additional pewter spikes dramatically increased strength and speed.
  +
* Bronze spikes: Allows inquisitors to pierce copper clouds. [[Mistborn]] and Bronze [[Misting]]s like [[Marsh]] are usually chosen to allow for this to be easily attained through minimal additional spikes
  +
 
Inquisitors who had been made from [[Mistborn]] were notably more powerful, having their Allomantic abilities almost doubled. Some of the Inquisitors who obtained Feruchemical spikes also discovered out how to Compound, gaining more power from their [[metalmind]]s. This is not something the Lord Ruler taught the Inquisitors. Compounding was something they had to figured out themselves.
   
 
== Canton of Inquisition ==
 
== Canton of Inquisition ==
During the [[Final Empire]] the '''Canton of Inquisition''' of the [[Steel Ministry]] was tasked with the organisation of Steel Inquisitors, and acted as law enforcement, especially over the magical elements of society. Obligators of the Canton of Inquisition were marked by the regular Ministry tattoos with the addition of a stark red line.{{book ref|mb1|27}}
+
During the [[Final Empire]] the '''Canton of Inquisition''' of the [[Steel Ministry]] was run by the of Steel Inquisitors, and acted as law enforcement, especially over the magical elements of society. Obligators of the Canton of Inquisition were marked by the regular Ministry tattoos with the addition of a stark red line.{{book ref|mb1|27}}
   
 
In addition to dealing with anyone that went against Ministry protocol, the Canton of Inquisition also had bases all around the city of [[Luthadel]], called Soothing stations. These were to dampen the emotions of everyone in the area, calming and depressing them. In addition, it is possible that many Inquisitors found skaa Mistings this way.{{book ref|mb1|27}}
 
In addition to dealing with anyone that went against Ministry protocol, the Canton of Inquisition also had bases all around the city of [[Luthadel]], called Soothing stations. These were to dampen the emotions of everyone in the area, calming and depressing them. In addition, it is possible that many Inquisitors found skaa Mistings this way.{{book ref|mb1|27}}
   
 
By revealing that [[Vin]] was the daughter of the Lord Prelan Tevidian, shortly before the death of the Lord Ruler, the Canton of Inquisition gained dominance over the other Cantons.{{book ref|mb1|36}}
 
By revealing that [[Vin]] was the daughter of the Lord Prelan Tevidian, shortly before the death of the Lord Ruler, the Canton of Inquisition gained dominance over the other Cantons.{{book ref|mb1|36}}
  +
 
In Well of Ascension, Sazed and Marsh visit a place called the 'Conventicle of Seran.' It is a sort of temple for the Inquisitors, and as far as we know, Sazed is the only non-Inquisitor to ever enter and leave alive. While there, Sazed discovers a message inscribed in a sheet of metal. The epigraphs for the chapters in Well of Ascension are taken from this message.
   
 
== Notable Steel Inquisitors ==
 
== Notable Steel Inquisitors ==
Line 51: Line 46:
 
;[[Kar]]: The Steel Inquisitor that captured Vin, presented charges [[Tevidian]], and became the head of the Steel Ministry for a short time{{book ref|mb1|36}} before Marsh killed him.{{book ref|mb1|38}}
 
;[[Kar]]: The Steel Inquisitor that captured Vin, presented charges [[Tevidian]], and became the head of the Steel Ministry for a short time{{book ref|mb1|36}} before Marsh killed him.{{book ref|mb1|38}}
 
;[[Bendal]]: The Steel Inquisitor that originally hunted [[Reen]] and Vin because he was convinced Tevidian sired an illegitimate child{{book ref|mb1|37}} and was eventually killed by Kelsier.{{book ref|mb1|34}}
 
;[[Bendal]]: The Steel Inquisitor that originally hunted [[Reen]] and Vin because he was convinced Tevidian sired an illegitimate child{{book ref|mb1|37}} and was eventually killed by Kelsier.{{book ref|mb1|34}}
  +
  +
== Inquisitors After the Final Ascension ==
 
The Inquisitors' spikes were melted down by [[Harmony]] to make earrings, and given to members of the Path by assorted Kandra. [[MeLaan]] gave [[Waxillium Ladrian]] his earring
  +
  +
[[Marsh]] is the only known surviving Inquisitor.
   
 
== Notes ==
 
== Notes ==

Revision as of 05:38, 21 July 2015

Template:Magical Entities

A Steel Inquisitor, image by Inkthinker

The Steel Inquisitors were a type of Hemalurgic construct on Scadrial created from humans. Steel inquisitors were created and controlled by the Lord Ruler as the policing force for his ministries. The Steel inquisitors made up the Canton of Inquisition whose job it was to Control the use and spread of Allomancy

Description and Physiology

The most notable feature is the large Steel spikes where their eye's should be. These Spikes fill the eye socket and protrude out the back of the head several inches. Steel inquisitors Like the obligators they were created from are bald with a large number of tattoos spreading from their eye sockets across their head.These tattoos indicated many things including rank and what kind of Allomancer they were before recruitment. Steel inquisitors have several more Spikes on their body most of these are not visible

Although created from humans, they were physiologically and mentally distinct. They could, however, still mate with humans.[1]

Creation

To create an Inquisitor, metal spikes are inserted at various points in the subject's body by hammering the metal spike through the heart of a misting or Feruchemist into the new Inquisitor, this reduces the loss of power through the Hemalurgic process as much as possible. These now hemelurgicly charged spike tear into and forcably graft information on to the subjects spiritweb. This process moves vital origons out of the way allowing the pikes to go most anywere without permanatly harming the subject. This Process is not painless for either the person having part of their spiritweb removed or having a spike inserted. The Steel spikes inserted into eye sockets allow the Inquisitor to navigate via the blue Allomancy lines from the traces of metals in everything. The Spikes create a chain in an inquisitor's body there is a central spike or Linchpin spike that acts as a Connector to the lower and upper spikes

Creating an Inquisitor bestows many of allomantic and some feruchemical abilities onto the subject, on top of their any of their own natural allomantic powers, meaning any ability the subject had prior to the transformation were almost doubled. As such, Mistborn and seekers were the preferred subjects, as their increased Seeking ability would allow them to pierce copper clouds.

Weaknesses

Steel Inquisitors were very powerful and - with feruchemical healing - nearly invincible. Rumors in the skaa underground held that Inquisitors were immortal, that they could see into people's souls and that they were warriors with no equal.[2] However, removing spikes from an Inquisitor could effectively kill it, most notably the linchpin spike located between their shoulder blades. This was a weakness build into them by The Lord Ruler. Similarly, Inquisitors could not survive beheading this is because the chain of Spikes in a inquisitor would be broken. Removing one eye spike is not enough to kill most inquisitors. Most inquisitors need to rest frequently to charge there feruchmical powers.

Another major weakness in Inquisitors came from the Hemalurgic spikes they bore. Though this was not a problem before Ruin was release. Any Spike in a person allows for influence to be more easily pushed on a person via the tears in their spirit web. These tears allow for people to control a Hemalugic construct using allomancy. This weakness is present in both kendra and koloss. This also allowed them to be controlled by Ruin the more spikes they had, the greater the weakness was. However the stronger a creature's will is the more it can resist that influence or even break free from it for a time. Because of their Hemalurgic origins, all Steel Inquisitors were able to hear the voice of Ruin.

Powers

Depending on which Hemalurgic spikes the Inquisitor had, their abilities could vary immensely. Not all Inquisitors had an atium spike, nor could all of them tap health. During the time of Kelsier, however, most had those spikes.


  • Steel Spikes: Inquisitors lacked eyes, so they saw via the blue lines from burning iron or steel enhanced by the use of steel spikes
  • Pewter spikes:[3] offered extremely effective, almost immediate healing via Compounding gold. Not all Inquisitors had this. Feruchemical

strength and speed offered by additional pewter spikes dramatically increased strength and speed.

  • Bronze spikes: Allows inquisitors to pierce copper clouds. Mistborn and Bronze Mistings like Marsh are usually chosen to allow for this to be easily attained through minimal additional spikes

Inquisitors who had been made from Mistborn were notably more powerful, having their Allomantic abilities almost doubled. Some of the Inquisitors who obtained Feruchemical spikes also discovered out how to Compound, gaining more power from their metalminds. This is not something the Lord Ruler taught the Inquisitors. Compounding was something they had to figured out themselves.

Canton of Inquisition

During the Final Empire the Canton of Inquisition of the Steel Ministry was run by the of Steel Inquisitors, and acted as law enforcement, especially over the magical elements of society. Obligators of the Canton of Inquisition were marked by the regular Ministry tattoos with the addition of a stark red line.[4]

In addition to dealing with anyone that went against Ministry protocol, the Canton of Inquisition also had bases all around the city of Luthadel, called Soothing stations. These were to dampen the emotions of everyone in the area, calming and depressing them. In addition, it is possible that many Inquisitors found skaa Mistings this way.[4]

By revealing that Vin was the daughter of the Lord Prelan Tevidian, shortly before the death of the Lord Ruler, the Canton of Inquisition gained dominance over the other Cantons.[5]

In Well of Ascension, Sazed and Marsh visit a place called the 'Conventicle of Seran.' It is a sort of temple for the Inquisitors, and as far as we know, Sazed is the only non-Inquisitor to ever enter and leave alive. While there, Sazed discovers a message inscribed in a sheet of metal. The epigraphs for the chapters in Well of Ascension are taken from this message.

Notable Steel Inquisitors

Marsh
Infiltrated the Canton of Inquisition to aid the Skaa Rebellion and was eventually turned into a Steel Inquisitor.[6] Brother of Kelsier and former leader of the Skaa Rebellion.
Kar
The Steel Inquisitor that captured Vin, presented charges Tevidian, and became the head of the Steel Ministry for a short time[5] before Marsh killed him.[6]
Bendal
The Steel Inquisitor that originally hunted Reen and Vin because he was convinced Tevidian sired an illegitimate child[7] and was eventually killed by Kelsier.[8]

Inquisitors After the Final Ascension

The Inquisitors' spikes were melted down by Harmony to make earrings, and given to members of the Path by assorted Kandra. MeLaan gave Waxillium Ladrian his earring

Marsh is the only known surviving Inquisitor.

Notes

This article is still missing information. Please help The Coppermind by expanding it.