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Hello everyone, I am Nightstar The Bright. I really enjoy reading Brandon Sanderson’s books, sometime after I read them all I began editing the Coppermind.
 
Hello everyone, I am Nightstar The Bright. I really enjoy reading Brandon Sanderson’s books, sometime after I read them all I began editing the Coppermind.
   
Notable pages I created or heavily edited.
+
Notable pages I reworked
 
{{columns|
 
{{columns|
 
* [[Court of Gods]]
 
* [[Court of Gods]]
* The [[Iridescent Tones]]
+
* [[Iridescent Tones]]
 
* [[Listener]]
 
* [[Listener]]
 
* [[Duladel]]
 
* [[Duladel]]
 
* [[Pahn Kahl]]
 
* [[Pahn Kahl]]
  +
* [[Jah Keved]]
 
* [[Fjorden]]
 
* [[Fjorden]]
 
* [[T'Telir]]
 
* [[T'Telir]]
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}}
 
}}
   
  +
! The following text is a collection of the information about Alethkar!
   
  +
Some Alethi live as herdsmen.{{book ref|sa1|1}}
- Geography -
 
Little [[sarpenthyn]].{{book ref|sa2|55}} The Vedens cultivate [[shum]] and Breachtree, which they make into textiles.{{book ref|sa2|45}}
 
   
- Fashion -
+
- Slavery -
  +
A slaver must provide the reason someone was sold into slavery when he sells the slave, it is illegal to lie.{{book ref|sa1|4}}
Lighteyes, both men and women, often wear clothing made from silk. Beards are eschewed by the nobility, although this doesn’t stop some from wearing them. Traditional clothing includes a skirt like garment called an [[ulatu]], which may be worn with a shirt and a robe over the top, and mink pelts.{{book ref|sa2|19}}
 
   
  +
;
- War and Dueling -
 
Classical Veden ideals are that men should fight with swords, and no shields. Their sweeping methods of fighting are said to be an imitation of fighting with a Shardblade.{{book ref|sa2|45}} The Vedens use drums to communicate on the battlefield.{{book ref|Sa4|100}}
 
   
  +
The largest family of animals on Roshar are known as [[greatshell]]s, which exist both on land and in the seas. All greatshells possess gemhearts and utilize them to attract [[mandra]]s to decrease their own weight. The land greatshells include domesticated herbivores known as [[chull]]s and two large predatory species, the [[chasmfiend]] and the extinct [[lanceryn]]. The marine greatshells include the [[yu-nerig]], which comes on land to pupate and is known to feed on humans,{{book ref|sa1|40}} and the [[Tai-na]], the largest animals known to inhabit the cosmere. Their legs are said to be sixty feet long, while the body itself stretches hundreds of feet tall. The back of Tai-na, which sticks out above water, is an ecosystem of its own, inhabited by multiple species of plants and animals, as well as humans.{{book ref|sa2|i|2}}
- Marriage -
 
Generally, marriages are arranged by the parents of the couple, or if the subjects are old enough, by themselves.{{book ref|sa2|45}} If the family has many daughters, the women may court and decide on a suitor themself, but if this is not the case, a marriage will be arranged.{{book ref|sa2|45}} It is a custom to buy gifts for family members of the couple, with boys often getting weapons and women jewelry.{{book ref|sa2|39}}
 
   
  +
The [[santhid]], a massive marine species with large shell and a number of tendrils, might be considered a greatshell, and houses its own ecosystem, much like the Tai-na; however, as they were considered half-mythical until very recently, it's impossible to state so with any certainty.{{book ref|sa2|1}}
- propriety-
 
The Vedens generally follow Vorin propriety. Vedens are louder then the Alethi.{{book ref|sa2|39}}
 
   
  +
;Domestication
- Holidays -
 
  +
Large number of domesticated creatures on Roshar are the imports from Ashyn. All forms of birds are domesticated; some for food, while others as pets. Hogs are kept for meat, minks, like birds, are pets, while horses are common riding mounts. Of the local wildlife, axehounds are often kept and bred, similar to dogs, while chulls are the primary mount for hauling cargo or for riders who cannot afford to keep a horse. Another greatshell species called a [[gumfrem]] is kept for its gemhearts, which can be used to [[Soulcast]] meat.{{book ref|sa3|10}}
One of the most important Veden holidays is the [[Middlefest Fair]].
 
   
- Architecture -
 
The Vedens decorate gardens with cultivated vines and rows of shalebark. These plants are all cut and trimmed into shapes. Manors are built after the Veden ideal, tall, imposing, solitary, strong and towering. They are often built of square blocks and contain small windows, with the walls being dappled by dark lichen. Some people call these solitary estates the soul of Jah Keved. These estates are generally made up of a nice manor, a separate servants’ building, a guardhouse and a garden.{{book ref|sa2|27}}{{book ref|sa2|73}} The manors often have large dining halls for feasts, these halls have numerous tables, with a the most important one called the high table.{{book ref|sa2|39}} The isolated estates of Jah Keved lack most of the more recent discoveries in architecture like storm cisterns.{{book ref|sa2|40}}
 
   
- Politics -
 
Some books tell of the soul of Jah Keved; isolated estates where each brightlord rules independently.{{book ref|sa2|27}} There are also many hamlets, ruled by lesser brightlords. Lighteyes host feasts to display power, often to lesser lords. Daughters are expected to help with the family finances. {{book ref|sa2|39}} All [[soulcaster]]s belong to the king, who allows ardents to use them.{{book ref|sa2|73}}
 
   
Lesser non landholding lighteyes.{{book ref|sa2|45}} Hamlet lords{{book ref|sa2|39}} —- 10 Lords of similar rank (Davar){{book ref|sa2|45}} — Highprince.{{book ref|sa2|39}}
 
   
- Trade -
 
Many things are traded through and in Northgrip. From there merchants bring goods to the rest of the country.{{book ref|sa2|19}} Like in other Vorin countries, aside from Lighteyes, only darkeyes of the first and second [[Nahn]] can become merchants.{{book ref|sa2|45}} Lighteyes engage in trade deals with each other, hoping to get favour with higher Dahn lighteyes. Raw shum is worth about 10 clearmarks a bag. A lord who wishes to make use of the roads for trade needs to pay for the patrols and maintenance of those roads. This money is given back to the villages where the materials are harvested or made. {{book ref|sa2|45}}
 
 
 
 
 
! The following part is a rework of the Jah Keved page !
 
 
'''Jah Keved''' is one of the five [[Vorinism|Vorin Kingdoms]] on [[Roshar]], situated in the eastern half of the continent. Its capital is [[Vedenar]].{{book ref|sa1|33}}
 
   
 
== Geography ==
 
== Geography ==
{{image|Jah Keved on the World Map.jpg|side=right|width=250px|Jah Keved on the world map}}
+
{{image|Alethkar Color.jpg|side=right|width=300px|Map of Alethkar. Alethi territories (barring the [[Shattered Plains]]) are marked in purple.}}
Located in eastern Roshar, Jah Keved is the second largest state on the planet, claiming around 5,553,000 Km<sup>2</sup>.{{17s ref|blog|634|Roshar Physical Characteristics And Areas|date=9-30-2018}} In terms of real-world nations, this places it between India and Australia in area. It shares its eastern border with [[Alethkar]] and [[Herdaz]] on three rivers, while in the west, it is bordered by [[Tu Bayla]] and [[Triax]]. North to south, the country stretches across the entire continent, between the [[Reshi Sea | Reshi]] and [[Tarat Sea |Tarat]] Seas.
 
   
  +
=== Territories and Features ===
Though verdant, Jah Keved doesn't possess many major rivers. The country's most notable geographical feature are the [[Horneater Peaks]] in the east, which form an important strategic barrier against the Alethi.{{map ref|Roshar}}
 
  +
==== Territories ====
  +
Alethkar lies in eastern [[Roshar]], stretching across the entire continent, from the [[Steamwater Ocean]] in the North to the [[Tarat Sea]] in the South-West. To the East, it leans on the [[Unclaimed Hills]], while to the South, it reaches the nationless [[Frostlands]] and the [[Shattered Plains]], the latter of which it has recently claimed for itself. To the West, Alethkar has a long and long-disputed border with [[Jah Keved]], which currently follows two rivers and the bend of the [[Sunmaker Mountains]]. To the North-West, Alethkar borders [[Herdaz]] across a stretch of land decided through many years of border conflicts.{{map ref|Roshar}}{{book ref|sa3|52}}
   
  +
At the tail end of the [[Era of Solitude]], Alethkar is the largest state on Roshar, covering an area around 7,134,000 km<sup>2</sup>.{{17s ref|blog|634-roshar-physical-characteristics-and-areas|text=Roshar Physical Characteristics And Areas|date=2018-08-30|name=RosharAreas}}
=== Notable Locations ===
 
   
  +
Besides the mainland, the Alethi have a number of territories off the coast. On the [[Steamwater Ocean]], Alethkar has [[Akak]] and a number of surrounding islands, giving it complete control over the [[Bay of Elibath]]. On the [[Tarat Sea]] - more specifically, a region of it called [[Mevan Bay]] - it controls a number of small islands in the delta of [[Deathbend River]], near the city of [[Karanak]].{{map ref|Alethkar}}
==== Regions ====
 
*[[Horneater Peaks]] - Massive mountains on the eastern side of the country, the Peaks are the home of the [[Unkalaki]] people. Despite their high altitude, the mountaintops are habitable thanks to a series of hot lakes known as the [[Horneater Oceans]].{{book ref|sa3|110}}
 
*[[Bavland]] - A small mining region, known for being dusty.{{book ref|sa1|i|3}}
 
   
==== Cities ====
+
==== Geographic Features ====
  +
It has numerous rivers crossing it, the two major ones being [[Windrunner River|Windrunner]] and [[Deathbend River|Deathbend]]. The Windrunner River runs East to West, from Unclaimed Hills to the Bay of Elibath, and has numerous tributaries across the northern half of the country. The Deathbend River likewise starts in the Unclaimed Hills, though it turns South, ultimately ending in the Mevan Bay, with one of its major tributaries being an enormous lake called the [[Sea of Spears]]. The North and South of Alethkar are divided by a long, cross-shaped masiff called the [[Sunmaker Mountains]].{{map ref|Alethkar}}
* [[Elanar]]
 
* [[Kneespike]] - A city in Bavland.{{book ref|sa1|i|6}}
 
* [[Vedenar]] - The capital city of Jah Keved. Much of it was destroyed during the civil war of {{Rosharan date|1173}}.{{book ref|sa2|i|14}} It is the site of the country's [[Oathgate]].{{book ref|sa3|100}}
 
* [[Valath]] - The location of the Holy Enclave, the center of Vorin faith.{{book ref|sa3|100}}
 
* [[Silnasen]] - The main city of the Siln people.{{map ref|Roshar}}
 
* [[Northgrip]] - The largest city located on the northern coast.{{map ref|Roshar}}
 
   
==== Villages ====
+
=== Climate ===
  +
Due to how far east it is, Alethkar is buffeted by particularly heavy highstorms. This forces settlements to primarily be built on the leeward sides of laits.{{book ref|sa1|16}}{{cite}} These leeward sides are also far more lush with plant life, due to the protection the liats provide from powerful highstorm winds.{{file ref|Lait.jpeg|Lait study}}
* [[Bornwater]] - A mining town in Bavland.{{book ref|sa1|i|6}}
 
* [[Staplind]] - A settlement in Bavland.{{book ref|sa1|i|6}}
 
* [[Ironsway]] - A town in Bavland.{{book ref|sa1|i|3}}
 
   
  +
Like the rest of Roshar, Alethkar does not experience true seasons, with them instead being defined by current temperature, climate, and storms, unrelated to irradiance.{{wob ref|11448}} The Alethi utilise stormwardens to predict the coming of seasons.
==== Other ====
 
* [[Silent Mount|The Silent Mount]] - A mountain where the [[Vanrial]], an order of artists, live.{{book ref|sa1|45}}
 
* [[Cultivation's Perpendicularity]] - Roshar's only stable [[perpendicularity]], located somewhere in the Horneater Peaks.{{book ref|sa3|110}}
 
* [[Jokasha Monastery]] - Home of the Vorin Devotary of the Mind.{{book ref|sa3|i|2}}
 
   
== History ==
+
=== Ecology ===
  +
==== Flora ====
{{image|Silver Kingdoms.jpg|side=left|width=450px|Map of the Silver Kingdoms}}
 
  +
Despite the fact that Alethkar is far more exposed to the [[highstorm]]s than any country further West, large swathes of it are lush with animals and vegetation.{{book ref|sa3|5}} The flora one finds depends heavily on the region of Alethkar. In the northwest, common flora includes thickets of [[snarlbrush]], stout [[markel]] trees and [[stumpweight]] trees.{{book ref|sa1|31}} Alethkar also contains many fragile species of flora, such as vines and weeds, these species only grow in laits.
=== The Heraldic Epochs ===
 
During the [[Silver Kingdoms]] era, the territory now occupied by Jah Keved belonged to the kingdom of [[Valhav]]. Since that time, the countries of [[Tu Bayla]] and [[Triax]] have splintered off, though Jah Keved still holds vast majority of Valhav lands, including what was presumably its capital, [[Vedenar]], along with its [[Oathgate]]. They also managed to expand to include much of mainland [[Rishir]], and parts of western Alethkar.{{map ref|Silver Kingdoms}}
 
   
=== Era of Solitude ===
+
==== Fauna ====
  +
[[Whitespine]]'s live in the area near Hearthstone and occasionally causes problems for travellers.{{book ref|sa1|31}} Ryshadium live wild in herds across Roshar, though they rarely stray into the western part of the continent. It is only after one chooses to bond a human that they allow themselves to be taken out of the wild.{{book ref|sa3|26}} Wild axehounds are social creatures who live and hunt in groups.{{book ref|wok|1}} also chull lmao.
For a long time, Jah Keved was the largest country on Roshar.
 
 
==== Siln Dynasty ====
 
According to scholar [[Natata Ved]], the dynasty before the Siln dynasty was ruled by the king NanHar, who invaded the area that would come to be [[Triax]], but died in the invasion.{{book ref|sa3|53}} Following his death, his brother, [[NanKhet]], succeded the throne and was a tyrant that survived six assassination attempts. First his sister attempted to kill him to put her husband on the throne, following this their son tried to kill him, then NanKhet’s cousin, then his brother, an uncle, and finally his own son.{{book ref|sa3|53}} This eventually led him to invite his entire household to a feast, where he killed and burned every member.{{book ref|sa3|53}} The exact veracity of this history is questionable, due to the historical method only being in its infancy when Natana Ved wrote her record, two centuries after the events she described.
 
 
He ultimately only led for three months, and after his death, the Siln Dynasty rose to power and replaced his familiy as the rulers of Jah Keved.{{book ref|sa3|53}}
 
 
==== The Hierocracy (??? - c.{{rosharan date|673}}) ====
 
{{for|Hierocracy}}
 
{{for|Sadees}}
 
 
In c.{{rosharan date|673}}, the Hierocracy was overthrown by the Alethi conqueror known as [[Sadees|Sadees the Sunmaker]] in a conflict that would come to be known as the [[War of Loss]].{{expand}}
 
 
==== Alethi War of Unification ====
 
{{for|Alethkar|more information on the Alethi War of Unification}}
 
 
After [[Gavilar Kholin]] unified [[Alethkar]] into a single state, the Veden fought a number of small border wars against the Alethi, testing their defenses.{{book ref|sa3|52}} Though they were eventually pushed back by the forces led by [[Dalinar Kholin]], small conflicts between Alethi and Veden highprinces continued for many years.{{book ref|sa1|16}} Nonetheless, the country remained the main oasis of stability in the region.
 
 
==== Veden Civil War ({{rosharan date|1173}} - {{rosharan date|1174}}) ====
 
{{anchor|War of Succession}}
 
This changed, however, on {{Rosharan date|1173|9|1|4}}, when [[Szeth]] assassinated the Veden king, [[Hanavanar]], along with a number of highprinces.{{book ref|sa1|i|9}} This plunged the country into a chaotic civil war, with at least seven different factions hoping to claim Vedenar and crown their leader king.{{book ref|sa2|i|14}} The situation was further worsened by the presence of the [[Unmade]] [[Nergaoul]], known better as the Thrill, leading Veden soldiers to fight with unprecedented degree of drive and brutality.{{book ref|sa3|100}}
 
 
The civil war lasted for a few months, with the final confrontation being the battle at Vedenar. Highprince [[Valam]] emerged victorious, becoming the new king. However, he quickly passed the crown to king [[Taravangian]] before ordering his illegitimate son, [[Redin]], to kill him. Given Valam's poor health and his insinuations shortly before his death, it's possible he was being poisoned by the [[Diagram (group) | Diagram]] to achieve this, as it was them who instigated the civil war by sending Szeth.{{book ref|sa2|i|14}}
 
 
=== The True Desolation ({{rosharan date|1173}} - )===
 
{{for|True Desolation}}
 
 
Under Taravangian's leadership, Jah Keved was, alongside [[Kharbranth]], the first country to ally with [[Urithiru]].{{book ref|sa3|24}} Fearing that it would be overrun by [[Voidbringer]]s, the king requested - and was granted - aid from other members of the coalition.{{book ref|sa3|96}}. However, following the revelations of the [[Eila Stele]], the country broke off from the alliance as part of [[Diagram (group) | Diagram]]'s plan to undermine Dalinar.{{book ref|sa3|113}}
 
 
Though king Taravangian pledged himself to [[Odium]], Jah Keved was not part of his deal.{{book ref|sa3|122}} However after the [[Battle of Thaylen Field]] Taravangian began preparing Jah Keved to switch sides. He did this by promoting people Odium could control, putting his troops into position to betray [[Dalinar]] ,and subtly indicating to his followers that the war was a problem for Alethkar and Azir. When Taravangian gave the order the Vedens turned on the [[Coalition of monarchs]] and joined Odium.{{book ref|sa4|i|3}} {{book ref|sa4|i|6}}
 
 
== Politics ==
 
 
=== Government ===
 
Much like [[Alethkar]] or [[Kharbranth]], the population of Jah Keved is divided into [[darkeyes]] and [[lighteyes]], with the latter holding power. A number of weaker, lower-[[dahn]] noble houses owe fealty to a group of [[Highprince]]s, who in turn owe fealty to a king. Prior to the civil war, known Veden Highprinces were [[Valam]], [[Abrial]], [[Boriar]], [[Evinor]] and [[Jal Mala]].
 
 
Over the year 1173, most of the country's political structures have either fallen into chaos or outright disintegrated. Opening with the death of the then-king [[Hanavanar]] at the hands of the [[Szeth|Assassin in White]], the ensuing civil war has claimed the lives of all the Veden Highprinces, either through assassination or open warfare. The nominal victor of the war, [[Valam]], passed the Veden crown to king [[Taravangian]] of Kharbranth, who has a claim to the throne through his mother.{{book ref|sa2|i|14}}
 
 
Following the civil war, Taravangian appointed two new highprinces to replace the ones lost. The two men are brothers, the elder of which is named Nan [[Urian]].{{book ref|sa3|107}}
 
 
=== International relations ===
 
As the largest country prior to the unification of Alethkar, Jah Keved has strong influence on the culture of other [[Vorin]] states. The centre of Vorin church, the Holy Enclave, is located in the Veden city of [[Valath]].{{book ref|sa3|100}} Valath is also the location of one of Roshar's major [[spanreed]] hubs, adding to the city's importance.{{book ref|sa2|47}}
 
 
In the decades prior to the [[True Desolation]], Jah Keved fought a number of small border wars against [[Alethkar]]. Though they were initially pushed back out of Alethi territory by forces led by [[Dalinar Kholin]], the skirmishes and battles between Veden and Alethi highprinces continued for over a decade.{{book ref|sa3|52}}{{book ref|sa1|16}} Despite that, the two kingdoms appear to have good diplomatic relations, and a marriage between their [[lighteyes]] isn't seen as anything out of the ordinary.{{book ref|sa2|1}}
 
 
=== Military ===
 
{{quote
 
| We talk of Jah Keved's weakness, but that’s relative. They still have a huge standing army, strong fortifications. If the enemy wades into Jah Keved now, while solidifying their own power, it will drain their resources and stall their conquest.
 
| [[Dalinar Kholin]] on the Veden military{{book ref|sa3|107}}
 
}}
 
Though not as militaristic as their eastern neighbors, Jah Keved is thought to possess the most [[Shardwielding|Shard]]s of any country other than Alethkar, including about twenty [[Shardblade]]s.{{book ref|sa1|23}}{{book ref|sa1|52}}
 
 
Prior to the civil war, each Veden highprince maintained their own military.{{book ref|sa2|i|14}} However, it appears that following Taravangian's crowning, the surviving units have all been folded under his command. As the last battle was fought over [[Vedenar]], most of Veden troops are stationed in storm bunkers at the city's outskirts.{{book ref|sa3|100}} The civil war was catastrophic for them - many units suffered over 50% casualties - yet even with those losses the Veden military boasts an enormous number of soldiers and powerful fortifications.{{book ref|sa3|100}}{{book ref|sa3|107}} Entering their territory without sufficient preparations is generally considered to be a horrid idea bound to mire the potential assailant in years-long conflict, and a massive drain on resources.{{book ref|sa3|107}}
 
 
Jah Keved is known for their raiding tactics. The army operates in smaller raider groups, about four thousand strong, backed by a powerful main force. Those raiders are highly mobile, capable of harrying the enemy while avoiding direct confrontation. Their generals are noted to be excellent, even by [[Alethi]] standards.{{book ref|sa3|52}}
 
 
A major focus of the Veden strategy is the defense of the strip of land between [[Horneater Peaks]] and Alethkar. Though narrow and underpopulated, it's a verdant, rich land that can be used as a staging area for any invasion of Jah Keved.{{book ref|sa3|107}}
 
 
Following the fall of central and northern Alethkar to the [[Voidbringer]]s, large number of Alethi soldiers withdrew to either Jah Keved or [[Herdaz]] in hopes of escaping the flying [[Fused]].{{book ref|sa3|97}}
 
 
== Culture ==
 
{{image|Contemporary Male Fashion.jpg|side=right|width=200px|Veden man wearing the latest fashion}}
 
 
Jah Keved is comprised of at least four distinct ethnic groups - Veden, [[Silnasen|Siln]], [[Bavland|Bav]] and [[Unkalaki]].
 
 
=== Veden ===
 
{{quote
 
|While your food sits well in my stomach, the amount of bowing and scraping you show ardents made me uncomfortable.
 
|[[Kabsal]] on the people of Jah Keved{{book ref|sa1|7}}
 
}}
 
The Veden people are typically associated with pale skin and violet eyes.{{book ref|sa1|46}} Their language belongs to the Vorin family, and is close enough to that of [[Alethkar]] to be mutually intelligible for both sides.{{wob ref|3977}} The Alethi are also close to Vedens in fashion.{{file ref|Contemporary Male Fashion.jpg|Contemporary Male Fashion}}
 
 
The Veden are by and large [[Vorin]], worshipping the [[Almighty]] and the [[Herald]]s. They appear to be more religious than average Vorins, with higher importance being placed on the trappings of the faith, such as the [[safehand]] and the strict division between masculine and feminine arts.{{book ref|sa1|33}} In particular, they are noted to be highly respectful and reverent of the [[ardent]]s, and extremely traditional in the particulars of the doctrine.{{book ref|sa1|7}}
 
 
In Veden families, the sons have two-part names, with the latter part being their given name, while the former references their order or birth. The first four sons are called '''Nan''', '''Tet''', '''Asha''' and '''Van'''.{{book ref|sa2|45}}{{book ref|sa2|27}} Should one of the sons die or be disinherited, his younger brothers all move up a level; for example, Tet [[Balat]] becomes Nan Balat.{{book ref|sa2|45}} The numerals are used mainly in formal context; siblings usually drop them when talking among themselves.{{book ref|sa1|i|2}}
 
 
When a Veden couple marries, the spouses retain their family names.{{wob ref|14904}} The children of the couple all use the surname of only one parent;{{book ref|sa1|5}} it's unclear whether it's always the father's, or if it depends on the parents' relative [[dahn]]s.
 
 
=== Siln and Bav ===
 
The Siln people live in and around the southern city of [[Silnasen]]. They are noted as being less technologically advanced than the rest of the country, with highly ritualized warfare.{{book ref|sa2|54}} Their apparent independence from Veden rule may stem from the fact that they were once a sovereign city-state.{{wob ref|4006}}
 
 
The Bav people live in [[Bavland]], a small region in the south-western corner of the country. They are mostly miners, and have their own language and culture largely separate from that of the Veden.{{book ref|sa1|i|3}}
 
 
=== Unkalaki ===
 
{{for|Unkalaki|more information on the Unkalaki people}}
 
The Unkalaki - or Horneaters, as they are called by outsiders - live on top of the mountains known as [[Horneater Peaks]]. They are one of several peoples with [[Singer]] ancestry, and have some attributes that set them apart from other Rosharan humans, such as their unusually strong teeth (which is where the "Horneater" nickname comes from) and the ability to occasionally hear the Rhythms.{{book ref|sa3|37}}{{wob ref|930}} Red hair is also a typically Unkalaki feature, and are a mark of Horneater ancestry on a person from outside the Peaks.
 
 
Though the Horneater Peaks are nominally part of Jah Keved, the Unkalaki have their own language, system of beliefs and government, and don't seem to see themselves as Veden citizens.{{book ref|sa1|23}} However, the Veden still claim the right to levy troops from among them in times of war.{{book ref|sa3|107}}
 
 
== Notable citizens ==
 
{{for|:Category:Veden|a full list}}
 
{{columns|count=2|
 
* [[Shallan Davar]], the first [[Order of Lightweavers|Lightweaver]] of the new generation of [[Knights Radiant]]
 
* The rest of the [[House Davar|Davar household]], including the father, [[Lin Davar |Lin]], as well as his four sons [[Wikim]], [[Jushu]], [[Balat]] and [[Helaran]]
 
* [[Malata]], the [[Dustbringer]] Radiant in service of the [[Diagram (group)|Diagram]]
 
* [[Valam]], the former Veden Highprince-turned-King and the liege lord of the Davars
 
* [[Hanavanar]], the previous Veden king, whose death caused the Jah Keved civil war
 
}}
 
   
== Trivia ==
+
=== Notable cities ===
  +
<!-- That the city has a name does not make it notable, so let's not list every city on the map -->
* At 5.5 million square kilometres of land, Jah Keved is a little over half the size of the United States.
 
  +
{{for|Alethkar#Known_Princedoms|a more complete list|here}}
* [[Szeth]] hid one of Gavilar's [[black sphere]]s somewhere in Jah Keved.{{book ref|sa1|i|3}}
 
  +
* [[Kholinar]] - the seat of [[House Kholin]] and the national capital following Alethkar's unification. The [[Alethela]] [[Oathgate]] is located there.
  +
* [[Rathalas]] - ruined city once known for being constructed in a massive canyon for safety. It was burned down by [[Dalinar Kholin]] following the rebellion of the local [[highprince]], [[Tanalan]].
  +
* [[Revolar]] - one of the largest cities in the [[Vamah]] princedom. During the [[True Desolation]], it's taken over by the [[Voidbringer]]s and used as a major assembly point for their armies.
  +
* [[Dumadari]] - a major city on the border of Alethkar and [[Jah Keved]].
  +
*[[Karanak]] — a major city in the south of Alethkar, it is located near the delta of the [[Deathbend River]]. Karanak was a major part of the Alethi defense during the True Desolation.

Revision as of 07:48, 22 May 2024

Hello everyone, I am Nightstar The Bright. I really enjoy reading Brandon Sanderson’s books, sometime after I read them all I began editing the Coppermind.

Notable pages I reworked

! The following text is a collection of the information about Alethkar!

Some Alethi live as herdsmen.[1]

- Slavery - A slaver must provide the reason someone was sold into slavery when he sells the slave, it is illegal to lie.[2]

The largest family of animals on Roshar are known as greatshells, which exist both on land and in the seas. All greatshells possess gemhearts and utilize them to attract mandras to decrease their own weight. The land greatshells include domesticated herbivores known as chulls and two large predatory species, the chasmfiend and the extinct lanceryn. The marine greatshells include the yu-nerig, which comes on land to pupate and is known to feed on humans,[3] and the Tai-na, the largest animals known to inhabit the cosmere. Their legs are said to be sixty feet long, while the body itself stretches hundreds of feet tall. The back of Tai-na, which sticks out above water, is an ecosystem of its own, inhabited by multiple species of plants and animals, as well as humans.[4]

The santhid, a massive marine species with large shell and a number of tendrils, might be considered a greatshell, and houses its own ecosystem, much like the Tai-na; however, as they were considered half-mythical until very recently, it's impossible to state so with any certainty.[5]

Domestication

Large number of domesticated creatures on Roshar are the imports from Ashyn. All forms of birds are domesticated; some for food, while others as pets. Hogs are kept for meat, minks, like birds, are pets, while horses are common riding mounts. Of the local wildlife, axehounds are often kept and bred, similar to dogs, while chulls are the primary mount for hauling cargo or for riders who cannot afford to keep a horse. Another greatshell species called a gumfrem is kept for its gemhearts, which can be used to Soulcast meat.[6]



Geography

Map of Alethkar. Alethi territories (barring the Shattered Plains) are marked in purple.

Territories and Features

Territories

Alethkar lies in eastern Roshar, stretching across the entire continent, from the Steamwater Ocean in the North to the Tarat Sea in the South-West. To the East, it leans on the Unclaimed Hills, while to the South, it reaches the nationless Frostlands and the Shattered Plains, the latter of which it has recently claimed for itself. To the West, Alethkar has a long and long-disputed border with Jah Keved, which currently follows two rivers and the bend of the Sunmaker Mountains. To the North-West, Alethkar borders Herdaz across a stretch of land decided through many years of border conflicts.[7][8]

At the tail end of the Era of Solitude, Alethkar is the largest state on Roshar, covering an area around 7,134,000 km2.[9]

Besides the mainland, the Alethi have a number of territories off the coast. On the Steamwater Ocean, Alethkar has Akak and a number of surrounding islands, giving it complete control over the Bay of Elibath. On the Tarat Sea - more specifically, a region of it called Mevan Bay - it controls a number of small islands in the delta of Deathbend River, near the city of Karanak.[10]

Geographic Features

It has numerous rivers crossing it, the two major ones being Windrunner and Deathbend. The Windrunner River runs East to West, from Unclaimed Hills to the Bay of Elibath, and has numerous tributaries across the northern half of the country. The Deathbend River likewise starts in the Unclaimed Hills, though it turns South, ultimately ending in the Mevan Bay, with one of its major tributaries being an enormous lake called the Sea of Spears. The North and South of Alethkar are divided by a long, cross-shaped masiff called the Sunmaker Mountains.[10]

Climate

Due to how far east it is, Alethkar is buffeted by particularly heavy highstorms. This forces settlements to primarily be built on the leeward sides of laits.[11][citation needed] These leeward sides are also far more lush with plant life, due to the protection the liats provide from powerful highstorm winds.[12]

Like the rest of Roshar, Alethkar does not experience true seasons, with them instead being defined by current temperature, climate, and storms, unrelated to irradiance.[13] The Alethi utilise stormwardens to predict the coming of seasons.

Ecology

Flora

Despite the fact that Alethkar is far more exposed to the highstorms than any country further West, large swathes of it are lush with animals and vegetation.[14] The flora one finds depends heavily on the region of Alethkar. In the northwest, common flora includes thickets of snarlbrush, stout markel trees and stumpweight trees.[15] Alethkar also contains many fragile species of flora, such as vines and weeds, these species only grow in laits.

Fauna

Whitespine's live in the area near Hearthstone and occasionally causes problems for travellers.[15] Ryshadium live wild in herds across Roshar, though they rarely stray into the western part of the continent. It is only after one chooses to bond a human that they allow themselves to be taken out of the wild.[16] Wild axehounds are social creatures who live and hunt in groups.[1] also chull lmao.

Notable cities