Difference between revisions of "Zinkall"
m (minor typos/wording) |
Reinhartmax (talk | contribs) |
||
(13 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{item |
{{item |
||
− | |image=Zinkallin.jpg |
+ | |image=Zinkallin Device.jpg |
|type={{cat tag|Weapons}} |
|type={{cat tag|Weapons}} |
||
|world=Taldain |
|world=Taldain |
||
Line 6: | Line 6: | ||
|books=[[White Sand]] |
|books=[[White Sand]] |
||
}} |
}} |
||
+ | A '''zinkall''', plural '''zinkallin''', is a ranged weapon used by [[Dayside|Daysiders]] on [[Taldain]]. |
||
+ | ==Characteristics== |
||
− | A '''zinkall''' is a ranged weapon used by [[Dayside|Daysiders]] on [[Taldain]]. According to [[Kenton]]'s comments when discussing guns, it might operate by air pressure. A zinkall looks like a set of thin pipes (going by the appearance, they might be reeds) mounted on the forearm, near the wrist. Each tube contains a small arrow that can be launched by the wielder of the zinkall by a trigger above the pipes. The exact range of a zinkall is unknown. |
||
+ | A zinkall looks like a set of thin reed-like pipes held together with rope. It is mounted on the forearm, near the wrist. There are usually four or five tubes, although some zinkallin may have many more.{{book ref|ws|2|review=yes}} Each tube contains a small arrow, loaded in the front, that can be launched by the wielder of the zinkall by releasing compressed air, pushing the arrow out of the tube at high speed.{{book ref|ws|part=ars}} The arrows can be carved from sandling carapace, making them [[terken]], and they usually have fletching on the back of their shafts.{{book ref|ws|4|review=yes}} A zinkall can be used in very close quarters,{{book ref|ws|4|review=yes}} and the arrows can be fired in rapid succession.{{book ref|ws|8|review=yes}} They appear to be quite accurate, although proficiency may take some practice.{{book ref|ws|12|review=yes}} The exact range of a zinkall is unknown, but they are typically used at short-range to wound an opponent, before engaging them with a sword.{{book ref|ws|part=ars}} |
||
+ | Zinkallin are common weapons on Dayside, being the preferred weapon for duels, battles, and self-defense.{{book ref|ws|part=ars}} They are seen used by [[Kerzta|Kerztian]] warrior-priests, [[Lossand]]in [[trackt]]s, and members of [[Sharezan]]'s gang.{{book ref|ws|4|review=yes}} Most users wield a single zinkall, presumably to allow the use of a melee weapon in their other hand.{{book ref|ws|part=ars}} Extra arrows can be carried in a small quiver attached to a belt or sling.{{book ref|ws|11|review=yes}} In some nations of [[Darkside]], they have been made obsolete by the discovery of gunpowder, as they lack the strength of guns.{{book ref|ws|4|review=yes}}{{book ref|ws|part=ars}} |
||
− | While not widespread, zinkalls are used by both [[Kerzta|Kerztian]] warrior-priests and [[Lossand]]in trackts.{{book ref|ws1|4}} |
||
+ | |||
+ | ==History== |
||
+ | Zinkallin are seen many times during the events that led to [[Kenton]] becoming [[Lord Mastrell]]. They were used by the Kerztians in their attack on the [[Diem]],{{book ref|ws|2|review=yes}} by both [[Lokmlen]] and [[Ais]] during their fight in the market,{{book ref|ws|4|review=yes}} and by several assassins who tried to kill Kenton.{{book ref|ws|8|review=yes}}{{book ref|ws|11|review=yes}} |
||
+ | |||
+ | [[Khrissalla]] found the weapons interesting and noted that they operated on the same basic principles as a pistol.{{book ref|ws|4|review=yes}} |
||
+ | |||
+ | [[Tain]] gave Ais a defective zinkall before luring her into a trap.{{book ref|ws|17|review=yes}} |
||
== Notes == |
== Notes == |
||
<references /> |
<references /> |
||
+ | {{complete}} |
||
− | |||
− | {{stub}} |
||
{{White Sand}} |
{{White Sand}} |
Latest revision as of 11:14, 6 September 2023
Zinkall | |
---|---|
Type | Weapons |
World of Origin | Taldain |
Universe | Cosmere |
A zinkall, plural zinkallin, is a ranged weapon used by Daysiders on Taldain.
Characteristics[edit]
A zinkall looks like a set of thin reed-like pipes held together with rope. It is mounted on the forearm, near the wrist. There are usually four or five tubes, although some zinkallin may have many more.[1] Each tube contains a small arrow, loaded in the front, that can be launched by the wielder of the zinkall by releasing compressed air, pushing the arrow out of the tube at high speed.[2] The arrows can be carved from sandling carapace, making them terken, and they usually have fletching on the back of their shafts.[3] A zinkall can be used in very close quarters,[3] and the arrows can be fired in rapid succession.[4] They appear to be quite accurate, although proficiency may take some practice.[5] The exact range of a zinkall is unknown, but they are typically used at short-range to wound an opponent, before engaging them with a sword.[2]
Zinkallin are common weapons on Dayside, being the preferred weapon for duels, battles, and self-defense.[2] They are seen used by Kerztian warrior-priests, Lossandin trackts, and members of Sharezan's gang.[3] Most users wield a single zinkall, presumably to allow the use of a melee weapon in their other hand.[2] Extra arrows can be carried in a small quiver attached to a belt or sling.[6] In some nations of Darkside, they have been made obsolete by the discovery of gunpowder, as they lack the strength of guns.[3][2]
History[edit]
Zinkallin are seen many times during the events that led to Kenton becoming Lord Mastrell. They were used by the Kerztians in their attack on the Diem,[1] by both Lokmlen and Ais during their fight in the market,[3] and by several assassins who tried to kill Kenton.[4][6]
Khrissalla found the weapons interesting and noted that they operated on the same basic principles as a pistol.[3]
Tain gave Ais a defective zinkall before luring her into a trap.[7]