Difference between revisions of "User:Nightstar The Bright"

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Hello everyone, I am Nightstar The Bright. I really enjoy reading Brandon Sanderson’s books, sometime after I read them all I began editing the Coppermind.
Hey everyone, I died as a normal man and returned as Nightstar The Bright! New Scholar and Arcanist.
 
   
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Notable pages I reworked
But seriously, I write mostly Nalthian articles sprinkled with some Canticle pages.
 
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{{columns|
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* [[Court of Gods]]
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* [[Iridescent Tones]]
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* [[Listener]]
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* [[Duladel]]
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* [[Pahn Kahl]]
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* [[Jah Keved]]
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* [[Fjorden]]
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* [[T'Telir]]
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* [[Hallandren]]
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* [[Idris]]
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*[[Final Empire]]
 
}}
   
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! The following text is a collection of the information about Alethkar!
I’m currently fixing The Court of Gods.
 
==Appearance ==
 
=== God king’s palace ===
 
The palace of the [[Susebron|God King]] is located at the far side of the Court of Gods,{{book ref|wb|4}} directly opposite to the court’s gates. It is large, far larger then the other palaces{{book ref|wb|4}} and is pyramidal in shape, formed of large square blocks.
 
   
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Some Alethi live as herdsmen.{{book ref|sa1|1}}
Because the God king represents all colors, the rooms where the God King stays are each coloured differently.{{book ref|wb|6}} The stone walls are still black however, so coloring is achieved by filling the room with silks and tiles of a specific color.{{book ref|wb|6}} The palace is divided into two area’s, the inner part, where the God king resides, in this area the rooms are all coloured,{{book ref|wb|24}}and the outer part, this is the servants area, inside this area the rooms are all black.{{book ref|wb|24}} Some rooms have windows to the outside.{{book ref|wb|8}} Most rooms in the palace don’t have a dedicated purpose, instead the servants bring in furniture when it is needed.{{book ref|wb|8}} Because of this most things in the palace are portable, like for example bathtubs.{{book ref|wb|8}} There are lots of storage rooms in the palace.{{book ref|wb|8}} There is a way to get to the top of the palace{{book ref|wb|22}}{{book ref|wb|56}}
 
   
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- Slavery -
The Palace was first created by the shipmates of Vo, as a residence for their Queen. Before the [[Manywar]] the fortress was stark,{{book ref|wb|51}} built with odd twists and turns to confuse an invading foe.{{book ref|wb|51}} After the Manywar, while the stonework remained the same, The open dining halls or garrison rooms were split into many, smaller rooms,{{book ref|wb|51}} colorfully decorated in the mode of the Hallandren upper class.
 
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A slaver must provide the reason someone was sold into slavery when he sells the slave, it is illegal to lie.{{book ref|sa1|4}}
   
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;
   
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The largest family of animals on Roshar are known as [[greatshell]]s, which exist both on land and in the seas. All greatshells possess gemhearts and utilize them to attract [[mandra]]s to decrease their own weight. The land greatshells include domesticated herbivores known as [[chull]]s and two large predatory species, the [[chasmfiend]] and the extinct [[lanceryn]]. The marine greatshells include the [[yu-nerig]], which comes on land to pupate and is known to feed on humans,{{book ref|sa1|40}} and the [[Tai-na]], the largest animals known to inhabit the cosmere. Their legs are said to be sixty feet long, while the body itself stretches hundreds of feet tall. The back of Tai-na, which sticks out above water, is an ecosystem of its own, inhabited by multiple species of plants and animals, as well as humans.{{book ref|sa2|i|2}}
=== Returned palaces ===
 
Additionally all the [[Returned]] have their own palace in the Court.{{book ref|wb|3}} These palaces are arranged in a ring. While the palaces are the same color as the Returned who inhabits it, they are painted with many different hues, only visible for someone of the third [[heightening]].{{book ref|wb|14}} The palaces contain dozens of rooms. These rooms are filled with the finest decorations imaginable.{{book ref|wb|3}} While the palaces do have hallways, these are for the servants.{{book ref|wb|3}} At the center of a palace is a small room, in this room the residing Returned feasts on the breath of a child.{{book ref|wb|3}}
 
   
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The [[santhid]], a massive marine species with large shell and a number of tendrils, might be considered a greatshell, and houses its own ecosystem, much like the Tai-na; however, as they were considered half-mythical until very recently, it's impossible to state so with any certainty.{{book ref|sa2|1}}
{{sidequote|
 
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Each red was different, like notes on a musical scale. The walls were of pure red. The roof tiles, side columns, and other ornamentations were of slightly different shades, each distinct and intentional. The columns, for instance, formed stepping fifths of color, harmonizing with the base tint of the walls.
 
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;Domestication
|Vivenna describing a Returned palace
 
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Large number of domesticated creatures on Roshar are the imports from Ashyn. All forms of birds are domesticated; some for food, while others as pets. Hogs are kept for meat, minks, like birds, are pets, while horses are common riding mounts. Of the local wildlife, axehounds are often kept and bred, similar to dogs, while chulls are the primary mount for hauling cargo or for riders who cannot afford to keep a horse. Another greatshell species called a [[gumfrem]] is kept for its gemhearts, which can be used to [[Soulcast]] meat.{{book ref|sa3|10}}
|side=right|size=350px
 
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}}
 
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== Geography ==
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{{image|Alethkar Color.jpg|side=right|width=300px|Map of Alethkar. Alethi territories (barring the [[Shattered Plains]]) are marked in purple.}}
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=== Territories and Features ===
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==== Territories ====
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Alethkar lies in eastern [[Roshar]], stretching across the entire continent, from the [[Steamwater Ocean]] in the North to the [[Tarat Sea]] in the South-West. To the East, it leans on the [[Unclaimed Hills]], while to the South, it reaches the nationless [[Frostlands]] and the [[Shattered Plains]], the latter of which it has recently claimed for itself. To the West, Alethkar has a long and long-disputed border with [[Jah Keved]], which currently follows two rivers and the bend of the [[Sunmaker Mountains]]. To the North-West, Alethkar borders [[Herdaz]] across a stretch of land decided through many years of border conflicts.{{map ref|Roshar}}{{book ref|sa3|52}}
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At the tail end of the [[Era of Solitude]], Alethkar is the largest state on Roshar, covering an area around 7,134,000 km<sup>2</sup>.{{17s ref|blog|634-roshar-physical-characteristics-and-areas|text=Roshar Physical Characteristics And Areas|date=2018-08-30|name=RosharAreas}}
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Besides the mainland, the Alethi have a number of territories off the coast. On the [[Steamwater Ocean]], Alethkar has [[Akak]] and a number of surrounding islands, giving it complete control over the [[Bay of Elibath]]. On the [[Tarat Sea]] - more specifically, a region of it called [[Mevan Bay]] - it controls a number of small islands in the delta of [[Deathbend River]], near the city of [[Karanak]].{{map ref|Alethkar}}
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==== Geographic Features ====
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It has numerous rivers crossing it, the two major ones being [[Windrunner River|Windrunner]] and [[Deathbend River|Deathbend]]. The Windrunner River runs East to West, from Unclaimed Hills to the Bay of Elibath, and has numerous tributaries across the northern half of the country. The Deathbend River likewise starts in the Unclaimed Hills, though it turns South, ultimately ending in the Mevan Bay, with one of its major tributaries being an enormous lake called the [[Sea of Spears]]. The North and South of Alethkar are divided by a long, cross-shaped masiff called the [[Sunmaker Mountains]].{{map ref|Alethkar}}
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=== Climate ===
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Due to how far east it is, Alethkar is buffeted by particularly heavy highstorms. This forces settlements to primarily be built on the leeward sides of laits.{{book ref|sa1|16}}{{cite}} These leeward sides are also far more lush with plant life, due to the protection the liats provide from powerful highstorm winds.{{file ref|Lait.jpeg|Lait study}}
   
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Like the rest of Roshar, Alethkar does not experience true seasons, with them instead being defined by current temperature, climate, and storms, unrelated to irradiance.{{wob ref|11448}} The Alethi utilise stormwardens to predict the coming of seasons.
Another room is the offering room, this room is long and thin and is completely white,{{book ref|wb|3}} something very unusual in Hallandren. This room is used to show the offerings which were made to a Returned,{{book ref|wb|3}} these will in turn rate the paintings.{{book ref|wb|3}} Petitions are heard in the petition hall, which is another room.{{book ref|wb|3}}
 
   
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=== Ecology ===
Due to Hallandren’s climate the palaces don’t have actual walls, and are separated by little more then cloth. The Returned do employ guards, however these aren’t meant to actually protect the palaces, and are unarmed.{{book ref|wb|21}} The guards instead prevent people from entering the palaces without a reason.{{book ref|wb|21}}
 
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==== Flora ====
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Despite the fact that Alethkar is far more exposed to the [[highstorm]]s than any country further West, large swathes of it are lush with animals and vegetation.{{book ref|sa3|5}} The flora one finds depends heavily on the region of Alethkar. In the northwest, common flora includes thickets of [[snarlbrush]], stout [[markel]] trees and [[stumpweight]] trees.{{book ref|sa1|31}} Alethkar also contains many fragile species of flora, such as vines and weeds, these species only grow in laits.
   
=== Arena ===
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==== Fauna ====
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[[Whitespine]]'s live in the area near Hearthstone and occasionally causes problems for travellers.{{book ref|sa1|31}} Ryshadium live wild in herds across Roshar, though they rarely stray into the western part of the continent. It is only after one chooses to bond a human that they allow themselves to be taken out of the wild.{{book ref|sa3|26}} Wild axehounds are social creatures who live and hunt in groups.{{book ref|wok|1}} also chull lmao.
Just outside of the ring of palaces, at the back of the Court, is an arena.{{book ref|wb|14}} This arena has a circular shape and is very ornate, although not to large.{{book ref|wb|14}} The Arena lacks a roof and its floor is made out of sand.{{book ref|wb|14}} There are many benches for the common people to sit on, while the gods enjoy clefts carved into the building.{{book ref|wb|14}} These boxes are located at the tops of the arena, so everyone have to look up at them, they also have holes in them for the canopy of a [[Returned|God]].{{book ref|wb|14}} The [[God King]] sits on a golden throne on a stone outcropping,{{book ref|wb|15}} this outcropping is located at the very top of the arena.{{book ref|wb|15}}
 
   
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=== Notable cities ===
The arena is a source of entertainment for the [[Returned]], but the priests debate here as well, informing the Returned about the current political situation.{{book ref|wb|15}} A lot of the larger events are held here.{{book ref|wb|14}} It also allows the common people to see the Returned.{{book ref|wb|14}} The floor of the arena can be furnished as needed, in the case of a debate for example a number of pedestals would be put down.{{book ref|wb|15}}
 
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<!-- That the city has a name does not make it notable, so let's not list every city on the map -->
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{{for|Alethkar#Known_Princedoms|a more complete list|here}}
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* [[Kholinar]] - the seat of [[House Kholin]] and the national capital following Alethkar's unification. The [[Alethela]] [[Oathgate]] is located there.
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* [[Rathalas]] - ruined city once known for being constructed in a massive canyon for safety. It was burned down by [[Dalinar Kholin]] following the rebellion of the local [[highprince]], [[Tanalan]].
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* [[Revolar]] - one of the largest cities in the [[Vamah]] princedom. During the [[True Desolation]], it's taken over by the [[Voidbringer]]s and used as a major assembly point for their armies.
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* [[Dumadari]] - a major city on the border of Alethkar and [[Jah Keved]].
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*[[Karanak]] — a major city in the south of Alethkar, it is located near the delta of the [[Deathbend River]]. Karanak was a major part of the Alethi defense during the True Desolation.

Revision as of 07:48, 22 May 2024

Hello everyone, I am Nightstar The Bright. I really enjoy reading Brandon Sanderson’s books, sometime after I read them all I began editing the Coppermind.

Notable pages I reworked

! The following text is a collection of the information about Alethkar!

Some Alethi live as herdsmen.[1]

- Slavery - A slaver must provide the reason someone was sold into slavery when he sells the slave, it is illegal to lie.[2]

The largest family of animals on Roshar are known as greatshells, which exist both on land and in the seas. All greatshells possess gemhearts and utilize them to attract mandras to decrease their own weight. The land greatshells include domesticated herbivores known as chulls and two large predatory species, the chasmfiend and the extinct lanceryn. The marine greatshells include the yu-nerig, which comes on land to pupate and is known to feed on humans,[3] and the Tai-na, the largest animals known to inhabit the cosmere. Their legs are said to be sixty feet long, while the body itself stretches hundreds of feet tall. The back of Tai-na, which sticks out above water, is an ecosystem of its own, inhabited by multiple species of plants and animals, as well as humans.[4]

The santhid, a massive marine species with large shell and a number of tendrils, might be considered a greatshell, and houses its own ecosystem, much like the Tai-na; however, as they were considered half-mythical until very recently, it's impossible to state so with any certainty.[5]

Domestication

Large number of domesticated creatures on Roshar are the imports from Ashyn. All forms of birds are domesticated; some for food, while others as pets. Hogs are kept for meat, minks, like birds, are pets, while horses are common riding mounts. Of the local wildlife, axehounds are often kept and bred, similar to dogs, while chulls are the primary mount for hauling cargo or for riders who cannot afford to keep a horse. Another greatshell species called a gumfrem is kept for its gemhearts, which can be used to Soulcast meat.[6]



Geography

Map of Alethkar. Alethi territories (barring the Shattered Plains) are marked in purple.

Territories and Features

Territories

Alethkar lies in eastern Roshar, stretching across the entire continent, from the Steamwater Ocean in the North to the Tarat Sea in the South-West. To the East, it leans on the Unclaimed Hills, while to the South, it reaches the nationless Frostlands and the Shattered Plains, the latter of which it has recently claimed for itself. To the West, Alethkar has a long and long-disputed border with Jah Keved, which currently follows two rivers and the bend of the Sunmaker Mountains. To the North-West, Alethkar borders Herdaz across a stretch of land decided through many years of border conflicts.[7][8]

At the tail end of the Era of Solitude, Alethkar is the largest state on Roshar, covering an area around 7,134,000 km2.[9]

Besides the mainland, the Alethi have a number of territories off the coast. On the Steamwater Ocean, Alethkar has Akak and a number of surrounding islands, giving it complete control over the Bay of Elibath. On the Tarat Sea - more specifically, a region of it called Mevan Bay - it controls a number of small islands in the delta of Deathbend River, near the city of Karanak.[10]

Geographic Features

It has numerous rivers crossing it, the two major ones being Windrunner and Deathbend. The Windrunner River runs East to West, from Unclaimed Hills to the Bay of Elibath, and has numerous tributaries across the northern half of the country. The Deathbend River likewise starts in the Unclaimed Hills, though it turns South, ultimately ending in the Mevan Bay, with one of its major tributaries being an enormous lake called the Sea of Spears. The North and South of Alethkar are divided by a long, cross-shaped masiff called the Sunmaker Mountains.[10]

Climate

Due to how far east it is, Alethkar is buffeted by particularly heavy highstorms. This forces settlements to primarily be built on the leeward sides of laits.[11][citation needed] These leeward sides are also far more lush with plant life, due to the protection the liats provide from powerful highstorm winds.[12]

Like the rest of Roshar, Alethkar does not experience true seasons, with them instead being defined by current temperature, climate, and storms, unrelated to irradiance.[13] The Alethi utilise stormwardens to predict the coming of seasons.

Ecology

Flora

Despite the fact that Alethkar is far more exposed to the highstorms than any country further West, large swathes of it are lush with animals and vegetation.[14] The flora one finds depends heavily on the region of Alethkar. In the northwest, common flora includes thickets of snarlbrush, stout markel trees and stumpweight trees.[15] Alethkar also contains many fragile species of flora, such as vines and weeds, these species only grow in laits.

Fauna

Whitespine's live in the area near Hearthstone and occasionally causes problems for travellers.[15] Ryshadium live wild in herds across Roshar, though they rarely stray into the western part of the continent. It is only after one chooses to bond a human that they allow themselves to be taken out of the wild.[16] Wild axehounds are social creatures who live and hunt in groups.[1] also chull lmao.

Notable cities